• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:16
CET 05:16
KST 13:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Zerg is losing its identity in StarCraft 2 Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2174 users

NBM's map thread

Forum Index > SC2 Maps & Custom Games
Post a Reply
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2011-01-06 01:32:09
July 17 2010 04:50 GMT
#1
[image loading]
All maps posted are published and finished. Almost all have newer versions published which are more updated than the ones on the thread.

My maps are published under the name of EfHiro.

New:
+ Show Spoiler [Python 2] +
[image loading]

After the first release of iCCup Python, balance issues came up about map size. Python has been remade (from scratch) into a better size since people like it so much.


To play the map, search "iCCup Python 2" in custom games. Map is only on US.


+ Show Spoiler [Original] +
[image loading]

[image loading]
+ Show Spoiler [Side View] +
[image loading]

HQ Image

    Features:
  • 4 Players
  • Start locations at 6, 9, 12 and 3
  • Gold expansions between the 6 and 9 mains, and between the 12 and 3 mains.
  • No Xel-Naga watch towers (as of this version)
  • Snake in middle is depressed ground. Does not affect gameplay but looks cool.
  • Middle is open. Like REALLY open.
  • Size is 128x128 playable.


Comments
Don't mind the badly drawn snake in middle.

I found that the previous version of Python was wayyyyy too big (144x144) and thus, Zerg favoured. I remade it so that it's a bit better, though I'm still not sure how it'll go since it's still really open. I probably won't be remaking Grand Line, which has the same size problem, but if enough people want me to, then I will put it on my list.

Forgot some map clarifications.

Islands have rocks which have 500 health and 1 armour. THERE ARE NO CHANGES TO THE MAP THAT YOU CAN'T IDENTIFY JUST FROM LOOKING AT IT! For example, the piece of land between mains are unpathable, but there is indeed water at each side of the islands.

The main to main path is completely unpathable meaning colossi and reapers can't pass.


Finished Maps
+ Show Spoiler [Moletrap] +
[image loading]

A completely original map by me. I made it with the thought of putting standard SC1 macro map expansion locations in an SC2 sized map. The layout is actually pretty similar to Fighting Spirit from SC1, but it plays quite a bit differently from the port because of its small size

Map is not published yet.

[image loading]
+ Show Spoiler [HQ Image] +
[image loading]
+ Show Spoiler [Side View] +
[image loading]


Features:
  • 4 players.
  • Start locations at 1 and 5, 7 and 11.
  • The map is 112x112
  • Map is open but nat to nat distances are around 7 seconds longer than Steppes of War in close positions
  • Natural cliff is walkable but tanks and thors cannot be dropped on the cliff without being in roach range.
  • Gold base cliff serves as a harass cliff as well as a staircase to the main
  • Watchtower covers a bit more than the centre high ground.
  • Mains are wallable with 1 supply depot and 1 barracks


Comments
      Like I said earlier, this map is based on the concept of putting a macro map expansion placement in an SC2 sized map. It worked out reasonably well and distances aren't too close. Mains are well sized and overall, I really like how the map turned out.

Make sure to check out my other maps here.

P.S. Yes, named after Moletrap the commentator.

+ Show Spoiler [Seven Sins] +
[image loading]


The original map is by Testbug, the greatest foreign mapper ever. This map is intended for FFA play only though casual 1on1 would be fun too.

Here's the Liquipedia Article on the original Seven Sins

Map is not published just yet. I will be making some final edits before I do so.

+ Show Spoiler [Brood War Version] +
[image loading]

[image loading]

HQ Image 2048x2048
+ Show Spoiler [Side View] +
[image loading]


Features:
  • 7 Players
  • Start locations at 11, 1, 3, 5, 6:, 6:30 and 10
  • Space Shark makes its appearance again.
  • Each start location has its own pros and cons.
  • Makes for hilarious FFAs
  • I recommend you play by The Official ~NoHunters Free-For-All Rules of Conduct for maximum enjoyment. The rules were originally made for Starcraft: Brood War, but can be applied to SC2 as well.


Comments
Once again, Tanks forced me to change a lot of the map from the original. Go die SC2 tanks.

There's a lot of doodads in some areas where I could mess aroud since it's unpathable anyway, but in other places, not so much. I kind of went overboard with trees in places but oh well. And also, there's this cool little thing below the 6:30 base but then it doesn't show up in-game because of the camera angle =(.

This map is not intended for any serious 1on1 matches as there are obvious positional problems. It's just meant for a fun FFA match with lots of drama, trash-talking and 6 pools. As stated by The Official ~NoHunters Free-For-All Rules of Conduct. Have fun with this.

+ Show Spoiler [Starlight Breaker] +
[image loading]


A completely original map by me. It was influenced by Othello and Blue Storm from Brood War. Worked on different cliffs here, as well as custom tilesetting. The map uses both Shakuras and Ulaan terrain.

Map is published under iCCup Starlight Breaker.

[image loading]

+ Show Spoiler [HQ Image] +
[image loading]

+ Show Spoiler [Side View] +
[image loading]


Features:
  • 2 players.
  • Start locations at 2 and 8.
  • Natural and the expansion beside the main have 7 mineral patches to help Zerg. Main has 8 minerals.
  • Gold expansions are close but extremely vulnurable.
  • Expansions beside mains have cliffs that are tankable.
  • Natural cliff is accesible by the main and is obscured by a line of sight blocker.


Comments
      Pretty simple map I made. One of the better ones imo though. Not much to say. As always, leave criticism please.

+ Show Spoiler [Rush Hour] +

This is a port of Rush Hour III from Brood War. It was one of my favourite 3 player maps so I decided to convert it to SC2, where it'll hopefully be more balanced than in Brood War. There are positional imbalances, but they are slight and I prefer to refer to them as positional variety.

-Near exact copy from Brood War
-Center mineral onlies changed to gold. Normally, I wouldn't do this but it would not be worth it to take it otherwise
-Unbuildable Bridges.

Map dimensions
Playable: 142x136
Full: 144x144

+ Show Spoiler [Brood War Version] +
[image loading]

[image loading]

+ Show Spoiler [Katrina SE] +

NOTE, THIS MAP IS NO LONGER PUBLISHED

Port of Katrina SE from Brood War. Here, I haven't added any watch towers or gold minerals. Also, despite the fact that I can make an exactly positionally symmetrical map, the 12 and 6 have mains that are slightly more vulnurable to reaper raids. Less water at the sides. This is actually simply so it's same as in the original.

-Positional variety retained from brood war.
-Ramp directions changed somewhat to compensate for lack of 30 degree ramps in the editor
-Mains slightly larger than in brood war to compensate for increased tank range and increased size of Command Centres, Hatcheries and Nexi
-Debating on whether to add destructible rocks to the mains like the power generators in the original.

Map Dimensions
Playable: 136x136
Full: 144x144

+ Show Spoiler [Brood War Version] +
[image loading]

[image loading]
+ Show Spoiler [Side View] +
[image loading]


+ Show Spoiler [Grand Line SE] +

Port of Grand Line from Brood War. Added gold and Xel Naga watch towers. Previous version had them but didn't feel like enough like SC2 in playtest. The middle ramps are slanted as they are in Brood War. I would've been able to make it slightly more balanced with vertical ramps, but they do not look nearly as good as the diagonal ones.

-Diagonal ramps retained instead of making them more balanced and vertical.
-Map is slightly larger to compensate for originally small sizes of main.
-I kept the locations of main geysers as they are. I'll probably do that for all other ports. It's a habit from Brood War.
-Played around with water a bit. Because there's no tar like in Brood War, I made the water less vibrant and more of a dullish colour intstead.

Map Dimensions
Playable: 144x144
Full: 144x144

+ Show Spoiler [Brood War Version] +
[image loading]

[image loading]

+ Show Spoiler [Side View] +
[image loading]

HQ Image 2048x2048

+ Show Spoiler [Python] +

NOTE, THIS MAP IS NO LONGER PUBLISHED. It is replaced by Python 2

The classic map that everyone has played a million times over and is sick and tired of.

PYTHON!

Made this one because no one else has made a decent conversion of it yet.

To play the map, search "TSI Python" in custom games. Map is only on US.

+ Show Spoiler [Brood War Version] +
[image loading]

[image loading]

+ Show Spoiler [Side View] +
[image loading]


Features:
  • 4 Players
  • Start locations at 6, 9, 12 and 3
  • Gold expansions between the 6 and 9 mains, and between the 12 and 3 mains.
  • Mineral and gas moved on some positions in mains to account for tanks.
  • Xel-Naga watch towers cover the middle
  • Snake in middle is depressed ground. Does not affect gameplay but looks cool.


Comments
Don't mind the badly drawn snake in middle. I'm a bad artist. This one took me a while to make. Mostly because I constantly found new bugs to fix (such as a shark flying in the air) and had to correct them. Second because I was too lazy to make a picture for the thread. At any rate, I think it turned out well. Oh, and tanks are gay when mapping. 13 range, wtf. Xel Naga watch towers cover most of the middle. there's a tiny blind spot between the towers but you wouldn't be able to make use of it when moving large armies.

I think the lack of tight chokes in this map contrasts sharply to the SC2 playstyle right now. It would be a nice difference to the strategies imo. The pathing and unbuildability is the same as in Brood War except that the middle is buildable. You can't reaper path through the islands or through the jagged cliffs. This means reaper distance is almost as long as regular path distance if the positions are 3 and 12 or 6 and 9. Play the map please, and if you find any bugs, tell me so I can fix. Enjoy.

+ Show Spoiler [Asarin] +
Port of my Brood War original map, Asarin. It had its own thread but no one looked at it so for most people, this will probably feel like a new map.

To play the map, search "TSI Asarin" in custom games. Map is only on US.

+ Show Spoiler [Brood War Version] +
[image loading]

[image loading]
HQ Image 2048x2048
+ Show Spoiler [Side View] +
[image loading]


Features:
  • 4 Players
  • Start locations at 7, 11, 1 and 5.
  • Mineral line at the top left and bottom right natural is stacked to compensate for space.
  • The furthest mineral block out at the naturals is worth 100.
  • Main has 9 mineral blocks. Natural has 8.
  • Natural backdoor is each blocked by the mineral line, 1 destructible rock and a line of 3 neutral Dark Templar.
  • Xel-Naga watch tower covers the middle


Comments
      I had to alter the high ground "spokes" from the original because there are no 60 degree and 30 degere ramps -_-. This will be my last map for a while because of school. Look forward to other Team Six maps.

      The map is 120x120 playable so is a good deal smaller than my other ports. I felt, when playing those maps (especially Grand Line), that the maps were slightly big. While I don't plan to change the ones I've already made, I decided to try making Asarin at a smaller size. This had some reprecussions, like having to account for tanks even more, and having everything slightly more compressed. Nevertheless, I think the end result turned out well.

       Note the backdoor. You need detection to get through the first wall of DTs, then you need to kill the destructible to get through. However, since the natural has one block that is only 100 minerals, it will not be hard for the defender to get units to the backdoor. This concept is rather unique in the way it's used and may be present some imbalances. Should this happen, I'm more than ready to change the map to try and help the balance.
TurboDreams
Profile Joined April 2009
United States427 Posts
July 17 2010 23:28 GMT
#2
Awesome job on the Rush Hour remake, it was one of my favorite maps as well. On the Katrina remake, can you wall off like in BW?
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
July 17 2010 23:50 GMT
#3
I'm pretty sure you can't wall-off so I'm debating on w hether to add rocks or not. You can of course always use the mineral line-cc wall on side.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
July 20 2010 02:28 GMT
#4
Updated with Grand Line SE.
mark05
Profile Joined March 2009
Canada807 Posts
July 26 2010 02:20 GMT
#5
sweet man keep on going i really likeRH 3!
yes, I'm MarkOhFive
Geniuszerg
Profile Blog Joined July 2010
Canada454 Posts
July 26 2010 03:06 GMT
#6
nice maps, katrina rmk looks nice
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
July 26 2010 04:24 GMT
#7
--- Nuked ---
NrG.NeverExpo
Profile Blog Joined December 2008
Canada2114 Posts
August 18 2010 15:11 GMT
#8
This may be a dumb question but i haven't done it yet so, How/where can I download your maps? Oo

Thanks for this, really cool~
TwitteR: @NeverExpo follow me, i'll follow back :)
Ry-Masta-T
Profile Blog Joined April 2008
United States478 Posts
August 18 2010 19:36 GMT
#9
love your python nbm
Speak the word...
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
August 18 2010 19:50 GMT
#10
Really cool! I wish you put a golden min expansion. Keep it up!
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 18 2010 22:24 GMT
#11
Download the map by searching for their names on B.net when making a custom game. Thanks for the interest.
deth
Profile Blog Joined August 2009
Australia1757 Posts
August 19 2010 00:26 GMT
#12
Grand line remake looks really really good.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 19 2010 08:50 GMT
#13
--- Nuked ---
Antares777
Profile Joined June 2010
United States1971 Posts
December 19 2010 17:48 GMT
#14
Starlight Breaker is your best map, no question. The layout of every base beyond the naturals make it really unique and interesting. The fifths are positioned nicely with the high ground nearby, and the fourths can easily be put on the other side, which you did. The position of the thirds was the first thing that caught my eye, but I absolutely love it. It's like an natural to your natural, but harder to defend. Really nice map.

dezi
Profile Blog Joined April 2010
Germany1536 Posts
December 19 2010 17:53 GMT
#15
Hey NBM, the Bnet2.0 is currently lacking on FFA Maps so it would be nice if you gonna pusblish 7 Sins in the near future (cause me and some friends like to play FFA with 5+ players).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Please log in or register to reply.
Live Events Refresh
The PiG Daily
20:30
Best Games of SC
Serral vs Clem
Solar vs Cure
Serral vs Clem
Reynor vs GuMiho
herO vs Cure
LiquipediaDiscussion
OSC
19:00
Masters Cup #150: Group B
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 338
RuFF_SC2 91
trigger 25
StarCraft: Brood War
Leta 248
yabsab 223
Sexy 79
Bale 2
Dota 2
monkeys_forever437
NeuroSwarm80
LuMiX0
Other Games
summit1g13812
JimRising 495
WinterStarcraft220
ViBE201
Fuzer 179
Mew2King75
Organizations
Other Games
gamesdonequick586
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• practicex 11
• Freeedom4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21785
Other Games
• Scarra812
Upcoming Events
Sparkling Tuna Cup
5h 45m
RSL Revival
5h 45m
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
7h 45m
Cure vs herO
Reynor vs TBD
WardiTV Korean Royale
7h 45m
BSL 21
15h 45m
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
15h 45m
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
18h 45m
Wardi Open
1d 7h
Monday Night Weeklies
1d 12h
WardiTV Korean Royale
2 days
[ Show More ]
BSL: GosuLeague
2 days
The PondCast
3 days
Replay Cast
3 days
RSL Revival
4 days
BSL: GosuLeague
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
IPSL
6 days
Julia vs Artosis
JDConan vs DragOn
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.