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Active: 1271 users

SC:BW -> SCII Map Ports

Forum Index > SC2 Maps & Custom Games
Post a Reply
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dyren
Profile Joined December 2009
United States260 Posts
Last Edited: 2010-06-15 23:06:17
April 29 2010 02:00 GMT
#1
[image loading]
Index of Converted Maps for StarCraft II!

********Updated 6/15/10********

*Important info at the bottom of this post regarding posting maps*

I'm having too much fun with the editor and tbh am mostly interested in creating ports of "legacy" maps, as blizzard likes to put it. I've created this thread to be a centralized location for the comparison of converted legacy maps.I hope it will be easy for people to navigate and find the map ports they are looking for as well as compare all the options.

PLEASE: If you have a request for an sc1 map port post it here.

ALSO: if you have created a sc1 port you can post it here (don't clutter the thread too much) and I will try and keep a list in the OP with updated maps -> it will be organized by map and version (author.) (ex. HBR -> ver.1 by X | ver.2 by Y | ver.3 by Z)

Map List (updating per request)

Andromeda
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [LunarC] +

Map Name: Andromeda
Author: LunarC
Version: WIP
D/L: N/A
[image loading]

Athena
+ Show Spoiler [Original] +
[image loading]

Battleyoral
+ Show Spoiler [Original] +
[image loading]

Blood Bath
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [Pape] +

Map Name: Blood Bath
Author: Pape
Version: WIP
D/L: N/A
[image loading]

Blue Storm
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [Snausages] +

Map Name: Blue Storm
Author: Snausages
Version: 1.1
D/L: Download
[image loading]

Byzantium
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [G_Wen] +

Map Name: Byzantium
Author: G_Wen
Version: 1.0
D/L: N/A yet
[image loading]

Colosseum
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [fabiano] +

Map Name: Colosseum
Author: fabiano
Version: WIP
D/L: [url blocked]
[image loading]

+ Show Spoiler [Sl4ktarN] +

Map Name: Colosseum
Author: Sl4ktarN
Version: N/A
D/L: N/A
[image loading]

Destination
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [Zades] +

Map Name: Destination
Author: Zades
Version: 1.5
D/L: [url blocked]
[image loading]

+ Show Spoiler [Nomsayin] +

Map Name: Destination
Author: Nomsayin
Version: WIP
D/L: N/A
[image loading]

+ Show Spoiler [souL.one] +

Map Name: Destination
Author: souL.one
Version: 1.0.0
D/L: N/A
[image loading]

Eye Of The Storm
+ Show Spoiler [Original] +
[image loading]

Fighting Spirit
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [prodiG] +

Map Name: Fighting Spirit
Author: prodiG
Version: 1.6
D/L: Download
[image loading]

Gaia
+ Show Spoiler [Original] +
[image loading]

Gods Garden
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [Blinn] +

Map Name: God's Garden
Author: Blinn
Version: N/A
D/L:
[image loading]

Heartbreak Ridge
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [Snausages] +

Map Name: Heartbreak Ridge
Author: Snausages
Version: 1.15
D/L: Download
[image loading]

The Hunters
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [kme] +

Map Name: The Hunters
Author: kme
Version: 1.x
D/L: N/A
[image loading]

Judgement Day
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [Grebliv] +

Map Name: Judgement Day
Author: Grebliv
Version: 1.x
D/L: N/A
[image loading]

Katrina
+ Show Spoiler [Original] +
[image loading]

Longinus
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [axwell] +

Map Name: Longinus
Author: axwell
Version: 1.0
D/L: N/A
[image loading]

Luna
+ Show Spoiler [Original] +
[image loading]

Match Point
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [Dyren] +

Map Name: Match Point
Author: Dyren
Version: 0.97 Alpha
D/L: Link
[image loading]

+ Show Spoiler [LaiGGu] +

Map Name: Match Point
Author: LaiGGu
Version: ??
D/L: Download
[image loading]

Medusa
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [Dizmaul] +

Map Name: Medusa
Author: Dizmaul
Version: ??
D/L: N/A
[image loading]

Monty Hall
+ Show Spoiler [Original] +
[image loading]

Moon Glaive
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [Blinn] +

Map Name: Moon Glaive
Author: Blinn
Version: WIP
D/L: Download
[image loading]

Neo Requiem
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [FlopTurnReaver] +

Map Name: Neo Requiem
Author: FlopTurnReaver
Version: 1.1
D/L: N/A
[image loading]

Neo Tornado
+ Show Spoiler [Original] +
[image loading]

Othello
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [Deimos] +

Map Name: Othello
Author: Deimos
Version: WIP
D/L: N/A
[image loading]

Outsider
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [Dyren] +

Map Name: Outsider
Author: Dyren
Version: WIP
D/L: N/A
[image loading]

+ Show Spoiler [MorroW] +

Map Name: Outsider
Author: MorroW
Version: 1.0
D/L: N/A
[image loading]

Paranoid Android
+ Show Spoiler [Original] +
[image loading]

Peaks of Beakdu
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [Sl4tarN] +

Map Name: Peaks of Beakdu
Author: Sl4tarN
Version: WIP
D/L: N/A
[image loading]

Polaris Rhapsody
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [hayata2.0] +

Map Name: Polaris Rhapsody
Author: hayata2.0
Version: WIP
D/L: N/A
[image loading]

+ Show Spoiler [Dyren] +

Map Name: Polaris Rhapsody
Author: Dyren
Version: WIP
D/L: N/A
[image loading]

Python
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [HeyitsClay] +

Map Name: Python
Author: HeyitsClay
Version: WIP
D/L: N/A
[image loading]

+ Show Spoiler [Yoshi Kirishima] +

Map Name: Python
Author: Yoshi Kirishima
Version: 1.1
D/L: N/A
[image loading]

Return of the King
+ Show Spoiler [Original] +
[image loading]

Ride of Valkyries
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [loljailbait] +

Map Name: Ride of Valkyries
Author: loljailbait
Version: 1.0
D/L:
[image loading]

Roadrunner
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [tRUMR/Grebliv] +

Map Name: Roadrunner
Author: tRUMR/Grebliv
Version: 1.0?
D/L: [url=http://www.sc2mapster.com/maps/roadrunnersc2/]Link
[image loading]

Rush Hour
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [loljailbait] +

Map Name: Rush Hour
Author: loljailbait
Version: WIP
D/L: link or "N/A"
[image loading]

+ Show Spoiler [Phantom] +

Map Name: Rush Hour
Author: Phantom
Version: WIP
D/L: N/A
[image loading]

Sin Chupun Ryeong
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [Blinn] +

Map Name: Sin Chupun Ryeong
Author: Blinn
Version: 1.1
D/L: [url=http://highper.ch/SC2/ChupungRyeong1.1.SC2Map]Download
[image loading]

Tau Cross
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [FlopTurnReaver] +

Map Name: Tau Cross
Author: FlopTurnReaver
Version: 1.2 (wip)
D/L: N/A
[image loading]



Note: I won't be parsing other threads for this information, I expect that if you've made ported a SC:BW map and want it listed with *hopefully* all the rest then you'll post it in this thread.

Please if you are posting a map in this thread take 2 seconds and include the following:

Map Name:
Author:
Version: # or "WIP"
D/L: link or "N/A"

<image> [direct overhead view please, go to View > View Entire Map]


Thanks.
(╬ ಠ益ಠ)
GoodRamen
Profile Blog Joined December 2009
United States713 Posts
April 29 2010 02:02 GMT
#2
OMG match point looks amazing! as well as outsider good job!!!
#1 Fantasy Fan!!!!
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-04-29 02:03:56
April 29 2010 02:03 GMT
#3
Concerning Match Point, can we build on the plateau like what Nal_rA does?
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 29 2010 02:05 GMT
#4
Blood Bath?
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
April 29 2010 02:05 GMT
#5
you sir, win at life

i love the sc2 matchpoint, it looks so epic.
I like haikus and / I can not lie. You other / brothers can't deny
Camila_br
Profile Joined April 2004
Brazil529 Posts
April 29 2010 02:08 GMT
#6
These looks great! thumbs up =)
"Do you really want chat rooms?"
wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2010-04-29 02:11:55
April 29 2010 02:09 GMT
#7
I call dibs on RoV. DONT YOU TAKE THIS FROM ME! Expect an overhead picture (maybe in its own thread, who knows) tomorrow evening.




EDIT - have the mapmakers made sure that the entire area that is picture in your links are acccessable by the camera/units? Press the H button in the editor to find out. The green area is where you are able to send your units. Just saying — I wouldn't want to see your maps turn out cut off in the game because of that lame Pathing thing.
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-04-29 02:17:57
April 29 2010 02:16 GMT
#8
Small criticism, the Author of Outsider should have used lava cracked tiles for the crescent in the middle.

Otherwise <3 them both.
Too Busy to Troll!
Terranist
Profile Blog Joined March 2009
United States2496 Posts
April 29 2010 02:19 GMT
#9
i can't find it but someone made a HBR port that looked pretty good. i personally would like to see andromeda or medusa.
The Show of a Lifetime
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
April 29 2010 02:20 GMT
#10
Can we use these maps in multiplayer mode yet?
Who would sup with the mighty, must walk the path of daggers.
joewest
Profile Joined December 2007
United States167 Posts
April 29 2010 02:21 GMT
#11
I would like to see Monty Hall made into an SC2 map.
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
April 29 2010 02:23 GMT
#12
OMG Outsider is Amazing!
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
SpiDaH
Profile Joined March 2010
France198 Posts
April 29 2010 02:24 GMT
#13
can't wait for these maps to be playable. To hell with the current map pool, incineration zone out of all of them is the biggest joke. Once I get my hands on them BW remakes I'm playing them 24/7. Hell, I'll even try to get them adopted as official maps for a bunch of tournaments back in my country if possible.
theqat
Profile Blog Joined March 2008
United States2856 Posts
April 29 2010 02:24 GMT
#14
Fighting Spirit and Heartbreak Ridge are out there . .. for some reason I can't find the FS thread
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
April 29 2010 02:25 GMT
#15
Here's my Chupung; sorry I already made my own thread for it I was so excited :p

http://highper.ch/SC2/ChupungRyeong.SC2Map
2 Fav Things? Team Melee & Bjornebryggs!
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
April 29 2010 02:26 GMT
#16
some one made a hbr a while ago.
Nada's body is South Korea's greatest weapon.
dyren
Profile Joined December 2009
United States260 Posts
April 29 2010 02:29 GMT
#17
Thanks *blushes*

lolaloc, which part are you referring to? I have purposefully blocked off a lot of high ground spots. After attempting to type it all out I figured I'd just make an image:

The areas shaded red are unwalkable.

The areas shaded yellow are unbuildable.

The areas in blue are two key xel'naga watch towers which are buildable right now and I'm wondering if they should perhaps be unbuildable.

[image loading]
(╬ ಠ益ಠ)
SpiDaH
Profile Joined March 2010
France198 Posts
April 29 2010 02:30 GMT
#18
On April 29 2010 11:24 theqat wrote:
Fighting Spirit and Heartbreak Ridge are out there . .. for some reason I can't find the FS thread


Can't find the FS thread either, it's bugging me I wanted to stare at it thinking 'god I would have so much fun playing on this right now'
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
April 29 2010 02:31 GMT
#19
where is the super Classic PYTHON?
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
Folca
Profile Blog Joined October 2006
2235 Posts
April 29 2010 02:32 GMT
#20
ADD NOSTALGIA
Dea : one time when he was playing vs the comps he asked me "how do I make that flying unit that makes the other stuff invisible" and I reply "ur playing terran zomg"
SpiDaH
Profile Joined March 2010
France198 Posts
Last Edited: 2010-04-29 02:34:24
April 29 2010 02:33 GMT
#21
+ Show Spoiler +
On April 29 2010 11:29 dyren wrote:
Thanks *blushes*

lolaloc, which part are you referring to? I have purposefully blocked off a lot of high ground spots. After attempting to type it all out I figured I'd just make an image:

The areas shaded red are unwalkable.

The areas shaded yellow are unbuildable.

The areas in blue are two key xel'naga watch towers which are buildable right now and I'm wondering if they should perhaps be unbuildable.

[image loading]


Awesome job dude but simple question, knowing that the zerg have the tumor mechanic now, can you tumor on the unbuildable areas or not?
Marksman
Profile Blog Joined May 2009
Malaysia523 Posts
April 29 2010 02:34 GMT
#22
Those are just.............

Beautiful......... ;p
I live by the LoL
dyren
Profile Joined December 2009
United States260 Posts
April 29 2010 02:34 GMT
#23
Blinn, I have created an overhead screenshot of your map. THIS WILL BE THE ONLY EXCEPTION. If you want your map listed take the time to make a screenshot for chrissake! Sorry but I put the instructions clearly in the OP. <3

SinChupunRyeong by Blinn added.
(╬ ಠ益ಠ)
ChaosShadow
Profile Joined April 2010
United States79 Posts
April 29 2010 02:34 GMT
#24
http://www.teamliquid.net/forum/viewmessage.php?topic_id=121019 is probably the fighting spirit that most people in this thread are talking about, and that match point looks amazing, very nice job.
dyren
Profile Joined December 2009
United States260 Posts
Last Edited: 2010-04-29 02:43:29
April 29 2010 02:39 GMT
#25
Like I said I'm not thaaaat interested in aggregating all the information from other threads. I figure the authors of those maps will take a sec to post in this thread thereby making my life that much easier.. I hope.

SpiDaH: I am really not sure about that. I'm as new to the editor as everyone else. Once the maps are playable it will be easier to identify and eliminate the bugs. I might try and test this later on.

Edit: Added Fighting Spirit by prodiG
(╬ ಠ益ಠ)
Snausages
Profile Blog Joined June 2009
United States529 Posts
April 29 2010 02:48 GMT
#26
my HBR remake: http://www.teamliquid.net/forum/viewmessage.php?topic_id=121097

I just updated the thread with higher-res overviews, too.

Also, I am working on Blue Storm right now. Just need to determine whether it needs more doodads and will post the first playable version later. Hold on!
teaaaaaaaa
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
April 29 2010 02:48 GMT
#27
Im not patient enough to make it pretty, so if someone wanna improve the looks of it, please let me know so I can send you the file.

Collosseum II

+ Show Spoiler +
[image loading]
"When the geyser died, a probe came out" - SirJolt
Orpheos
Profile Joined April 2010
United States1663 Posts
April 29 2010 02:51 GMT
#28
oh shit matchpoint looks SWEET
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 29 2010 02:54 GMT
#29
On April 29 2010 11:29 dyren wrote:
Thanks *blushes*

lolaloc, which part are you referring to? I have purposefully blocked off a lot of high ground spots. After attempting to type it all out I figured I'd just make an image:

The areas shaded red are unwalkable.

The areas shaded yellow are unbuildable.

The areas in blue are two key xel'naga watch towers which are buildable right now and I'm wondering if they should perhaps be unbuildable.

A portion of the plateau is buildable:
[image loading]
[image loading]
dyren
Profile Joined December 2009
United States260 Posts
Last Edited: 2010-04-29 02:57:29
April 29 2010 02:56 GMT
#30
Added Heartbreak Ridge by Snausages
Added Colosseum by fabiano


Should I change the high ground pods on Match Point to be partially buildable then?


Please if you are posting a map in this thread take 2 seconds and include the tidbit of info I'm asking for:

Map Name:
Author:
Version: # or "WIP"
D/L: link or "N/A"

<image> [direct overhead view please, go to View > View Entire Map]

Remember this is FOR YOU TL, so take a second and type that out for me.
(╬ ಠ益ಠ)
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 29 2010 02:58 GMT
#31
On April 29 2010 11:56 dyren wrote:
Should I change the high ground pods on Match Point to be partially buildable then?

If you want to stay faithful to the original map, why not?
dyren
Profile Joined December 2009
United States260 Posts
Last Edited: 2010-04-29 03:04:44
April 29 2010 03:04 GMT
#32
It's not really all that faithful to begin with. Like I said I feel that I've taken some liberties with the redesign that give it a little "sc2 flavor." Changing something like the buildability (wow what a word, even if it's not real) of the high ground I think wouldn't break the port too much. In your opinion, how important is that high ground being buildable in SC2 do you think? I kind of don't want any race to be putting static defenses on the high ground pod at all.. it kind of defeats the purpose of having that base at the bottom of a ramp in a relatively vulnerable low ground spot. Thoughts... ?
(╬ ಠ益ಠ)
SpiDaH
Profile Joined March 2010
France198 Posts
April 29 2010 03:27 GMT
#33
Thought is that builds are not what they used to be, in my opinion make it buildable, let people test it and see if it is broken to be able to build on it. If it stays balance then lets keep it buildable, otherwise revert it back to partially or simply unbuildable.

Also, thanks for this thread man you rock.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
April 29 2010 03:28 GMT
#34
oh my dear god those look amazing

CHUPUNG

i had no idea you cleaned up so well!
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
DrivE
Profile Blog Joined January 2010
United States2554 Posts
April 29 2010 03:29 GMT
#35
I request python kekeke
:D
LUCK IS NO EXCUSE
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 29 2010 03:34 GMT
#36
This thread pwns. :D
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
April 29 2010 03:35 GMT
#37
SC2 outsider looks soooooo badass :D
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
Last Edited: 2010-04-29 03:40:48
April 29 2010 03:40 GMT
#38
Chupung, wow. If blizzard could have come anywhere close to this map they probably would have put smoke and rocks at the back of the mains just to ruin it. :p
prototype.
Profile Blog Joined July 2009
Canada4200 Posts
April 29 2010 03:41 GMT
#39
Are the map makers doing this free hand or using some symmetrical feature thing?

Either way, the maps look amazing.
( ・´ー・`)
Kanil
Profile Joined April 2010
United States1713 Posts
April 29 2010 03:44 GMT
#40
As much as I detest Match Point, I find this recreation to be mindblowingly awesome. Brilliant work.
I used to have an Oz icon over here ---->
Kinky
Profile Blog Joined September 2008
United States4126 Posts
April 29 2010 03:44 GMT
#41
I LOVE YOU, THANKS FOR MAKING MATCH POINT <3
Though I wonder, if that's a bit too many watch towers.
dyren
Profile Joined December 2009
United States260 Posts
Last Edited: 2010-04-29 03:57:23
April 29 2010 03:44 GMT
#42
Thanks everyone.

Prototype: the editor features copy/paste and rotation/flipping of anything (terrain, doodads, units, etc.) So in effect there are the tools for creating perfect symmetry however they are kind of limited right now (there is no preview of terrain when pasting, so one must use reference points like map corners for mirroring.)

I wonder if there are too many watch towers? Which would you remove? Would you reposition any? Curious on anyone's opinions here.
(╬ ಠ益ಠ)
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
April 29 2010 03:45 GMT
#43
fuck why has python not been made yet and don't gimme that shit about python basically being LT.
haitike
Profile Joined June 2009
Spain2711 Posts
April 29 2010 03:54 GMT
#44
On April 29 2010 12:45 t3tsubo wrote:
fuck why has python not been made yet and don't gimme that shit about python basically being LT.


Because people is tired of python, so many games in it in sc1. Other maps are more interesting for ramaking.
prototype.
Profile Blog Joined July 2009
Canada4200 Posts
April 29 2010 03:55 GMT
#45
On April 29 2010 12:44 dyren wrote:
Prototype: the editor features copy/paste and rotation/flipping of anything (terrain, doodads, units, etc.) So in effect there are the tools for creating perfect symmetry however they are kind of limited right now (there is no preview of terrain when pasting, so one must use reference points like map corners for mirroring.)

lol, I finally figured out how to do that.

I had no idea I was actually selecting the terrain until I saw the green box in the preview. So I thought there was no way of copying the modified terrain, lol...
( ・´ー・`)
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
April 29 2010 03:56 GMT
#46
Where is Monty Hallllll

Athena would be nice too imo, but I seem to be the only person who ever loved that map
Peaked at C- on ICCUP and proud of it! @Sunyveil
theqat
Profile Blog Joined March 2008
United States2856 Posts
April 29 2010 03:57 GMT
#47
Python was already made, actually. I think it was posted on this forum. Not sure what thread though
mOnion
Profile Blog Joined August 2009
United States5657 Posts
Last Edited: 2010-04-29 03:59:11
April 29 2010 03:58 GMT
#48
http://www.teamliquid.net/blogs/viewblog.php?topic_id=121108

Python

not my work btw, just linkin the blog
[image loading]

☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Kinky
Profile Blog Joined September 2008
United States4126 Posts
April 29 2010 04:04 GMT
#49
On April 29 2010 12:44 dyren wrote:
I wonder if there are too many watch towers? Which would you remove? Would you reposition any? Curious on anyone's opinions here.

The first ones i noticed were the ones by the natural, and I thought those were great. I felt like the one at the third was a bit excessive, since its vision should overlap with the one at the nat and the one other one closer to the gold.

Do the gold watchtowers (the ones closer to the high yield) have vision of the gold expo? I think you should try experimenting with their positions, for example, moving them to the opposite side of the platform that they're on. What I mean is the bottom one shifting to the bottomright and the top one shifting to the topleft.
dyren
Profile Joined December 2009
United States260 Posts
Last Edited: 2010-04-29 04:11:43
April 29 2010 04:10 GMT
#50
Kinky, thanks for the suggestions! I'm going to play with it. Right now there's a deadzone in the center as well as along the top and bottom (via air) and a tiny narrow gap along the left and right edges. There is some decent overlap from the towers. I like them where they are from a conceptual gameplay standpoint. It's a key territory for either player to grab and hold at any point in the game and the watch tower emphasizes this.

Added Python by HeyitsClay
(╬ ಠ益ಠ)
Craton
Profile Blog Joined December 2009
United States17246 Posts
Last Edited: 2010-04-29 04:44:43
April 29 2010 04:27 GMT
#51
I can save you all some time.

File > Convert Legacy Map > Select file and press OK.

Something in the terrain smoothing process screws things up (elevations become distorted) and often you will see black instead of terrain. For the second problem, you can simply map > map textures, then select the tileset and appropriate textures for each. Press OK to convert.

Now you have the exact placement of the SC or BW map as far as mineral and gas placement goes. You will have to still manually do all terrain and add a second gesyer to bases. To that end, you can simply use the smooth tool to level the whole map. (Height > Uniform). Should save you all time and hopefully improve conversion accuracy a bit.

This doesn't always work like you want it to.

Whenever the editor is fully fixed, I suspect you'll be able to port maps at the click of a button. Granted, you'll still have to fix some exploitable areas and add geysers.
twitch.tv/cratonz
BlackHat
Profile Joined April 2010
United States264 Posts
April 29 2010 04:30 GMT
#52
Is anyone working on Tornado? I always thought that map was really cool.
Borsalino for life.
dyren
Profile Joined December 2009
United States260 Posts
April 29 2010 04:32 GMT
#53
Craton, thank you for posting up that info. However I think most people using the editor have figured those few things out already. Also the mineral gas placement from sc1 is different and many times a cc/hatch/nexus won't fit in between the minerals and geyser so most of the time mineral lines have to be completely redone. Textures are OK. At most they are very basic but they do easily give the general impression. Detailed texturing is a must with the new graphics engine.. everything is much higher resolution and the details, or lack there-of, really are noticeable.
(╬ ಠ益ಠ)
Moony
Profile Joined April 2010
United States533 Posts
April 29 2010 04:33 GMT
#54
nice work
facebook.com/macromicrogaming
Dizmaul
Profile Joined March 2010
United States831 Posts
April 29 2010 04:40 GMT
#55
here is my medusa

[image loading]
It is what it is
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
April 29 2010 04:43 GMT
#56
On April 29 2010 13:40 Dizmaul wrote:
here is my medusa

[image loading]

I'm trying to think of how crazy the game is going to be if everyone gets a free gold, lol.
GANDHISAUCE
mOnion
Profile Blog Joined August 2009
United States5657 Posts
April 29 2010 04:44 GMT
#57
hey map editors

is it possible to get an expansion with more than 6 gold patches?
that way they're beneficial for races other than terran? like protoss, or even zerg!

im really not understanding the "must be 6 patches" thingy
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
April 29 2010 04:46 GMT
#58
On April 29 2010 13:27 Craton wrote:
I can save you all some time.

File > Convert Legacy Map > Select file and press OK.



Yeah this is how I did Chupung, though I spent another like 5 hours doing textures and doodads so... it didn't save me that much time :p

Also thanks for doing my pictures for me, sorry about that, here's some more if you wanna use them instead

[image loading]
3 4 5 6
2 Fav Things? Team Melee & Bjornebryggs!
Craton
Profile Blog Joined December 2009
United States17246 Posts
Last Edited: 2010-04-29 04:50:05
April 29 2010 04:49 GMT
#59
There's a few things I want to try/see, like forcing a choice between a gasless gold and a 4 gas with a only a handful of blues. For something less extreme, just the use of 1-gas expos instead of the traditional 2.

Craton, thank you for posting up that info. However I think most people using the editor have figured those few things out already. Also the mineral gas placement from sc1 is different and many times a cc/hatch/nexus won't fit in between the minerals and geyser so most of the time mineral lines have to be completely redone. Textures are OK. At most they are very basic but they do easily give the general impression. Detailed texturing is a must with the new graphics engine.. everything is much higher resolution and the details, or lack there-of, really are noticeable.


The people who have already worked for a decent time on making maps might, but I've no doubt there are many map makers to be that haven't looked at the thing yet. Minor editing of gas/mineral placement is trivial; I'm not sure why that's even a concern. You have to do the landscaping no matter which method you use.
twitch.tv/cratonz
Ravloo
Profile Blog Joined March 2008
United States145 Posts
April 29 2010 04:52 GMT
#60
Anyone want to make Hunters & Big Game Hunters? Or will Blizzard bring these bad boys back hmmm.
A freckled face is a connect-the-dots enthusiasts wet dream. -Zadie Smith
MercerX
Profile Joined December 2009
United States32 Posts
April 29 2010 04:53 GMT
#61
Uh How do we actually play these maps in the scii beta?
E-Harmony : We make ugly babies
Noev
Profile Blog Joined January 2010
United States1105 Posts
April 29 2010 04:54 GMT
#62
These all look great can't wait until we can download and try some of these maps out will be weird to play them with the new units and not sure about the balance of each map but hey should be fun either way
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 29 2010 04:54 GMT
#63
On April 29 2010 13:52 Ravloo wrote:
Anyone want to make Hunters & Big Game Hunters? Or will Blizzard bring these bad boys back hmmm.

Blizzard will probably remake Blood Bath and Hunters.
dyren
Profile Joined December 2009
United States260 Posts
April 29 2010 04:54 GMT
#64
On April 29 2010 11:56 dyren wrote:
Please if you are posting a map in this thread take 2 seconds and include the tidbit of info I'm asking for:

Map Name:
Author:
Version: # or "WIP"
D/L: link or "N/A"

<image> [direct overhead view please, go to View > View Entire Map]


I'm quoting myself here, but the same info is in the OP. I'm not trying to be a dick here but I'm just not going to add maps that aren't formatted like this. It may be fine and easy for me to spend several minutes looking around for this info for each map but please consider I have got to constantly check this thread and add info to the OP so if you mappers could please take a few seconds to include basic information about your map I'd appreciate it. In terms of organization it makes things that much easier.

I've made this even more clear in the OP and will not post this again.
(╬ ಠ益ಠ)
skronch
Profile Blog Joined December 2008
United States2717 Posts
April 29 2010 04:55 GMT
#65
outsider looks so accurate. well done
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
April 29 2010 05:18 GMT
#66
Of all these maps, SCR is the one that blew my mind "the mostest". Fantastic job everybody, but especially that one.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
Snausages
Profile Blog Joined June 2009
United States529 Posts
Last Edited: 2010-04-29 06:00:42
April 29 2010 05:47 GMT
#67
Map Name: Blue Storm
Author: Snausages
Version: 1.0
D/L: http://www.mediafire.com/?nmonme2jzt1

[image loading]

Future updates can be found in this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=122208

lol, i'll probably remake even more maps thanks to this topic
teaaaaaaaa
IaniAniaN
Profile Joined September 2007
Canada555 Posts
April 29 2010 08:27 GMT
#68
The Matchpoint remake looks amazing.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 29 2010 10:57 GMT
#69
Blood bath please? I really want my BB!
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Coulthard
Profile Joined September 2005
Greece3359 Posts
April 29 2010 10:59 GMT
#70
wow sick work guys <3,keep it up !
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-04-29 11:07:58
April 29 2010 11:03 GMT
#71
why didnt u add my ver of outsider?

oh btw that match point map will have to have bigger main bases, seriously xd else its really good

these maps r all so god damn awesome, great OP
Progamerpls no copy pasterino
VTArlock
Profile Blog Joined December 2009
United States1763 Posts
April 29 2010 11:06 GMT
#72
So whats the deal? If we play these with friends in custom games can blizz take our beta key away? I dont see what the point was in releasing the map editor if we couldn't?
Why?
GoodCat1
Profile Joined May 2009
Israel266 Posts
April 29 2010 11:53 GMT
#73
I WANT DESTI
ZerO FAN~!~!~!
GoDannY
Profile Joined August 2006
Germany442 Posts
April 29 2010 11:58 GMT
#74
reverse temple xD no no just kidding but what I really would LOVE to see is Paranoid Android!
Team LifeStyle - it's more than a game
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
April 29 2010 11:59 GMT
#75
On April 09 2010 09:10 prOxi.swAMi wrote:
I want:

Dahlia of jungle
Gorky Island
Gaema Gowon
Nostalgia
Azalea

If someone makes those I will be happy.

Oh no
IPS.Mardow.
Profile Joined November 2009
Germany713 Posts
April 29 2010 12:07 GMT
#76
How can we play on these maps? In which file do you have to paste those maps?
anotherone
Profile Joined October 2009
90 Posts
April 29 2010 12:12 GMT
#77
As expected, people are already making Anti-Terran maps with blocked cliff edges to prevent reapers from jumping in. Dont forget about blocking Island Expos with mineral chunks and longer siege tank range.
Hope Blizzard will be only one that decides what maps are in ladder...
Belgo
Profile Joined September 2009
United States721 Posts
Last Edited: 2010-04-29 12:15:52
April 29 2010 12:12 GMT
#78
On April 29 2010 20:59 prOxi.swAMi wrote:
Show nested quote +
On April 09 2010 09:10 prOxi.swAMi wrote:
I want:

Dahlia of jungle
Gorky Island
Gaema Gowon
Nostalgia
Azalea

If someone makes those I will be happy.




Yes please, except the Sin version of Gaema
12 gateways being thrown down, which is standard transition after the two observatory opening
Maentwrog
Profile Joined April 2010
United Kingdom17 Posts
April 29 2010 12:13 GMT
#79
Seriously good job! Outsider looks awesome!
I've been putting out fire with gasoline!
Floydian
Profile Blog Joined March 2009
United Kingdom374 Posts
April 29 2010 12:18 GMT
#80
Erm this is probably a stupid question but where exactly is the galaxy editor in the betta client? I can't seem to find it anywhere ¬¬
Do you have to download it seperately? I assumed it came bundled with the last patch as it had quite a big download.
zealing
Profile Blog Joined January 2009
Canada806 Posts
April 29 2010 12:33 GMT
#81
this is so awesome you sir are made of win.
Think you got lag? It took Jesus 3 days to respawn.
iFU.pauline
Profile Joined September 2009
France1541 Posts
April 29 2010 12:40 GMT
#82
I would love to see Neo Jungle Story back
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
Skee
Profile Joined March 2010
Canada702 Posts
April 29 2010 15:00 GMT
#83
OMG! That bluestorm is perfect. Was my favorite SC1 map. ^^
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
April 29 2010 15:07 GMT
#84
sin chupung reyong looks so damn SICK. I think it fits perfectly into SC2
TeMiL
Profile Blog Joined January 2009
Peru545 Posts
April 29 2010 15:09 GMT
#85
i think is good to see old maps in sc2, but sc2 is totally different so we must see new maps for it.
for fun is ok sc1 maps -> sc2
but in a competitive mode i dont think is appropiate
what u think?
Fantus
Profile Joined April 2010
United States14 Posts
April 29 2010 15:10 GMT
#86
After watching the D9D #107, I am working on a Polaris Rhapsody conversion.
virusak
Profile Joined December 2009
Czech Republic344 Posts
April 29 2010 15:12 GMT
#87
Why doesn't python have the mineral that prevents terran from landing on the corner proxy right away? this way, they have a huuuuge advantage, because they can go their first expansion on a very safe place
Konni
Profile Blog Joined February 2003
Germany3044 Posts
April 29 2010 15:16 GMT
#88
I would looove to see

Plains to Hill (the jungle version)
Neo Bifrost
Tinithor
Profile Joined February 2008
United States1552 Posts
April 29 2010 15:19 GMT
#89
On April 30 2010 00:12 virusak wrote:
Why doesn't python have the mineral that prevents terran from landing on the corner proxy right away? this way, they have a huuuuge advantage, because they can go their first expansion on a very safe place


This would be so vulnerable, protoss could just build a pylon on the high ground and warp in and zerg could just go nydus and terran couldn't do anything about it.
"Oh-My-GOD" ... "Is many mutas, Yes?"
Zades
Profile Joined April 2010
United States52 Posts
April 29 2010 15:20 GMT
#90
Map: Destination
Author: Zades
Version 1.4, still a work in progress
DL for 1.4: [url blocked]
More info: http://www.teamliquid.net/blogs/viewblog.php?topic_id=121581
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
April 29 2010 15:22 GMT
#91
On April 30 2010 00:07 FortuneSyn wrote:
sin chupung reyong looks so damn SICK. I think it fits perfectly into SC2


i have to agree.

fantastic.
I am not good with quotes
haitike
Profile Joined June 2009
Spain2711 Posts
April 29 2010 17:59 GMT
#92
This Match Point version is awesome but I think that has a big problem.

Gold minerals shouldn't be the most easibly deffendable base of the map. Everybody is going to take this bases and will be too many mineral income.
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
April 29 2010 18:06 GMT
#93
I for one am seeing a great deal of "space texture" style maps. Why not more experimentation? Just how many surfaces do we have access to at the moment?

And Python should certainly have a jungle version IMO.
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
dyren
Profile Joined December 2009
United States260 Posts
Last Edited: 2010-04-29 20:24:43
April 29 2010 19:22 GMT
#94
On April 30 2010 02:59 haitike wrote:
This Match Point version is awesome but I think that has a big problem.

Gold minerals shouldn't be the most easibly deffendable base of the map. Everybody is going to take this bases and will be too many mineral income.

Thanks for posting this as I have been thinking the same thing. They are VERY easy to defend. I was thinking of making the Mineral only a gold expo, with no gas. Anyone else have an opinion on this?

Added Destination by Zades
Added Outsider by MorroW
Added Destination by Nomsayin
Added Othello by Deimos
Added Blood Bath by Pape
Added Match Point by LaiGGu

Added the Original of each map
(╬ ಠ益ಠ)
Malvoo
Profile Joined April 2010
Norway31 Posts
April 29 2010 20:05 GMT
#95
Those maps look absolutely amazing, keep doing what you're doing! :O
WoKKeLs
Profile Joined December 2009
Netherlands65 Posts
April 29 2010 20:07 GMT
#96
so glad to see some BW maps again maybe that will change the playstyle of alot of people due to easier expanding
٩(-̮̮̃-̃) ٩(͡๏̯͡๏)۶ ٩(̾●̮̮̃̾•̃̾)۶ ٩(-̮̮̃•̃)۶ ٩͡[๏̯͡๏]۶
mucker
Profile Blog Joined May 2009
United States1120 Posts
April 29 2010 20:15 GMT
#97
Under paranoid android you should just put a pic of scrap station.
It's supposed to be automatic but actually you have to press this button.
zeox
Profile Joined November 2007
Norway314 Posts
April 29 2010 20:41 GMT
#98
On April 30 2010 00:07 FortuneSyn wrote:
sin chupung reyong looks so damn SICK. I think it fits perfectly into SC2

came to post this. looks absolutely amazing. Can't wait to play it with other people :D
themineralpatch.com -- twitter.com/inged
Wi)nD
Profile Joined April 2010
Canada719 Posts
April 29 2010 20:44 GMT
#99
some really nice maps here
maybenexttime
Profile Blog Joined November 2006
Poland5536 Posts
Last Edited: 2010-04-29 21:18:15
April 29 2010 21:07 GMT
#100
My Tiamat remake. Far from an exact copy. More like Tiamat reimagined. ^____^

[image loading]


download
http://www.gamereplays.org/community/index.php?act=Attach&type=post&id=564636
delex
Profile Joined April 2010
United States18 Posts
April 29 2010 23:40 GMT
#101
I miss polaris
Cocacolaine
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
April 30 2010 00:21 GMT
#102
Ok, I was editing my Collosseum and suddenly the editor crashed, and I was never able to load the map again because the editor always crash when trying to load this particular map. So, if anyone wanna try to open and continue the work, I've uploaded the file to this link [url blocked]
"When the geyser died, a probe came out" - SirJolt
Perfect Balance
Profile Joined April 2010
Norway131 Posts
April 30 2010 00:29 GMT
#103
Amazing maps, some really talented people here. =)
"Do you REALLY want chat rooms?" - You're good Blizzard! I was just fakin' it!
theqat
Profile Blog Joined March 2008
United States2856 Posts
April 30 2010 00:30 GMT
#104
Yeah, the gold minerals should always be hardest to defend
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
April 30 2010 00:32 GMT
#105
I don't like the golds on medusa. There shouldnt be any on that map.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
April 30 2010 00:37 GMT
#106
I'm claiming MoonGlaive for my next map; just to let y'all know so nobody else starts working on it. Will probably take a few days cos i'm gonna make this one gorgeous

gogo zhakul'das tileset
2 Fav Things? Team Melee & Bjornebryggs!
Phantom
Profile Joined September 2004
Canada2151 Posts
Last Edited: 2010-04-30 00:43:09
April 30 2010 00:42 GMT
#107
Rush Hour

[image loading]
http://www.gosugamers.net/starcraft2/members/Phantom
wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2010-04-30 00:52:26
April 30 2010 00:50 GMT
#108
version "because i promised something by tonight":

[image loading]

PS since you guys will inevitably see that i'm listening to something with the word pussy in it, here's the link to save you the youtube search:
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
Snausages
Profile Blog Joined June 2009
United States529 Posts
April 30 2010 00:56 GMT
#109
Remaking Longinus should be interesting. Off I go!
teaaaaaaaa
Rizzelet
Profile Joined February 2008
United States74 Posts
April 30 2010 01:05 GMT
#110
"Starcraft 1 maps were made for Starcraft 1 units and capabilities and cannot simply be applied to Starcraft 2..... blah blah blah" thisthreadisawesome. Can't wait until more of these get finished.
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
April 30 2010 01:15 GMT
#111
Rush Hour looks awesome!
Darkn3ss
Profile Joined November 2009
United States717 Posts
April 30 2010 01:19 GMT
#112
OMG!!!

I've been trying to have someone with Editor skills do this... not knowing that's it's already being done!

I just jizzed on myself...


...no not really... it's just precum!!!


<3 xoxo downloading all of them tonight! (Some of them are amazing!!!) Does anyone wanna make a mapmaking tutorial for a complete noob?! (No time to figure it out myself T_T)
Dont quote me boy, cuz I aint saying shhh...
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
April 30 2010 01:44 GMT
#113
why does every remake have to have some gold mineral patches :/
Long live BroodWar!
Darkn3ss
Profile Joined November 2009
United States717 Posts
April 30 2010 03:01 GMT
#114
On April 30 2010 10:44 haruharu wrote:
why does every remake have to have some gold mineral patches :/


Not all... I was actually wondering why Fighting Spirit didn't have gold mins in the middle! xP
Dont quote me boy, cuz I aint saying shhh...
souL.soul
Profile Joined April 2010
United States31 Posts
Last Edited: 2010-04-30 03:11:53
April 30 2010 03:03 GMT
#115
take no prisoners
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 30 2010 03:07 GMT
#116
On April 30 2010 09:56 Snausages wrote:
Remaking Longinus should be interesting. Off I go!

Yes, please do that! I love that map.
souL.soul
Profile Joined April 2010
United States31 Posts
Last Edited: 2010-04-30 03:12:15
April 30 2010 03:11 GMT
#117
Map Name: Destination
Author: souL.one
Version: 1.0.0
D/L: "N/A"

The Remake of Destination
One of our favorite SC BW maps redone with love and care.
[image loading]

Once publishing is available, would anyone be interested in testing this so I can balance it more?

Btw, all the random lines and things are map editor guides I didn't know how to turn off.

Let me know what you guys think!
take no prisoners
Darkn3ss
Profile Joined November 2009
United States717 Posts
Last Edited: 2010-04-30 03:21:57
April 30 2010 03:21 GMT
#118
@Dyren
Plz, plz, plz make that Match Point map downloadable! One of the best ones on here, from what I can see so far! <3

I wish you could teach me how to make maps like that!

@Phantom
That Rush Hour looks pretty damn awesome as well!!! GJ!!!
Dont quote me boy, cuz I aint saying shhh...
dyren
Profile Joined December 2009
United States260 Posts
Last Edited: 2010-04-30 03:36:30
April 30 2010 03:35 GMT
#119
maybenexttime your image link is broken.

Added Rush Hour by Phantom
Added Destination by souL.one
(╬ ಠ益ಠ)
Jayme
Profile Blog Joined February 2009
United States5866 Posts
April 30 2010 03:39 GMT
#120
On April 29 2010 11:31 Re-Play- wrote:
where is the super Classic PYTHON?


Python is awful sir.

I hope it never gets popular.
Python is garbage, number 1 advocate of getting rid of it.
maybenexttime
Profile Blog Joined November 2006
Poland5536 Posts
April 30 2010 07:36 GMT
#121
On April 30 2010 12:35 dyren wrote:
maybenexttime your image link is broken.

Added Rush Hour by Phantom
Added Destination by souL.one


Could you be so kind and make another image? :D I had a format recently and don't have PhotoShop installed and can't open tga files anywhere.

Also how do people make such good preview images? Mine look so-so at best. I can run the game on high/ultra settings just fine, but in Editor it doesn't look nearly as good as previews of most people. Are there any graphics settings in the Editor?
Half
Profile Joined March 2010
United States2554 Posts
April 30 2010 07:48 GMT
#122
Really diggin that second Destination port. Can't wait to play on that.
Too Busy to Troll!
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 30 2010 07:55 GMT
#123
oh my gawd. this thread makes me want to jizz in my pants.

i can't wait to play on these. coliseum looks amazing...heck they all look amazing :O
Clownz
Profile Joined February 2009
Finland53 Posts
April 30 2010 08:35 GMT
#124
This thread will rule them all!
Radical dude!
Darkn3ss
Profile Joined November 2009
United States717 Posts
April 30 2010 17:26 GMT
#125
On April 30 2010 16:55 Ryuu314 wrote:
oh my gawd. this thread makes me want to jizz in my pants.

i can't wait to play on these. coliseum looks amazing...heck they all look amazing :O


On April 30 2010 10:19 Darkn3ss wrote:
I just jizzed on myself...


...no not really... it's just precum!!!


You're not the only one! xD
Dont quote me boy, cuz I aint saying shhh...
wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2010-04-30 17:44:38
April 30 2010 17:32 GMT
#126
Unfortunately, the angles in the SC2 editor are different from the ones in SC1, so the distances in it all looks weird. I don't believe that I can do it justice.

Also, the ramps in the editor are built for every 2 units, so it is impossible to give the map proper symmetry — particularly at the right main-natural ramp, as opposed to the left main-natural ramp. The only way to fix that difference is to make the entire right half of the map one tile higher than the left side (which is impossible to do while maintaining the symmetry because ramps will only let you build every 2 units). As a result, in the picture below you can see that the right main cliff area is a little bit larger than the left one. This is because of that asymmetry. Also, its impossible to join those two ramps in the center of the map.

In order to properly build this map, I would need to multiply the dimensions of the map by 2 so that I could make that one-tile difference. The problem with that is obvious, though: RoV is not meant to be 256x192!

Another reason why it cannot be recreated is that you cannot build Manmade cliffs on top of the Organic cliffs. If you try, then it will delete the Organic cliff tiles and place an island of Manmade cliff tiles in the hole you just created in the Organic cliffsides. That's why I have Organic cliffs at the very top of the map.

Here is what I was able to do before realizing that its impossible at the moment in the editor. If you'd like to give it a go, be my guest:

http://www.sendspace.com/file/5en5vd

Version 'impossible to continue':
[image loading]

PS yes i know that there should be start locations there instead of the command centers. i was just trying to help myself compare to the VODs and map image in TLPD.
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
Zhou
Profile Joined February 2009
United States832 Posts
April 30 2010 17:33 GMT
#127
Oh man. A remake of Tau Cross would make me hella happy. I think thats my favorite map of all time. And I don't know why!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 30 2010 18:10 GMT
#128
I'm looking for an answer to this question for so long know but just can't find any:

Where do I put those maps to play them??
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
wanderer
Profile Blog Joined May 2007
United States641 Posts
April 30 2010 20:31 GMT
#129
If by "play them" you mean "by myself", then you just click the "Test Map" button in the Editor.

If you mean "play with my friends", that's almost impossible at this point. The only way you can do it now is by overwriting a map file in your maps/ folder and then having the people you want to play alongside you join up after having done the same thing with their maps/ folders. After Blizzard lets us host custom maps, though, we can do it normally.
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
dyren
Profile Joined December 2009
United States260 Posts
Last Edited: 2010-04-30 22:08:05
April 30 2010 22:06 GMT
#130
On May 01 2010 02:32 wanderer wrote:+ Show Spoiler +

Unfortunately, the angles in the SC2 editor are different from the ones in SC1, so the distances in it all looks weird. I don't believe that I can do it justice.

Also, the ramps in the editor are built for every 2 units, so it is impossible to give the map proper symmetry — particularly at the right main-natural ramp, as opposed to the left main-natural ramp. The only way to fix that difference is to make the entire right half of the map one tile higher than the left side (which is impossible to do while maintaining the symmetry because ramps will only let you build every 2 units). As a result, in the picture below you can see that the right main cliff area is a little bit larger than the left one. This is because of that asymmetry. Also, its impossible to join those two ramps in the center of the map.

In order to properly build this map, I would need to multiply the dimensions of the map by 2 so that I could make that one-tile difference. The problem with that is obvious, though: RoV is not meant to be 256x192!

Another reason why it cannot be recreated is that you cannot build Manmade cliffs on top of the Organic cliffs. If you try, then it will delete the Organic cliff tiles and place an island of Manmade cliff tiles in the hole you just created in the Organic cliffsides. That's why I have Organic cliffs at the very top of the map.

Here is what I was able to do before realizing that its impossible at the moment in the editor. If you'd like to give it a go, be my guest:

http://www.sendspace.com/file/5en5vd

Version 'impossible to continue':
[image loading]

PS yes i know that there should be start locations there instead of the command centers. i was just trying to help myself compare to the VODs and map image in TLPD.


RoV looks great so far don't give up. Make it bigger if you have to in order to fit all the terrain elements, just not double the size. I might have to take a look at your map in the editor in order to understand what you're saying better. Also, you can combine organic cliffs with manmade cliffs. Just go to Tools > Brush > Allow Cliff Merging.
(╬ ಠ益ಠ)
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
April 30 2010 22:33 GMT
#131
I've got the terrain of MoonGlaive just about done. A few things have been annoying me about it- after importing legacy maps it becomes clear that SC1 and SC2 are definitely not to quite the same scale, so you'll often find that you need to allow more room for everything. Some areas of the map will feel cramped as a result but until there's a linear "scale by 1.1x" tool or something in the editor I think we'll just have to live with it. Unless, I suppose on importing you use a ruler, do some maths and move the minerals away from the centre of the map. Honestly, I'm not into that.

Other problems include how the angle of ramps in SC1 is completely different to those in SC2.

Still, I think the map will be almost functionally identical which is all we can hope for.
2 Fav Things? Team Melee & Bjornebryggs!
LunarC
Profile Blog Joined October 2009
United States1186 Posts
Last Edited: 2010-04-30 22:45:06
April 30 2010 22:43 GMT
#132
Just finished the layout for Andromeda.
Now time to touch up the terrain, add doodads, pathing.
[image loading]
REEBUH!!!
dyren
Profile Joined December 2009
United States260 Posts
April 30 2010 22:47 GMT
#133
Sick!!!
(╬ ಠ益ಠ)
Davee
Profile Joined March 2010
United States38 Posts
April 30 2010 22:50 GMT
#134
All these maps are looking great. Thanks dyren for taking time organizing this thread.
Slakter
Profile Joined January 2010
Sweden1947 Posts
April 30 2010 22:51 GMT
#135
Ive done Peaks of Baektu. Havent added an AI and some Doodads are missing, otherwise it´s all done!

[image loading]
Xel´Naga Watchtowers are overlooking the center and some LoS-blockers underneath to increase the viability of the watchtowers.

[image loading]

The center of the map that just like the original looks like a swastika.

[image loading]
The whole map. If you have any suggestions, please post them!
Protoss, can't live with em', can't kill em'.
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
April 30 2010 23:04 GMT
#136
[image loading]

Here's moonglaive so far, with placement on so you can see ramps and stuff. Took me about 2 hours to get to this point just because I was meticulous about scale (although obviously I can't make it perfect). Now comes the fun job of making it beautiful.. I wanna make it look as good as Chupung, if not better
2 Fav Things? Team Melee & Bjornebryggs!
wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2010-04-30 23:32:14
April 30 2010 23:21 GMT
#137
On May 01 2010 07:06 dyren wrote:
Just go to Tools > Brush > Allow Cliff Merging.

you sir are a gentleman and a scholar.

I will continue to finish it now that I can at least add the top parts.



edit --- New problem: The Different cliff types cause one another to cancel out and disappear. Apparently, the editor will erase all nearby cliff ramps of different types . So I'm back where I started. Fuck.
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
April 30 2010 23:31 GMT
#138
Please someone, anyone...remake Neo Requiem! =( That map would probably look terrific with the new Ashworld tileset!
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
hayata2.0
Profile Joined January 2010
Canada655 Posts
Last Edited: 2010-05-01 00:38:58
May 01 2010 00:38 GMT
#139
[image loading]

My (poor) attempt at replicating Polaris Rhapsody.
Most (actually, make that all) of the cliffs at the edge of the map are non-accessible - they're just for show.
dyren
Profile Joined December 2009
United States260 Posts
May 01 2010 01:21 GMT
#140
hayata2.0, Great work so far, really nice. But I think you should make it larger, everything seems a little squished. I would work on it if you sent me the file.

Sl4ktarN, very nice. Is there a reason why you chose to make the mains high ground and not low ground like the original? It seems rather narrow and very tall. It's a very large map. I think if you made the mains larger and pushed them toward the center and constricted the middle a bit as well as shrinking it vertically it would be an improvement. Overall great work though, I really like it so far.

Blinn, again nice work I wish I had time to make more maps!!
(╬ ಠ益ಠ)
Tajja
Profile Joined March 2010
United States33 Posts
May 01 2010 01:26 GMT
#141
wait, so for outsider, does the jump over minerals still exist?
gg
Snausages
Profile Blog Joined June 2009
United States529 Posts
May 01 2010 01:48 GMT
#142
On May 01 2010 10:26 Tajja wrote:
wait, so for outsider, does the jump over minerals still exist?

Just tried it and failed.
teaaaaaaaa
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
May 01 2010 03:31 GMT
#143
Click here to download MoonGlaive!

[image loading]
[image loading]
[image loading]
[image loading]

[image loading]
2 Fav Things? Team Melee & Bjornebryggs!
souL.soul
Profile Joined April 2010
United States31 Posts
Last Edited: 2010-05-01 07:07:20
May 01 2010 06:20 GMT
#144
[image loading]

Here's an update on my destination map.
Created by souL.one
Version : 1.0.1

Here are the changes so far:
- shortened distance between expansion and main base
- shortened distance between starting base and opponents base
- more doodads
- changed water color (will change water color again based on opinions/thoughts of others)
- changed terrain scheme (original terrain layout was too dark while playing and would hinder replay ability)

Here's a close up:
[image loading]

Things to notice:
- destructible rocks instead of minerals on second ramp
- cliffs surrounding the natural expansion cannot be dropped on (this has been tested)
- Line of sight blockers right outside of nat expansion for interesting surprise attacks/gameplay
- line of sight blockers guarding the expansion cove on the right side for easier protection
- both side bases in the middle area of the map contain rich minerals because these bases are harder to occupy from having 2 opposing ramps
- xel naga watch towers. If you look closely you can see that the range just stops short of being able to see if the oponent has control of the other tower. It also just stops short of each players base, and both expansion areas.

Blue Water:
[image loading]
take no prisoners
SVN-ShaS
Profile Joined January 2010
Australia258 Posts
May 01 2010 06:53 GMT
#145
so Where can i download the map? i wanna make a tournament for my country with those map xD
I love FlaSh !!!
LunarC
Profile Blog Joined October 2009
United States1186 Posts
May 01 2010 14:20 GMT
#146
Andromeda Updated!
[image loading]
REEBUH!!!
Mojawi)SoJu
Profile Joined April 2010
Korea (South)259 Posts
May 01 2010 14:21 GMT
#147
That's really awesome!
Hope it will be added on BNET Ladder asap!
Really great job!
#1 김택용 팬 | #1 화승 오즈 프로게임단 팬 | 스타2 하자! | 나를 찢어갈겨 이 씨발놈아 왜 나를 미치게 만들어 니가 뭘 아는데?
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
May 01 2010 15:33 GMT
#148
I like your Destination a lot but you gotta realise the artificially straight edges look unrealistic and bizarre. You should put the blue border (control this by moving the camera bounds) exactly where the edge of the SC1 map is, then build organic terrain outside of that, perhaps extending the map in north, east and west directions (via only checking the map bounds box)

Also, I don't know if it's just your screenshot but you should include foliage whereever there are trees/grassy areas. I also like to bump up my settings to Ultra before I take screenshots (you can't add foliage and it doesn't show in low detail)
2 Fav Things? Team Melee & Bjornebryggs!
Zhou
Profile Joined February 2009
United States832 Posts
May 01 2010 15:37 GMT
#149
Oh man. No Tau Cross yet D:

Is there even that snowy tileset?
dyren
Profile Joined December 2009
United States260 Posts
Last Edited: 2010-05-01 19:07:53
May 01 2010 19:02 GMT
#150
Added Andromeda by LunarC
Added Peaks of Beakdu Sl4ktarN
Added Moon Glaive by Blinn
Added Polaris Rhapsody by hayata2.0


Updated Moon Glaive, Andromeda, and Destination

Hey LunarC, I think you should remove the gold minerals @ 3 and 9 o clock on Andromeda. They are too easy to defend as it is I believe. I think the placement would be good if the choke was a lot wider.
(╬ ಠ益ಠ)
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
May 01 2010 19:06 GMT
#151
Don't go overboard with gold minerals. Lots of these shouldn't even have any.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
hayata2.0
Profile Joined January 2010
Canada655 Posts
Last Edited: 2010-05-01 19:09:11
May 01 2010 19:08 GMT
#152
On May 01 2010 10:21 dyren wrote:
hayata2.0, Great work so far, really nice. But I think you should make it larger, everything seems a little squished. I would work on it if you sent me the file.

Sl4ktarN, very nice. Is there a reason why you chose to make the mains high ground and not low ground like the original? It seems rather narrow and very tall. It's a very large map. I think if you made the mains larger and pushed them toward the center and constricted the middle a bit as well as shrinking it vertically it would be an improvement. Overall great work though, I really like it so far.

Blinn, again nice work I wish I had time to make more maps!!



Yeah, it's a little squished.
I thought keeping the same dimensions as the SC1 map would work out. I was totally wrong.

You wanted the file? : http://dl.dropbox.com/u/126554/SC2B/polaris-rhapsWIP.SC2Map
Slakter
Profile Joined January 2010
Sweden1947 Posts
May 01 2010 19:55 GMT
#153
On May 01 2010 10:21 dyren wrote:
hayata2.0, Great work so far, really nice. But I think you should make it larger, everything seems a little squished. I would work on it if you sent me the file.

Sl4ktarN, very nice. Is there a reason why you chose to make the mains high ground and not low ground like the original? It seems rather narrow and very tall. It's a very large map. I think if you made the mains larger and pushed them toward the center and constricted the middle a bit as well as shrinking it vertically it would be an improvement. Overall great work though, I really like it so far.

Blinn, again nice work I wish I had time to make more maps!!


I shouldve been more clear, I actually made Sin Peaks of Baekdu which is the updated version.

I got critique from another forum that if I make the main larger it will probably be way too easy to drop and Nydus worm it... I dunno what to do with it really but I to felt it was a little big. I think ill push the mains together a little.
Protoss, can't live with em', can't kill em'.
Zades
Profile Joined April 2010
United States52 Posts
Last Edited: 2010-05-01 19:58:17
May 01 2010 19:57 GMT
#154
My Destination is updated now

Original Thread:
http://www.teamliquid.net/blogs/viewblog.php?topic_id=121581

On May 01 2010 13:50 Zades wrote:

Since Drive is banned for playing the Russian Roulette game, I'll post up 1.5

Destination v1.5
Change Log
-Revamped the tileset
-Fixed a symmetry problem
-Increase size of choke going for natural to the 2 and 8 expo
-Changed to cliffs around natural to look more like original
-Cliffs around natural cannot be walked on
-Blocked building on bridges
-Fixed bridges to allow for walling off

Download Link:
[url blocked]

Map Picture
+ Show Spoiler +
[image loading]



Alright, time to work on the textures!
dyren
Profile Joined December 2009
United States260 Posts
Last Edited: 2010-05-01 22:41:46
May 01 2010 22:41 GMT
#155
Updated Destination by Zades
(╬ ಠ益ಠ)
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
May 01 2010 22:45 GMT
#156
Dyren would you mind updating my new MoonGlaive? I have a download link and screenshots in my previous post
2 Fav Things? Team Melee & Bjornebryggs!
dyren
Profile Joined December 2009
United States260 Posts
Last Edited: 2010-05-01 22:51:10
May 01 2010 22:50 GMT
#157
Updated it already, just after my previous post..
(╬ ಠ益ಠ)
dyren
Profile Joined December 2009
United States260 Posts
May 02 2010 00:46 GMT
#158
Here's my Polaris Rhapsody WIP. Textures are virtually untouched... there's so much to do. No doodads at this point. Just the terrain layout. I haven't even fixed the minerals and geysers. I'll probably be working on it more today and I'll update again later.

Polaris Rhapsody by Dyren
[image loading]
(╬ ಠ益ಠ)
Floophead_III
Profile Joined September 2009
United States1832 Posts
May 02 2010 20:46 GMT
#159
Bluestorm didn't work for me. Check the start locs with that map and make sure it works in multiplayer with the map switcher cause my friends and I all crashed.
Half man, half bear, half pig.
Fantus
Profile Joined April 2010
United States14 Posts
May 03 2010 01:30 GMT
#160
Working on the Gaia request - I am about 1/2 done. It doesn't take well to mirroring, so I have to work out some of the kinks.
[image loading]

haitike
Profile Joined June 2009
Spain2711 Posts
May 03 2010 03:14 GMT
#161
On May 01 2010 23:20 LunarC wrote:
Andromeda Updated!
[image loading]


Cool, Andro was one of my favourite BW maps.

Gold mineral at center are good but i think that left and right bases wouldnt be gold, there are too easy to defend.
souL.soul
Profile Joined April 2010
United States31 Posts
Last Edited: 2010-05-03 09:29:37
May 03 2010 09:29 GMT
#162
Here's another remake. This time I chose Luna.

Map Name: Luna
Author: souL.one
Version: 1.0.0
D/L: "N/A"


[image loading]
Right click and view image for better picture

Sorry for all the stuff in the middle of the map. Its basically building blockers so nothing can be built in the entire middle area, just like like in the original Luna. (I didn't know how to turn them off)

You'll notice a couple of changes as well. There are two "hills" on the north and south end of the main battle area, each containing a watch tower. In between both towers is fog, which does not change gameplay in anyway, just there for an effect.

There are also Line Of Sight blockers between every "3rd expansion" and the entrance to the center of the map. This is hard to explain, but just picture line of sight blockers on the edge of every entrance from the center of the map except the entrances leading to the natural expansions.
take no prisoners
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-05-03 09:34:24
May 03 2010 09:32 GMT
#163
Good job soul! Now you have killed the micro era of SC2 before it even started!

+ Show Spoiler +
Liquipedia wrote:
A very standard four player map, Luna is known for its uninspired gameplay. The map has the infamous title of being the map that destroyed micro oriented gameplay. In particular the TvP matchup where Terran commonly turtled up to 200/200 before attacking became the standard strategy on this map. Although it may display lackluster gameplay, the map is one of the most used in progaming matches of all time.
nomsayin
Profile Blog Joined March 2009
United States124 Posts
May 03 2010 21:12 GMT
#164
Update for my map...

Map Name: Destination
Author: nomsayin
Version: WIP
D/L: Available soon!

[image loading]
[image loading]

Update notes:

Fixed the bridges, so units no longer sink into them. Added lots of foliage and doodads. Removed extra mineral patches at mains, moved minerals. Added wind effects. Updated the lighting, created day/night cycle.
Snausages
Profile Blog Joined June 2009
United States529 Posts
Last Edited: 2010-05-03 21:16:09
May 03 2010 21:15 GMT
#165
@soul: use the Pathing layer instead of those blockers.
teaaaaaaaa
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
May 03 2010 21:18 GMT
#166
Ugh, Andromeda was my favorite SC1 map, I don't like the SC2 version at all, the author added unnecessary chokes which completely detracts from the open style play Andromeda featured.
souL.soul
Profile Joined April 2010
United States31 Posts
May 03 2010 21:52 GMT
#167
@nomsayin; how are you making those bridges, and rotating them?
take no prisoners
nomsayin
Profile Blog Joined March 2009
United States124 Posts
May 03 2010 22:08 GMT
#168
On May 04 2010 06:52 souL.soul wrote:
@nomsayin; how are you making those bridges, and rotating them?


I used the marsara doodad bridges over terrain. If you double click a doodad you can change its dimensions and its orientation. I rotated, shrunk, and stretched them according to their location. It's also necessary to decrease their height slightly. If you don't bury them, then units sink into them when they walk over, so I used the road tool over the terrain.
alpsi
Profile Joined April 2009
Finland437 Posts
May 03 2010 22:12 GMT
#169
rofl i never realized that there was a snake in the middle of the map in scbw
Bane_
Profile Joined October 2005
United Kingdom494 Posts
Last Edited: 2010-05-03 23:14:43
May 03 2010 23:02 GMT
#170
There's 3 quite nice ones linked over on the PlayXP site:

(2) Ride of Valkyries
(2) Drought
(4) Turtle Rock

EDIT - Hmm he has three other good ones I didn't notice before:

(4) Ogre House
(2) 달의노래
(4) Revenge

All of them are downloadable from his blog page: http://blog.naver.com/exbird/

If you look at the second post there is a bit of text (첨부파일 (6)) and a small green arrow pointing down, click that and you get a link to all of the latest versions of his maps. Only one is an sc remake though as far as I'm aware, so you can kind of ignore the rest if you want.
haitike
Profile Joined June 2009
Spain2711 Posts
May 04 2010 04:30 GMT
#171
On May 04 2010 06:18 FabledIntegral wrote:
Ugh, Andromeda was my favorite SC1 map, I don't like the SC2 version at all, the author added unnecessary chokes which completely detracts from the open style play Andromeda featured.


Yeah. And too many gold minerals, golds mineral should be only the center. If author quit lateral gold minerals and unnecessary chokes it will be a good adaptation.
Blackchoas
Profile Joined April 2010
United States8 Posts
Last Edited: 2010-05-04 10:43:09
May 04 2010 09:24 GMT
#172
[image loading]

Check it I remade Big Game Hunters. Had to change a few thing around but not much difference no doubt someone could have done a better job though. One watchtower in the center and bushes blocking line of sight on all entrances to the center. Sorry if the image is a little blurry

Edit- While the map is made just fine and all the starting points r in valid places the map editor seems to be insisting that this is a custom map and not a melee map. Does anyone have a clue whats causing this and how I can fix it?
I am the Destroyer!!!!
LunarC
Profile Blog Joined October 2009
United States1186 Posts
May 04 2010 11:48 GMT
#173
UPDATED
[image loading]

btw very nice version of Destination. Best one I've seen yet imo.
REEBUH!!!
Unstable
Profile Joined February 2010
Sweden64 Posts
May 04 2010 12:05 GMT
#174
@nomsayin: awesome work with the destination map.

I've just one concern; making the left / right high ground expansions have rich resources makes it much less possible to hide an expo up there, as every player is much more likely to scout gold minerals.
If it involves luck, skill and money ... Im probably already playing it.
Darkn3ss
Profile Joined November 2009
United States717 Posts
Last Edited: 2010-05-04 21:22:58
May 04 2010 21:12 GMT
#175
On May 04 2010 21:05 Unstable wrote:
@nomsayin: awesome work with the destination map.

I've just one concern; making the left / right high ground expansions have rich resources makes it much less possible to hide an expo up there, as every player is much more likely to scout gold minerals.


Yes, you're very right! It might make it harder to pwn B- zergs in TvZ xD

All of you guys that submitted maps are FUKCING AMAZING! (Especially Blinn since I like Moonglaive the most!!!)

Ahh, can't wait til next patch so they can be submitted and we can (hopefully) play on em! ^^
Dont quote me boy, cuz I aint saying shhh...
Zades
Profile Joined April 2010
United States52 Posts
May 05 2010 05:43 GMT
#176
On May 05 2010 06:12 Darkn3ss wrote:
Show nested quote +
On May 04 2010 21:05 Unstable wrote:
@nomsayin: awesome work with the destination map.

I've just one concern; making the left / right high ground expansions have rich resources makes it much less possible to hide an expo up there, as every player is much more likely to scout gold minerals.


Yes, you're very right! It might make it harder to pwn B- zergs in TvZ xD

All of you guys that submitted maps are FUKCING AMAZING! (Especially Blinn since I like Moonglaive the most!!!)

Ahh, can't wait til next patch so they can be submitted and we can (hopefully) play on em! ^^

As another maker of Destination remakes, I can tell you now that Destination for SC2 will never ever be balanced. Zerg will always be disfavored. Against Zerg, protoss can safely FE with only a few units holding the choke, a sentry and a few others will be more then enough. Into late game, Protoss storm and forceshield are very very deadly in the narrow choke points (which is all the major areas on the map. I've FE and tried a pheonix/dt build, failed, switched to high templar/sentries/zealots and wiped out the zergs entire army at the choke points. For Protoss and Terran it's fairly balenced, but for zerg, the bridges and small chokes destroys their advantage of numbers.

There really isn't much fix for this, the bridges are what makes Destination fun, and we did have intense, massive battles on the map, but it will never be really balanced (unless some genius comes up with something). It's a fun, enjoyable play.
0neder
Profile Joined July 2009
United States3733 Posts
May 05 2010 07:00 GMT
#177
Latest versions of Destination and Andromeda are SPECTACULAR!
vlaric
Profile Blog Joined July 2007
United States412 Posts
May 05 2010 08:04 GMT
#178
LunarC, that is a lovely version of Andromeda. Really digging the huge, open center.
Wannabe zerg player
dyren
Profile Joined December 2009
United States260 Posts
May 05 2010 11:14 GMT
#179
I'll update the OP tomorrow. Amazing updates! O_O
(╬ ಠ益ಠ)
Darkn3ss
Profile Joined November 2009
United States717 Posts
May 05 2010 20:44 GMT
#180
On May 05 2010 14:43 Zades wrote:
Show nested quote +
On May 05 2010 06:12 Darkn3ss wrote:
On May 04 2010 21:05 Unstable wrote:
@nomsayin: awesome work with the destination map.

I've just one concern; making the left / right high ground expansions have rich resources makes it much less possible to hide an expo up there, as every player is much more likely to scout gold minerals.


Yes, you're very right! It might make it harder to pwn B- zergs in TvZ xD

All of you guys that submitted maps are FUKCING AMAZING! (Especially Blinn since I like Moonglaive the most!!!)

Ahh, can't wait til next patch so they can be submitted and we can (hopefully) play on em! ^^

As another maker of Destination remakes, I can tell you now that Destination for SC2 will never ever be balanced. Zerg will always be disfavored. Against Zerg, protoss can safely FE with only a few units holding the choke, a sentry and a few others will be more then enough. Into late game, Protoss storm and forceshield are very very deadly in the narrow choke points (which is all the major areas on the map. I've FE and tried a pheonix/dt build, failed, switched to high templar/sentries/zealots and wiped out the zergs entire army at the choke points. For Protoss and Terran it's fairly balenced, but for zerg, the bridges and small chokes destroys their advantage of numbers.

There really isn't much fix for this, the bridges are what makes Destination fun, and we did have intense, massive battles on the map, but it will never be really balanced (unless some genius comes up with something). It's a fun, enjoyable play.


Well... those bridges weren't exactly helping zerg in BW either...

At least now you can nydus the base xP (no more lurkers behind natural TT... in fact I don't really see how zerg can contain a toss without lurkers.)
Dont quote me boy, cuz I aint saying shhh...
BaltA
Profile Blog Joined September 2008
Norway849 Posts
May 05 2010 20:50 GMT
#181
omg! That's so good.
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
May 07 2010 01:14 GMT
#182
Download God's Garden
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
2 Fav Things? Team Melee & Bjornebryggs!
Meta
Profile Blog Joined June 2003
United States6225 Posts
May 07 2010 01:24 GMT
#183
Wow God's Garden looks incredible. You're very talented Blinn! Can't wait till publishing is available
good vibes only
Darkn3ss
Profile Joined November 2009
United States717 Posts
May 07 2010 16:45 GMT
#184
Yeah, Blinn is amazing!

But is that high ground behind third (or nat) walkable?! I don't think it was in BW... -.-
Dont quote me boy, cuz I aint saying shhh...
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
Last Edited: 2010-05-08 00:12:06
May 08 2010 00:09 GMT
#185
Any terrain that should be unwalkable/unbuildable has been made so through use of the pathing brush. Please download the map and check it out yourself to see a better idea. If it lies outside of the blue map bounds (press O) you can't go there either. I'm working on a 1.1 version with more specific water changes and expanded vision bounds but still retaining the same movement bounds as in the Brood War map.
2 Fav Things? Team Melee & Bjornebryggs!
zZygote
Profile Blog Joined January 2007
Canada898 Posts
May 08 2010 00:16 GMT
#186
Interesting no gold minerals... Why not Blinn?
IaniAniaN
Profile Joined September 2007
Canada555 Posts
Last Edited: 2010-05-08 00:20:31
May 08 2010 00:19 GMT
#187
Just because a feature exists doesn't mean you have to use it. Plus it doesn't look like there's any position vulnerable enough to put them.
haitike
Profile Joined June 2009
Spain2711 Posts
May 08 2010 07:40 GMT
#188
Gods Garden dont need Gold Mineral.

I like the new updated version of Andromeda in the previous page.
z1ggy
Profile Joined April 2010
Slovenia5 Posts
May 08 2010 08:19 GMT
#189
well nice maps, tnx for this, keep it up everyone!

if someone wants, here are some request:
bifrost, hall of valhalla, jungle story, requiem

ye i know im old school, but these maps were really great
Dooba
Profile Blog Joined December 2009
Croatia588 Posts
May 08 2010 08:48 GMT
#190
Amazing work on the maps, keep it up!
"Zergs are really stronger. I use to win 60-70%, now it is 40-50. I am switching to civilization 5 for now until any terran can come up with a better tactics."
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 10 2010 22:54 GMT
#191
Can the OP update my map? I have it up to version 1.8 now
See the thread here

I think i'm going to convert neo tornado next :D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Backpack
Profile Blog Joined March 2010
United States1776 Posts
May 10 2010 23:00 GMT
#192
Not that these arent great, but am I the only one hoping for some new maps for SC2?
"You people need to just generally care a lot less about everything." -Zatic
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 10 2010 23:11 GMT
#193
On May 11 2010 08:00 Backpack wrote:
Not that these arent great, but am I the only one hoping for some new maps for SC2?

no, i've been trying to think of some super sweet ideas for an original map but i dunno where to start
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
theqat
Profile Blog Joined March 2008
United States2856 Posts
May 10 2010 23:12 GMT
#194
On May 11 2010 08:00 Backpack wrote:
Not that these arent great, but am I the only one hoping for some new maps for SC2?


Not at all, but one of the best ways to figure out what SC2 maps need (as opposed to BW maps) is to play the BW maps in SC2 and figure out what sucks
LunarC
Profile Blog Joined October 2009
United States1186 Posts
May 11 2010 00:45 GMT
#195
I've tried designing a few SC2 maps before I adapted Andromeda. 1v1 maps are especially fun to design, because you can get away with all sorts of interesting push paths.
REEBUH!!!
Gackt_
Profile Joined March 2010
335 Posts
Last Edited: 2010-05-11 01:00:08
May 11 2010 00:59 GMT
#196
I wonder why old maps should be remade into Sc2. Shouldnt mapmakers concentrate to make something new and fresh that is as good as the old maps in Sc Bw but something totaly new?
IaniAniaN
Profile Joined September 2007
Canada555 Posts
May 11 2010 01:12 GMT
#197
On May 11 2010 09:59 Gackt_ wrote:
I wonder why old maps should be remade into Sc2. Shouldnt mapmakers concentrate to make something new and fresh that is as good as the old maps in Sc Bw but something totaly new?

The current map pool in BW has been perfected for 12 years, meanwhile SC2 has been in its current incarnation for about 6 months maybe? Only in the players hands for 3 of them. It'll be interesting to play some BW maps to see how the game plays on larger maps designed with macro in mind, more so than all the new SC2 features. The only maps in the current pool that feel like BW maps are LT, Metalopolis and Scrap Station.
Rainmaker5
Profile Blog Joined April 2009
United States1027 Posts
May 11 2010 01:15 GMT
#198
On May 04 2010 20:48 LunarC wrote:
UPDATED
[image loading]

btw very nice version of Destination. Best one I've seen yet imo.

I see your shit- the internet does not hide you from me---- can you play tonight?
(-_(-_(-_(^_(-_(-_(-_-)_-)_-)_-)_-)_-)_-) CJ Fighting! "Beer -> soju -> whisky is a terrible build"~~ Scrarecrow.
hhrn
Profile Joined May 2010
157 Posts
May 12 2010 02:06 GMT
#199
I'm about 20% done with a Gaia port, I just noticed how similar to Lost Temple it is
CHosEN
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2010-05-13 01:43:35
May 12 2010 21:47 GMT
#200
How do you make thos nice screenshots of the maps? With "Import Map Image" I only get some low- quality far away picture :s

EDIT:

Well nevermind, I'm just gonna upload what I got:

Map Name: Tau Cross
Author: FlopTurnReaver
Version: 1.0
D/L: N/A

Screens:

+ Show Spoiler +
[image loading]
Full

[image loading]
Top left

[image loading]
Top right

[image loading]
Bottom left

[image loading]
Bottom right

[image loading]
Middle

[image loading]
Whole Map again in different angle

It's my first try with the editor, definitly gonna try to do more and learn some stuff about it. Instead of snow I took the rather light sand/soil. I'm just kinda unsure about the Xel'Naga Watchtowers. What do you guys think where they should be placed?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Slakter
Profile Joined January 2010
Sweden1947 Posts
Last Edited: 2010-05-14 01:00:46
May 14 2010 00:59 GMT
#201
[image loading]

I made Colloseum! It´s pretty much the same map except for:

LOS-blockers hing the base.
2 Watchtowers in the center, both give great view over the center!
Destructible rocks as a backdoor to third, works both for and against you.

Edit:

[image loading]
Original map.

Question: How can I make a Spine crawler in the choke?
Protoss, can't live with em', can't kill em'.
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
May 14 2010 01:12 GMT
#202
Some maps are awesome, like the Sin Chupung Ryuong remake, but others are so bland, no offense, but Python is just a bunch of lines and huge slabs of the same ground-type.
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
May 14 2010 02:01 GMT
#203
dont make a spine crawler at his choke, make a creep tumor.
codewarrior
Profile Joined April 2010
United States52 Posts
May 14 2010 03:31 GMT
#204
I just found a remake of an original SC Terran campaign mission!

http://www.sc2mapster.com/maps/starcraft-prologue-remake/
loljailbait
Profile Joined May 2010
United States12 Posts
May 14 2010 08:57 GMT
#205
Map Name: Ride of Valkyries
Author: loljailbait
Version: 1.0
D/L: Download

[image loading]
[image loading]

My attempt at recreating Ride of Valkyries map from SC. It's not entirely accurate to the original though. (Just look at those ramps!) Also features a high yield at the 12 o'clock expansion and a Xel'Naga watchtower at the upper center of the map. I feel that it could use more decoration. The terrain feels kinda plain. Also, criticism appreciated.
Hurr Durr
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-14 08:59:33
May 14 2010 08:59 GMT
#206
I really want match point by Dyren, it looks amazing
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50110 Posts
May 14 2010 09:09 GMT
#207
how come nobody is trying triathlon?

its an awesome map!
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Pufftrees
Profile Joined March 2009
2449 Posts
Last Edited: 2010-05-14 09:10:36
May 14 2010 09:10 GMT
#208
Wow some of these are truly amazing, so excited to play on them. Big thumbs up for everyone in the community making these, not just the nostalgia of old BW maps, but they look incredible.
Chance favors the prepared mind.
hhrn
Profile Joined May 2010
157 Posts
Last Edited: 2010-05-14 22:40:45
May 14 2010 22:12 GMT
#209
[image loading]


Heres version 1 of my Gaia remake. The terrain is a little bland and there are very little doodads ATM, this will change soon hopefully , then it will be available for download if anyone wants it. If anybody can teach me how to make high resolution screen shots, that'd be great.
CHosEN
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
May 14 2010 22:23 GMT
#210
+ Show Spoiler +
On May 14 2010 09:59 Sl4ktarN wrote:
[image loading]

I made Colloseum! It´s pretty much the same map except for:

LOS-blockers hing the base.
2 Watchtowers in the center, both give great view over the center!
Destructible rocks as a backdoor to third, works both for and against you.

Edit:

[image loading]
Original map.

Question: How can I make a Spine crawler in the choke?


From the Galaxy Editor thread:

On April 25 2010 09:08 Kantutan wrote:
Show nested quote +
On April 25 2010 09:02 fabiano wrote:
how do you put creep? Im trying to make collosseum and the damn spine crawler dies after some time because there is no creep around...


Edit the spine crawler so it doesn't need to be placed on creep. Under behavior, delete 'On Creep' and 'Zerg- Building Not On Creep'.


I did it to my Collosseum version and it does work. Too bad I reinstalled SC2 and forgot to save my maps...
"When the geyser died, a probe came out" - SirJolt
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
May 14 2010 22:43 GMT
#211
Wowowow, Dyren's Match Point, and Outsider maps are very good! Blinn's Sin Chupun Ryeong is very detailed, props! The Fighting Spirit maps is also really good. Those are my favorites, and props to everyone who remade all of those maps ^^
"So I turned the lights off at night and practiced by myself"
Darkn3ss
Profile Joined November 2009
United States717 Posts
May 18 2010 21:49 GMT
#212
Seems like this thread died a little bit... we want moar maps!!! xD
Dont quote me boy, cuz I aint saying shhh...
yomi
Profile Blog Joined June 2004
United States773 Posts
May 22 2010 03:55 GMT
#213
Just played on Heartbreak Ridge. It was great, thanks! I had to make it a 2 player map though, it did not work at first. Good watchtower placement and interesting resource choices.
hordeau
Profile Joined June 2009
United States157 Posts
May 22 2010 08:26 GMT
#214
Can't wait to see all these maps published!

Can OP make a note to which maps are published so we don't have a million versions of the same map by different people?
wat
nomsayin
Profile Blog Joined March 2009
United States124 Posts
May 22 2010 08:34 GMT
#215
Here's the latest version of my destination map:

[image loading]

I also made a thread for it, but I made it in the wrong forum. Oops! Here's the link anyway
Dr.Frost
Profile Joined April 2009
United States389 Posts
May 22 2010 08:37 GMT
#216
How do I actually use these maps on battle.net? I don't see any of these on the list of playable maps...
They are here to right our fall, they have heard someones troubled call???
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
May 22 2010 08:38 GMT
#217
The chupung ryeong remake is beautiful! Possibly my favourite map from BW, wish they still used it.
u gotta sk8
Rodiel
Profile Joined August 2006
France573 Posts
May 22 2010 08:40 GMT
#218
Hope to see Python on ladder map
hordeau
Profile Joined June 2009
United States157 Posts
May 22 2010 09:01 GMT
#219
On May 22 2010 17:37 Dr.Frost wrote:
How do I actually use these maps on battle.net? I don't see any of these on the list of playable maps...


The authors of the map have to publish them through the map editor in order to upload them to the cloud. After that they start making custom games and it will appear to the rest of us.
wat
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
May 22 2010 09:26 GMT
#220
Just to let y'all know my Chupung, Garden of God and MoonGlaive have all been published. Search "Chupung" "The Garden" and "MoonGlaive" on the US Servers to play them!
2 Fav Things? Team Melee & Bjornebryggs!
IPS.Mardow.
Profile Joined November 2009
Germany713 Posts
May 22 2010 12:17 GMT
#221
Can u publish those maps on EU too? would be cool =)
Diamond
Profile Blog Joined May 2009
United States10796 Posts
May 22 2010 12:30 GMT
#222
On May 22 2010 18:26 Blinn wrote:
Just to let y'all know my Chupung, Garden of God and MoonGlaive have all been published. Search "Chupung" "The Garden" and "MoonGlaive" on the US Servers to play them!


Your version of Chpung is just downright amazing! Just to let you know it will be in the next ITL for sure!!!

Keep it up guys, these are very good!!!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Slakter
Profile Joined January 2010
Sweden1947 Posts
May 22 2010 12:33 GMT
#223
I hope TLI3 will use Only playermade maps.
Protoss, can't live with em', can't kill em'.
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
Last Edited: 2010-05-22 16:52:49
May 22 2010 16:52 GMT
#224
That's great, thanks! I'd love to see some games played on my map. Here's another tip for mappers I didn't realise- change your gfx/texture settings to Ultra in the editor before publishing; it'll make a nicer map preview.

Also the reason I couldn't call the map "Garden of God" like I wanted to is because Blizzard filter the word God.

Edit: yes I'll publish them on EU right away
2 Fav Things? Team Melee & Bjornebryggs!
sLiniss
Profile Blog Joined May 2009
United States849 Posts
May 22 2010 16:55 GMT
#225
Is it possible to add mineral patches w/ 0 minerals? That would help out with the new Python. But what worries me is that a lot of these islands will be easier to get to w/ CC's ability to pick up SCV's
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
May 22 2010 17:08 GMT
#226
Wow this is really annoying by Blizzard, I went to publish my maps on EU and it says their map names aren't available- I presume this is because they've already been published on my US account.. Should I upload with different names or just wait and see if there's a workaround?
2 Fav Things? Team Melee & Bjornebryggs!
WeSt
Profile Blog Joined April 2008
Portugal918 Posts
Last Edited: 2010-05-22 17:16:35
May 22 2010 17:15 GMT
#227
Sin Chupun Ryeong is awesome looking! Great job!
ps: match point looks sexy too.
zvz is imba
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
May 22 2010 17:16 GMT
#228
On May 23 2010 01:55 sLiniss wrote:
Is it possible to add mineral patches w/ 0 minerals? That would help out with the new Python. But what worries me is that a lot of these islands will be easier to get to w/ CC's ability to pick up SCV's


if the mineral patch is stopping the CC from landing, then it cannot unload the scvs right?
WhistlingMtn
Profile Joined May 2010
United States190 Posts
May 22 2010 17:18 GMT
#229
On May 23 2010 01:55 sLiniss wrote:
Is it possible to add mineral patches w/ 0 minerals? That would help out with the new Python. But what worries me is that a lot of these islands will be easier to get to w/ CC's ability to pick up SCV's


I'm sure people can come up with balance work-arounds. Like add some destructible rocks with 200hp or something. Just high enough so that the time and # of scvs it takes to get it up prior to drop technology would make it suicide.

OptimoPeach
Profile Joined July 2009
United States137 Posts
May 22 2010 17:25 GMT
#230
So it's impossible to play these unless they've been published to Battle.net by the map creator, correct?
PredY
Profile Joined September 2009
Czech Republic1731 Posts
May 22 2010 19:40 GMT
#231
publish the maps on eu servers as well please
http://www.twitch.tv/czelpredy
jonich0n
Profile Joined February 2009
United States1982 Posts
May 22 2010 21:55 GMT
#232
has anyone been working on a BGH port yet? would love to see one get published and get going on Battle.net... sure it'll be mad popular
(>'.')>
iPlod
Profile Joined June 2009
United States46 Posts
Last Edited: 2010-05-22 22:15:30
May 22 2010 22:11 GMT
#233
nvm
Give idra a thousand hugs.
IaniAniaN
Profile Joined September 2007
Canada555 Posts
May 22 2010 22:17 GMT
#234
Anyone try to see how the game plays out on the old-style maps?
Cheezy
Profile Joined May 2009
Sweden112 Posts
May 22 2010 23:06 GMT
#235
Someone should have a go at Demon's Forest with Xel'Naga towers in the middle :D
http://www.teamliquid.net/tlpd/images/maps/169_Demon's Forest.jpg
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
May 22 2010 23:08 GMT
#236
I really am trying to get these maps published on EU for you guys but I'm having a lot of trouble. Lemme see if I can get my friend to publish them for me.
2 Fav Things? Team Melee & Bjornebryggs!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 23 2010 02:21 GMT
#237
I played a round on your Moon Glaive today. It's reeeally cool!! I just kinda missted the gas at the 3rd base :/ (12, 3, 6, 9)
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
liq3
Profile Joined March 2009
Australia34 Posts
May 23 2010 02:52 GMT
#238
Need a port of S ignal so bad. Such an awesome BW map. http://www.panschk.de/mappage/comments.php?mapid=312
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
May 23 2010 03:28 GMT
#239
when will people start to upload on bnet ? only fighting spirits is on, i want to play them but i dont want to steal the job from others
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
May 23 2010 06:38 GMT
#240
There is no gase at the 3rd base on MoonGlaive- check the original! But thanks for playing it.

I just uploaded my 3 onto Europe. Unfortunately, I had to use a different name so you can find them now under "Moon-Glaive" "Chupung-Ryeong" and "The-Garden"
2 Fav Things? Team Melee & Bjornebryggs!
Tinithor
Profile Joined February 2008
United States1552 Posts
May 23 2010 06:44 GMT
#241
I don't understand how to play them with other people. I can't open them to public when i create a custom game cause they are marked as custom the games says >< So i can only play if i invite someone to my game? I don't know anyone who plays soo how will i do that. Maybe i'm missing something and theres some way to host it as a melee game but i don't see how.

Any help?
"Oh-My-GOD" ... "Is many mutas, Yes?"
PhukYu
Profile Joined April 2010
United States15 Posts
May 23 2010 06:55 GMT
#242
WOW this thread is absolutely epic
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
May 23 2010 07:03 GMT
#243
wow, these maps are amazing.

Shin Peaks was such a fucking awesome map, seing it as a SCII map gives me a funny feeling
SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
May 23 2010 09:53 GMT
#244
On May 23 2010 15:38 Blinn wrote:
There is no gase at the 3rd base on MoonGlaive- check the original! But thanks for playing it.

I just uploaded my 3 onto Europe. Unfortunately, I had to use a different name so you can find them now under "Moon-Glaive" "Chupung-Ryeong" and "The-Garden"


thank you!
btw i think in sc2 the gas is so crucial it will be needed at every expo, mineral only exps might be useless but hey i haven't played it yet! just a thought
http://www.twitch.tv/czelpredy
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
May 23 2010 09:58 GMT
#245
Wow Andromeda and Sin Chupun Ryeong look awesome. Big props to the creators! I'm so looking forward to new (or reborn) maps! Can't wait to play
gawk
Profile Joined February 2010
Germany310 Posts
May 23 2010 13:25 GMT
#246
On May 23 2010 15:38 Blinn wrote:
I just uploaded my 3 onto Europe. Unfortunately, I had to use a different name so you can find them now under "Moon-Glaive" "Chupung-Ryeong" and "The-Garden"

Hm I don't find any of those on Europe?
Do they disappear if not played much?
Quint.april
Profile Joined April 2010
Greece26 Posts
May 23 2010 15:40 GMT
#247
Anyone else bumping into this dreaded USER_CREATED_MAPS_NOT_ALLOWED popup when trying to make a custom game (Both on US and EU servers for me)?
PredY
Profile Joined September 2009
Czech Republic1731 Posts
May 23 2010 16:33 GMT
#248
On May 23 2010 22:25 skatman1744 wrote:
Show nested quote +
On May 23 2010 15:38 Blinn wrote:
I just uploaded my 3 onto Europe. Unfortunately, I had to use a different name so you can find them now under "Moon-Glaive" "Chupung-Ryeong" and "The-Garden"

Hm I don't find any of those on Europe?
Do they disappear if not played much?


i didnt find them either :l
http://www.twitch.tv/czelpredy
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2010-05-26 22:00:04
May 25 2010 04:00 GMT
#249
On May 23 2010 15:38 Blinn wrote:
There is no gase at the 3rd base on MoonGlaive- check the original! But thanks for playing it.

Ah you're right, I only got Neo Moon Glaive on my notebook which I checked^^ sry for that false accusation

Btw. I think I'm coming close to finishing an other BW map:

Map Name: Neo Requiem
Author: FlopTurnReaver
Version: 1.1
D/L: N/A

[image loading]

Some more editor- and ingame screens:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

However, I'm not gonna upload it just yet. I'd rather give it to some friends to test it some more first. So stupid that you can't delete an already published map and reuse that same name again :s
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
G_Wen
Profile Joined September 2009
Canada525 Posts
Last Edited: 2010-05-25 05:23:36
May 25 2010 05:01 GMT
#250
Map Name: Byzantium
Author: G_Wen
Version: 1.0
D/L: N/A yet

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More images:
+ Show Spoiler +

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ESV Mapmaking Team
Grrbrr.404
Profile Joined April 2010
Germany91 Posts
May 25 2010 08:19 GMT
#251
AWESOME AMAZING THREAD I LOVE YOU GUYS IM FREAKING TOTALLY OUT ;DDDDDDDDD <3

Sorry about Caps but i really love this thread soo much. Thank you guys :'-)
Rax needs depot - worst change ever. Why dosnt pool need 2 overlords?
VelkanKnight
Profile Blog Joined June 2008
United States69 Posts
Last Edited: 2010-05-25 14:09:27
May 25 2010 13:54 GMT
#252
Map Name: Katrina_SE
Author: VelkanKnight
Version: v1.0
D/L: Link


+ Show Spoiler +

[image loading]
Yeah, I got carried away with the building blockers and pathing blockers


Note: I'm very new to map making
Member of Konadora's "Loli is not a crime" Brigade! ^-^
haaz
Profile Joined May 2010
157 Posts
May 25 2010 17:08 GMT
#253
WHY THERE IS NO DOWNLOAD LINKS FOR ALL MAPS?
Im playing on EU and simply CANT play on these awesome maps

cmon mapmakers! upload ur maps on mediafire or smth like that !!!

Is it so hard? :\
temp banned: 2 warnings: 8, my little achievments 8), last update: 23-05-2013
HyperDeath
Profile Joined May 2010
United States64 Posts
May 25 2010 17:42 GMT
#254
Im sorry i missed the remake of BGH...i guess its in the works though
Hide Tech, Distribute Cheese
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
May 25 2010 19:51 GMT
#255
Blinn's remake of Sin Chupun Ryeong is beautiful, flawless execution and plenty of eye candy.

Can't effin' wait to play some 1v1s on it
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
MustSeeSC
Profile Blog Joined May 2010
United States83 Posts
May 25 2010 22:14 GMT
#256
Ok i Downloaded Fighting Spirit but...where do i put the file? =[
"Cry in the Dojo, Laugh in the Battlefield"
ZeuS.ProfessoR
Profile Joined April 2010
United States4 Posts
May 25 2010 22:18 GMT
#257
new no way out

new halls of valhalla

estrella

azalea


These are oldies but goodies!
Esseim
Profile Joined April 2010
34 Posts
Last Edited: 2010-05-26 02:29:39
May 26 2010 01:24 GMT
#258
First- Great work on these maps! Also, I would love to get some people in contact to really playtest these, since it's pretty much impossible to play them with randoms/my realID friends suck at the game...

Esseim (cwrice87@gmail.com) if anyone's interested to try out any that have been published on US so far!!
Dying aint much of a living, boy.
AaronEB
Profile Joined May 2010
United States76 Posts
May 26 2010 01:28 GMT
#259
YOU REQUIRE MORE AWESOME. These are awesome. You guys rock my socks off. Ya I used THAT phrase.
I'm pretty sure that if you a drink for everything Day[9] says bejewjaler and baller you will get alcohol poisoning.
ttlranger
Profile Joined April 2010
United States22 Posts
May 26 2010 03:03 GMT
#260
Dyren, your match point looks amazing. Is there any way we can download that?
one from many
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-26 09:48:40
May 26 2010 09:48 GMT
#261
^ I second that. Seriously every day I look at that map and want to play it.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Mojawi)SoJu
Profile Joined April 2010
Korea (South)259 Posts
May 26 2010 09:51 GMT
#262
Colloseum looks soooo good really.!
#1 김택용 팬 | #1 화승 오즈 프로게임단 팬 | 스타2 하자! | 나를 찢어갈겨 이 씨발놈아 왜 나를 미치게 만들어 니가 뭘 아는데?
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
May 26 2010 09:54 GMT
#263
Is it just me or are most of the older original broodwar maps bigger than their sc2 equalents?
"Mudkip"
JollYRoGeR
Profile Blog Joined December 2002
Sweden342 Posts
May 26 2010 11:27 GMT
#264
Please don't add more than 2 gold expos on your custom made maps. It's not good balance-wise.
frequency
Profile Blog Joined February 2010
Australia1901 Posts
May 26 2010 13:25 GMT
#265
On May 26 2010 12:03 ttlranger wrote:
Dyren, your match point looks amazing. Is there any way we can download that?


This times a billion.
www.twitter.com/marconofrio | marconofrio.tumblr.com
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
May 26 2010 13:35 GMT
#266
Blinn's Sin Chupun Ryeong is the prettiest thing I've ever seen.

And I know from testing that prodiG's Fighting Spirit is amazingly well done. Very well tweaked to make sure that for example siege tanks aren't more abusable at some positions than other.



I
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
May 26 2010 13:49 GMT
#267
Played a bunch of these tonight (just searching the custom games thing to get them) and they were all really well done . Tried HBR, fighting spirit, desti, python and bluestorm.
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
tosS.ita
Profile Joined May 2010
Italy523 Posts
May 26 2010 14:44 GMT
#268
I'd like to see Neo Hall of Walhalla... and Jim Raynor's memory ( sand version )
aka: [Lw]Tropper, tosS[Lw], aiC)tosS, 88han-tosS
kme
Profile Joined March 2010
Serbia176 Posts
Last Edited: 2010-05-27 15:12:38
May 26 2010 19:57 GMT
#269
Here are some maps that I made.
First is the classic that I made when the editor came up and bnet was down. Of course it's "The Hunters"

Map Name: The Hunters
Author: kme
Version: 1.x
D/L: N/A
[image loading]
[image loading]
I left it relatively simple, only the gold minerals on mid are the difference. It is obviously still as unbalanced as ever xD.

And the second one:

Map Name: Plains to Hill
Author: kme
Version: 1.x
D/L: N/A
[image loading]
[image loading]
I made a change from the original by putting a grass that blocks the sight in the middle are and also adding the Xel-Naga watch tower.

They are uploaded on both US and EU. Enjoy
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 26 2010 21:59 GMT
#270
So after I noticed that my first attempt of the map Tau Cross was totally wrong proportioned I started over new. So here's the new overworked version. Still not completely done, but rest is only details. Unless someone has a good improvement idea^^

Map Name: Tau Cross
Author: FlopTurnReaver
Version: 1.2 (wip)
D/L: N/A

[image loading]

More Pics:
+ Show Spoiler +
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Ps. I let myself inspire by wc3 (I think) when I did the golden expansions^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
loljailbait
Profile Joined May 2010
United States12 Posts
May 26 2010 22:42 GMT
#271
Map Name: Rush Hour
Author: loljailbait
Version: WIP
D/L: link or "N/A"

My attempt to recreate Rush Hour from Brood War. Instead of just porting it, I tried to give it a similar look to Scrap Station. However, I still need to improve the map, and make the expansions look similar to the one in the original. Criticism appreciated. :D

[image loading]
[image loading]

For Comparison
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Hurr Durr
G_Wen
Profile Joined September 2009
Canada525 Posts
May 26 2010 23:02 GMT
#272
loljailbait:

Since you're not making a direct port why not add some sc2 features to make it more interesting?
For example a watchtower in the centre of the map or some LoS blockers. That said the map looks great, keep it up.
ESV Mapmaking Team
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
May 26 2010 23:36 GMT
#273
On May 26 2010 18:54 Madkipz wrote:
Is it just me or are most of the older original broodwar maps bigger than their sc2 equalents?

You're right, maps for Sc2 are a lot smaller then what the majority of Brood War players play on.

All the pros got dat Ichie.
arthur
Profile Joined April 2009
United Kingdom488 Posts
May 26 2010 23:54 GMT
#274
Destination :-D

So much better than Blistering Sands.

Hopefully blizzard will pick out top community maps and add them to the solo queue rota post release.
youtube.com/f1337
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
Last Edited: 2010-05-27 02:24:09
May 27 2010 01:32 GMT
#275
On May 26 2010 22:49 Ftrunkz wrote:
Played a bunch of these tonight (just searching the custom games thing to get them) and they were all really well done . Tried HBR, fighting spirit, desti, python and bluestorm.


Were you playing with friends? Or did people join when you made it, or did you find it on the list? I want to play these maps but no one ever joins when I make them and they are never on the list when I look

If anyone wants to play some games on these maps send me a PM I was 1500 plat pre patch as toss and am currently at the top of plat should be getting promoted to diamond soon post patch as random

EDIT: Willing to play any MU and any of these maps / other non blizzard made maps people want to try out
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Inkarnate
Profile Blog Joined April 2010
Canada840 Posts
May 27 2010 02:56 GMT
#276
Scrap Station layout is a pretty alike to Paranoid Android. Not sure how unique a port of Paranoid Android would be, and whether that would be worth the time put in.

My 2c


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]
kme
Profile Joined March 2010
Serbia176 Posts
May 27 2010 15:18 GMT
#277
On May 27 2010 06:59 FlopTurnReaver wrote:
So after I noticed that my first attempt of the map Tau Cross was totally wrong proportioned I started over new. So here's the new overworked version. Still not completely done, but rest is only details. Unless someone has a good improvement idea^^

I would remove the watchtowers in the middle as they are too close to one another (they should never have overlapping vision areas). Maybe make a small island in the middle lake area and put one tower there so it can be used in the late game.
Dionesus
Profile Joined March 2010
United States69 Posts
May 27 2010 16:12 GMT
#278
This is great!
Cant stop...Wont stop
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
May 27 2010 16:16 GMT
#279
wooooah! these are so cool! i love it.
Meta
Profile Blog Joined June 2003
United States6225 Posts
May 27 2010 16:44 GMT
#280
Plains to hill is awesome, great map right there! old school
good vibes only
decemvre
Profile Joined May 2010
Romania639 Posts
May 27 2010 17:02 GMT
#281
why cant i find these maps of europe ?!?!?!?!
decemberTV
0neder
Profile Joined July 2009
United States3733 Posts
May 27 2010 17:17 GMT
#282
Blizzard BETTER have the editor online for Mac at release. There's a storm coming.
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-05-27 17:18:36
May 27 2010 17:18 GMT
#283
edit: you use Search for the map name after selecting the option to Create a game. You see the "empty text box", use that and type any map name you want to find, some are up some are not. I have xcurrently

HBR, moonglaive, python, fighting spirit, chup reyung, destination, and many more. :D just learned this last night.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
decemvre
Profile Joined May 2010
Romania639 Posts
May 27 2010 17:21 GMT
#284
omg thank you, i kept waiting for them to appear in the create game menu >.<;

someone should write this in the OP.
decemberTV
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
May 27 2010 17:29 GMT
#285
i will make a thread for it and see whther it gets closed or not
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Alou
Profile Blog Joined March 2010
United States3748 Posts
May 27 2010 17:40 GMT
#286
Saw a few of these last night when we were doing KOTH. They were a lot of fun Some a little imbalanced, but it was all for shenanigans.
Life is Good.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-05-27 17:51:53
May 27 2010 17:50 GMT
#287
I'm very disappointed with how difficult it is to port details of maps. I have tried over 5 times to make a bloodbath but the sizing/scaling just doesn't come out right.

Same with the ZodiAc I am working on now.

btw, why does op have pics for all the scbw maps but only half of them have sc2 maps?
..and then I would, ya know, check em'. (Aka SpoR)
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
May 27 2010 18:09 GMT
#288
On May 27 2010 08:36 RoarMan wrote:
Show nested quote +
On May 26 2010 18:54 Madkipz wrote:
Is it just me or are most of the older original broodwar maps bigger than their sc2 equalents?

You're right, maps for Sc2 are a lot smaller then what the majority of Brood War players play on.



:/ then we should stop that trend or it will be ingrained into our builds for years to come xD
"Mudkip"
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-05-27 18:14:33
May 27 2010 18:13 GMT
#289
On May 28 2010 02:50 CharlieMurphy wrote:
I'm very disappointed with how difficult it is to port details of maps. I have tried over 5 times to make a bloodbath but the sizing/scaling just doesn't come out right.

Same with the ZodiAc I am working on now.

btw, why does op have pics for all the scbw maps but only half of them have sc2 maps?

because your the guy who finishes the list
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
haaz
Profile Joined May 2010
157 Posts
May 27 2010 18:40 GMT
#290
Where I can download maps like Matchpoint by Dyren?
THERE IS NO DOWNLOAD LINKS to them.

I play on EU, and I simply CANT download them.


Can you post links to this map? and the other ones which has no download links yet?


IS IT SO HARD?
omg im so frustrated that i cant play on these map because there is no way to download them ....


n/c
temp banned: 2 warnings: 8, my little achievments 8), last update: 23-05-2013
apriores
Profile Joined March 2010
Romania41 Posts
Last Edited: 2010-05-27 18:53:35
May 27 2010 18:52 GMT
#291
Where can I find Blood Bath?...
saltydeeds
Profile Joined April 2010
United States15 Posts
May 27 2010 23:51 GMT
#292
The destination that is on bnet has a problem, zerg can't place creep tumors on the bridges and even at the edge it doesnt stretch to the other side =(
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
May 27 2010 23:54 GMT
#293
On May 28 2010 08:51 saltydeeds wrote:
The destination that is on bnet has a problem, zerg can't place creep tumors on the bridges and even at the edge it doesnt stretch to the other side =(


coudnt build on it in BW cant build on it now
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
gawk
Profile Joined February 2010
Germany310 Posts
Last Edited: 2010-05-28 00:23:09
May 28 2010 00:22 GMT
#294
Maybe it would be a good Idea to include some tag all bw ported maps share in their bnet name?
Like "BW Destination"?
So if I like to play some BW map I don't need to search for a specific map but can search for "BW" and then chose which map I want to play.
nomsayin
Profile Blog Joined March 2009
United States124 Posts
May 28 2010 00:28 GMT
#295
On May 28 2010 08:51 saltydeeds wrote:
The destination that is on bnet has a problem, zerg can't place creep tumors on the bridges and even at the edge it doesnt stretch to the other side =(


Hi, I updated the map so that creep tumors are the only buildings that can be built on the bridges. If you find any other problems or have any feedback I'd be very grateful if you posted it in my thread. Thanks!
exKid
Profile Blog Joined February 2010
United Kingdom118 Posts
May 28 2010 00:37 GMT
#296
Can you only host games by finding the map in Bnet 0.2? I downloaded a few to try SP before map publishing was enabled, but I see no way to host games with these maps now?

Even when you do find a map you want and download it, it seems a bit stupid to have to go into bnet and search for the map again EVERYTIME you want to host a game? They need a 'your maps' folder or something, or am I missing something?
flx!
Profile Joined May 2009
United States101 Posts
May 28 2010 00:50 GMT
#297
No is making Ride of the Valkyries?
Ma "Bobby Fisher" Jae Yoon
loljailbait
Profile Joined May 2010
United States12 Posts
May 28 2010 01:34 GMT
#298
On May 28 2010 09:50 flx! wrote:
No is making Ride of the Valkyries?


Already did. :3
Click Here
Hurr Durr
junemermaid
Profile Joined September 2006
United States981 Posts
May 28 2010 01:40 GMT
#299
Is there no Ride of the Valks conversion? This is awesome man.

Rush Hour = my favorite map ever.
the UMP says YER OUT
VoodooDog
Profile Joined March 2010
Germany47 Posts
May 28 2010 01:53 GMT
#300
i made new no way out, dire straits and blaze. have no picture yet but i will upload it soon.
Warri
Profile Joined May 2010
Germany3208 Posts
May 28 2010 12:53 GMT
#301
Can you guys upload it to EU as well? I cant find any of those maps except for Fighting spirit and destination.
gawk
Profile Joined February 2010
Germany310 Posts
May 28 2010 13:21 GMT
#302
On May 28 2010 21:53 Warri wrote:
Can you guys upload it to EU as well? I cant find any of those maps except for Fighting spirit and destination.

And when uploading please add "bw" to the mapname.
Would be so easy to find all old maps then.
Smigi
Profile Joined April 2010
United States328 Posts
May 28 2010 15:50 GMT
#303
Upload your match point in US Servers Dyren. I would love to play that map before first beta phase is over
Drone then Own
gawk
Profile Joined February 2010
Germany310 Posts
May 28 2010 16:38 GMT
#304
I noticed some maps cannot be opened to public, this might help:

Go to Map -> Game Variants Add New Variant Go to the "Game Type" tab Select "Category" and change it to "Other" (you might need to give it a name)
Go to "Mode" and select "Other" (name it if necessary)
When Publishing the map in the File -> Publish dialog, make sure the map is set to "Unlocked" for this to work

http://forums.sc2mapster.com/development/map-development/2185-map-publishing-faq/#p8
VoodooDog
Profile Joined March 2010
Germany47 Posts
Last Edited: 2010-05-28 17:13:44
May 28 2010 17:13 GMT
#305
*addet bw to the mapname*

bw new no way out is the name and "can open to public"
try it out

€: what sketman sayd works
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 28 2010 23:35 GMT
#306
My 2 maps are published on EU servers:

- Bw NeoRequiem1.1
- Bw TauCross1.2

Also thanks to skatman
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Warri
Profile Joined May 2010
Germany3208 Posts
May 29 2010 00:36 GMT
#307
Thanks Flop, but Taucross is a bit asymetric, especially the bottom base. Can you work on that please?
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 29 2010 01:42 GMT
#308
plz2be a little bit more specific
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Yoshi Kirishima
Profile Blog Joined July 2009
United States10324 Posts
Last Edited: 2010-05-29 04:16:08
May 29 2010 04:15 GMT
#309
Could you add mine up?

Map Name: Python
Author: Yoshi Kirishima
Version: 1.1
D/L: N/A

My version of Python. Too bad I didn't find this thread earlier xD

http://i290.photobucket.com/albums/ll262/Yoshi_Kirishima/5-28-2010SC2-Python.jpg?t=1275077090

Not done yet of course, landscape will have to be made prettier and the snake fixed. And also am working on the inclusion/exclusion of watch towers/high yield/high ground for the bot right and top left expos.

Thanks in advance!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
May 29 2010 04:22 GMT
#310
On May 29 2010 13:15 Yoshi Kirishima wrote:
Could you add mine up?

Map Name: Python
Author: Yoshi Kirishima
Version: 1.1
D/L: N/A

My version of Python. Too bad I didn't find this thread earlier xD

http://i290.photobucket.com/albums/ll262/Yoshi_Kirishima/5-28-2010SC2-Python.jpg?t=1275077090

Not done yet of course, landscape will have to be made prettier and the snake fixed. And also am working on the inclusion/exclusion of watch towers/high yield/high ground for the bot right and top left expos.

Thanks in advance!


Looks good so far, the other thing I would work on is all the straight lines there are a lot of them do your best so theres none
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Meta
Profile Blog Joined June 2003
United States6225 Posts
May 29 2010 09:48 GMT
#311
On May 28 2010 02:50 CharlieMurphy wrote:
I'm very disappointed with how difficult it is to port details of maps. I have tried over 5 times to make a bloodbath but the sizing/scaling just doesn't come out right.

Same with the ZodiAc I am working on now.

btw, why does op have pics for all the scbw maps but only half of them have sc2 maps?


It's because OP fails and hasn't updated in almost a month, also he hasn't uploaded his version of match point that everybody wants to play on, so I'm thinking he went inactive or something.
good vibes only
Warri
Profile Joined May 2010
Germany3208 Posts
Last Edited: 2010-05-29 10:15:39
May 29 2010 10:15 GMT
#312
On May 29 2010 10:42 FlopTurnReaver wrote:
plz2be a little bit more specific


At the bottom base you have like 2 additional screens behind the mineral line. Also the 4 right mineral blocks at the natural exp. of 2oclock position look a bit out of position
Lollersauce
Profile Joined April 2010
United States357 Posts
Last Edited: 2010-05-29 13:13:23
May 29 2010 13:12 GMT
#313
Just posting here really quick to encourage mapmakers to take advantage of the fact that there is more than one damn mineral model in sc2!!!1

Quite a few of these maps are using the same mineral model for each patch and it looks really awkward.

It's all in the details...
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 29 2010 16:28 GMT
#314
On May 29 2010 19:15 Warri wrote:
Show nested quote +
On May 29 2010 10:42 FlopTurnReaver wrote:
plz2be a little bit more specific


At the bottom base you have like 2 additional screens behind the mineral line. Also the 4 right mineral blocks at the natural exp. of 2oclock position look a bit out of position

Well actually if you take a look at the original from BW you will see that the base at 5 is more in the left side, also leaving a lot of space in the right. But I suppose I could change it a little bit, thought about it too, just thought I'd leave it originally^^
And yeah, the thing with the minerals happened when I went from 9 to 8 mineral blocks^^

Thx
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
SharkSpider
Profile Joined May 2010
Canada606 Posts
Last Edited: 2010-06-01 00:02:17
May 31 2010 23:41 GMT
#315
(2) Ride of Valkyries

Information and Image:
+ Show Spoiler +
I made this remake of RoV because someone posted a version of the original map on Battlenet US that I don't really agree with, and I wanted to get in there before the map's name was taken up by versions that wouldn't be edited or taken care of. Right now, it's available on US servers under (2) Ride of Valkyries, but it's not at version 1 yet because I think it needs a little work before I set it to final. Concerns that I have are the number of resources in the mineral blocks, and the placement of the high-yield. I put two high-yields in the areas off the center map, instead of one on the top of the map. I also added Xel-Naga watchtowers, but if they break any matchups I'll remove them.

I made a few judgment calls on the water surrounding the map, some of the textures, and where to bend to how the SC2 editor works (the ramp size issues on the bottom ramp literally can't be fixed with the current version of the editor, but I really want to) If anyone has comments/suggestions that would help balance this or make it look better, I'd love to hear them. Specifically, mineral/gas placement or terrain balance issues.

The pathing has been checked so that there aren't any drop zones that were not available on the original map, so the gameplay should flow as close as possible to how it did on RoV back in SC1.

[image loading]
G_Wen
Profile Joined September 2009
Canada525 Posts
Last Edited: 2010-06-20 19:28:40
May 31 2010 23:59 GMT
#316
Hey all, since the OP seems to be inactive I've updated the list. If you find anything that needs fixing PM me or reply here. Hopefully if OP ever logs on he'll just copy this post back to the first page.

Edit: Would someone who has access a post on the front page be able to edit this in so that newcomers to the thread can find this map more easily?

Edit 2: Front page updated.
ESV Mapmaking Team
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2010-06-02 00:33:38
June 02 2010 00:32 GMT
#317
Good job!

Would it be possible that someone gets all the maps on US server and puts it on EU and likewise the other way around? Well respectivly more than 1 person since it seems only possible to upload 5 maps per person :s
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Bob300
Profile Joined April 2010
United States505 Posts
June 02 2010 00:38 GMT
#318
All of you guys are great!!!
NYC Suburbs --- College Freshman --- Season 1 - Drone Whiskey
LunarC
Profile Blog Joined October 2009
United States1186 Posts
June 02 2010 02:02 GMT
#319
Andromeda has been published on US servers.
In other news, my own custom map Mastodon has also been published on US servers.
REEBUH!!!
Zamkis
Profile Joined July 2009
Canada114 Posts
June 02 2010 23:46 GMT
#320
Fighting Spirit and Sin Chupun Ryeong are incredibly sexy! Outstanding work from the mapmakers recreating those Brood War beauties. Keep it up!
Destruction is a work of an afternoon, Creation is a work of a lifetime.
iPlod
Profile Joined June 2009
United States46 Posts
June 02 2010 23:59 GMT
#321
I think I really want a Paranoid Android remake, one of my favorites, regardless of how imbalanced it was....and the fact that we have Scrap Station
Give idra a thousand hugs.
VelkanKnight
Profile Blog Joined June 2008
United States69 Posts
June 04 2010 06:41 GMT
#322
On June 03 2010 08:59 iPlod wrote:
I think I really want a Paranoid Android remake, one of my favorites, regardless of how imbalanced it was....and the fact that we have Scrap Station


I made it, just never uploaded it
It's somewhere on this compy, just gotta find it
Member of Konadora's "Loli is not a crime" Brigade! ^-^
EvilMaishidon
Profile Joined May 2010
United States125 Posts
June 04 2010 09:00 GMT
#323
bah, wheres my polaris rhapsody? Otherwise, this is an incredible list that i will find very helpful. TY
figq
Profile Blog Joined May 2010
12519 Posts
June 07 2010 01:16 GMT
#324
On June 01 2010 08:59 G_Wen wrote:
Hey all, since the OP seems to be inactive I've updated the list. If you find anything that needs fixing PM me or reply here. Hopefully if OP ever logs on he'll just copy this post back to the first page.

Edit: Would someone who has access a post on the front page be able to edit this in so that newcomers to the thread can find this map more easily?

Andromeda
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [LunarC] +

Map Name: Andromeda
Author: LunarC
Version: WIP
D/L: N/A
[image loading]

Athena
+ Show Spoiler [Original] +
[image loading]

Battleyoral
+ Show Spoiler [Original] +
[image loading]

Blood Bath
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [Pape] +

Map Name: Blood Bath
Author: Pape
Version: WIP
D/L: N/A
[image loading]

Blue Storm
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [Snausages] +

Map Name: Blue Storm
Author: Snausages
Version: 1.1
D/L: Download
[image loading]

Byzantium
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [G_Wen] +

Map Name: Byzantium
Author: G_Wen
Version: 1.0
D/L: N/A yet
[image loading]

Colosseum
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [fabiano] +

Map Name: Colosseum
Author: fabiano
Version: WIP
D/L: [url blocked]
[image loading]

+ Show Spoiler [Sl4ktarN] +

Map Name: Colosseum
Author: Sl4ktarN
Version: N/A
D/L: N/A
[image loading]

Destination
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [Zades] +

Map Name: Destination
Author: Zades
Version: 1.5
D/L: [url blocked]
[image loading]

+ Show Spoiler [Nomsayin] +

Map Name: Destination
Author: Nomsayin
Version: WIP
D/L: N/A
[image loading]

+ Show Spoiler [souL.one] +

Map Name: Destination
Author: souL.one
Version: 1.0.0
D/L: N/A
[image loading]

Eye Of The Storm
+ Show Spoiler [Original] +
[image loading]

Fighting Spirit
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [prodiG] +

Map Name: Fighting Spirit
Author: prodiG
Version: 1.6
D/L: Download
[image loading]

Gaia
+ Show Spoiler [Original] +
[image loading]

Gods Garden
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [Blinn] +

Map Name: God's Garden
Author: Blinn
Version: N/A
D/L:
[image loading]

Heartbreak Ridge
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [Snausages] +

Map Name: Heartbreak Ridge
Author: Snausages
Version: 1.15
D/L: Download
[image loading]

The Hunters
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [kme] +

Map Name: The Hunters
Author: kme
Version: 1.x
D/L: N/A
[image loading]

Katrina
+ Show Spoiler [Original] +
[image loading]

Longinus
+ Show Spoiler [Original] +
[image loading]

Luna
+ Show Spoiler [Original] +
[image loading]

Match Point
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [Dyren] +

Map Name: Match Point
Author: Dyren
Version: 0.6 WIP
D/L: N/A
[image loading]

+ Show Spoiler [LaiGGu] +

Map Name: Match Point
Author: LaiGGu
Version: ??
D/L: Download
[image loading]

Medusa
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [Dizmaul] +

Map Name: Medusa
Author: Dizmaul
Version: ??
D/L: N/A
[image loading]

Monty Hall
+ Show Spoiler [Original] +
[image loading]

Moon Glaive
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [Blinn] +

Map Name: Moon Glaive
Author: Blinn
Version: WIP
D/L: Download
[image loading]

Neo Requiem
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [FlopTurnReaver] +

Map Name: Neo Requiem
Author: FlopTurnReaver
Version: 1.1
D/L: N/A
[image loading]

Neo Tornado
+ Show Spoiler [Original] +
[image loading]

Othello
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [Deimos] +

Map Name: Othello
Author: Deimos
Version: WIP
D/L: N/A
[image loading]

Outsider
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [Dyren] +

Map Name: Outsider
Author: Dyren
Version: WIP
D/L: N/A
[image loading]

+ Show Spoiler [MorroW] +

Map Name: Outsider
Author: MorroW
Version: 1.0
D/L: N/A
[image loading]

Paranoid Android
+ Show Spoiler [Original] +
[image loading]

Peaks of Beakdu
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [Sl4tarN] +

Map Name: Peaks of Beakdu
Author: Sl4tarN
Version: WIP
D/L: N/A
[image loading]

Polaris Rhapsody
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [hayata2.0] +

Map Name: Polaris Rhapsody
Author: hayata2.0
Version: WIP
D/L: N/A
[image loading]

+ Show Spoiler [Dyren] +

Map Name: Polaris Rhapsody
Author: Dyren
Version: WIP
D/L: N/A
[image loading]

Python
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [HeyitsClay] +

Map Name: Python
Author: HeyitsClay
Version: WIP
D/L: N/A
[image loading]

+ Show Spoiler [Yoshi Kirishima] +

Map Name: Python
Author: Yoshi Kirishima
Version: 1.1
D/L: N/A
[image loading]

Return of the King
+ Show Spoiler [Original] +
[image loading]

Ride of Valkyries
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [loljailbait] +

Map Name: Ride of Valkyries
Author: loljailbait
Version: 1.0
D/L:
[image loading]

Roadrunner
+ Show Spoiler [Original] +
[image loading]

Rush Hour
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [loljailbait] +

Map Name: Rush Hour
Author: loljailbait
Version: WIP
D/L: link or "N/A"
[image loading]

+ Show Spoiler [Phantom] +

Map Name: Rush Hour
Author: Phantom
Version: WIP
D/L: N/A
[image loading]

Sin Chupun Ryeong
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [Blinn] +

Map Name: Sin Chupun Ryeong
Author: Blinn
Version: 1.1
D/L: [url=http://highper.ch/SC2/ChupungRyeong1.1.SC2Map]Download
[image loading]

Tau Cross
+ Show Spoiler [Original] +
[image loading]

+ Show Spoiler [FlopTurnReaver] +

Map Name: Tau Cross
Author: FlopTurnReaver
Version: 1.2 (wip)
D/L: N/A
[image loading]

Great stuff, thanks a lot! Could someone who has already downloaded all these maps also upload them in one archive for easier download? Would be very helpful.
If you stand next to my head, you can hear the ocean. - Day[9]
G_Wen
Profile Joined September 2009
Canada525 Posts
June 08 2010 05:22 GMT
#325
The problem with that is most of these maps aren't readily available yet. Probably when release comes out we'll see a compilation of ported starcraft: BW maps.
ESV Mapmaking Team
axwell
Profile Joined June 2010
62 Posts
Last Edited: 2010-06-14 15:36:53
June 14 2010 10:37 GMT
#326
Hi everyone,

I've been following SC2 for some time now and I finally decided to create an account on TL. I noticed that no one had done anything on Longinus so I tried to give it a shot with the editor since the beta is down..

So this is a very rough draft, no work on the terrain nor on the doodads have been made. It's actually the first map I've ever made heh.

Can I have your opinion on this? Is it worth continuing? Will anyone even play it?

Original :
[image loading]

SC2 Port (early stage):
+ Show Spoiler +
[image loading]


EDIT: new version:
[image loading]
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-06-14 17:41:01
June 14 2010 11:11 GMT
#327
Made a conversion of Roadrunner
Original not the newest version (some mineral lines turned etc)[image loading]
[image loading]

Another pic and more custom melee maps here.

Map Name: Roadrunner
Author: tRUMR/Grebliv
Version: 1.0?
D/L: Link
ESV Mapmaking!
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-06-14 21:50:58
June 14 2010 21:16 GMT
#328
I know that Longinus is bigger, go into the map editor, Map -> Map bounds and you get the editor for map boundaries, in the lower left corner is the modify map bounds button that is unhooked, Hook it and start sizeing up the map properly this time xD.

Road runner too seems very small for what its actual bw size is.

Im bumping because i too have made a Bw conversion:

[image loading]

Red is main, yellow = one gas expansions, lime green = watchtowers, Blue = destructible rocks, Purple = ramps. I will edit this post with link eventually.

[image loading]

Link: http://www.sc2mapster.com/maps/tears-moon-remake/
"Mudkip"
IaniAniaN
Profile Joined September 2007
Canada555 Posts
June 14 2010 21:32 GMT
#329
On June 14 2010 19:37 axwell wrote:
Hi everyone,

I've been following SC2 for some time now and I finally decided to create an account on TL. I noticed that no one had done anything on Longinus so I tried to give it a shot with the editor since the beta is down..

So this is a very rough draft, no work on the terrain nor on the doodads have been made. It's actually the first map I've ever made heh.

Can I have your opinion on this? Is it worth continuing? Will anyone even play it?

Original :
[image loading]

SC2 Port (early stage):
+ Show Spoiler +
[image loading]


EDIT: new version:
[image loading]


Awesome, one of my favourite maps (for some reason), I'll definitely be playing it.
Qw4z1
Profile Joined April 2008
Sweden55 Posts
June 14 2010 21:33 GMT
#330
<3 Blood Bath

Also, it would be cool if some one could post a remake of Hall of Valhalla or some other island map. I'm just too lazy to do it my self. =P
"All these new players are really thin skinned" - IdrA
Tiazi
Profile Joined February 2010
Netherlands761 Posts
June 14 2010 22:15 GMT
#331
On June 14 2010 19:37 axwell wrote:
Hi everyone,

I've been following SC2 for some time now and I finally decided to create an account on TL...

Can I have your opinion on this? Is it worth continuing? Will anyone even play it?



Longinus!!

Great port!! I will play this!
"A brilliant yet deluded man once said, 'Introduce a little anarchy. Upset the established order, and everything becomes chaos.' Gumiho is that agent of chaos." -monk
axwell
Profile Joined June 2010
62 Posts
June 14 2010 23:42 GMT
#332
Thanks for the feedback!

On June 15 2010 06:16 Madkipz wrote:
I know that Longinus is bigger, go into the map editor, Map -> Map bounds and you get the editor for map boundaries, in the lower left corner is the modify map bounds button that is unhooked, Hook it and start sizeing up the map properly this time xD.


It's kinda wierd because I actually did this by using the "Convert Legacy Map" option on the original Longinus BW map... But you're right, maybe it's because everything's so scaled up in SC2. I'll try to make it bigger, but then comes an issue with the watchtowers, as they won't overlook on the third/gold anymore...

I've also been thinking about the middle, which option in your opinion is the best strategically/balance etc -wise ?
[image loading]


Map Name: Longinus
Author: axwell
Version:1.0
D/L: "N/A"
Preview: http://img571.imageshack.us/img571/8083/longinus2.png
Grebliv
Profile Joined May 2006
Iceland800 Posts
June 14 2010 23:49 GMT
#333
Judgement Day
[image loading]

Map Name: Judgement Day
Author: tRUMR/Grebliv
Version: 1.0?
D/L: Link

Don't reallt think the size thing is that bad, the sc2 maps are often decieving in regards to size since everything is scaled down somewhat it seems (units feel smaller, fights take 1 screen not 3) f.x the Roadrunner bridges are about as many tanks wide as in BW (from highly accurate vod gauging).
ESV Mapmaking!
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
June 14 2010 23:53 GMT
#334
WOW 8] andromeda was just sexxy :D cant wait 2 play that one!!
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-06-15 07:02:04
June 15 2010 06:55 GMT
#335
It's kinda wierd because I actually did this by using the "Convert Legacy Map" option on the original Longinus BW map... But you're right, maybe it's because everything's so scaled up in SC2
no its because the convert legacy map button only takes the basic shape and downsizes the map.

I had the same experience with my sc bw map in that it felt smaller than its bw equalent. Just fire up sc bw and you would instantly notice how the size of the map feels and then as you go to sc2 map editor tester. It will feel very small compared to its bw equalent.

i could even log on longinus for you take a few screenshots and show you just exactly how long and giant the middle feels.
or post a youtube vid illustrating it:


In addition to listening to chills sexy voice, notice he sends a drone at 1:20 and it reaches the top position at 2:10 at about the same time as his initial overlord reaches the other spawn positions natural. Your only sizeing up the map via sc2, and you could do so much better with your amazing port.

I've also been thinking about the middle, which option in your opinion is the best strategically/balance etc -wise ?


Depends if you want to give watchtower holders an extra advantage or have the shrubbery play absolutely no role at all.


Don't reallt think the size thing is that bad, the sc2 maps are often decieving in regards to size since everything is scaled down somewhat it seems (units feel smaller, fights take 1 screen not 3) f.x the Roadrunner bridges are about as many tanks wide as in BW (from highly accurate vod gauging).
yes but the traveltime from top to bottom will be 5-10 seconds shorter and not accurate. Its a small detail but quite significant.
"Mudkip"
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
June 15 2010 07:51 GMT
#336
Where is The Hunters? :D

When is someone gonna take that on! :D
dyren
Profile Joined December 2009
United States260 Posts
June 15 2010 22:11 GMT
#337
The Hunters is listed already.

Updated the OP today. (sincerest apologies for neglecting to do so prior)

Cheers
(╬ ಠ益ಠ)
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
June 16 2010 22:07 GMT
#338
I'll be doing a couple ports here over the next couple days, including Blue Storm and Python.
On my way...
Bob300
Profile Joined April 2010
United States505 Posts
June 16 2010 22:08 GMT
#339
Does anyone else see that the 2 blood bath's are different???
NYC Suburbs --- College Freshman --- Season 1 - Drone Whiskey
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
June 16 2010 23:56 GMT
#340
Are you seriously gonna play bloodbath in SC2?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
June 17 2010 00:28 GMT
#341
Awesome Dyren thanks for the link!
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
IaniAniaN
Profile Joined September 2007
Canada555 Posts
June 17 2010 00:33 GMT
#342
On June 14 2010 19:37 axwell wrote:
EDIT: new version:
[image loading]


I'd agree with everyone say it needs to be a bit bigger, the middle looks too small for Longinus and even if it's not it kinda feels that way. I think you should go for feel a bit more, so at least the dynamics of the map stay kinda similar with regards to how the middle high ground is treated. I'd also not add any Watchtowers and LOS blockers in the initial version, see how it plays out and then decide if they'll add anything to the map. It's real pretty though.

On June 15 2010 08:49 Grebliv wrote:
Judgement Day
[image loading]

Map Name: Judgement Day
Author: tRUMR/Grebliv
Version: 1.0?
D/L: Link


This is awesome, though I'm guessing Collossi will be extra annoying.
axwell
Profile Joined June 2010
62 Posts
June 17 2010 10:26 GMT
#343
On June 17 2010 09:33 IaniAniaN wrote:

I'd agree with everyone say it needs to be a bit bigger, the middle looks too small for Longinus and even if it's not it kinda feels that way. I think you should go for feel a bit more, so at least the dynamics of the map stay kinda similar with regards to how the middle high ground is treated. I'd also not add any Watchtowers and LOS blockers in the initial version, see how it plays out and then decide if they'll add anything to the map. It's real pretty though.



Even if it is smaller than the original, the playable size is the same than metalopolis's (for example). And also i'm sure new lost temple is way smaller than BW lost temple..
But yeah well I agree with you on the fact that it needs to be bigger, but I have absolutely no idea on how to 'enlarge' the map without having to start everything from scratch..

Here's the map file for those who'd want to play around with it : LonginusTL.SC2Map

It would be really nice to have it in ladder games again
DorF
Profile Blog Joined July 2009
Sweden961 Posts
June 17 2010 11:01 GMT
#344
damn , dyrens matchpoint looks freaking sweet , and of course the real matchpoint looks awesome too
BW for life !
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 17 2010 11:25 GMT
#345
how to 'enlarge' the map without having to start everything from scratch..


real men start from scratch because they care about makeing quality bw ports!

as for how, its in map settings -> map bounds
"Mudkip"
Warri
Profile Joined May 2010
Germany3208 Posts
June 17 2010 11:57 GMT
#346
On June 17 2010 09:33 IaniAniaN wrote:
Show nested quote +
On June 14 2010 19:37 axwell wrote:
EDIT: new version:
[image loading]


I'd agree with everyone say it needs to be a bit bigger, the middle looks too small for Longinus and even if it's not it kinda feels that way. I think you should go for feel a bit more, so at least the dynamics of the map stay kinda similar with regards to how the middle high ground is treated. I'd also not add any Watchtowers and LOS blockers in the initial version, see how it plays out and then decide if they'll add anything to the map. It's real pretty though.

Show nested quote +
On June 15 2010 08:49 Grebliv wrote:
Judgement Day
[image loading]

Map Name: Judgement Day
Author: tRUMR/Grebliv
Version: 1.0?
D/L: Link


This is awesome, though I'm guessing Collossi will be extra annoying.

Dont forget that units tend to clump and are smaller in general too(except ultras and colossi ofc)
axwell
Profile Joined June 2010
62 Posts
June 17 2010 11:58 GMT
#347
ok then, so i'll get to it!
Zacsafus
Profile Joined May 2010
England255 Posts
June 17 2010 20:17 GMT
#348
Just an attempt at Korhal of Ceres, inspired by me re-watching D9D #33

[image loading]

Tried to make it as much as the original as possible but added some SC2 tweaks
PsykoMantis
Profile Joined June 2010
United States203 Posts
Last Edited: 2010-06-17 20:42:18
June 17 2010 20:35 GMT
#349
i made my own thread because i didnt see this one in time, but i made my own version of matchpoint, i was trying to purely replicate the scbw version here it is:
Match Point v.SC2
+ Show Spoiler +
[image loading]


but i think dyren's take on the map for sc2 is probably better
IaniAniaN
Profile Joined September 2007
Canada555 Posts
June 18 2010 02:46 GMT
#350
On June 17 2010 19:26 axwell wrote:
Show nested quote +
On June 17 2010 09:33 IaniAniaN wrote:

I'd agree with everyone say it needs to be a bit bigger, the middle looks too small for Longinus and even if it's not it kinda feels that way. I think you should go for feel a bit more, so at least the dynamics of the map stay kinda similar with regards to how the middle high ground is treated. I'd also not add any Watchtowers and LOS blockers in the initial version, see how it plays out and then decide if they'll add anything to the map. It's real pretty though.



Even if it is smaller than the original, the playable size is the same than metalopolis's (for example). And also i'm sure new lost temple is way smaller than BW lost temple..
But yeah well I agree with you on the fact that it needs to be bigger, but I have absolutely no idea on how to 'enlarge' the map without having to start everything from scratch..

Here's the map file for those who'd want to play around with it : LonginusTL.SC2Map

It would be really nice to have it in ladder games again


I think Metalopolis mainly feels so big because the middle isn't open so you're always travelling around it, instead of through it (unlike LT). That's why the cross map positions feel so different compared to spawning on side positions where the middle seems like less of a factor. The maps Blizzard has created for SC2 in general feel a bit smaller than the Korean promaps have been for the past few years, with less macro emphasis. Looking at the middle of Loniginus right now it looks like the middle isn't 'tall' enough from the top to bottom positions, making the ramps (and thus unit movement) too close together. Can't wait to see the next version though.
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-06-18 03:45:34
June 18 2010 03:37 GMT
#351
Return of the King original:
+ Show Spoiler +
[image loading]

Return of the King conversion:
[image loading]
Map Name: Return of the King
Author: tRUMR/Grebliv
Version: 1.0?
D/L: (Up later at) : http://www.sc2mapster.com/maps/roadrunnersc2/pages/main/


Pretty much done I think although some tinkering may be needed.


------

Updated Judgement Day and Roadrunner:

+ Show Spoiler +
[image loading]
Fixed center and top mid (was offset).
[image loading]
Fixed paths from 3rd towards hostile? ramps.
Fixed 6/7 o'clock main and nat (and 3rd apparently).

ESV Mapmaking!
Zacsafus
Profile Joined May 2010
England255 Posts
Last Edited: 2010-06-18 13:24:20
June 18 2010 13:21 GMT
#352
Also made one of Gorkys Island

[image loading]
[image loading]
Map Name: Gorkys Island
Author: ZaCsafuS
Version: 1.0
D/L: Later

Do need to add some foliage and perhaps some doodads
shiftY803
Profile Joined April 2010
200 Posts
June 18 2010 18:52 GMT
#353
There are some beautiful maps in here. Keep up the good work guys. I really want to try some of these out once the game is released.
live without appeal. ~ camus
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-06-20 19:59:20
June 18 2010 23:47 GMT
#354
Map Name: Tau Cross
Author: Madkipz
Version: 1.0
D/L: http://www.sc2mapster.com/maps/taucross/

[image loading]

Map name: Tears of the Moon.
Author: Madkipz
Version 1.0
D/L: http://www.sc2mapster.com/maps/tears-moon-remake/

[image loading]

Map Name: Eye of the storm.
Author: madkipz
Version 1.0
D/L: http://www.sc2mapster.com/maps/jaws/files/2-eye-of-the-storm/

[image loading]
"Mudkip"
tosS.ita
Profile Joined May 2010
Italy523 Posts
June 19 2010 01:28 GMT
#355
pls guys do Neo Hall of Walhalla!!!!
aka: [Lw]Tropper, tosS[Lw], aiC)tosS, 88han-tosS
dyren
Profile Joined December 2009
United States260 Posts
June 20 2010 19:12 GMT
#356
Nice work everyone, love the Loginus port too - and I believe the scale is accurate for SC2.

I'll be updating the OP later today.
(╬ ಠ益ಠ)
btlyger
Profile Blog Joined February 2010
United States470 Posts
Last Edited: 2010-06-20 19:24:11
June 20 2010 19:23 GMT
#357
Someone needs to remake Naruto Hokage Battle. That game was off the hook.

EDIT: I guess this isn't really about UMS maps now is it..
"Minerals being mined. Minerals being mined. Minerals being mined." Learn how to post: http://www.albinoblacksheep.com/flash/posting
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
June 20 2010 19:24 GMT
#358
You might want to remove my Collosseum from the list. I lost it after reinstalling SC2 due to gigantic amount of crashes I was getting back then.
"When the geyser died, a probe came out" - SirJolt
IaniAniaN
Profile Joined September 2007
Canada555 Posts
June 20 2010 19:39 GMT
#359
On June 21 2010 04:24 fabiano wrote:
You might want to remove my Collosseum from the list. I lost it after reinstalling SC2 due to gigantic amount of crashes I was getting back then.


You uploaded it to megaupload, so you can redownload you own map can't you?
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 20 2010 19:45 GMT
#360
On June 21 2010 04:24 fabiano wrote:
You might want to remove my Collosseum from the list. I lost it after reinstalling SC2 due to gigantic amount of crashes I was getting back then.


another example of people that should get a http://www.sc2mapster.com/ account just to keep track of his maps.
"Mudkip"
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 20 2010 23:25 GMT
#361
On June 21 2010 04:45 Madkipz wrote:
Show nested quote +
On June 21 2010 04:24 fabiano wrote:
You might want to remove my Collosseum from the list. I lost it after reinstalling SC2 due to gigantic amount of crashes I was getting back then.


another example of people that should get a http://www.sc2mapster.com/ account just to keep track of his maps.

And then someone can download all your maps and upload them under their name. Dibs out, that happened to me with Fighting Spirit before the patch 15 wipe and I was not impressed.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
loljailbait
Profile Joined May 2010
United States12 Posts
June 21 2010 19:49 GMT
#362
I almost forgot about this thread. -.-

Map Name: Eye of the Storm
Author: loljailbait
Version: WIP
D/L: N/A

Overhead View
[image loading]

Side View
[image loading]

Original for Comparison
[image loading]

Features
-Xel'Naga tower placed at the center of the map
-LOS blockers are placed near the ramps leading up the the natural


Other than that I have nothing much to say. Criticism appreciated. :D
Hurr Durr
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2010-06-21 20:04:20
June 21 2010 20:03 GMT
#363
Looks really good. I just don't like that you moved the two ramps each at the 12 and 6 o'clock position. I get it that you wanted to put in some LOS blockers and it wouldn't be necessary in the original version, I just think that it changes the whole play in that region. Others might say it's OP for terrans

Oh yeah and I'm not really a friend of those treewalls ^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 21 2010 20:06 GMT
#364
On June 21 2010 08:25 prodiG wrote:
Show nested quote +
On June 21 2010 04:45 Madkipz wrote:
On June 21 2010 04:24 fabiano wrote:
You might want to remove my Collosseum from the list. I lost it after reinstalling SC2 due to gigantic amount of crashes I was getting back then.


another example of people that should get a http://www.sc2mapster.com/ account just to keep track of his maps.

And then someone can download all your maps and upload them under their name. Dibs out, that happened to me with Fighting Spirit before the patch 15 wipe and I was not impressed.


only an issue if you want to get money from blizzard or? i dont really understand what the problem is because as long as i get to play my own map im happy xD.
"Mudkip"
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
June 21 2010 20:12 GMT
#365
Also you can set "All Rights Reserved" and sue the mapstealers
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Grebliv
Profile Joined May 2006
Iceland800 Posts
June 24 2010 19:37 GMT
#366
(3) Triathlon
Original:
+ Show Spoiler +
[image loading]

Sc2 conversion:
[image loading]
The mineralwalking over the invisible eggs mechanic is in place.
The mothership is a "bit" clunkier than the arbiter but it'll do

Pic of egg stuff:
+ Show Spoiler +
[image loading]


Tidy bits of fixing to be done but mostly done.

Map Name: Triathlon
Author: tRUMR/Grebliv
Version: 1.0?
D/L : http://www.sc2mapster.com/maps/roadrunnersc2/pages/main/
ESV Mapmaking!
G_Wen
Profile Joined September 2009
Canada525 Posts
June 28 2010 08:15 GMT
#367
Wow triathlon looks amazing. Good job.
ESV Mapmaking Team
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-06-28 08:44:53
June 28 2010 08:43 GMT
#368
On June 25 2010 04:37 Grebliv wrote:
(3) Triathlon
Original:
+ Show Spoiler +
[image loading]

Sc2 conversion:
[image loading]
The mineralwalking over the invisible eggs mechanic is in place.
The mothership is a "bit" clunkier than the arbiter but it'll do

Pic of egg stuff:
+ Show Spoiler +
[image loading]


Tidy bits of fixing to be done but mostly done.

Map Name: Triathlon
Author: tRUMR/Grebliv
Version: 1.0?
D/L : http://www.sc2mapster.com/maps/roadrunnersc2/pages/main/


can you NP those motherships?

not sure how that will play out...in the orig only toss could MC the arbiters which were much less powerful than the Motherships and could be built by that race anyway (they weren't that amazing of a deal because you'd have to get a DA and research mind control, something most players wouldn't do in a normal game).

With this remake most Zerg already get infestors with NP....they get a unit they normally could never have, thats much more powerful.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
Last Edited: 2010-06-28 09:17:20
June 28 2010 09:15 GMT
#369
If anyone bored, i would die for a good R-point in SC2 with golden expos at 12 / 6
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
June 28 2010 13:23 GMT
#370
On June 28 2010 18:15 Darksoldierr wrote:
If anyone bored, i would die for a good R-point in SC2 with golden expos at 12 / 6


wut?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Antares777
Profile Joined June 2010
United States1971 Posts
June 28 2010 19:15 GMT
#371
THIS IS AWESOME!

I'm so happy that you guys decided to remake SC:BW maps!
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-06-29 18:41:39
June 29 2010 18:36 GMT
#372
On June 28 2010 17:15 G_Wen wrote:
Wow triathlon looks amazing. Good job.


Thank you

On June 28 2010 17:43 sob3k wrote:
Show nested quote +
On June 25 2010 04:37 Grebliv wrote:
(3) Triathlon
Original:
+ Show Spoiler +
[image loading]

Sc2 conversion:
[image loading]
The mineralwalking over the invisible eggs mechanic is in place.
The mothership is a "bit" clunkier than the arbiter but it'll do

Pic of egg stuff:
+ Show Spoiler +
[image loading]


Tidy bits of fixing to be done but mostly done.

Map Name: Triathlon
Author: tRUMR/Grebliv
Version: 1.0?
D/L : http://www.sc2mapster.com/maps/roadrunnersc2/pages/main/


can you NP those motherships?

not sure how that will play out...in the orig only toss could MC the arbiters which were much less powerful than the Motherships and could be built by that race anyway (they weren't that amazing of a deal because you'd have to get a DA and research mind control, something most players wouldn't do in a normal game).

With this remake most Zerg already get infestors with NP....they get a unit they normally could never have, thats much more powerful.


Quite the concern actually, would need some testing I guess; whether it can be stopped or such.

On June 28 2010 18:15 Darksoldierr wrote:
If anyone bored, i would die for a good R-point in SC2 with golden expos at 12 / 6


Might be happening here.
ESV Mapmaking!
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
Last Edited: 2010-06-29 22:40:14
June 29 2010 22:39 GMT
#373
I updated Dywen's match point with a few minor changes and edits to hopefully make it more balanced and look nicer.

- All mineral patches have been changed so it isn't the same mineral patch for every mineral on the map.
- Most geysers are now their space counterparts instead of the rocky ground ones inside a space station.
- Added 1 geyser to the mineral only expansions, and slightly modified the terrain there to accommodate that.
- Changed the minerals that helped choke the natural to have 20 resources (they were 16 in brood war) instead of 2000.

Map features that are being monitored for balance:
- There are 4 watch towers on the map. Controlling at least 2 gives you a very good overview of the map and most of the attack paths that can be used. Will most likely cut out 2 of the towers.
- The main has a small ramp towards the back of it and high ground by the edge near the middle top and middle bottom expansions. This may need to be adjusted or removed if tank drops prove powerful there (you can snipe 1 of the geysers from that position in the main and you can attack the expo it is near, on top of it being high ground.

Unfortunately I can't upload an image, if someone else wants to take a look at the map and put up an image go for it!

http://www.sendspace.com/file/yuzofb
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Grebliv
Profile Joined May 2006
Iceland800 Posts
June 30 2010 00:56 GMT
#374
On June 30 2010 07:39 Whiplash wrote:
I updated Dywen's match point with a few minor changes and edits to hopefully make it more balanced and look nicer.

- All mineral patches have been changed so it isn't the same mineral patch for every mineral on the map.
- Most geysers are now their space counterparts instead of the rocky ground ones inside a space station.
- Added 1 geyser to the mineral only expansions, and slightly modified the terrain there to accommodate that.
- Changed the minerals that helped choke the natural to have 20 resources (they were 16 in brood war) instead of 2000.

Map features that are being monitored for balance:
- There are 4 watch towers on the map. Controlling at least 2 gives you a very good overview of the map and most of the attack paths that can be used. Will most likely cut out 2 of the towers.
- The main has a small ramp towards the back of it and high ground by the edge near the middle top and middle bottom expansions. This may need to be adjusted or removed if tank drops prove powerful there (you can snipe 1 of the geysers from that position in the main and you can attack the expo it is near, on top of it being high ground.

Unfortunately I can't upload an image, if someone else wants to take a look at the map and put up an image go for it!

http://www.sendspace.com/file/yuzofb


[image loading]
ESV Mapmaking!
IaniAniaN
Profile Joined September 2007
Canada555 Posts
June 30 2010 01:03 GMT
#375
On June 28 2010 17:43 sob3k wrote:
Show nested quote +
On June 25 2010 04:37 Grebliv wrote:
(3) Triathlon
Original:
+ Show Spoiler +
[image loading]

Sc2 conversion:
[image loading]
The mineralwalking over the invisible eggs mechanic is in place.
The mothership is a "bit" clunkier than the arbiter but it'll do

Pic of egg stuff:
+ Show Spoiler +
[image loading]


Tidy bits of fixing to be done but mostly done.

Map Name: Triathlon
Author: tRUMR/Grebliv
Version: 1.0?
D/L : http://www.sc2mapster.com/maps/roadrunnersc2/pages/main/


can you NP those motherships?

not sure how that will play out...in the orig only toss could MC the arbiters which were much less powerful than the Motherships and could be built by that race anyway (they weren't that amazing of a deal because you'd have to get a DA and research mind control, something most players wouldn't do in a normal game).

With this remake most Zerg already get infestors with NP....they get a unit they normally could never have, thats much more powerful.


The map can just be remade when the games comes out, and the models for the original Arbiter are hopefully included. But I think the same mechanic with the invisible eggs can be remade without a unit having to cloak them anyway. Hell you could even have one of the eggs cloaking the other eggs.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
June 30 2010 03:06 GMT
#376
Just out of the oven:

(3) Great Barrier Reef

[image loading]
(For some reason the fog doesn't show if I zoom out too much)

Pictures:
+ Show Spoiler +
[image loading]
Overview

[image loading]
12 o'clock base with natural

[image loading]
4 o'clock base with natural

[image loading]
8 o'clock base with natural

[image loading]
Double expansion / Mineral walls at 6 o'clock

[image loading]
Center


Features:

- Bases at 12/4/8 o'clock
-
- Natural expansion has one mineral patch only 60 minerals worth.
- All the expansions except for the high yield contain patches with 1000-1250-1500-1750-2000-2250-2500 minerals worth.
- The sides are blocked with minerals which have to be mined out to get passed.
- One Watchtower in the middle of the map with LOS blockers at the end of the bridges.
- A lot of doodads to get stucked with units


And yes I know that the high yield expo in the original is a minerals only but as I'm always saying, minerals only in SC2 is pretty stupid.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
irninja
Profile Blog Joined June 2010
United States1220 Posts
June 30 2010 03:36 GMT
#377
search "nostalgia" and my "bladestorm" maps.
www.teamlegacy.net | MMO junkies
Antares777
Profile Joined June 2010
United States1971 Posts
June 30 2010 03:54 GMT
#378
Someone here should really try to remake Gaia - that map was really epic for 1v1 and it is personally one of my favorites - I would really like to see that map in SCII.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2010-07-03 22:52:01
July 03 2010 22:40 GMT
#379
Rush Hour 3.1

Stayed really true to the original, only adding geysers so each gas base has 2, and changed centre mineral only bases to gold. Everything else is converted as exactly as I could.

[url blocked]

[image loading]
+ Show Spoiler +
[image loading]

[image loading]
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 05 2010 21:54 GMT
#380
On June 28 2010 22:23 sob3k wrote:
Show nested quote +
On June 28 2010 18:15 Darksoldierr wrote:
If anyone bored, i would die for a good R-point in SC2 with golden expos at 12 / 6


wut?

http://www.teamliquid.net/tlpd/korean/maps/21_R-Point
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Grebliv
Profile Joined May 2006
Iceland800 Posts
July 06 2010 01:59 GMT
#381
Converted:

(4) R-Point

Original:
+ Show Spoiler +
[image loading]

Sc2 conversion:
[image loading]
additional pics:
+ Show Spoiler +
[image loading]
[image loading]
middle


sc2mapanalyzer:
+ Show Spoiler +
[image loading]
paths:+ Show Spoiler +

[image loading]
[image loading]
[image loading]


Still some finishing touches left, but the general picture is complete afaik.
ESV Mapmaking!
Love.Zelduck
Profile Joined February 2008
United States170 Posts
July 06 2010 03:42 GMT
#382
These are awesome! Can I play on Blue Storm now please!? I love Blue Storm
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
Last Edited: 2010-07-06 09:37:14
July 06 2010 09:36 GMT
#383
[image loading]
Bifrost
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
bakedace
Profile Blog Joined March 2010
United States672 Posts
Last Edited: 2010-07-10 00:20:00
July 09 2010 03:56 GMT
#384
Map Name: Return of the King
Author: bakedace
Version: 1.0
D/L: Link

[image loading]

-- original --
+ Show Spoiler +
[image loading]

ikarigendo
Profile Joined December 2009
United States99 Posts
July 09 2010 04:01 GMT
#385
Oh man blood bath was the greatest map for super cheese... I can't wait to try it out with SC2!
edween
Profile Joined July 2010
United States5 Posts
July 09 2010 04:07 GMT
#386
can anybody help me what folder do i put these maps in im so confused!!
bakedace
Profile Blog Joined March 2010
United States672 Posts
July 09 2010 04:50 GMT
#387
On July 09 2010 13:07 edween wrote:
can anybody help me what folder do i put these maps in im so confused!!


open them in the editor then press f9. or wait for them to be published.
wozjflwnl
Profile Joined May 2010
Canada344 Posts
July 09 2010 06:24 GMT
#388
Wheres dreamliner .
Tempest[OEC]
Profile Joined February 2010
United States417 Posts
Last Edited: 2010-07-09 16:38:50
July 09 2010 16:35 GMT
#389
Do people mind if I publish a few of these maps? A friend of mine and I want to play on a few of these and they arent published yet. Namely Fighting Spirit, Chupung Ryeong, and Heartbreak Ridge.

Edit: Just kidding, found Fighting Spirit already published. But Dyren's awesome Matchpoint and Chupung and HBR arent. So the question still stands. Thanks.
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-07-09 16:42:35
July 09 2010 16:39 GMT
#390
On July 10 2010 01:35 Tempest[OEC] wrote:
Do people mind if I publish a few of these maps? A friend of mine and I want to play on a few of these and they arent published yet. Namely Fighting Spirit, Chupung Ryeong, and Heartbreak Ridge.


Just name it a little bit different* and mention the maker in the description, I doubt anyone would take issue and you can always take it down if they do.


*so you don't block the actual name.

I'm obviously no authority on other peoples maps but I fail to se a rational problem with this.
ESV Mapmaking!
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
July 09 2010 16:39 GMT
#391
On July 10 2010 01:35 Tempest[OEC] wrote:
Do people mind if I publish a few of these maps? A friend of mine and I want to play on a few of these and they arent published yet. Namely Fighting Spirit, Chupung Ryeong, and Heartbreak Ridge.

Edit: Just kidding, found Fighting Spirit already published. But Dyren's awesome Matchpoint and Chupung and HBR arent. So the question still stands. Thanks.


Agreed. Though, it might be better just to PM the authors or Dyren.
Tempest[OEC]
Profile Joined February 2010
United States417 Posts
July 09 2010 16:40 GMT
#392
Alright thank you. If anyone has an issue with me publishing their maps please PM me.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 09 2010 16:41 GMT
#393
On July 10 2010 01:35 Tempest[OEC] wrote:
Do people mind if I publish a few of these maps? A friend of mine and I want to play on a few of these and they arent published yet. Namely Fighting Spirit, Chupung Ryeong, and Heartbreak Ridge.

Edit: Just kidding, found Fighting Spirit already published. But Dyren's awesome Matchpoint and Chupung and HBR arent. So the question still stands. Thanks.


I tried to publish Fighting Spirit yesterday, and the name was taken. The latest version is published under "Fighting Spirit BW", if you've published it could you please take it down so I can have the proper name?
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 09 2010 17:31 GMT
#394
On July 10 2010 01:41 prodiG wrote:
Show nested quote +
On July 10 2010 01:35 Tempest[OEC] wrote:
Do people mind if I publish a few of these maps? A friend of mine and I want to play on a few of these and they arent published yet. Namely Fighting Spirit, Chupung Ryeong, and Heartbreak Ridge.

Edit: Just kidding, found Fighting Spirit already published. But Dyren's awesome Matchpoint and Chupung and HBR arent. So the question still stands. Thanks.


I tried to publish Fighting Spirit yesterday, and the name was taken. The latest version is published under "Fighting Spirit BW", if you've published it could you please take it down so I can have the proper name?

Why don't you want other people to publish your maps? Since you got only 5 slots for map uploads you should be happy with that

Well as long as you know who did it and can tell them to delete if you got a new version or what ever^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Snausages
Profile Blog Joined June 2009
United States529 Posts
July 09 2010 17:46 GMT
#395
published Heartbreak Ridge, let me know if there's a problem
teaaaaaaaa
bakedace
Profile Blog Joined March 2010
United States672 Posts
July 09 2010 23:14 GMT
#396
cmon guys play return of the king too, its published >.>
Fharoc
Profile Joined June 2010
Canada32 Posts
July 10 2010 00:08 GMT
#397
I cannot figure out how to publish Blinn's 'Sin Chupung Ryeong' something to do with the lock//unlock prior to it working.

I would greatly appreciate it if this map's issue could be solved and published!!

I should have just posted in here rather than bumping the Chupung Ryeong thread
Warri
Profile Joined May 2010
Germany3208 Posts
July 10 2010 16:24 GMT
#398
I get "Transmitting Archive File Failed" everytime i try to publish anything.
Does someone know how to fix that?
kariido
Profile Joined December 2007
Saudi Arabia179 Posts
July 10 2010 17:39 GMT
#399
Thanks to the makers of the ports. I've been looking for new maps and nothing is better than playing the classics in SC2.

Awaiting God's Garden
http://campaignforliberty.org/
Thrasymachus725
Profile Joined April 2010
Canada527 Posts
July 10 2010 22:53 GMT
#400
I am trying to find the maps there. MAP MAKERS REMEMBER: The gold minerals and Xel'Naga towers are gone from previous versions! Remember to update the map for Phase 2!
The meaning of life is to fight.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2010-07-17 03:39:05
July 11 2010 17:14 GMT
#401
My take on:

Heartbreak Ridge

[image loading]

Author: FlopTurnReaver
Version: 1.0
D/L: Heartbreak Ridge @ SC2Mapster

Some more pics:
+ Show Spoiler +
[image loading]
Overview

[image loading]
Main Base + Natural

[image loading]
3rd Base

[image loading]
4th Base

[image loading]
Mineral Onlyonegas Expansion

[image loading]
Center High Yield Expansion


Ps. Please ignore the Pylons^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Tempest[OEC]
Profile Joined February 2010
United States417 Posts
July 11 2010 17:18 GMT
#402
All the maps I published were taken down. They didnt seem to work unfortunately.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 11 2010 22:38 GMT
#403
I can't publish anything. Doesn't even start uploading. Guess we'll have to wait until the relese :/
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Baarn
Profile Joined April 2010
United States2702 Posts
July 12 2010 05:18 GMT
#404
Hrm I'm thinking about porting paranoid android but it might be too similar to metalopolis with how I'd do it.
There's no S in KT. :P
Snausages
Profile Blog Joined June 2009
United States529 Posts
July 13 2010 01:48 GMT
#405
I published my Blue Storm and HBR with updated rich gas and minerals a couple of days ago. Hope they play fine.
teaaaaaaaa
Rider
Profile Joined May 2010
Netherlands127 Posts
July 13 2010 05:32 GMT
#406
Has anyone taken a crack at BGH yet?
My grandpa could've proxied better. And not only does he have arthritis, he's also dead.
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 13 2010 05:33 GMT
#407
These should be part of the official Bnet ladder maps -.-
virgozero
Profile Joined May 2010
Canada412 Posts
July 13 2010 05:35 GMT
#408
I just hope you add alot of fancy graphics on there ...
LazyScout
Profile Joined February 2010
United States223 Posts
July 13 2010 05:36 GMT
#409
On July 13 2010 14:32 Rider wrote:
Has anyone taken a crack at BGH yet?

There were a lot of bgh maps in phase 1.
Javadocs
Profile Joined July 2010
United States60 Posts
Last Edited: 2010-07-15 17:32:44
July 15 2010 08:34 GMT
#410
I have recreated a redux version of Andromeda. Different atmosphere, and we'll see how that goes. I can change it later if need be. Here's a quick overhead shot to show you what I've got so far.

This is in the beta stages. I got the layout done and have been playing around with doodads and stuff. I will do loads of terraining when the beta goes down.


Map Name: Rapture (Andromeda Redux)
Author: Javadocs
Version: # or "WIP" 0.4
D/L: link or "N/A": N/A, can be found on Battle.net (US) via map search
[image loading]


I will be attempting to upload this to B.net tomorrow as I am dead tired at the moment, and I want to make sure all my ducks are in a row before I publish.

I have uploaded it to the US servers, and I am looking for people on the EU and Asia servers who are willing to let me upload it via their account (and be able to keep in touch so I can upload updates to the map).

EDIT: I still need to do some pathing stuff as well as make the 3 and 9 o'clock expansions not look blocky before I upload. Also, this map has a lot to do with water. Thats why the middle is all blue. Its flooded, hence Rapture (Bioshock reference).

EDIT #2: I rounded out the side expansions and made a few terran adjustments as well as pathing fixes. Like the original version for SC1, you can't put units on the high ground in the middle or at the side expansions (correct me if Im wrong). Reapers and tanks would be really stupid if the were on those ledges.

I'm looking for some feedback regarding this map, so if you could test drive it with your friends/practice partners that would be awesome!

Things I want to know:
1) Are those Xel'Naga towers on the ledges near our base useful at all, or should they be removed?
2) Thoughts on the mineral-only expansion in the mains. Should they be removed, or should we keep it like original Andromeda?
3) Are the chokes from natural expo to the middle too big, too small, just right? It takes 3 3x3 buildings to fully block off FYI.
4) Comment on the the general feel of the map
squishy_ichigo
Profile Joined July 2010
2 Posts
Last Edited: 2010-07-16 02:12:48
July 16 2010 00:48 GMT
#411
Map Name: Challenger
Author: squishy_ichigo
Version: 1.5
D/L: n/a

[image loading]
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 17 2010 03:52 GMT
#412
On July 15 2010 17:34 Javadocs wrote:
Things I want to know:
1) Are those Xel'Naga towers on the ledges near our base useful at all, or should they be removed?
2) Thoughts on the mineral-only expansion in the mains. Should they be removed, or should we keep it like original Andromeda?
3) Are the chokes from natural expo to the middle too big, too small, just right? It takes 3 3x3 buildings to fully block off FYI.
4) Comment on the the general feel of the map

1. I'd get rid of 'em. Kinda Terran favoured.
2. I think that mineral only expansions in SC2 are stupid. I usually replace them with a mineral only1gas expansion.
3. Once again it's a rule that I made for myself: If in BW you can make a zergling proof wall with 1rax, 2 depos I usually make it in SC2 so you can do the same but with 3 depos. Seemed pretty right so far
4. Well what can I say, it's a good conversion of Andromeda I guess, gotta wait for the final texture work etc. though Only thing I'm sceptical is the distance from the mineral only to the 3/9 o'clock, looks like the 3rd is in range for sieged tanks. Not sure though.

Good job overall.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
shlomo
Profile Joined May 2010
258 Posts
July 17 2010 17:24 GMT
#413
Here is my version of the classic FFA map "Winter Conquest", Jungle Conquest:

+ Show Spoiler +
[image loading]


Should be up on Bnet right now.
Feedback welcome.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
July 17 2010 17:38 GMT
#414
Katrina Here

Thread also has Rush Hour and anything else I'll be making in the future.
Santriell
Profile Joined June 2010
Belgium151 Posts
Last Edited: 2010-07-17 18:21:33
July 17 2010 18:20 GMT
#415
Why not try and be at least a bit original and design new maps instead of recycling the same damn things over and over again ?

It'll end up like valve using quake 1 maps in their games o.O

On July 18 2010 02:38 neobowman wrote:
Katrina Here

Thread also has Rush Hour and anything else I'll be making in the future.


Not enough water
By the clack smack cracking of my thumbs, something wicked this may comes.
Ciryandor
Profile Blog Joined May 2010
United States3735 Posts
July 18 2010 00:16 GMT
#416
I'm looking for a Dreamliner conversion to SC 2 just because having a plane to play on is simply cool. :D
에일리 and 아이유 <3 - O Captain 박재혁 ・゚✧*:・*゚+..。✧・゚:*・..。 ✧・゚ :・゚* ゜・*:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING ・゜・:・゚✧*:・゚✧。*゚+..。 ✧・゚: ✧・゚:*・゜・:・゚✧*::
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
July 18 2010 00:21 GMT
#417
Blizzard should make some of these maps official and put in the damn ladder after the release.
"When the geyser died, a probe came out" - SirJolt
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
July 20 2010 02:47 GMT
#418
More shameless advertisement. Grand Line is done.
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-07-20 03:10:04
July 20 2010 03:02 GMT
#419
Fortress conversion in the works, about to be finished "soonish?":

[image loading]


Mineral "gates"
+ Show Spoiler +

[image loading]
Stationary exotic pandabearguys with 100k life
.

Can't make it say "melee" unless I change the mineralwalking-island bits to be vulnerable to things like splash and crap making them pretty much redundant so it will have to live with being called "custom" unless I figure out some non-data altering method.

Map Name: Fortress
Author: tRUMR/Grebliv
Version: 0.1?
D/L: later
ESV Mapmaking!
~Matthias
Profile Joined July 2010
Canada56 Posts
July 20 2010 04:25 GMT
#420
I have never played the original starcraft but these look amazing
I attend church Sunday to Thursday at 7pm PST on day9.tv
G_Wen
Profile Joined September 2009
Canada525 Posts
July 20 2010 08:37 GMT
#421
Very interesting design of Fortress Looking forward to playing on this map.
ESV Mapmaking Team
bakedace
Profile Blog Joined March 2010
United States672 Posts
July 20 2010 10:23 GMT
#422
please update the thread!
Rafx
Profile Joined July 2010
Poland37 Posts
Last Edited: 2010-07-25 15:14:14
July 25 2010 12:11 GMT
#423
I'm posting my remake of Polaris Rhapsody. I tried to make it as close to the original as possible and still include sc2 features. The only big change that sets this map apart from its original is the lack of the two big ramps leading from the manmade cliffs to the center. I made it because a 2-level ramp looks kinda weird and because sc2 maps tend to have less (and smaller) ramps.

overview:
[image loading]

version: 1.1 wip (may need balance changes)
download: http://static.sc2mapster.com/content/files/441/217/Polaris_Rhaspody_ver1.1.SC2Map
Hope you guys enjoy it.
I'll probably make a separete thread for the feedback and opinions.
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
July 25 2010 20:00 GMT
#424
Can someone make Demon Forrest, please ^___^
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2010-07-25 20:58:52
July 25 2010 20:58 GMT
#425
(2)Paranoid Android
[image loading]

you can add this :p

and also see it in my map thread
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
G_Wen
Profile Joined September 2009
Canada525 Posts
Last Edited: 2010-07-26 06:30:01
July 26 2010 06:18 GMT
#426
Byzantium can now be downloaded:
+ Show Spoiler +

[image loading]

http://www.mediafire.com/?s6n2jkb5fkagxhn

Fixed a lot of the problems in the initial version such since the camera was cutting off parts of the map. Enjoy and tell me what you think of it!

Edit: Here is a thread about it if you want to discuss the map.
ESV Mapmaking Team
Warri
Profile Joined May 2010
Germany3208 Posts
Last Edited: 2010-07-27 23:54:26
July 27 2010 23:51 GMT
#427
If you upload those maps, please add a BW infront of the name so all the ports can easily be found at once by typing BW. Also i cant find any map on EU guys
If you dont have an EU account please be so kind and upload them on a 1clickhoster so other people can upload them on bnet.
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-07-28 01:38:08
July 28 2010 01:33 GMT
#428
On July 28 2010 08:51 Warri wrote:
If you upload those maps, please add a BW infront of the name so all the ports can easily be found at once by typing BW. Also i cant find any map on EU guys
If you dont have an EU account please be so kind and upload them on a 1clickhoster so other people can upload them on bnet.


Already published 3:

Roadrunner
Triathlon
Return of the King

Guess your BW idea wouldn't be too bad though instead of having to search every single individual map since the filter system seems to be non existant, nothing but TDs and blizzard maps to be found without already knowing the map names.

You can also look through my thread and up either Judgement day, R-Point or Fortress if you'd prefer those, pretty sure those 3 should be functional, if not it's a 20 sec doodle in player properties (95% sure I've upped the correct version for all)

thread
dl links
ESV Mapmaking!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 28 2010 01:34 GMT
#429
Uploaded my maps on EU, this time without the bw though :/

- Tau Cross
- Neo Requiem
- Heartbreak Ridge

Great Barrier Reef is gonna be up soon.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 28 2010 14:41 GMT
#430

Sin Peaks of Baekdu: http://wiki.teamliquid.net/starcraft2/Crossfire
Administrator~ Spirit will set you free ~
Warri
Profile Joined May 2010
Germany3208 Posts
Last Edited: 2010-07-28 16:17:06
July 28 2010 16:16 GMT
#431
Thanks guys
Is it possible to just change the name of the uploaded map? Also now that the game is released is there still the 5 maps/10mb per account limit?
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
July 28 2010 16:40 GMT
#432
On July 28 2010 23:41 Plexa wrote:

Sin Peaks of Baekdu: http://wiki.teamliquid.net/starcraft2/Crossfire

Holy shit, Blizz made it? Sweet.
Slakter
Profile Joined January 2010
Sweden1947 Posts
July 30 2010 07:15 GMT
#433
On July 28 2010 23:41 Plexa wrote:

Sin Peaks of Baekdu: http://wiki.teamliquid.net/starcraft2/Crossfire

Pft, lame of them to not give it the right name! My version is also more like the original! ^^

[image loading]
Protoss, can't live with em', can't kill em'.
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
July 30 2010 11:27 GMT
#434
no wonder when I looked through all the Blizz maps in the pool I thought Crossfire looked the best.. it's a BW port
MaxwellE
Profile Joined April 2010
England229 Posts
August 08 2010 10:32 GMT
#435
Could someone please remake Full Circle and Triad?

Two of my favorite maps of all time
lindn
Profile Joined July 2010
Sweden833 Posts
August 09 2010 08:33 GMT
#436
On July 30 2010 20:27 MamiyaOtaru wrote:
no wonder when I looked through all the Blizz maps in the pool I thought Crossfire looked the best.. it's a BW port

that.

i went like, shit this looks good. really reminds me off some bw map i dunno

then i read this thread and went like :O
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
August 10 2010 10:27 GMT
#437
On May 29 2010 13:15 Yoshi Kirishima wrote:
Could you add mine up?

Map Name: Python
Author: Yoshi Kirishima
Version: 1.1
D/L: N/A

My version of Python. Too bad I didn't find this thread earlier xD

http://i290.photobucket.com/albums/ll262/Yoshi_Kirishima/5-28-2010SC2-Python.jpg?t=1275077090

Not done yet of course, landscape will have to be made prettier and the snake fixed. And also am working on the inclusion/exclusion of watch towers/high yield/high ground for the bot right and top left expos.

Thanks in advance!

I was annoyed that 4 and 10 weren't high ground (no ramps). Added those, tweaked the main sizes (while working on symetry), made possible the hatchery behind the minerals at the 2 mineral only. Making the whole thing from scratch would have been way too much work; this is still Yoshi's, just with some changes:
[image loading]
The natural gas spots should all be out of range of siege tanks at the high yield expansions. Need to test it out in game, make sure I haven't missed anywhere
kariido
Profile Joined December 2007
Saudi Arabia179 Posts
August 24 2010 17:02 GMT
#438
Thanks to all the map creators for paying homage to the impecable maps of BW. I've noticed that more and more are only uploading to B.net, could you please post download links? I'm on the EU server and most are uploaded to the US b.net.


Thanks again
http://campaignforliberty.org/
McCheese
Profile Joined July 2010
208 Posts
Last Edited: 2010-08-24 17:08:16
August 24 2010 17:06 GMT
#439
I did a remake of Athena, and I would like to post it here.

[image loading]

Map Name: Athena
Author: McCheese (me!)
Version: 0.2
D/L: N/A (Although it is on the US Servers so search "Athena" and play now!)

Here's the thread for the map.
Here's My Map thread. Check out all my other maps. =]
Antares777
Profile Joined June 2010
United States1971 Posts
August 24 2010 18:12 GMT
#440
The Andromeda map has islands that have a mineral field blocking a CC from landing there. Only one problem though: CCs can unload SCVs in flight, so you have to put destructible rocks there instead of a mineral field.
Retgery
Profile Joined August 2010
Canada1229 Posts
August 24 2010 18:26 GMT
#441
Blood bath with hellion...think of the massacre
Fall down 7 times, stand up 8.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 24 2010 18:31 GMT
#442
On August 25 2010 03:12 Antares777 wrote:
The Andromeda map has islands that have a mineral field blocking a CC from landing there. Only one problem though: CCs can unload SCVs in flight, so you have to put destructible rocks there instead of a mineral field.

Or just stack 6 patches ond top of each other..
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Yoshi Kirishima
Profile Blog Joined July 2009
United States10324 Posts
Last Edited: 2010-08-25 22:04:19
August 25 2010 22:02 GMT
#443
Hi, for my Python map, can you update the picture?

Please use this one

http://i290.photobucket.com/albums/ll262/Yoshi_Kirishima/SC2-Python.jpg?t=1282773836

This is a much more updated version, though still not perfect. I probably won't work on it again anytime soon, but I'm not done with it yet either.

Thanks in advance!

(Note: Anyone a bit annoyed when someone steals your map? Especially those putting their name on it and not simply uploading it to "share"? Especially tido who puts (tido) in the title. I've seen this guy steal many many other ICCUP map ports too. And another guy who edited a previous version of my Python except he kept my name in there so thats totally fine ^_^)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
XenOsky
Profile Blog Joined March 2008
Chile2259 Posts
August 25 2010 22:15 GMT
#444
i want to see some high level play on sc2 blue storm version... looks awesome.
StarCraft & Audax Italiano.
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
Last Edited: 2010-08-31 02:57:59
August 31 2010 02:56 GMT
#445
On August 26 2010 07:02 Yoshi Kirishima wrote:
. And another guy who edited a previous version of my Python except he kept my name in there so thats totally fine ^_^)

That would probably be me. (see previous page). Of course I wanted everyone to know it was your map, and that I had only made some changes to it. It would be terrible rude to pretend it was mine. I would have left your name in the Author field too, but it forces the name of the uploader Hope you don't mind too much, I just wanted a ramp up to the gold expansions
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
August 31 2010 03:06 GMT
#446
Working on a Wuthering Heights remake. Still need to add some doodads and make sure mining is even everywhere. Not sure what I think about the double gas expansions.. having 4 geysers looks a little odd.

[image loading]

It's not exactly the same. It has rotational symmetry all the way around, instead of being flattened out a little like the original. It was really hard to do that without making the middle high ground look like a certain forbidden symbol D:

The main and natural are surrounded by F*** Reaper fences. Of course one could simply mark those areas as no pathing, but I think there should be some visual cue to show when a cliff is not passable. So, security fences.

Like in the original, main -> natural is wallable with a single supply depot / pylon and the natural is wallable with one rax and two depots.
k10forgotten
Profile Joined September 2010
Brazil260 Posts
Last Edited: 2010-09-07 06:47:17
September 07 2010 05:53 GMT
#447
On August 31 2010 12:06 MamiyaOtaru wrote:
Working on a Wuthering Heights remake. Still need to add some doodads and make sure mining is even everywhere. Not sure what I think about the double gas expansions.. having 4 geysers looks a little odd.


Why don't you put two rich geysers? It may not be twice the gas/sec, but it is 1.5x gas/sec and it makes the map much cleaner. Just a thought.

---

I'm doing a conversion of Paranoid Android. I tried to make the map square, but it didn't have the same size as the original's, if I count the area as bunker² (that's how many bunker I can put in the map). I chose bunker because, like most of the buildings, it is taller than BW's counterpart by one "unit", and because of this the map is taller (effective 98x140).

There's a really small difference between the 1 o'clock main2nat and 2 o'clock main2nat distances. About 0.3s, when I put two probes to go to each natural from their respective main (already reducing the time between the actions). The distance between nat2third is almost the same. The difference in the times is even smaller.

Also, I don't know if or where I should put the Xel'Naga Towers. The cliffs can be climbed by reapers, even though the map editor says that no unit can be placed in there.

The bases with one gas only have rich geysers, not normal ones. So, I think it could be a nice try of using these. I don't know.

[image loading]

I'm hosting it here: http://www.sc2mapster.com/maps/wcg-paranoid-android/.

GLHF

EDIT: typo.
EDIT2:
Map Name: Paranoid Android
Author: k10forgotten
Version: 1.2
D/L: http://www.sc2mapster.com/maps/wcg-paranoid-android/
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
SARgeant47
Profile Joined August 2009
United States24 Posts
September 07 2010 06:02 GMT
#448
I LOVE IT!!! Cant wait to try sc2 on these remade classics...still wish they could b ladder maps
1ec2a3a4a5g6r7s
Meta
Profile Blog Joined June 2003
United States6225 Posts
September 07 2010 06:21 GMT
#449
On August 09 2010 17:33 lindn wrote:
Show nested quote +
On July 30 2010 20:27 MamiyaOtaru wrote:
no wonder when I looked through all the Blizz maps in the pool I thought Crossfire looked the best.. it's a BW port

that.

i went like, shit this looks good. really reminds me off some bw map i dunno

then i read this thread and went like :O


Lmao this just happened to me. I've thought they should add Crossfire to the ladder map pool pretty much since release, and never realized it was Peaks of Baekdu. My mind is blown.
good vibes only
dezi
Profile Blog Joined April 2010
Germany1536 Posts
September 07 2010 08:02 GMT
#450
On September 07 2010 14:53 k10forgotten wrote:
The cliffs can be climbed by reapers, even though the map editor says that no unit can be placed in there.

Not placed but crossed. You've to add no pathing there with the respective layer
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
k10forgotten
Profile Joined September 2010
Brazil260 Posts
Last Edited: 2010-09-07 08:45:00
September 07 2010 08:42 GMT
#451
On September 07 2010 17:02 dezi wrote:
Show nested quote +
On September 07 2010 14:53 k10forgotten wrote:
The cliffs can be climbed by reapers, even though the map editor says that no unit can be placed in there.

Not placed but crossed. You've to add no pathing there with the respective layer


I can't place them there, because the map editor doesn't allow me to do it... But I found a workaround, that is actually pretty simple: make the cliffs higher. Although some parts are not visible at all (thus, needing some doodad to block path to unseen locations), it does what I wanted it to do: make reapers not climb it. :D

Thanks, anyway. ;]

EDIT: OMG, I thought you were saying about doodads, but now it all makes sense. Thank you so much! :D :D :D
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
k10forgotten
Profile Joined September 2010
Brazil260 Posts
September 10 2010 09:17 GMT
#452
Updated the Paranoid Android.

Now it has day/night cycle, Xel'Naga towers on both sides of the big bridge, and far more balanced mains.

[image loading]

Map Name: Paranoid Android
Author: k10forgotten
Version: 2.0
D/L: http://www.sc2mapster.com/maps/wcg-paranoid-android/
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
September 10 2010 13:40 GMT
#453
Maybe a pic without the grid?^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-09-10 14:38:29
September 10 2010 14:37 GMT
#454
(4) Circuit Breakers, one of the new proleague test maps.

Original:+ Show Spoiler +
[image loading]


Sc2 conversion:

[image loading]

More pics/thread
ESV Mapmaking!
leviathan400
Profile Joined November 2006
United Kingdom393 Posts
Last Edited: 2010-09-10 18:02:51
September 10 2010 16:54 GMT
#455
Great work!

Anyone wanna make Enter the Dragon? Allways thought it was a great 1v1 map.

Map info here:
teamliquid.net/tlpd/korean/maps/45_Enter_the_Dragon

Image:
+ Show Spoiler +
[image loading]



:o
k10forgotten
Profile Joined September 2010
Brazil260 Posts
September 10 2010 23:26 GMT
#456
On September 10 2010 22:40 FlopTurnReaver wrote:
Maybe a pic without the grid?^^

Sure! ^^


[image loading]



And here's the day cycle (I remade it):

[image loading]

Top: Morning, Noon, Dawn;
Bottom: Moonrise, Moonfall, Moonless end of the night.

Click on the pictures to see them in full size.
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
September 11 2010 00:41 GMT
#457
how do you do that with the cycle? oO
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
mrd33ds
Profile Joined August 2010
Djibouti30 Posts
September 11 2010 01:14 GMT
#458
On May 04 2010 08:02 Bane_ wrote:
There's 3 quite nice ones linked over on the PlayXP site:

(2) Ride of Valkyries
(2) Drought
(4) Turtle Rock

EDIT - Hmm he has three other good ones I didn't notice before:

(4) Ogre House
(2) 달의노래
(4) Revenge

All of them are downloadable from his blog page: http://blog.naver.com/exbird/

If you look at the second post there is a bit of text (첨부파일 (6)) and a small green arrow pointing down, click that and you get a link to all of the latest versions of his maps. Only one is an sc remake though as far as I'm aware, so you can kind of ignore the rest if you want.


How do you dl these maps?? I cant read korean =(
mind control
AntiLegend
Profile Joined September 2010
Germany247 Posts
Last Edited: 2010-09-11 02:04:33
September 11 2010 02:01 GMT
#459
many fine maps in this thread, but especially this one should not be disregarded, haha

On July 16 2010 09:48 squishy_ichigo wrote:
Map Name: Challenger
Author: squishy_ichigo
Version: 1.5
D/L: n/a

[image loading]


i wonder if the geysirs at the starting locations are also suboptimally placed?

btw, for comparison blizzard's original:

+ Show Spoiler +
[image loading]
k10forgotten
Profile Joined September 2010
Brazil260 Posts
September 11 2010 03:50 GMT
#460
On September 11 2010 09:41 FlopTurnReaver wrote:
how do you do that with the cycle? oO

MANY tries and, specially, errors.

First of all you should know that in order to make the sun move, you need to create different light for differents times of the day. To do it, you should go to the Illumination window (Ctrl+Shift+F10) and select your favorite light (in my case, it was Shakuras, since it is the map's default. But you can choose a different one, just add an action in the initiation trigger that changes the default light).

Now you can see a time attached to a light (00:00:00). It is the default light. You can add another one just right clicking on it and selecting the respective option. By that time you have two lights: both are attached to 00:00:00. But we don't want this. We want to make the light go one way to another. So you have to change the time of one of the lights. Change it to 12:00:00. This way we have two lights in different times... BUT they are the same! It's time to mess around with the parameters! Yey! \o/

You should mess mainly with the Global and Tone mapping (or something... I have the PTBR version, so I don't know what it is exactly in EN version). They change the way the objects refract or emit lights. I don't have a clue of what you want, so to do it the way you want, you should try many things. But know some basics (per tab, from top to bottom):

[TAB 1]
1- The color on global will be the light color, so everything will have a tone of it.
2- Specular increases the area and intensity of the reflections.
3- Emissive increases the brightness of the lights created by objects on the map.

[TAB 2]
4- Exposition increases the effect of the light on the whole map.
5- Limit of flourescence decreases the emission/refraction of light of some objects.
6- Ambient multiplier increases the amount of color the objects on the map (including the map itself) will recieve from the light color.
7- Difuse multiplier will increase the amount of light the objects will radiate.

[TAB 3]
8- Gama will make the screen lighter or darker.
9- Luminosity will make the screen lighter or darker.
10- Contrast will make the screen lighter or darker.

All in different ways. Try which one is best for your purpose.. Or better yet, which combination is best.

[TAB 7]
That's the main tab for you who want to make the sun move!

You will see a big circle on it. But don't let it fool you. It's a sphere that controls the sun's position. If the dot is bright, it's because the sun is high, else the sun is down. (To change the color, you should drag it to out of the edges) The red thing is the camera, so it shows if position of the sun in relation with the camera. Now you should move it (drag 'n drop) and see what is best for your chosen time.

To make the sun goes down and up, the best thing is to make it go to the bottom of the sphere (that means that you should make the dot dark and put it in the middle of the circle) and attach it to an hour that's in the middle of the night (or the moonless time) and create another light (to make the sunrise time) and put the light on your prefered east.

Mess with the colors, luminosity, contrast, the last option of the third tab. Try, and try harder. I know you will find the best light for your map.

Oh, btw to make the sun moves, you should create some actions to determine the length of the day, and to make the day cycle active! ;]

Sorry about anything. I'm drunk and happy. I wish you all know how to do it the best way, but I can only guide you to the door. You shall pass it. (:
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
September 11 2010 11:16 GMT
#461
Lol thanks for that, but I can't even get over section 1 :D

I'm just a noob when it comes to modification
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
Last Edited: 2010-09-13 10:57:28
September 13 2010 10:13 GMT
#462
On September 07 2010 14:53 k10forgotten wrote:
Show nested quote +
On August 31 2010 12:06 MamiyaOtaru wrote:
Working on a Wuthering Heights remake. Still need to add some doodads and make sure mining is even everywhere. Not sure what I think about the double gas expansions.. having 4 geysers looks a little odd.


Why don't you put two rich geysers? It may not be twice the gas/sec, but it is 1.5x gas/sec and it makes the map much cleaner. Just a thought.

I would love to do this, but rich vespene geysers are bugged (workers circle all the way around them before going in). You can fix this in the data editor by unchecking everything but Structure in Movement - Collision, but then your map isn't melee anymore. They also don't look different from regular geysers. I can wait for blizz to fix that, give up on the "double gas" thing and just have two, or have it cluttered. Or I can port it over to the Brood War Units mod and have one geyser at the main / nat and just two in the middle expansions Doesn't help for standard SC2 though.

So yeah, should I just have two regular geysers in those expansions?

*edit* or I can try the suggestion below. Off to do so.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
September 13 2010 10:41 GMT
#463
You can fix this with movement blockers. Just paint them all around the gas and just leave a gap where they should get in and out.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
September 13 2010 10:59 GMT
#464
OK, workers can be brute forced to enter at the right spot. They do a spastic little shuffle as they approach and try to go around, but it works. It slightly restricts general intra-base traffic, and building placement. It is also slightly weird that workers can't approach from another direction now, though almost always you aren't going to be bringing in a worker from a direction other than your command center.

The whole thing seems a little clumsy. Wish Blizz would fix it. And make them visually distinguishable from regular geysers while they are at it, like rich minerals are easy to differentiate from regular minerals at a glance. Some terrazine looking stuff or something
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 13 2010 13:11 GMT
#465
Oh, i've been working on Luna, it is posted on US server but it's not nearly done and I was gonna make a thread for it.
..and then I would, ya know, check em'. (Aka SpoR)
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
Last Edited: 2010-09-13 13:38:45
September 13 2010 13:21 GMT
#466
you probably still should when you are ready. This thread seems like a good place to get a map lost in, since OP isn't updating anymore
VirtualAlex
Profile Joined May 2010
41 Posts
September 17 2010 06:37 GMT
#467
Can we please get Showdown remade?
kyzers0ze
Profile Blog Joined March 2009
Singapore1073 Posts
September 17 2010 08:23 GMT
#468
I've been dying to play these maps. Is it possible to get them uploaded to SEA server?
8==========))
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
September 18 2010 08:02 GMT
#469
Great works you guys!
I wonder how can I get to play these map? Is this possible for me to download the map and host a custom by myself?
Terran
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
September 18 2010 08:16 GMT
#470
Ok so I am not working on a Luna port exactly, but I have a map created that was heavily influenced by Luna... ? Its on the TL forums as Moon Queen, but not published yet.

Check it out, i just dont know if it has enough similaritys to be considered a Port.
lastreason
Profile Joined May 2010
Romania250 Posts
September 18 2010 08:38 GMT
#471
imo andromeda looks grate but he didnt respected exactly the map and cut from the terrain , however this are all kespa maps, so u can wait 1 k years until kespa will give blizard the right to copy them imo
IAttackYou
Profile Joined August 2010
United States330 Posts
September 22 2010 23:52 GMT
#472
Great job to all of the makers =)
I'm not a nub, I'm gosu of tomorrow
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
September 23 2010 00:30 GMT
#473
On September 17 2010 17:23 kyzers0ze wrote:
I've been dying to play these maps. Is it possible to get them uploaded to SEA server?

Sure, ask the creators for the file and upload it yourself


On September 18 2010 17:02 Caphe wrote:
Great works you guys!
I wonder how can I get to play these map? Is this possible for me to download the map and host a custom by myself?

You only gotta know the name which the maps are uploaded with on your server and you'll find them with the search function.


On September 18 2010 17:38 lastreason wrote:
imo andromeda looks grate but he didnt respected exactly the map and cut from the terrain , however this are all kespa maps, so u can wait 1 k years until kespa will give blizard the right to copy them imo

It's impossible to copy BW maps exactly when using the original size or just the next bigger size. And that is not only because of the lack of 30° ramps :s

And I don't think that will ever happen
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
k10forgotten
Profile Joined September 2010
Brazil260 Posts
September 23 2010 14:03 GMT
#474
On September 23 2010 09:30 FlopTurnReaver wrote:
It's impossible to copy BW maps exactly when using the original size or just the next bigger size. And that is not only because of the lack of 30° ramps :s


The size of the buildings, size of the units and range of the tanks... I think those are the main differences that make port maps exactly impossible. \o
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
butter
Profile Blog Joined July 2009
United States785 Posts
December 18 2010 01:39 GMT
#475
Str18-02 posted a couple ports on Mapdori:

+ Show Spoiler [Katrina] +
[image loading]

+ Show Spoiler [Aztec] +
[image loading]
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-12-18 01:42:46
December 18 2010 01:42 GMT
#476
First I've seen out of the korean mapping community, pretty cool
Maps don't look half bad but the texturing (even on low) is nothing special

FYI To anyone just seeing the thread after the above necro, the OP is SUPER OUT OF DATE.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Antares777
Profile Joined June 2010
United States1971 Posts
December 19 2010 18:16 GMT
#477
On December 18 2010 10:39 butter wrote:
Str18-02 posted a couple ports on Mapdori:

+ Show Spoiler [Katrina] +
[image loading]

+ Show Spoiler [Aztec] +
[image loading]


Is there anyway to view that site in another language? I don't know Korean (I'm assuming it's Korean).
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