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Active: 14352 users

Map Design Thread

Forum Index > Closed
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1 2 3 4 5 Next All
Broodie
Profile Blog Joined May 2008
Canada832 Posts
Last Edited: 2010-04-23 19:51:25
April 23 2010 14:18 GMT
#1
To all map makers:

I've decided to make this thread for everyone who will be dedicating time into map making. If you create a map you may post a picture of your map as well as descriptions and/or feedback requests.

If you post a design for a map and update it please edit original post for that specific map, placing the older content in a + Show Spoiler +
OLDER MAP VERSION 1
and have the newer version visible with highlighted version and date for convenience of others

Have fun with the editor!

(2) IMPERIAL SCARS V:2.0

+ Show Spoiler +
[image loading]


Description
+ Show Spoiler +
I originally designed this map for starcraft broodwar during the recent map makers contest a short time ago, I decided to evolve the map from its original state + Show Spoiler +
[image loading]
and I think it turned out nicely.

6 destructible barriers are placed throughout this unconventional starcraft 2 map that later open paths that are more direct to the enemy.

multiple xel nagas help to watch over hotzones or peer at enemy expo's if they are undefended.

One thing I decided to do for this map was to keep the battles economically savvy by adding very unconventional expo's as you'll see during play

as you'll notice, the high yields contain no gas, and the very center bridge-way of the map holds 4 vespene geysers


PS: I know I wrote the title incorrectly I was REALLY tired when I made this thread
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 23 2010 15:06 GMT
#2
bumping this, if there are any more mainstream threads, please link it here, if not lets keep this alive, i literally cannot use this editor because I for one believe it to be incomplete, seeing as it has no HELP feature yet, which I will desperately need. So to all you map makers out there, keep this alive, and keep the convo's flowing so that I can better understand this, as well as me. or anyone else.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-04-23 15:09:30
April 23 2010 15:09 GMT
#3
On April 23 2010 20:23 HeyitsClay wrote:
Bored and cant sleep so im working on this, probably 999 people working on something like this but here is what i got so far:

[image loading]

Not close to done yet but its looking pythony


Here's another map from one of the current blogs.

edit - design is miss spellt
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Cheree
Profile Joined January 2010
Canada123 Posts
Last Edited: 2010-04-23 16:27:15
April 23 2010 16:24 GMT
#4
oh cool, gonna go make this map i designed like a month ago!

+ Show Spoiler +

http://i43.tinypic.com/29nt378.jpg
http://i39.tinypic.com/24ozgra.jpg
http://i44.tinypic.com/330d4b5.jpg
*wants beta*
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
April 23 2010 16:29 GMT
#5
its been said before, but dessign is spelled design Edit this if you can, because if this will end up a serious map thread, i will be annoyed beyond comparison every time i check in on it
really?
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 16:42 GMT
#6
I have a completed working adaptation of BGH. If only there was some way to 2v2v2v2 with people.
+ Show Spoiler +
[image loading]
Bring back 2v2s!
FliSky
Profile Joined April 2010
Bulgaria1 Post
Last Edited: 2010-04-23 17:21:16
April 23 2010 17:18 GMT
#7
BGH is for retarded noobs -.-

I like that python map!! definetly better looking than the BW one =D

I think we should make a thread about helping with maping finding some tools and stuff :D giving tips.. stuff like that
kakstedobre
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
April 23 2010 17:19 GMT
#8
On April 24 2010 02:18 FliSky wrote:
Omfg.. BGH is for retarded noobs -.-


Farewell
"trash micro but win - its marine" MC commentary during HSC 4
Reuental
Profile Joined July 2009
United States457 Posts
April 23 2010 17:25 GMT
#9
On April 24 2010 02:18 FliSky wrote:
BGH is for retarded noobs -.-

I like that python map!! definetly better looking than the BW one =D

I think we should make a thread about helping with maping finding some tools and stuff :D giving tips.. stuff like that


A little 2v2v2v2 every once in a while really helps you enjoy Starcraft more. I find that some times when I play competitive 1v1 alot I get to the point where I just need to have a nice fun relaxing game where the point is to have fun and do crazy shit. Where the point of 1v1 is to win and a have fun in that order.
I'm a Crab made of men.
Broodie
Profile Blog Joined May 2008
Canada832 Posts
April 23 2010 18:23 GMT
#10
Side note: leave your SC2 identifier for easy recognition so others can download your maps when the next patch releases!
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Broodie
Profile Blog Joined May 2008
Canada832 Posts
April 23 2010 19:34 GMT
#11
Le bump^

Ill be making another map today, definitely a more open 2v2 setting
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Slakter
Profile Joined January 2010
Sweden1947 Posts
April 23 2010 19:38 GMT
#12
Ill be making a map ive been planning ever since Beta got released when the EUs get latest patch. Looking forward to test some of your maps and to let you test mine!
Protoss, can't live with em', can't kill em'.
Broodie
Profile Blog Joined May 2008
Canada832 Posts
April 23 2010 19:40 GMT
#13
should be good, when the patch comes out I'll hold some kind of TLnet Testing phase where a bunch of people throw me some maps through PMs and I release one map a day for testing
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Orpheus
Profile Joined April 2010
United States35 Posts
April 23 2010 19:42 GMT
#14
Excellent, new maps!!

But you should spell "design" right...
It begins...
Broodie
Profile Blog Joined May 2008
Canada832 Posts
Last Edited: 2010-04-23 19:48:10
April 23 2010 19:47 GMT
#15
hahah! I made this thread in the morning with 2 hours sleep cause i stayed up till 3 am making my map and had to wake up on call at 5 to restore a flood -_- Im still super tired

how can I change the title?!
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 19:55 GMT
#16
On April 24 2010 02:18 FliSky wrote:
BGH is for retarded noobs -.-

I like that python map!! definetly better looking than the BW one =D

I think we should make a thread about helping with maping finding some tools and stuff :D giving tips.. stuff like that


I'm sorry you used your first post so frivilously, my fellow Bulgarian. You will be missed.
Bring back 2v2s!
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
April 23 2010 20:03 GMT
#17
On April 24 2010 01:42 ComradeDover wrote:
I have a completed working adaptation of BGH. If only there was some way to 2v2v2v2 with people.
+ Show Spoiler +
[image loading]


SC2 BGH needs to take into account SC2 units. Like, you know, Stalkers with Blink.

Being able to Blink directly into someone's main like that is probably not something that should be allowed.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
April 23 2010 20:08 GMT
#18
[image loading]
Treatin' fools since '87
Broodie
Profile Blog Joined May 2008
Canada832 Posts
April 23 2010 20:09 GMT
#19
I agree, Perhaps do some high ground/low ground adaptations?

or even LOS blockers would work temporarily but it would still hold balance issues

try making Medium game hunters with 6 players instead of 8 lol
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 20:14 GMT
#20
On April 24 2010 05:03 NicolBolas wrote:
Show nested quote +
On April 24 2010 01:42 ComradeDover wrote:
I have a completed working adaptation of BGH. If only there was some way to 2v2v2v2 with people.
+ Show Spoiler +
[image loading]


SC2 BGH needs to take into account SC2 units. Like, you know, Stalkers with Blink.

Being able to Blink directly into someone's main like that is probably not something that should be allowed.


Maybe. I'd have to test this with somebody.

Although personally I'd love to see stalkers with blink be the norm on BGH rather than "hope I don't get attacked then make a million carriers". SC1 BGH didn't do a very good job of tanking SC1 units into account, notably with siege tanks.
Bring back 2v2s!
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