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[MOD] Yet Another Build Order Tester (YABOT) - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 41 42 43 Next All
surLoop
Profile Joined May 2010
United States80 Posts
June 06 2010 15:26 GMT
#41
sounds like your working hard man, love it... fantastic. I will use this a lot over the break
cant wait to see your new releases
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
Last Edited: 2010-06-06 15:54:09
June 06 2010 15:35 GMT
#42
Newb question here, how do you actually open it? i mean, what folder does the map need to be in to open it with the editor? or do I open it someway else? i can open the map in the editor but I cant actually play it.

edit. nvm noob comment
"losers always whine about their best, Winners go home and fuck the prom queen"
phil.ipp
Profile Joined May 2010
Austria1067 Posts
June 06 2010 15:42 GMT
#43
you drag the map onto the link of your SC2 on your desktop
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
June 07 2010 21:09 GMT
#44
Progress update on this great map please. :D
"Infestors are the suck" - LzGamer
Grhym
Profile Joined April 2010
177 Posts
June 07 2010 21:14 GMT
#45
Very useful; I do seem to miss the X'N Watch towers though.
あ
xorpwnz
Profile Joined May 2010
United States185 Posts
Last Edited: 2010-06-08 09:05:33
June 08 2010 09:04 GMT
#46


I've made another HUGE update. The most notable is that you can now save and load custom build orders. Also attack waves are now encoded into the build. I'm looking for any top level players to help me add some more popular build orders and configure the attack waves for the computer builds. Big thanks to ScQuebec for his help with the 8 new build orders in this version!

For a full change log, and to download, visit the project site: http://www.sc2mapster.com/maps/yabot/

I hope this will help keep you busy during the downtime. Just waiting now for feedback or any bug fixes that need to be done before releasing all of the 1v1 maps. I've tried to please everyone, but it's not always easy ;p

P.S. Hope to see some of you at Blizzcon!
Spyridon
Profile Joined April 2010
United States997 Posts
June 08 2010 13:04 GMT
#47
Sorry if this has already been asked, but are you still able to load this up while the beta is down?
Grhym
Profile Joined April 2010
177 Posts
June 08 2010 13:28 GMT
#48
On June 07 2010 00:20 JimmyJRaynor wrote:
entering the Editor and then pressing the "SC" button i never see a login sequence...

does the SC.exe file try to communicate with BNet2 at all when starting up in this way?
if it doesn't then that is great news!


It doesn't, that's also why you're called "Local Player".
あ
s031720
Profile Joined December 2009
Sweden383 Posts
Last Edited: 2010-06-08 14:49:39
June 08 2010 14:37 GMT
#49
Superawesome man, I love it.

Heres a few problems Ive run into:

Even if I turn of waves, enemy units are coming. Mayby im doing it wrong?
The -e command keeps giving me an error-message. Maybe I can take a screenshot of it.
I just tried the "standard" ZvP build, and I dont really think quick muta is standard for zvp, I would think hydra is standard and spire is more of a midgame thing. And the timings didnt line up, for the last step the 28/28 spire. (maybe I was playing it wrong, but I had loads of minerals there, probably should be an overlord earlier in the build to allow producing drones while waiting for spire).

But im very positive to this UMS, just wanted to list a few issues I had to help out. Gj, wp

Edit;

Heres a picture of that error message, maybe its hard to red, its in read down to the left.
http://picasaweb.google.se/lh/photo/cQS5gYSw8jLGaZZ_AhN3Wg?feat=directlink
Just another noob
Cybes
Profile Joined March 2010
Sweden23 Posts
June 08 2010 14:37 GMT
#50
I've found a problem when pasting my build order:
-cb 1 014 | Nazgul Stalkers | you | Blink Stalkers with phoenix for vision. | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 5 | 15 | 9 105 0 1 27 | 12 150 0 1 24 | 14 95 0 1 19 | 15 125 0 1 27 | 17 160 8 1 20 | 18 90 48 1 19 | 20 190 108 1 32 | 21 90 2 4 26 | 22 190 50 2 24 | 26 230 96 1 24 | 26 30 2 4 25 | 26 170 34 1 27 | 26 215 82 1 24 | 29 270 164 1 27 | 32 310 218 3 2

the text line cuts short:
-cb 1 014 | Nazgul Stalkers | you | Blink Stalkers with phoenix for vision. | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 5 | 15 | 9 105 0 1 27 | 12 150 0 1 24 | 14 95 0 1 19 | 15 125 0 1 27 | 17 160 8 1 20 | 18 90 48 1 19 | 20 190 108 1 32 | 21

So my whole build doesn't get imported.
blubshizzle
Profile Joined October 2009
Netherlands34 Posts
June 08 2010 14:51 GMT
#51
I found one minor problem.. playing zerg makes you use drones for buildings..
In one build order i found this: 9 lord 14 pool 15 queen 16 hatch..
I'm pretty sure it has to be 9 lord 14 pool 16 hatch 15 queen
confused me for a sec and was building up so many minerals before pool was done..

Correct me when i'm wrong..
Also i had the same error with the -e command.

I really like your map, keep up the good work..
Spyridon
Profile Joined April 2010
United States997 Posts
June 08 2010 16:05 GMT
#52
I had a problem with the default selection for "Waves" - at least the terran ones - the Mech one did not work for example.

Another problem - if I make a custom wave with tanks, they do not siege mode.
grats
Profile Blog Joined May 2009
United States184 Posts
June 08 2010 16:11 GMT
#53
This is getting better by the day thanks for making this map!
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
June 08 2010 17:27 GMT
#54
Thanks so much man for all your hard work! :D
"Infestors are the suck" - LzGamer
osten
Profile Joined March 2008
Sweden316 Posts
Last Edited: 2010-06-08 18:01:31
June 08 2010 17:55 GMT
#55
This is amazing

Just noticed when you choose custom to make a build order and replay it, you can only choose terran. But still use this to check myself, I love the scouting bonus, but yes some kind of randomizer so that you need to spot the build or at least the units incoming. Scout or prepare kinda thing.

Also might want to make the waves spawn close to you so they're grouped. Air units and reapers still coming from the side of course. Don't know if the ai can be improved on yet but they fail at that. Not as important as coming in a group tough, just so it's not too easy.

Might be hard to fix, but you cannot build a drone right away because of the spawn larvae animation. Not too big of a problem. A bit more important that zerg build orders can be at the right food (not the food count after it's built). Seems zerg needs some work because at some times it records when things are done and not when it starts, but I need to doublecheck that.

A check is needed for if you cancel buildings (extractortrick or noobage)

I think the score at the end should also maybe include upgrades, maybe some base score multiplied by the unit(s) in question.

Well just some suggestions, I love it
StarcraftQuebec
Profile Blog Joined May 2010
Canada95 Posts
June 08 2010 18:58 GMT
#56
WOOT Nice map xorpwnz
Where are you Swivet/Shuko (its me anothervet)sc2: Sim_2009@live.ca
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
June 08 2010 19:18 GMT
#57
wow this map is amazing! love it!
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
funk100
Profile Joined May 2010
United Kingdom172 Posts
Last Edited: 2010-06-08 20:01:29
June 08 2010 19:38 GMT
#58
there needs to be a smaller increments of time to cause the waves like 5 seconds because as day[9] said ALOT can happen in 30 seconds
after every post "oh god I hope i've made sence"
xal
Profile Joined March 2010
Canada22 Posts
June 08 2010 19:47 GMT
#59
Really amazing work. unfortunately i think there is a max length on chat messages and the current encoding is too verbose. That's a real shame.
what
HoracE
Profile Blog Joined April 2010
United Kingdom180 Posts
June 08 2010 20:05 GMT
#60
amazing work really impressive thanks
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