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[MOD] Yet Another Build Order Tester (YABOT) - Page 4

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 41 42 43 Next All
towerranger
Profile Joined March 2010
Austria134 Posts
June 08 2010 21:15 GMT
#61
god this map is awesome
gonna play this a lot since beta is down
xorpwnz
Profile Joined May 2010
United States185 Posts
June 08 2010 21:17 GMT
#62
I tracked down that the -e error is being caused if you upgrade to speedlings... don't do that for the next couple of hours until I upload the next version ;p
Afterhours
Profile Joined March 2010
United States125 Posts
June 08 2010 22:19 GMT
#63
Awesome map. Thanks for supporting my need for sc2 while on down time. XD
http://i.imgur.com/pHvpBxx.gif
Regent
Profile Joined April 2010
United Kingdom52 Posts
June 08 2010 23:10 GMT
#64
Does anyone know of a way of running this map in OSX????

No map editor, and mapcraft also doesn't work.
The perfect temperature is never noticed
xorpwnz
Profile Joined May 2010
United States185 Posts
Last Edited: 2010-06-08 23:47:39
June 08 2010 23:46 GMT
#65
Hey guys, the problem with ending the round when playing a Zerg freestyle, problems with the build order supply numbers for Zerg, and some weird step orders for Zerg have all been fixed in 0.1.5.

The AI will also attempt to group up near your base before attacking to keep the wave more grouped.

I have also added another map: Kulas Ravine.

On June 09 2010 04:38 funk100 wrote:
there needs to be a smaller increments of time to cause the waves like 5 seconds because as day[9] said ALOT can happen in 30 seconds

Unfortunately the slider dialog item does not work in beta, so once they have that working I will replace all of the pulldown menus with sliders to get exact seconds for the waves.

On June 09 2010 04:47 xal wrote:
Really amazing work. unfortunately i think there is a max length on chat messages and the current encoding is too verbose. That's a real shame.

Yeah that is unfortunate. Another thing not working in beta is the edit box dialog item. Once that is working, there should be no need to use the chat for input of the build order. Until then, you can always add your build by editing the Bank file.

On June 09 2010 08:10 Regent wrote:
Does anyone know of a way of running this map in OSX????

No map editor, and mapcraft also doesn't work.

Have you tried just using the command from the terminal?

open "/Applications/Starcraft II Beta/Starcraft II.app" --args --run "/Path/To/SC2Map.SC2Map"

renshank
Profile Joined April 2010
United States41 Posts
June 09 2010 01:10 GMT
#66


Show nested quote +
On June 09 2010 08:10 Regent wrote:
Does anyone know of a way of running this map in OSX????

No map editor, and mapcraft also doesn't work.

Have you tried just using the command from the terminal?

open "/Applications/Starcraft II Beta/Starcraft II.app" --args --run "/Path/To/SC2Map.SC2Map"



I tried this (and "open -a /Applications/Starcraft\ II\ Beta/Starcraft\ II.app /Path/To/Yourmap'sname.SC2Map" as well), and it didn't work. Think mac users are just plain SOL.
Memento Mori
Powster
Profile Joined April 2010
United States650 Posts
Last Edited: 2010-06-09 03:42:48
June 09 2010 03:40 GMT
#67
Anyone know if you can watch your game you play on this build tester thing as a replay..? I had a really good build that I dont know what I did but I got my units as fast as my other build but with 230+ more materials .. I want to know exactly what I did in those 3:30 seconds...
antelope591
Profile Joined October 2007
Canada820 Posts
June 09 2010 04:10 GMT
#68
Been playing around with this while the beta's down and its great...keep up the good work
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
June 09 2010 07:13 GMT
#69
Great map! Have helped me to practise a lot... Just sad that there is just one inserted Protoss build ^^
Progamertwitter.com/welmu1 | twitch.com/Welmu1
Nexic
Profile Blog Joined May 2010
United States729 Posts
June 09 2010 07:51 GMT
#70
On June 09 2010 08:10 Regent wrote:
Does anyone know of a way of running this map in OSX????

No map editor, and mapcraft also doesn't work.
probably bootcamp partition and run it on there is your best bet, that's what I do. I don't think mac lets you launch replays outside of the client either, so that's another issue.
palanq
Profile Blog Joined December 2004
United States761 Posts
June 09 2010 07:55 GMT
#71
I can't wait till this fills up with lots of waves to test out builds against. lots of builds are really cool in theory but it's good to make sure they can stand up to standard pushes as well
time flies like an arrow; fruit flies like a banana
HoracE
Profile Blog Joined April 2010
United Kingdom180 Posts
June 09 2010 11:25 GMT
#72
yeah the main thing now is pro opening build orders... if any are willing to help out. great news on new map.
Arco
Profile Joined September 2009
United States2090 Posts
June 09 2010 11:37 GMT
#73
When the map is finished, can you please implement a way to continue playing and/or save replay? It's frustrating when I'm still testing stuff and the game ends and there's nothing I can do but restart.

Otherwise, thanks for the great map. Can't wait to see timings perfected.
gnuell
Profile Joined June 2010
Sweden16 Posts
June 09 2010 11:51 GMT
#74
i also like this, but is there anyway to play longer than 7 minutes? Whats the reason for that time cap?
obidobi
Profile Joined June 2010
Sweden3 Posts
Last Edited: 2010-06-09 13:20:41
June 09 2010 12:18 GMT
#75
I just downloaded and tested YABOT. Did a freestyle build then I copy and pasted it to chat as show in the video.

After pasting and selecting the CustomBuild I get this error:
Trigger Error in 'gt_ChooseBuildDialogButtonClicked_...

When starting the game I then get this error:
Trigger Error in 'gt_ChatCommandHandler_Func': e_arrayIndexUnderflow

The timers will not reset/restart after this error.

The build I'm trying to paste is this:
-cb 1 015 | DarkTemplar Rush | you | DT rush | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 4 | 15 | 9 105 0 1 27 | 12 155 0 1 24 | 13 100 0 1 19 | 14 85 0 1 19 | 16 190 28 1 20 | 18 100 112 1 27 | 18 195 216 1 32 | 19 0 98 4 26 | 21 150 210 1 27 | 22 200 170 1 21 | 23 175 88 1 24 | 24 175 160 1 24 | 26 165 248 1 27 | 27 360 360 3 2 | 27 370 360 3 2

Edit: Hmm i'm looking at the numbers and your readme.txt file. There is something that doesn't add up. All I use gas for is Warp Gate Tech, Templar Archive then DarkShrine and finally the DT's themselfs.

There is something wierd with the resource values. Are they taken before or after the build at each food or are that random? Like between these two
21 150 210 1 27 | 22 200 170 1 21

The gas goes down between buidling a Pylon and the DarkShrine, it also seems there isn't enough gas to build the DarkShrine that costs 250gas. But I timed it pretty good to build it when I had 250 gas so something don't add up I think.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
June 09 2010 12:31 GMT
#76
holy fuck this looks so good

guess I'm not solely gonna focus on bw while the beta is down
beep boop
obidobi
Profile Joined June 2010
Sweden3 Posts
Last Edited: 2010-06-09 14:16:51
June 09 2010 14:07 GMT
#77
Awesome Mod!

Any chance to extend the steps of a build to 20 instead of 15?

The current build I'm training on requires 20 steps and I would like to get the timing data on all of them .

Researching warp gate and turning a gate into a warp gate has the same Name in the steps list. I think the later should say Warping Gate, if it should even be shown in the steps of a build.

Cybes
Profile Joined March 2010
Sweden23 Posts
June 09 2010 14:34 GMT
#78
On June 09 2010 21:18 obidobi wrote:
I just downloaded and tested YABOT. Did a freestyle build then I copy and pasted it to chat as show in the video.

After pasting and selecting the CustomBuild I get this error:
Trigger Error in 'gt_ChooseBuildDialogButtonClicked_...

When starting the game I then get this error:
Trigger Error in 'gt_ChatCommandHandler_Func': e_arrayIndexUnderflow

The timers will not reset/restart after this error.

The build I'm trying to paste is this:
-cb 1 015 | DarkTemplar Rush | you | DT rush | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 4 | 15 | 9 105 0 1 27 | 12 155 0 1 24 | 13 100 0 1 19 | 14 85 0 1 19 | 16 190 28 1 20 | 18 100 112 1 27 | 18 195 216 1 32 | 19 0 98 4 26 | 21 150 210 1 27 | 22 200 170 1 21 | 23 175 88 1 24 | 24 175 160 1 24 | 26 165 248 1 27 | 27 360 360 3 2 | 27 370 360 3 2

Edit: Hmm i'm looking at the numbers and your readme.txt file. There is something that doesn't add up. All I use gas for is Warp Gate Tech, Templar Archive then DarkShrine and finally the DT's themselfs.

There is something wierd with the resource values. Are they taken before or after the build at each food or are that random? Like between these two
21 150 210 1 27 | 22 200 170 1 21

The gas goes down between buidling a Pylon and the DarkShrine, it also seems there isn't enough gas to build the DarkShrine that costs 250gas. But I timed it pretty good to build it when I had 250 gas so something don't add up I think.

On June 09 2010 08:46 xorpwnz wrote:
Show nested quote +
On June 09 2010 04:47 xal wrote:
Really amazing work. unfortunately i think there is a max length on chat messages and the current encoding is too verbose. That's a real shame.

Yeah that is unfortunate. Another thing not working in beta is the edit box dialog item. Once that is working, there should be no need to use the chat for input of the build order. Until then, you can always add your build by editing the Bank file.


I'm not sure if this would solve it since I don't know what the errors mean.
stroggos
Profile Joined February 2009
New Zealand1543 Posts
June 09 2010 14:42 GMT
#79
This is really a really, really awesome map. Thanks so much for making it.
hi
maragin
Profile Joined May 2010
United States59 Posts
June 09 2010 14:46 GMT
#80
Hello all,

Been lurking TL for a month or so and I'm deciding to post as having something to practice on right now is awesome. I've been experimenting with freestyle builds and tweaking rush timings to get them feeling correct.

The first thing I tested was specifically ZvZ, defending against a heavy speedling/baneling assault. Pretty experienced with this from the attacker side, mostly vs Terran (and their transformer farms).

My previous testing (on rush distances) suggests the following estimated times that 6 zerglings can hit your creep from a 10 pool:

BS- 3:40
DO- 4:01
IZ (rip)- 3:23
SoW- 3:29
SS- 3:40
KR- 3:35/ 3:38/ 3:40
LT- 3:25/ 3:37/ 3:38
Met- 3:23/ 3:31/ 3:40


To adjust for a 6 pool, subtract 36 game seconds.
To adjust to a 13 pool, add 32 game seconds.

The timing I settled on using YABOT on LT was:
1st wave: 6 zerglings @2:47 game time
2nd wave: 8 banelings + 4 zerglings @5:35 game time
3rd wave: 30 zerglings @6:15 game time


These numbers might seem high, but I was trying to replicate the same feel without having access to speedlings (or good AI). I removed the scouting wave since I only had 3 to work with. I was also defending with 1 base roaches, which could lead me to making it tougher than it should be.

YABOT attack times are when the units spawn from their base. The 2:47 attack reaches your base around 3:42, which matches up with the times listed above. The second and third wave are meant to represent the bust wave and the following rush of speedlings. On ladder matches vs Terran, I would typically attack at 34/34 with 8 banelings and x speedlings between 6:00 and 6:30.

Suggestion: Add Speedlings to the list of available units to produce. They are a very common foe in the first 7 minutes of a game.

For those interested, here are the rush distances I clocked in game seconds(zergling from hatch to opponent creep):
BS: 49
DO: 70
IZ: 32
SoW: 38
SS: 49
KR: 44/ 47/ 49
LT: 34/ 46/ 47
Met: 31/ 40/ 49


To adjust this for your scouting drone/probe/SCV, add a few seconds (zerglings are speedy on creep).

Thanks to xorpwnz and all of the others that are working on build order testers/practice maps. I'm interested to hear more input on timings for Terran and Protoss pushes. Next I'll be tweaking the waves for Ling/Hydra, Ling/Muta, and Roaches. Or going to bed, as it appears to be 8AM.

-maragin
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