• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:42
CET 11:42
KST 19:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !1Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win1Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months [BSL21] RO8 Bracket & Prediction Contest BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Current Meta Simple Questions, Simple Answers Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread The 2048 Game Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1767 users

[WIP] Heartbreak Ridge SCII - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 Next All
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-04-23 10:01:36
April 23 2010 10:00 GMT
#21
awesome work man

here r some things u could fix for better play
- the ridges r kinda tight where they merge with the sidecliffs and the middle
- in the backdoor i think it would be a better idea just to use 1 destructible rock and tighten up that whole place. i think its a bad idea to use neutral terran buildings now when blizzard intentionally made rocks for us

and if u have extra time
- decoration

i think u could add 2 more gas in middle or double up the max gas in those 2 to 5k

On April 23 2010 18:38 IdrA wrote:
why, of all maps, would you pick this one

haha hbr was my favorite map in sc1, even tho it was rly hard tvp sometimes. i miss sc1
Progamerpls no copy pasterino
CheAse
Profile Blog Joined July 2009
Canada919 Posts
April 23 2010 10:02 GMT
#22
good work XD looks pretty good
SCV good to go sir
Snausages
Profile Blog Joined June 2009
United States529 Posts
April 23 2010 19:08 GMT
#23
Update! Been working on it some more for a while. Check OP for a list of changes.
[image loading]


Right now, all I need to do is tweak some terrain and improve aesthetics.
I tried the Blinking across the wall into the main for Stalkers, it didn't work.

I also attempted to emulate the high-ground mechanics of SC1 for this map (line-of-sight blockers, etc.) but to no avail.

you guys all know that you cant host any custom maps on battle.net, right?

yeah I know, it saddens me

- the ridges r kinda tight where they merge with the sidecliffs and the middle

-this is the best I can do with the editor regarding the chokes between the ridges and high ground. The editor won't allow me to connect two ramps facing different directions (e.g. one facing southwest and one facing west). Otherwise, the chokes will be much wider for sure.
teaaaaaaaa
GoodCat1
Profile Joined May 2009
Israel266 Posts
April 23 2010 19:10 GMT
#24
ridges are kinda thin..isn't it?
ZerO FAN~!~!~!
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
April 23 2010 19:12 GMT
#25
nice - but no highground-advantage sucks big-time... what a bummer... so much potential lost in SC2.
https://soundcloud.com/thesamplethief
YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
April 23 2010 19:14 GMT
#26
looks really good, too bad we can't test it out yet, used to love playing this map
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
April 23 2010 19:15 GMT
#27
On April 24 2010 04:12 kickinhead wrote:
nice - but no highground-advantage sucks big-time... what a bummer... so much potential lost in SC2.


Highground has it's advantage early game, that is about it. I find it annoying as hell trying to get vision in someone's base while he has a few ranged units up there.

I am not a big fan of people porting the ICCUP maps to SC2, like many have said new game, new mechanics which will likely mean very imbalanced maps.
Brood War forever!
semantics
Profile Blog Joined November 2009
10040 Posts
April 23 2010 19:16 GMT
#28
The problem of sc1 maps is sc2 has cliff walkers bringing a whole nother level to cliff abuse.
Crisium
Profile Blog Joined February 2010
United States1618 Posts
April 23 2010 19:16 GMT
#29
Gas is far too rare in SC2 to have mineral-only expos. I really think "mineral-only" in SC2 should mean 1-gas.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
April 23 2010 19:19 GMT
#30
On April 23 2010 18:44 sheera wrote:
Gj man, but, I'm a bit tired of BW maps converted to SC2.

People dont seem to understand that SC2 is an all new game.
Everyone wants to play it like it was BW, mechanics, maps, units, etc...

Stop that already, plz.

Anyway, good job and nice effort.


You fairly obviously didn't play SC1 very much...
it's almost all nostalgia!
zerglingsfolife
Profile Blog Joined August 2009
United States1694 Posts
April 23 2010 19:21 GMT
#31
It looks beautiful! Nice work!!
Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crown and win no glory. I shall live and die at my post. I am the sword in the darkness.
jewce
Profile Joined May 2009
United States68 Posts
April 23 2010 19:33 GMT
#32
In my opinion, why make a carbon copy of the map if sc2 isn't a carbon copy of sc1. What I'm getting at is the ring of ramps/high-grounds in the center of the map aren't really necessary without any high ground advantage. Instead you could spice it up a bit maybe. Like for instance the high yield will never get any mining usage since it's so vulnerable. Instead you could make it a full cliff only accessible by a drop, or units that can walk up cliffs, and take out the high ground ring, and replace it with.... maybe some of those (my bad for not knowing how to describe it perfect) areas that you only have vision of when you're inside them, as a replacement for ambushing. And just leave basic ramps leading into the top and bottom expansions. With all of this thrown in there, there'd be a lot more points of interest. And hell, even throw xel'naga towers on opposite sides of that middle expansion so you can overlook the end of the choke leading into the natural. To conclude, with new units and whatnot, why not keep the same base idea for the map, but change it to accommodate properly.
Nothing but a worthless waste of breath.
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 23 2010 19:37 GMT
#33
On April 23 2010 18:38 IdrA wrote:
why, of all maps, would you pick this one


LOOOOOOOOOOOOOOOOL.

We only feel that way cause we played terran. I'm sure the protoss players are loving it =D
Half man, half bear, half pig.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
April 23 2010 19:39 GMT
#34
are those boobs above the natural choke at the left expansion?

i see pink boobs, and they're not on the right side.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
h8m
Profile Joined June 2009
United States12 Posts
April 23 2010 19:40 GMT
#35
Nice job on recreating the map and all, but unfortunately this project is fairly useless. As others have posted, without high ground advantage in SC2, all those ramps are essentially useless. That was what made HBR shine, the whole strategy aspect behind positioning your army to abuse the high ground. If there isn't even an advantage on high ground in SC2, why make a 1:1 copy of HBR? Quite a severe waste of time, I'm afraid.

However, you can make this map really awesome if you added more SC2-esque things while maintaining the map layout of HBR. Sort of like HBR updated for SC2. Things like Xel'naga towers in strategic points and removing the ring of ramps in favor of different obstacles are all ways you can make this map updated for SC2.

Good start, but definitely not the right direction with the 1:1 copy. But that's just my opinion.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 19:42 GMT
#36
On April 23 2010 18:22 Uriel_SVK wrote:
I think there should be 4 gas in the middle...
But great work!!!


He put high-yeild gas geysers in the middle. It should be okay.

On April 23 2010 18:51 Zelniq wrote:
you guys all know that you cant host any custom maps on battle.net, right?

only Blizzard made maps are host-able right now. they said 'in the future,' during the beta test, they'll allow mapmakers to publish maps. until then, nobody can play your maps.
go try, you'll fail


Some enterprising individuals have managed to host their custom maps, but it's not easy. It involves replacing blizzard maps in the cache with your custom creations, and all players who want to play the custom map have to do it manually. It's a pain, but it's possible. Check out some of the YouTube videos on the matter.


Overall, great work! How about some Xel Naga watch towers on opposite sides of the middle expansion? Or overlooking the destructable rocks in the corner from the main/natural side?
Bring back 2v2s!
barbsq
Profile Joined November 2009
United States5348 Posts
April 23 2010 19:43 GMT
#37
Jeez, people need to lay of the whole 'SC2 is a new game, why making SC1 maps?' thing. The mapmaker is brand new, naturally it's going to take some time to get used to and copying previous work is only going to help improve technical mapmaking skills in this new editor. Good work OP and im looking forward to seeing original works in the future.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
r4sk3n
Profile Joined April 2010
Belgium26 Posts
April 23 2010 19:47 GMT
#38
Can we get some ingame screenshots?
I like pie
Hans-Titan
Profile Blog Joined March 2005
Denmark1711 Posts
April 23 2010 19:49 GMT
#39
On April 24 2010 04:33 jewce wrote:
In my opinion, why make a carbon copy of the map if sc2 isn't a carbon copy of sc1. What I'm getting at is the ring of ramps/high-grounds in the center of the map aren't really necessary without any high ground advantage. Instead you could spice it up a bit maybe. Like for instance the high yield will never get any mining usage since it's so vulnerable. Instead you could make it a full cliff only accessible by a drop, or units that can walk up cliffs, and take out the high ground ring, and replace it with.... maybe some of those (my bad for not knowing how to describe it perfect) areas that you only have vision of when you're inside them, as a replacement for ambushing. And just leave basic ramps leading into the top and bottom expansions. With all of this thrown in there, there'd be a lot more points of interest. And hell, even throw xel'naga towers on opposite sides of that middle expansion so you can overlook the end of the choke leading into the natural. To conclude, with new units and whatnot, why not keep the same base idea for the map, but change it to accommodate properly.


Hit the enter key a couple of times. It does wonders for readability.

Nice effort, thought with the lack of highground advantage the play-style of HBR is really going to change. This is purely nostalgia, since I'm not too sure this map would work in high level SC2.
Trying is the first step towards failure, and hope is the first step towards disappointment!
Kare
Profile Joined March 2009
Norway786 Posts
April 23 2010 19:49 GMT
#40
Great work but I think the ridges is going to be a problem because of the high ground settings in starcraft 2, and I have to agree with IdrA, why heartbreak? Make Tau Cross, Puthon or something!
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #115
MilkiCow vs ReBellioNLIVE!
CranKy Ducklings80
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 235
StarCraft: Brood War
Sea 4094
Rain 2552
Hyuk 1303
Bisu 760
GuemChi 759
Jaedong 590
Larva 436
actioN 417
BeSt 266
EffOrt 210
[ Show more ]
Soma 187
Aegong 152
Light 135
Sharp 121
Dewaltoss 106
ZerO 105
Hyun 102
Rush 88
firebathero 77
Killer 66
hero 59
JYJ 43
sorry 27
Mind 26
Mong 24
Noble 14
Bale 7
Terrorterran 6
Dota 2
singsing2759
BananaSlamJamma410
XcaliburYe112
capcasts107
League of Legends
JimRising 457
C9.Mang0384
Counter-Strike
olofmeister1710
shoxiejesuss677
allub162
oskar92
Other Games
Fuzer 225
Pyrionflax170
Mew2King42
Trikslyr26
ZerO(Twitch)12
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 665
Other Games
gamesdonequick540
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH213
• LUISG 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota268
League of Legends
• Jankos1946
Upcoming Events
WardiTV 2025
1h 18m
Spirit vs YoungYakov
Rogue vs Nice
Scarlett vs Reynor
TBD vs Clem
uThermal vs Shameless
PiGosaur Cup
14h 18m
WardiTV 2025
1d 1h
MaNa vs Gerald
TBD vs MaxPax
ByuN vs TBD
TBD vs ShoWTimE
OSC
1d 4h
YoungYakov vs Mixu
ForJumy vs TBD
Percival vs TBD
Shameless vs TBD
The PondCast
1d 23h
WardiTV 2025
2 days
Cure vs Creator
TBD vs Solar
WardiTV 2025
3 days
OSC
3 days
CranKy Ducklings
3 days
SC Evo League
4 days
[ Show More ]
Ladder Legends
4 days
BSL 21
4 days
Sparkling Tuna Cup
4 days
Ladder Legends
5 days
BSL 21
5 days
Replay Cast
5 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.