• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:32
CEST 11:32
KST 18:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash9[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
https://www.facebook.com/Hair.Boost.Serum.UK/ What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash ASL21 General Discussion Gypsy to Korea How Can I Add Timer & APM Count? A cwal.gg Extension - Easily keep track of anyone
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15943 users

[WIP] Heartbreak Ridge SCII - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 Next All
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-04-23 10:01:36
April 23 2010 10:00 GMT
#21
awesome work man

here r some things u could fix for better play
- the ridges r kinda tight where they merge with the sidecliffs and the middle
- in the backdoor i think it would be a better idea just to use 1 destructible rock and tighten up that whole place. i think its a bad idea to use neutral terran buildings now when blizzard intentionally made rocks for us

and if u have extra time
- decoration

i think u could add 2 more gas in middle or double up the max gas in those 2 to 5k

On April 23 2010 18:38 IdrA wrote:
why, of all maps, would you pick this one

haha hbr was my favorite map in sc1, even tho it was rly hard tvp sometimes. i miss sc1
Progamerpls no copy pasterino
CheAse
Profile Blog Joined July 2009
Canada919 Posts
April 23 2010 10:02 GMT
#22
good work XD looks pretty good
SCV good to go sir
Snausages
Profile Blog Joined June 2009
United States529 Posts
April 23 2010 19:08 GMT
#23
Update! Been working on it some more for a while. Check OP for a list of changes.
[image loading]


Right now, all I need to do is tweak some terrain and improve aesthetics.
I tried the Blinking across the wall into the main for Stalkers, it didn't work.

I also attempted to emulate the high-ground mechanics of SC1 for this map (line-of-sight blockers, etc.) but to no avail.

you guys all know that you cant host any custom maps on battle.net, right?

yeah I know, it saddens me

- the ridges r kinda tight where they merge with the sidecliffs and the middle

-this is the best I can do with the editor regarding the chokes between the ridges and high ground. The editor won't allow me to connect two ramps facing different directions (e.g. one facing southwest and one facing west). Otherwise, the chokes will be much wider for sure.
teaaaaaaaa
GoodCat1
Profile Joined May 2009
Israel266 Posts
April 23 2010 19:10 GMT
#24
ridges are kinda thin..isn't it?
ZerO FAN~!~!~!
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
April 23 2010 19:12 GMT
#25
nice - but no highground-advantage sucks big-time... what a bummer... so much potential lost in SC2.
https://soundcloud.com/thesamplethief
YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
April 23 2010 19:14 GMT
#26
looks really good, too bad we can't test it out yet, used to love playing this map
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
April 23 2010 19:15 GMT
#27
On April 24 2010 04:12 kickinhead wrote:
nice - but no highground-advantage sucks big-time... what a bummer... so much potential lost in SC2.


Highground has it's advantage early game, that is about it. I find it annoying as hell trying to get vision in someone's base while he has a few ranged units up there.

I am not a big fan of people porting the ICCUP maps to SC2, like many have said new game, new mechanics which will likely mean very imbalanced maps.
Brood War forever!
semantics
Profile Blog Joined November 2009
10040 Posts
April 23 2010 19:16 GMT
#28
The problem of sc1 maps is sc2 has cliff walkers bringing a whole nother level to cliff abuse.
Crisium
Profile Blog Joined February 2010
United States1618 Posts
April 23 2010 19:16 GMT
#29
Gas is far too rare in SC2 to have mineral-only expos. I really think "mineral-only" in SC2 should mean 1-gas.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
April 23 2010 19:19 GMT
#30
On April 23 2010 18:44 sheera wrote:
Gj man, but, I'm a bit tired of BW maps converted to SC2.

People dont seem to understand that SC2 is an all new game.
Everyone wants to play it like it was BW, mechanics, maps, units, etc...

Stop that already, plz.

Anyway, good job and nice effort.


You fairly obviously didn't play SC1 very much...
it's almost all nostalgia!
zerglingsfolife
Profile Blog Joined August 2009
United States1694 Posts
April 23 2010 19:21 GMT
#31
It looks beautiful! Nice work!!
Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crown and win no glory. I shall live and die at my post. I am the sword in the darkness.
jewce
Profile Joined May 2009
United States68 Posts
April 23 2010 19:33 GMT
#32
In my opinion, why make a carbon copy of the map if sc2 isn't a carbon copy of sc1. What I'm getting at is the ring of ramps/high-grounds in the center of the map aren't really necessary without any high ground advantage. Instead you could spice it up a bit maybe. Like for instance the high yield will never get any mining usage since it's so vulnerable. Instead you could make it a full cliff only accessible by a drop, or units that can walk up cliffs, and take out the high ground ring, and replace it with.... maybe some of those (my bad for not knowing how to describe it perfect) areas that you only have vision of when you're inside them, as a replacement for ambushing. And just leave basic ramps leading into the top and bottom expansions. With all of this thrown in there, there'd be a lot more points of interest. And hell, even throw xel'naga towers on opposite sides of that middle expansion so you can overlook the end of the choke leading into the natural. To conclude, with new units and whatnot, why not keep the same base idea for the map, but change it to accommodate properly.
Nothing but a worthless waste of breath.
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 23 2010 19:37 GMT
#33
On April 23 2010 18:38 IdrA wrote:
why, of all maps, would you pick this one


LOOOOOOOOOOOOOOOOL.

We only feel that way cause we played terran. I'm sure the protoss players are loving it =D
Half man, half bear, half pig.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
April 23 2010 19:39 GMT
#34
are those boobs above the natural choke at the left expansion?

i see pink boobs, and they're not on the right side.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
h8m
Profile Joined June 2009
United States12 Posts
April 23 2010 19:40 GMT
#35
Nice job on recreating the map and all, but unfortunately this project is fairly useless. As others have posted, without high ground advantage in SC2, all those ramps are essentially useless. That was what made HBR shine, the whole strategy aspect behind positioning your army to abuse the high ground. If there isn't even an advantage on high ground in SC2, why make a 1:1 copy of HBR? Quite a severe waste of time, I'm afraid.

However, you can make this map really awesome if you added more SC2-esque things while maintaining the map layout of HBR. Sort of like HBR updated for SC2. Things like Xel'naga towers in strategic points and removing the ring of ramps in favor of different obstacles are all ways you can make this map updated for SC2.

Good start, but definitely not the right direction with the 1:1 copy. But that's just my opinion.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 19:42 GMT
#36
On April 23 2010 18:22 Uriel_SVK wrote:
I think there should be 4 gas in the middle...
But great work!!!


He put high-yeild gas geysers in the middle. It should be okay.

On April 23 2010 18:51 Zelniq wrote:
you guys all know that you cant host any custom maps on battle.net, right?

only Blizzard made maps are host-able right now. they said 'in the future,' during the beta test, they'll allow mapmakers to publish maps. until then, nobody can play your maps.
go try, you'll fail


Some enterprising individuals have managed to host their custom maps, but it's not easy. It involves replacing blizzard maps in the cache with your custom creations, and all players who want to play the custom map have to do it manually. It's a pain, but it's possible. Check out some of the YouTube videos on the matter.


Overall, great work! How about some Xel Naga watch towers on opposite sides of the middle expansion? Or overlooking the destructable rocks in the corner from the main/natural side?
Bring back 2v2s!
barbsq
Profile Joined November 2009
United States5348 Posts
April 23 2010 19:43 GMT
#37
Jeez, people need to lay of the whole 'SC2 is a new game, why making SC1 maps?' thing. The mapmaker is brand new, naturally it's going to take some time to get used to and copying previous work is only going to help improve technical mapmaking skills in this new editor. Good work OP and im looking forward to seeing original works in the future.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
r4sk3n
Profile Joined April 2010
Belgium26 Posts
April 23 2010 19:47 GMT
#38
Can we get some ingame screenshots?
I like pie
Hans-Titan
Profile Blog Joined March 2005
Denmark1711 Posts
April 23 2010 19:49 GMT
#39
On April 24 2010 04:33 jewce wrote:
In my opinion, why make a carbon copy of the map if sc2 isn't a carbon copy of sc1. What I'm getting at is the ring of ramps/high-grounds in the center of the map aren't really necessary without any high ground advantage. Instead you could spice it up a bit maybe. Like for instance the high yield will never get any mining usage since it's so vulnerable. Instead you could make it a full cliff only accessible by a drop, or units that can walk up cliffs, and take out the high ground ring, and replace it with.... maybe some of those (my bad for not knowing how to describe it perfect) areas that you only have vision of when you're inside them, as a replacement for ambushing. And just leave basic ramps leading into the top and bottom expansions. With all of this thrown in there, there'd be a lot more points of interest. And hell, even throw xel'naga towers on opposite sides of that middle expansion so you can overlook the end of the choke leading into the natural. To conclude, with new units and whatnot, why not keep the same base idea for the map, but change it to accommodate properly.


Hit the enter key a couple of times. It does wonders for readability.

Nice effort, thought with the lack of highground advantage the play-style of HBR is really going to change. This is purely nostalgia, since I'm not too sure this map would work in high level SC2.
Trying is the first step towards failure, and hope is the first step towards disappointment!
Kare
Profile Joined March 2009
Norway786 Posts
April 23 2010 19:49 GMT
#40
Great work but I think the ridges is going to be a problem because of the high ground settings in starcraft 2, and I have to agree with IdrA, why heartbreak? Make Tau Cross, Puthon or something!
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 78
Codebar 59
trigger 25
Rex 1
StarCraft: Brood War
Stork 488
BeSt 193
Leta 166
actioN 149
Dewaltoss 97
sSak 89
Shuttle 53
910 27
NaDa 22
Noble 16
[ Show more ]
sorry 15
Rock 12
Bale 11
Dota 2
XaKoH 640
XcaliburYe332
NeuroSwarm116
League of Legends
JimRising 459
Counter-Strike
zeus401
Heroes of the Storm
MindelVK6
Other Games
gofns24812
summit1g6194
Happy295
Mew2King49
Sick45
Organizations
Counter-Strike
PGL9951
Other Games
BasetradeTV218
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 31
• LUISG 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1627
• Stunt818
Upcoming Events
RSL Revival
29m
Maru vs MaxPax
BSL
9h 29m
RSL Revival
21h 29m
Cure vs Rogue
uThermal 2v2 Circuit
1d 4h
BSL
1d 9h
Afreeca Starleague
2 days
Wardi Open
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Kung Fu Cup
4 days
[ Show More ]
The PondCast
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.