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Map Design Thread - Page 5

Forum Index > Closed
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Schryver
Profile Joined April 2010
United States29 Posts
April 24 2010 04:18 GMT
#81
On April 24 2010 13:15 saltygrapes wrote:
the 2nd part:

[image loading]

kekek


What tile set is this? It looks awesome
saltygrapes
Profile Joined April 2010
181 Posts
April 24 2010 04:30 GMT
#82
its base Korhal with Xil organic cliffs and a few added belshir tiles
sxpointz!
skYfiVe
Profile Joined April 2010
United States382 Posts
April 24 2010 04:31 GMT
#83
On April 24 2010 13:30 saltygrapes wrote:
its base Korhal with Xil organic cliffs and a few added belshir tiles


Yeah man, that's really well done.. keep it up!!
"1baseiwa"
semantics
Profile Blog Joined November 2009
10040 Posts
April 24 2010 04:36 GMT
#84
[image loading]
haha well this is my attempt the middle will be fleshed out etc i'm just wondering the best way to make this symmetric and probably shorten the run distance prob remove some mins at the high yeild patch etc
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 24 2010 04:41 GMT
#85
god damn you guys are hard to keep up with.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-04-24 04:44:00
April 24 2010 04:43 GMT
#86
On April 24 2010 13:36 semantics wrote:
+ Show Spoiler +
[image loading]

haha well this is my attempt the middle will be fleshed out etc i'm just wondering the best way to make this symmetric and probably shorten the run distance prob remove some mins at the high yeild patch etc

prob have to move that middle spot down temp and copy and flip the bottom then go from there
edit: shiz i quoted myself isntead of editing t-tt
Ursad0n
Profile Blog Joined April 2010
United States523 Posts
April 24 2010 04:56 GMT
#87
Wow i'm so slow @ this. The plan is to make Ride of the Valkyries, then make it better in honor of SC2

[image loading]
You make it sound like there's a correlation between what should happen and what actually happens. I mean, life is chaotic and it's often unfair. I know it is for me.
Pablols
Profile Joined August 2009
Chile517 Posts
April 24 2010 04:56 GMT
#88
I started working on this map today, I still need to add expo's rocks etc.
Can you guys give me suggestions?
[image loading]

Thank You :D
Cheree
Profile Joined January 2010
Canada123 Posts
Last Edited: 2010-04-24 05:09:40
April 24 2010 05:09 GMT
#89
On April 24 2010 01:24 Cheree wrote:
oh cool, gonna go make this map i designed like a month ago!

+ Show Spoiler +

http://i43.tinypic.com/29nt378.jpg
http://i39.tinypic.com/24ozgra.jpg
http://i44.tinypic.com/330d4b5.jpg

This is tedious stuff!

My map in progress:

[image loading]
*wants beta*
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 24 2010 05:14 GMT
#90
I refuse to believe that there isn't a symmetry tool. There is no way blizzard did the symmetry by hand in designing their maps
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 24 2010 05:16 GMT
#91
Also has anyone wrote a quick FAQ for getting started in this map editor? I only goofed around in BW editor and never used the WC3 editor.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-04-24 05:26:54
April 24 2010 05:26 GMT
#92
On April 24 2010 13:43 semantics wrote:
Show nested quote +
On April 24 2010 13:36 semantics wrote:
+ Show Spoiler +
[image loading]

haha well this is my attempt the middle will be fleshed out etc i'm just wondering the best way to make this symmetric and probably shorten the run distance prob remove some mins at the high yeild patch etc

prob have to move that middle spot down temp and copy and flip the bottom then go from there
edit: shiz i quoted myself isntead of editing t-tt

My sad attempt tring to make it symmetrical, time to add the last expo and clean up the mid and side
[image loading]

i think i need to make it shorter this map else will be to macro lovin ionno but i'll have to see the rush distance.
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 24 2010 05:36 GMT
#93
Hi everyone, I have been following these posts, so that I can get a good idea of the new map editor, all the while I have been working hard at making a new thread with a proper title.

Map Design Thread

If you could all go and take a look at what I've done with the thread, I am sure you will be pretty excited. I am hoping to keep that list growing and growing. But it needs your help. Just read what I have posted, and leave some comments as to what you think about it. thanks

~wishbones
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 24 2010 05:38 GMT
#94
On April 24 2010 14:14 PanzerDragoon wrote:
I refuse to believe that there isn't a symmetry tool. There is no way blizzard did the symmetry by hand in designing their maps


lol.
Bring back 2v2s!
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 24 2010 05:39 GMT
#95
comrad gogo.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
bakedace
Profile Blog Joined March 2010
United States672 Posts
April 24 2010 06:55 GMT
#96
another map in the works..

we have driving with "w a s d" and acceleration, so far.

still unsure about which camera view we're gonna use ( third-person / over-head / default ).

[image loading]
[image loading]

inspired by one of my favorite games ever:
[image loading]
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-04-24 06:59:13
April 24 2010 06:58 GMT
#97
hey baked ace theres a new thread for this, ill add those to your profile tho.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=121280
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
bakedace
Profile Blog Joined March 2010
United States672 Posts
April 24 2010 06:59 GMT
#98
On April 24 2010 15:58 wishbones wrote:
hey baked ace theres a new thread for this, ill add those to your profile tho.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=121280


oops, thanks!
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
April 24 2010 07:00 GMT
#99
Gonna close this since wishbones' looks nicer and more organized. If you would be so kind, add these maps to you thread wishbones .
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