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[MOD] Yet Another Build Order Tester (YABOT) - Page 6

Forum Index > SC2 Maps & Custom Games
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Prev 1 4 5 6 7 8 43 Next All
xorpwnz
Profile Joined May 2010
United States185 Posts
June 10 2010 18:58 GMT
#101
I finished my online build order encoding tool! (Link) [image loading] Please try it out and report any bugs in this thread. You will need Silverlight (Microsoft equivalent of Flash) in order to use it. You can use this to import, edit, and export any encoded build text. I hope this is enough to tide you over until the next map release

On June 10 2010 20:19 s031720 wrote:
I tried out the 1.15version and I still get the same error when I do the -e command. I play Z freestyle with waves turned off. (I like that turn-off-waves feature alot).
The BO-updater does not include the +1 Meleeatack that I researvhed.

I'll make sure this is fixed in the next release... thanks as always for the bug reports.


On June 11 2010 00:10 Umpteen wrote:
Just wanted to add my thanks to the author. For a silver-level player like me (and that's new silver, not old silver) with only a couple of 15-minute breaks in which to play during the day, being able to practice, fuck up, reset, repeat over and over, and have a decent build right there on the screen as a memory aide is huge.

To begin with I tried my usual fumbling Zerg build a couple of times and simply got demolished by the Terran push. That's not the kind of thing I'm used to seeing at six-ish minutes Then I started following the suggested general ZvT build order and after a few false starts - hey look, I'm actually surviving, albeit minus my expansion and most of my units. A few more tries and - cool, I still just lost the expansion but I had almost all my army left; I'm making progress.

Massively helpful and usable; can't thank you enough.

Awesome! This is great to hear because it's exactly the reason I made the map!


On June 11 2010 00:20 folke123 wrote:
Sorry if someone already asked this, but is this one better than the other build order tester?

I have actually been talking to the author of the other build tester and we are talking about ways to distinguish our maps so that they are both useful. I think in general I am targeting newer players who want to learn established build orders while the other map is more geared toward veteran players... we'll see how it all pans out.
zor
Profile Joined April 2010
United States4 Posts
June 10 2010 19:01 GMT
#102
It would be really cool if you made the mineral fields appear in randomized (but still standard) formations, and added a mode where people can practice splitting by having it reset the level after the workers return with the minerals once or twice and maybe have it calculate how fast the minerals returned in fractions of seconds to test various splitting techniques

you could probably steal the random part from the other build order tester :>
a probe meows in a mineral field, with no one around to hear it. does it make a sound?
Kalden
Profile Joined April 2010
United States62 Posts
June 10 2010 19:06 GMT
#103
Wow this sounds absolutely amazing =]
Hi, anyone wanna help me get better at BroodWar <3
HoracE
Profile Blog Joined April 2010
United Kingdom180 Posts
June 10 2010 19:07 GMT
#104
there is absolutely no point including a worker split practice... the worker split has shown to at best if done perfectly provide a +5 mins after something like 2 minutes... its pointless the ai is better to rely on as a single mistake in the split will end up costing u either 5 or 10 minerals.

have any of the pros offered to provide build orders imagine if you had like 100 BO's for each race provided by the likes of idra white ra murder sen etc etc
lfusion
Profile Joined April 2010
United States79 Posts
June 10 2010 19:26 GMT
#105
When setting the attack wave set ups, when you switch it to PvZ or PvT it still only has units for PvP. This goes for all races, it only allows mirror match attack waves.
xorpwnz
Profile Joined May 2010
United States185 Posts
June 10 2010 19:27 GMT
#106
On June 11 2010 04:07 HoracE wrote:
there is absolutely no point including a worker split practice... the worker split has shown to at best if done perfectly provide a +5 mins after something like 2 minutes... its pointless the ai is better to rely on as a single mistake in the split will end up costing u either 5 or 10 minerals.

I think I agree with you. I have heard that splitting is much less important is SC2. Also, I really want the maps included to be exactlty the official maps from Blizzard with no changes.
zor
Profile Joined April 2010
United States4 Posts
Last Edited: 2010-06-10 19:44:32
June 10 2010 19:43 GMT
#107
worker splitting isn't at all important but it's fun to test

the biggest thing I'd suggest are solid 'all-in' ling/baneling bust for zvp and zvt, its good to test some builds against those (how you structure your ramp, et cetera)
a probe meows in a mineral field, with no one around to hear it. does it make a sound?
s031720
Profile Joined December 2009
Sweden383 Posts
Last Edited: 2010-06-10 19:53:23
June 10 2010 19:43 GMT
#108
+ Show Spoiler +
[QUOTE]On June 11 2010 03:58 xorpwnz wrote:
I finished my online build order encoding tool! [url=http://www.xorpwnz.com/YABOT](Link)[/url] [img]http://www.xorpwnz.com/YABOT/yabot_online_v1.jpg[/img] Please try it out and report any bugs in this thread. You will need Silverlight (Microsoft equivalent of Flash) in order to use it. You can use this to import, edit, and export any encoded build text. I hope this is enough to tide you over until the next map release

[QUOTE]On June 10 2010 20:19 s031720 wrote:
I tried out the 1.15version and I still get the same error when I do the -e command. I play Z freestyle with waves turned off. (I like that turn-off-waves feature alot).
The BO-updater does not include the +1 Meleeatack that I researvhed.[/QUOTE]
I'll make sure this is fixed in the next release... thanks as always for the bug reports.


[QUOTE]On June 11 2010 00:10 Umpteen wrote:
Just wanted to add my thanks to the author. For a silver-level player like me (and that's new silver, not old silver) with only a couple of 15-minute breaks in which to play during the day, being able to practice, fuck up, reset, repeat over and over, and have a decent build right there on the screen as a memory aide is huge.

To begin with I tried my usual fumbling Zerg build a couple of times and simply got demolished by the Terran push. That's not the kind of thing I'm used to seeing at six-ish minutes Then I started following the suggested general ZvT build order and after a few false starts - hey look, I'm actually surviving, albeit minus my expansion and most of my units. A few more tries and - cool, I still just lost the expansion but I had almost all my army left; I'm making progress.

Massively helpful and usable; can't thank you enough.[/QUOTE]
Awesome! This is great to hear because it's exactly the reason I made the map!


[QUOTE]On June 11 2010 00:20 folke123 wrote:



Getting spoiled by the quality of your work; so I measure the build encoder at a higher standard; heres my first thoughts;

A bit clumsy. I would much prefer a drag and drop system, and also for it to automatically keep track on supply.
Also Extractor trick is not possible?
The need to keep track on minerals and gas means that you cant really use this encoder for other than copy a build from a replay or vod; you cant use it for theorycrafting. Is that the use for this application, or what is the point?

Keep up the good work.

Edit; how about not requiring supply, gas and minerals; but make the BO transferable to the UMS-map anyway but only usable as the "checklist" when you follow a build in the UMS-map; that way the encoder could be used as a theorycrafting-tool aswell; and timings and resources be found out while executing the build in the UMS.
Just another noob
Atticus.axl
Profile Blog Joined April 2010
United States456 Posts
June 10 2010 19:44 GMT
#109
Amazing work, and thank you.
DoctorHelvetica <3
Rizzelet
Profile Joined February 2008
United States74 Posts
June 10 2010 19:45 GMT
#110
This is absolutely amazing, thank you so much for this map. I seriously hope you keep up this great work.
HoracE
Profile Blog Joined April 2010
United Kingdom180 Posts
June 10 2010 19:48 GMT
#111
xorpwnz i just want to say the work you have done with this is nothing short of brilliance really appreciated.

I dont think changes to maps or mineral placement is necessary, I think you are right to keep it to the Blizzard ladder maps as that is what we will see being used on b.net.
xorpwnz
Profile Joined May 2010
United States185 Posts
Last Edited: 2010-06-10 20:00:50
June 10 2010 20:00 GMT
#112
On June 11 2010 04:43 s031720 wrote:
A bit clumsy. I would much prefer a drag and drop system, and also for it to automatically keep track on supply.
Also Extractor trick is not possible?
The need to keep track on minerals and gas means that you cant really use this encoder for other than copy a build from a replay or vod; you cant use it for theorycrafting. Is that the use for this application, or what is the point?

Thanks for the comments! I was going to make drag and drop reordering of steps, but I wanted to get it out quickly so decided against it. I will most likely add this in though.

I'm still thinking about how to include cheesy steps in the build order. Maybe a step can be to cancel construction of something?

The supply, minerals, and gas are actually not required. If you set them to zero then the map will just ignore the values. For example, if you set S = 10, M = 100, G = 0, it will show up on the objectives list as:
  • 10, 100 - Supply Depot
But if you set S = 0, M = 0, G = 0, it will show up as:
  • Supply Depot
Will.
Profile Joined April 2010
Sweden28 Posts
June 10 2010 20:09 GMT
#113
My mind = Blown. This is so amazing and i just wanted to thank you for the time and effort you put into this. I would like to help but since i'm not very good either starcraft or anything map related i can't.
s031720
Profile Joined December 2009
Sweden383 Posts
June 10 2010 20:27 GMT
#114
On June 11 2010 05:09 Will. wrote:
My mind = Blown. This is so amazing and i just wanted to thank you for the time and effort you put into this. I would like to help but since i'm not very good either starcraft or anything map related i can't.


You can always help out by bug-testing
Just another noob
xorpwnz
Profile Joined May 2010
United States185 Posts
June 11 2010 09:31 GMT
#115
On June 09 2010 21:18 obidobi wrote:
After pasting and selecting the CustomBuild I get this error:
Trigger Error in 'gt_ChooseBuildDialogButtonClicked_...

When starting the game I then get this error:
Trigger Error in 'gt_ChatCommandHandler_Func': e_arrayIndexUnderflow

This error is caused when the build order text is too long to fit in the chat. To fix this, the best thing to do is just open up your "My Documents\Starcraft II Beta\Banks\YabotSettings.SC2Bank" file in a text editor and just add the build text there.
Divine_
Profile Joined June 2010
Sweden115 Posts
June 11 2010 12:13 GMT
#116
Just wanted to write a short and nonconstructive post saying how much i (and many others, i am sure) appreciate this.
Good job, man.
Maniac _ DivinE _ deluxE
dolpiff
Profile Joined June 2010
France300 Posts
June 11 2010 12:53 GMT
#117
can i find some common protoss builds for the map somewhere?
i need to get better help me plz ^^"
obidobi
Profile Joined June 2010
Sweden3 Posts
Last Edited: 2010-06-11 14:57:39
June 11 2010 12:56 GMT
#118
I think there should be multiple custom slots to each race. Initally they should all work like freestyle, e.g. there is no saved build order until you play one. When having done your first freestyle the build is automatically save to that slot.

When I play this slot the second time It will compare with previously played build. But after finishing this time there is a new button apart from the "Restart Round" and "Choose New Build" namely "Update Build". This way if my current attempt result in a better build that the one I did before it will overwrite the old one with the new when pressing "Update Build"

This way it will be easy to improve builds, update it, restart and try to improve it even more.

As it is now if I improve a build I have to open the text editor cut n paste the current build as the new custom build when ever I improve it.

Before I asked if it was possible to have more than 15 steps. You answered that it is only possible to print 15 objectives at a time on the screen. I accept that you would have to create a rolling list of steps for that. But In the final Build Order Result List that pops up when I take -e can't you make that one contain more than 15 steps?

Right now I use this mod trying builds then taking screenshots. Later I compare them since I'm not only interested in the order but also the timing. This gives me a better overview of where I possible can improve some timings. Showing more slots would really help and maybe even a toggle option to show timings for the probes and chronoboosts(and what is boosted)?

Anyway awesome mod! Keep it up
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
June 11 2010 15:28 GMT
#119
Thank you so much. Its taken me this long to realise its been my build orders that have let me down and I really wish I had this a month ago when Beta was still up.

Has anyone replicated a TvP marauder push what the timing is and numbers? I was going to find some from my replays but none of them seem to work or at least none that had that push in.
Brazen[six]
Profile Joined June 2010
Canada203 Posts
June 11 2010 17:43 GMT
#120
This is an amazing tool. Fantastic work and well done.

In future versions (once you get the AI to actually build the buildings in their base) it would be nice to implement timing attacks on our end. Also, a feature to fight a randomly selected build order would be great and would also force the player to scout and adapt to it.

Thanks for all your hard work!
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