On April 24 2010 13:15 saltygrapes wrote:
the 2nd part:
![[image loading]](http://img.photobucket.com/albums/v653/sixbrownsnakes2/Terrain004.jpg)
kekek
the 2nd part:
![[image loading]](http://img.photobucket.com/albums/v653/sixbrownsnakes2/Terrain004.jpg)
kekek
What tile set is this? It looks awesome
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Schryver
United States29 Posts
On April 24 2010 13:15 saltygrapes wrote: the 2nd part: ![]() kekek What tile set is this? It looks awesome | ||
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saltygrapes
181 Posts
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skYfiVe
United States382 Posts
On April 24 2010 13:30 saltygrapes wrote: its base Korhal with Xil organic cliffs and a few added belshir tiles Yeah man, that's really well done.. keep it up!! | ||
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semantics
10040 Posts
![]() haha well this is my attempt the middle will be fleshed out etc i'm just wondering the best way to make this symmetric and probably shorten the run distance prob remove some mins at the high yeild patch etc | ||
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wishbones
Canada2600 Posts
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semantics
10040 Posts
On April 24 2010 13:36 semantics wrote: + Show Spoiler + ![]() haha well this is my attempt the middle will be fleshed out etc i'm just wondering the best way to make this symmetric and probably shorten the run distance prob remove some mins at the high yeild patch etc prob have to move that middle spot down temp and copy and flip the bottom then go from there edit: shiz i quoted myself isntead of editing t-tt | ||
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Ursad0n
United States523 Posts
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Pablols
Chile519 Posts
Can you guys give me suggestions? ![]() Thank You :D | ||
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Cheree
Canada123 Posts
On April 24 2010 01:24 Cheree wrote: oh cool, gonna go make this map i designed like a month ago! + Show Spoiler + This is tedious stuff! My map in progress: ![]() | ||
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PanzerDragoon
United States822 Posts
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PanzerDragoon
United States822 Posts
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semantics
10040 Posts
On April 24 2010 13:43 semantics wrote: Show nested quote + On April 24 2010 13:36 semantics wrote: + Show Spoiler + ![]() haha well this is my attempt the middle will be fleshed out etc i'm just wondering the best way to make this symmetric and probably shorten the run distance prob remove some mins at the high yeild patch etc prob have to move that middle spot down temp and copy and flip the bottom then go from there edit: shiz i quoted myself isntead of editing t-tt My sad attempt tring to make it symmetrical, time to add the last expo and clean up the mid and side ![]() i think i need to make it shorter this map else will be to macro lovin ionno but i'll have to see the rush distance. | ||
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wishbones
Canada2600 Posts
Map Design Thread If you could all go and take a look at what I've done with the thread, I am sure you will be pretty excited. I am hoping to keep that list growing and growing. But it needs your help. Just read what I have posted, and leave some comments as to what you think about it. thanks ~wishbones | ||
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ComradeDover
Bulgaria758 Posts
On April 24 2010 14:14 PanzerDragoon wrote: I refuse to believe that there isn't a symmetry tool. There is no way blizzard did the symmetry by hand in designing their maps lol. | ||
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wishbones
Canada2600 Posts
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bakedace
United States672 Posts
we have driving with "w a s d" and acceleration, so far. still unsure about which camera view we're gonna use ( third-person / over-head / default ). ![]() ![]() inspired by one of my favorite games ever: ![]() | ||
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wishbones
Canada2600 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=121280 | ||
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bakedace
United States672 Posts
On April 24 2010 15:58 wishbones wrote: hey baked ace theres a new thread for this, ill add those to your profile tho. http://www.teamliquid.net/forum/viewmessage.php?topic_id=121280 oops, thanks! | ||
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Kennigit
Canada19447 Posts
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