• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:03
CEST 01:03
KST 08:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
vespene.gg — BW replays in browser Data needed BGH Auto Balance -> http://bghmmr.eu/ Pros React to: TvT Masterclass in FlaSh vs Light BW General Discussion
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
Travel Agencies vs Online Booking Platforms The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1696 users

[WIP] Heartbreak Ridge SCII

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 5 Next All
Snausages
Profile Blog Joined June 2009
United States529 Posts
Last Edited: 2010-04-29 02:46:47
April 23 2010 09:14 GMT
#1
Heartbreak Ridge version 1.15


So after seeing everyone converting Brood War maps into SC2 maps in Galaxy Editor, I decided to remake a crowd favorite from scratch: Heartbreak Ridge.

[image loading]
[image loading]
[image loading]

Now with higher-res pics!

Download it HERE

Changes
(v1.1 to v1.15):
-Every expo now has 8 mineral patches except for single-gas expos, which have 7
-500-mineral patch in naturals changed to 1500
-Small terrain modifications

(v1.03 to v1.1):
-Units can now walk on manmade cliffs surrounding natural. This way, Colossi and Reapers will have easier access to nat and main. Buildings cannot be constructed on the cliffs, however.
-Secret pathway around rocks removed.
-Mineral patch fix

(v1.02 to v1.03):
-Terrain fixes
-Mineral patch fixes

(v1.01b to v1.02):
-Widened bottom half of the 9 o clock ridge by 1 to ensure symmetry

(v1.0b to v1.01b):
-Moved the geysers for bottom-left and top-right expos

(v0.2b to v1.0b):
-Gave each mineral-only expansion a rich vespene geyser.
-Added two XelNaga towers on the middle ground.
-Middle expo vespene geysers now have 3500 gas.
-Reapers can now go around the destructible rocks at backdoor entrances.
-More doodads
-More texturing

(v0.1b to v0.2b):
-Removed neutral missile turrets from backdoor entrances. Destructible Rocks completely barricade them now.
-Reduced the number of stacked Destructible Rocks to 5.
-Middle expansion changed. Yellow mineral patches now have 2500 mins instead of 1500.
-More doodads and varying terrain elevation.
-4 o clock main now has 8 mineral patches instead of 9 (whoops!)
-Choke between middle ridge and mineral-only widened by 1.
-Texturing changes.
-Choke between main and nat narrowed down by 1.

+ Show Spoiler [Old Versions] +


v1.03
[image loading]


v0.2
[image loading]


v0.1
[image loading]


Close-Ups:
[image loading]

[image loading]


This is the first map I've ever made for the SC franchise. I tried making this map as faithful to the original as possible, including that 1 500-mineral patch at the nats, neutral structures that block backdoor, etc.

Things worth noting:
-Protoss can't place a pylon near opponent's wall and just warp in units into his/her main base. This has been one of my biggest concerns when remaking HBR, and I'm glad that I found a way to prevent it without drastically changing the layout of HBR.
-Units can't stand on the higher cliffs and man-made structures.
-16 5 stacked Destructible Rocks are placed near each back door, also.
-High-yield minerals and geysers in the middle.

That's all I need to share, I guess. Gonna work on some texturing and placing more doodads later. Feel free to leave any suggestions!
teaaaaaaaa
Vargavaka
Profile Joined March 2010
Sweden111 Posts
Last Edited: 2010-04-23 09:20:39
April 23 2010 09:20 GMT
#2
How well do those thin ridges work with the high ground mechanics of Starcraft 2?
HickleStine
Profile Joined April 2010
Australia276 Posts
April 23 2010 09:21 GMT
#3
looks pretty sweet man!
Uriel_SVK
Profile Joined April 2010
Slovakia427 Posts
Last Edited: 2010-04-23 09:23:18
April 23 2010 09:22 GMT
#4
I think there should be 4 gas in the middle...
But great work!!!
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
April 23 2010 09:29 GMT
#5
Looks pretty damn sweet i have to admit.

But not stacked minerals? I think that changes to concept of workers mining it out a bit, doesn't it?
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
Last Edited: 2010-04-23 09:31:32
April 23 2010 09:30 GMT
#6
Oh btw, another concern.
The High ground outside the players base, does it give vision inside? If so Stalkers would be able to blink into the base, right?

Also, why is the middle that green? It was more dirt in BW
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
April 23 2010 09:32 GMT
#7
Hey gj.

what i think is wrong:
choke from mineral only to middle ridge is WAY too small.

gas in middle is too far away from the middle.
on sc1 people made one townhall between both min/gas lines so they could use both of them.
that way they were able to gather from 2 gas, which were not too far away. on your map however if you make a townhall in the very middle then the gas is just very far away.

Gj anyways!
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
stalife
Profile Blog Joined June 2006
Canada1222 Posts
April 23 2010 09:32 GMT
#8
wow!! great job! how about those xelnaga towers?
www.memoryexpress.com
Kyouya
Profile Joined January 2008
Mexico318 Posts
April 23 2010 09:32 GMT
#9
Great work!!! Heartbreak is one of the best maps in BW
Strike First, Strike Hard, Show No Mercy.
Snausages
Profile Blog Joined June 2009
United States529 Posts
Last Edited: 2010-04-23 09:49:29
April 23 2010 09:34 GMT
#10
On April 23 2010 18:20 Vargavaka wrote:
How well do those thin ridges work with the high ground mechanics of Starcraft 2?

Not very well, actually. The whole purpose of the ridges is kinda lost when in SC2, I hope they change it back to the way it was in SC1

On April 23 2010 18:22 Uriel_SVK wrote:
I think there should be 4 gas in the middle...
But great work!!!

Thanks! I'm having a hard time fitting the last two geysers there without blocking the path and such.

what i think is wrong:
choke from mineral only to middle ridge is WAY too small.

gas in middle is too far away from the middle.
on sc1 people made one townhall between both min/gas lines so they could use both of them.
that way they were able to gather from 2 gas, which were not too far away. on your map however if you make a townhall in the very middle then the gas is just very far away.

You're absolutely right about the middle expo. I haven't figured out the perfect placement for the minerals and geysers yet.

But not stacked minerals? I think that changes to concept of workers mining it out a bit, doesn't it?

It does. Unless someone can find a way where 0-value minerals will actually show up in-game, I'll have to stick to neutral structures. I'll probably just get rid of those and have the destructible rocks block the entrances completely.

Oh btw, another concern.
The High ground outside the players base, does it give vision inside? If so Stalkers would be able to blink into the base, right?

Also, why is the middle that green? It was more dirt in BW

I haven't tried the Blinking with Stalkers, but I'll let you know when I test it.

For the greenness of the middle: I've already made most of the map dirty, having the middle like that would make the map look monotonous. Besides, the tileset I'm using doesn't really provide a lot of "dirt" colors; just a lot of green.

wow!! great job! how about those xelnaga towers?

I don't think they're necessary for this map. They'd provide too much vision when placed anywhere. Scouting with your units is enough imo.
teaaaaaaaa
IaniAniaN
Profile Joined September 2007
Canada555 Posts
April 23 2010 09:35 GMT
#11
cool, shouldn't have water though
IdrA
Profile Blog Joined July 2004
United States11541 Posts
April 23 2010 09:38 GMT
#12
why, of all maps, would you pick this one
http://www.splitreason.com/product/1152 release the gracken tshirt now available
disco
Profile Blog Joined June 2009
Netherlands1667 Posts
April 23 2010 09:40 GMT
#13
On April 23 2010 18:38 IdrA wrote:
why, of all maps, would you pick this one


this
this game is a fucking jokie
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
April 23 2010 09:40 GMT
#14
On April 23 2010 18:38 IdrA wrote:
why, of all maps, would you pick this one

Same, it's the worst TvP map since Neo Requiem.
In the woods, there lurks..
Craton
Profile Blog Joined December 2009
United States17282 Posts
April 23 2010 09:42 GMT
#15
On April 23 2010 18:38 IdrA wrote:
why, of all maps, would you pick this one


You act like just about every map from BW wont get ported to SC2 within 2 weeks.
twitch.tv/cratonz
yB.TeH
Profile Blog Joined November 2008
Germany419 Posts
April 23 2010 09:43 GMT
#16
On April 23 2010 18:40 Iplaythings wrote:
Show nested quote +
On April 23 2010 18:38 IdrA wrote:
why, of all maps, would you pick this one

Same, it's the worst TvP map since Neo Requiem.

it's incredible bad in tvz too
sheera
Profile Joined July 2009
Spain5 Posts
April 23 2010 09:44 GMT
#17
Gj man, but, I'm a bit tired of BW maps converted to SC2.

People dont seem to understand that SC2 is an all new game.
Everyone wants to play it like it was BW, mechanics, maps, units, etc...

Stop that already, plz.

Anyway, good job and nice effort.
FreshVegetables
Profile Blog Joined January 2010
Finland513 Posts
April 23 2010 09:45 GMT
#18
Dying to play this map to be honest. One of my favourite maps from Brood War <3
yummy tomatoes
Snausages
Profile Blog Joined June 2009
United States529 Posts
Last Edited: 2010-04-23 09:46:38
April 23 2010 09:45 GMT
#19
Haha, well, maybe things'll be different in SC2

Gj man, but, I'm a bit tired of BW maps converted to SC2.

People dont seem to understand that SC2 is an all new game.
Everyone wants to play it like it was BW, mechanics, maps, units, etc...

Stop that already, plz.

Anyway, good job and nice effort.

I'm with you, to be frank. I'd like to design my own maps someday, but for now, I'm just jumping on the BW bandwagon.

Anyway, sleep time, I'll check back later.
teaaaaaaaa
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 23 2010 09:51 GMT
#20
you guys all know that you cant host any custom maps on battle.net, right?

only Blizzard made maps are host-able right now. they said 'in the future,' during the beta test, they'll allow mapmakers to publish maps. until then, nobody can play your maps.
go try, you'll fail
ModeratorBlame yourself or God
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft267
SpeCial 99
CosmosSc2 83
Ketroc 66
JuggernautJason39
StarCraft: Brood War
Artosis 408
Dota 2
monkeys_forever516
NeuroSwarm95
LuMiX1
League of Legends
JimRising 386
Other Games
Grubby22367
summit1g14945
gofns14579
tarik_tv12006
Liquid`RaSZi3122
FrodaN1859
B2W.Neo499
Pyrionflax167
Livibee77
UpATreeSC28
Organizations
Other Games
gamesdonequick1365
BasetradeTV89
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 49
• musti20045 44
• davetesta6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2649
Other Games
• imaqtpie1403
• Scarra1054
Upcoming Events
OSC
58m
Replay Cast
9h 58m
Monday Night Weeklies
16h 58m
Replay Cast
1d
The PondCast
1d 10h
Kung Fu Cup
1d 11h
GSL
2 days
Replay Cast
3 days
GSL
3 days
WardiTV Spring Champion…
3 days
[ Show More ]
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Replay Cast
5 days
RSL Revival
5 days
Classic vs SHIN
Rogue vs Bunny
BSL
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
Flash vs Soma
RSL Revival
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.