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To all map makers:
I've decided to make this thread for everyone who will be dedicating time into map making. If you create a map you may post a picture of your map as well as descriptions and/or feedback requests.
If you post a design for a map and update it please edit original post for that specific map, placing the older content in a + Show Spoiler + and have the newer version visible with highlighted version and date for convenience of others
Have fun with the editor!
(2) IMPERIAL SCARS V:2.0
+ Show Spoiler +
Description + Show Spoiler +I originally designed this map for starcraft broodwar during the recent map makers contest a short time ago, I decided to evolve the map from its original state + Show Spoiler + and I think it turned out nicely. 6 destructible barriers are placed throughout this unconventional starcraft 2 map that later open paths that are more direct to the enemy. multiple xel nagas help to watch over hotzones or peer at enemy expo's if they are undefended. One thing I decided to do for this map was to keep the battles economically savvy by adding very unconventional expo's as you'll see during play as you'll notice, the high yields contain no gas, and the very center bridge-way of the map holds 4 vespene geysers
PS: I know I wrote the title incorrectly I was REALLY tired when I made this thread
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bumping this, if there are any more mainstream threads, please link it here, if not lets keep this alive, i literally cannot use this editor because I for one believe it to be incomplete, seeing as it has no HELP feature yet, which I will desperately need. So to all you map makers out there, keep this alive, and keep the convo's flowing so that I can better understand this, as well as me. or anyone else.
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On April 23 2010 20:23 HeyitsClay wrote:Bored and cant sleep so im working on this, probably 999 people working on something like this but here is what i got so far: Not close to done yet but its looking pythony
Here's another map from one of the current blogs.
edit - design is miss spellt
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its been said before, but dessign is spelled design Edit this if you can, because if this will end up a serious map thread, i will be annoyed beyond comparison every time i check in on it
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I have a completed working adaptation of BGH. If only there was some way to 2v2v2v2 with people. + Show Spoiler +
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BGH is for retarded noobs -.-
I like that python map!! definetly better looking than the BW one =D
I think we should make a thread about helping with maping finding some tools and stuff :D giving tips.. stuff like that
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On April 24 2010 02:18 FliSky wrote: Omfg.. BGH is for retarded noobs -.-
Farewell
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On April 24 2010 02:18 FliSky wrote:BGH is for retarded noobs -.- I like that python map!! definetly better looking than the BW one =D I think we should make a thread about helping with maping finding some tools and stuff :D giving tips.. stuff like that
A little 2v2v2v2 every once in a while really helps you enjoy Starcraft more. I find that some times when I play competitive 1v1 alot I get to the point where I just need to have a nice fun relaxing game where the point is to have fun and do crazy shit. Where the point of 1v1 is to win and a have fun in that order.
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Side note: leave your SC2 identifier for easy recognition so others can download your maps when the next patch releases!
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Le bump^
Ill be making another map today, definitely a more open 2v2 setting
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Ill be making a map ive been planning ever since Beta got released when the EUs get latest patch. Looking forward to test some of your maps and to let you test mine!
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should be good, when the patch comes out I'll hold some kind of TLnet Testing phase where a bunch of people throw me some maps through PMs and I release one map a day for testing
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Excellent, new maps!!
But you should spell "design" right...
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hahah! I made this thread in the morning with 2 hours sleep cause i stayed up till 3 am making my map and had to wake up on call at 5 to restore a flood -_- Im still super tired
how can I change the title?!
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On April 24 2010 02:18 FliSky wrote:BGH is for retarded noobs -.- I like that python map!! definetly better looking than the BW one =D I think we should make a thread about helping with maping finding some tools and stuff :D giving tips.. stuff like that
I'm sorry you used your first post so frivilously, my fellow Bulgarian. You will be missed.
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On April 24 2010 01:42 ComradeDover wrote:I have a completed working adaptation of BGH. If only there was some way to 2v2v2v2 with people. + Show Spoiler +
SC2 BGH needs to take into account SC2 units. Like, you know, Stalkers with Blink.
Being able to Blink directly into someone's main like that is probably not something that should be allowed.
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I agree, Perhaps do some high ground/low ground adaptations?
or even LOS blockers would work temporarily but it would still hold balance issues
try making Medium game hunters with 6 players instead of 8 lol
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On April 24 2010 05:03 NicolBolas wrote:SC2 BGH needs to take into account SC2 units. Like, you know, Stalkers with Blink. Being able to Blink directly into someone's main like that is probably not something that should be allowed.
Maybe. I'd have to test this with somebody.
Although personally I'd love to see stalkers with blink be the norm on BGH rather than "hope I don't get attacked then make a million carriers". SC1 BGH didn't do a very good job of tanking SC1 units into account, notably with siege tanks.
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