• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:31
CEST 00:31
KST 07:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!22Weekly Cups (August 17-23): Zerg dominate the week2Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week PhD study /w SC2 - help with a survey! Geoff 'iNcontroL' Robinson has passed away
Tourneys
2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
25 Years Since Brood War Patch 1.08 New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion Looking 4 Yaroslav: Enemy, Korchagin, WCG, Ukraine Pros React To: First 'Fastest' Map in ASL History
Tourneys
[ASL22] Ro24 Group E Escore Tournament - Season 3 [ASL22] Ro24 Group D [ASL22] Ro24 Group B
Strategy
Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2860 users

[WIP] Heartbreak Ridge SCII - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 Next All
Broodie
Profile Blog Joined May 2008
Canada832 Posts
April 23 2010 19:50 GMT
#41
hey post here too, lets keep this thread alive: Map Design Thread
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Hrrrrm
Profile Joined March 2010
United States2081 Posts
April 23 2010 19:50 GMT
#42
On April 23 2010 18:51 Zelniq wrote:
you guys all know that you cant host any custom maps on battle.net, right?


Where there's a will there's a way.

http://forums.sc2mapster.com/development/map-development/344-play-custom-maps-on-official-battle-net-custom-games/
alot = a lot (TWO WORDS)
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 19:52 GMT
#43
I'm holding off judgement as to if the change in the high ground mechanic is good or bad for this map until after we've all had the chance to play on it a ton.
Bring back 2v2s!
Hold-Lurker
Profile Joined October 2007
United States403 Posts
April 23 2010 19:58 GMT
#44
Hmm, can reapers enter the main base at any point?
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 20:00 GMT
#45
On April 24 2010 04:58 Hold-Lurker wrote:
Hmm, can reapers enter the main base at any point?


From the looks of things, they only can from the cliff that overlooks the natural, and to do that they'd have to go through a bunch of destructable rocks. This is kind of a shame, since I would have liked to see reapers entering from the top left/bottom right expos.
Bring back 2v2s!
Snausages
Profile Blog Joined June 2009
United States529 Posts
Last Edited: 2010-04-23 20:29:47
April 23 2010 20:28 GMT
#46
Yeah, I see where you guys are getting at with the ridges. I will probably place a line of curtains along each ridge and add a couple of xelnaga towers in the middle so that it would fit SC2 gameplay a little more once we can playtest this.
teaaaaaaaa
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 20:32 GMT
#47
On April 24 2010 05:28 Snausages wrote:
Yeah, I see where you guys are getting at with the ridges. I will probably place a line of curtains along each ridge and add a couple of xelnaga towers in the middle so that it would fit SC2 gameplay a little more once we can playtest this.


The curtains (By "curtain" I assume you mean the line-of-sight blockers) won't add the miss-chance mechanic that everyone wants so dearly. High ground already blocks line of sight to things that are affected by "curtains" so I don't think that'll be much help. Can't hurt, though.

How about opening up the mains (just slightly!) to reapers? It's a legitimate opening but the map in it's current state discounts it completely.
Bring back 2v2s!
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 23 2010 20:35 GMT
#48
On April 23 2010 18:38 IdrA wrote:
why, of all maps, would you pick this one

hahahaha, but the rework of high ground mechanic shouldn't really impact TvP as much in SC2 as it did in BW. Terran also doesn't really go mech anymore too.
G3nXsiS
Profile Joined July 2009
United States656 Posts
April 23 2010 20:36 GMT
#49
Very well made. Thanks for your efforts. Great job.
Hope is the first step on the road to dissapointment
Snausages
Profile Blog Joined June 2009
United States529 Posts
Last Edited: 2010-04-23 20:52:51
April 23 2010 20:50 GMT
#50
On April 24 2010 05:32 ComradeDover wrote:
Show nested quote +
On April 24 2010 05:28 Snausages wrote:
Yeah, I see where you guys are getting at with the ridges. I will probably place a line of curtains along each ridge and add a couple of xelnaga towers in the middle so that it would fit SC2 gameplay a little more once we can playtest this.


The curtains (By "curtain" I assume you mean the line-of-sight blockers) won't add the miss-chance mechanic that everyone wants so dearly. High ground already blocks line of sight to things that are affected by "curtains" so I don't think that'll be much help. Can't hurt, though.

How about opening up the mains (just slightly!) to reapers? It's a legitimate opening but the map in it's current state discounts it completely.


I'm toying with curtains right now to see if they do anything.

[image loading]

[image loading]


Eehhh... dunno.

I will consider opening up a special pathway for reapers.
teaaaaaaaa
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 23 2010 22:18 GMT
#51
GJ man! I love this design of Heart break! It's my favorite map(I'm a zerg and a protoss btw) and I really like the middle expansion! I hope you have fun with this!
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
April 23 2010 23:01 GMT
#52
HBR is sick! Thanks for doing this.
Skygrinder
Profile Joined August 2009
Greece241 Posts
April 23 2010 23:03 GMT
#53
Nice work mate!
EU: Psychodrama.295 ~ Diamond Random
Leoj
Profile Joined January 2010
United States396 Posts
April 23 2010 23:04 GMT
#54
Looks great IMO. =)
MagisterMan
Profile Blog Joined December 2008
Sweden525 Posts
April 23 2010 23:11 GMT
#55
On April 23 2010 18:38 IdrA wrote:
why, of all maps, would you pick this one


lol

I agree though. I never liked HBR, but good job making it
Nachos?
Pandonetho
Profile Joined October 2009
Canada321 Posts
April 23 2010 23:41 GMT
#56
Looks great man. I love how the community is always taking the initiative. Always.

Although, it's a shame that everything is vision based now. The huge miss chance advantage of the ridges are gone now, unfortunately.
Snausages
Profile Blog Joined June 2009
United States529 Posts
April 24 2010 04:07 GMT
#57
Hmm, I guess I'm finished with this map now. Check OP for a list of changes.
[image loading]


Curtains didn't work as well as I thought so I left em out. If Blizzard ever does redo the high-ground mechanics, I'll be happy.

I'll have a download link up sometime later.
teaaaaaaaa
tofucake
Profile Blog Joined October 2009
Hyrule19245 Posts
April 24 2010 05:00 GMT
#58
I'm a little annoyed by not being able to reach that high ground above the nat from the back with just an SCV. BWHBR had the mineral patches....arg.
Liquipediaasante sana squash banana
7mk
Profile Blog Joined January 2009
Germany10157 Posts
April 24 2010 10:39 GMT
#59
whoa sweeeet
this was my favourite map and I bet it was the favourite map of many other non-Terran players.
Sweet.
It would be sweeter though if there was a mineral patch you could mine out to sneak in lings etc., just like in the good "old" days :p
beep boop
Katkishka
Profile Blog Joined December 2009
United States659 Posts
April 24 2010 10:45 GMT
#60
This map seems pretty fun for SC2 considering that every race is so mobile now. I think the 1 gas in the (former) min onlies is a nice touch, but maybe the gas for the bottom left and top right expoes should be put on the other side of the minerals? (ie left side for bottom left, right side for bottom right)
the way they're set up now kinda makes it a little bit easier to defend workers IMO, even though you can go behind the minerals.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech134
ViBE111
JuggernautJason5
StarCraft: Brood War
Artosis 426
910 33
Dota 2
febbydoto25
League of Legends
Doublelift4224
Counter-Strike
minikerr141
Super Smash Bros
hungrybox620
Mew2King135
Other Games
Grubby2612
Liquid`RaSZi2567
ToD271
C9.Mang0172
Livibee133
Organizations
Other Games
BasetradeTV34
[ Show 13 non-featured ]
StarCraft 2
• musti20045 35
• RyuSc2 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21765
Other Games
• Shiphtur278
Upcoming Events
PiGosaur Cup
1h 29m
Afreeca Starleague
11h 29m
Mini vs Calm
Queen vs EffOrt
Patches Events
17h 29m
Replay Cast
1d 1h
The PondCast
1d 11h
Replay Cast
2 days
Escore
2 days
IntoTheTV X SOOP
2 days
Korean StarCraft League
3 days
GSL
3 days
[ Show More ]
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Weekly
4 days
GSL
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.