• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:01
CEST 03:01
KST 10:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo2Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
Daily SC2 Player Grid - feedback wanted StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16?
Tourneys
Master Swan Open (Global Bronze-Master 2) GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ VPN experiences Data needed vespene.gg — BW replays in browser
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
STNG Esports: Built in Scotl…
Lispify
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7272 users

Map Design Thread - Page 2

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 Next All
Zionner
Profile Joined April 2010
Scotland112 Posts
Last Edited: 2010-04-23 20:47:12
April 23 2010 20:18 GMT
#21
Heres a Screen and description of my first map (WIP):

+ Show Spoiler +
[image loading]

Direct Link: http://img683.imageshack.us/img683/2848/1stmapc.jpg/

It's a 1v1, based on the Scrap Station tileset. It's going to be a medium to large sized map, it will have the standard main base, with natural (though I'm still deciding on what to do with the choke), as well as two gold expansions (each have a path to above one of the two mains, which has yet another expansion up there).

It's an experimental thing as far as I am concerned, as I'm not sure if the path next to the gold expansion (while it is blocked off) it may be OP'ed a bit, but I'm hoping I can make it work! =P

The screenshot shows the path up to the expansion above the main base, via one of the gold expansions, it is blocked off by a destructible Garage. Again, not sure if its a good idea or not, I'm just giving it a try for now =)
For the Swarm!
0neder
Profile Joined July 2009
United States3733 Posts
April 23 2010 20:24 GMT
#22
So, you're not going to add ANY SC2 stuff to Python? No LoS blockers? XelNaga Towers? Come on man, it's so bland.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 20:26 GMT
#23
Oh, man. I just had a fucking brilliant idea for an SC2 port of an SC1 map. Seriously, it's amazing. I have work for the next four hours and class for four more hours after that, so assuming at least an hour and a half to get the map hammered out, I should be ready to present it by midnight tonight, PST.
Bring back 2v2s!
AlTheCake
Profile Blog Joined October 2008
Canada1071 Posts
Last Edited: 2010-04-23 20:28:00
April 23 2010 20:27 GMT
#24
On April 24 2010 05:24 0neder wrote:
So, you're not going to add ANY SC2 stuff to Python? No LoS blockers? XelNaga Towers? Come on man, it's so bland.

Dude, the poster said that it's not nearly close to done yet.
I'm going to go out on a whim and say that he'll add SC2 stuff to python.

On April 24 2010 05:18 Zionner wrote:
Heres a Screen and description of my first map (WIP):

+ Show Spoiler +
[image loading]


It's a 1v1, based on the Scrap Station tileset. It's going to be a medium to large sized map, it will have the standard main base, with natural (though I'm still deciding on what to do with the choke), as well as two gold expansions (each have a path to above one of the two mains, which has yet another expansion up there).

It's an experimental thing as far as I am concerned, as I'm not sure if the path next to the gold expansion (while it is blocked off) it may be OP'ed a bit, but I'm hoping I can make it work! =P

The screenshot shows the path up to the expansion above the main base, via one of the gold expansions, it is blocked off by a destructible Garage. Again, not sure if its a good idea or not, I'm just giving it a try for now =)

I can't see your picture ><

Is it just me?
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 20:29 GMT
#25
On April 24 2010 05:27 AlTheCake wrote:
Show nested quote +
On April 24 2010 05:18 Zionner wrote:
Heres a Screen and description of my first map (WIP):

+ Show Spoiler +
[image loading]


It's a 1v1, based on the Scrap Station tileset. It's going to be a medium to large sized map, it will have the standard main base, with natural (though I'm still deciding on what to do with the choke), as well as two gold expansions (each have a path to above one of the two mains, which has yet another expansion up there).

It's an experimental thing as far as I am concerned, as I'm not sure if the path next to the gold expansion (while it is blocked off) it may be OP'ed a bit, but I'm hoping I can make it work! =P

The screenshot shows the path up to the expansion above the main base, via one of the gold expansions, it is blocked off by a destructible Garage. Again, not sure if its a good idea or not, I'm just giving it a try for now =)

I can't see your picture ><

Is it just me?


I can't either.
Bring back 2v2s!
Zionner
Profile Joined April 2010
Scotland112 Posts
April 23 2010 20:30 GMT
#26
On April 24 2010 05:29 ComradeDover wrote:
Show nested quote +
On April 24 2010 05:27 AlTheCake wrote:
On April 24 2010 05:18 Zionner wrote:
Heres a Screen and description of my first map (WIP):

+ Show Spoiler +
[image loading]


It's a 1v1, based on the Scrap Station tileset. It's going to be a medium to large sized map, it will have the standard main base, with natural (though I'm still deciding on what to do with the choke), as well as two gold expansions (each have a path to above one of the two mains, which has yet another expansion up there).

It's an experimental thing as far as I am concerned, as I'm not sure if the path next to the gold expansion (while it is blocked off) it may be OP'ed a bit, but I'm hoping I can make it work! =P

The screenshot shows the path up to the expansion above the main base, via one of the gold expansions, it is blocked off by a destructible Garage. Again, not sure if its a good idea or not, I'm just giving it a try for now =)

I can't see your picture ><

Is it just me?


I can't either.


Heres the direct link: http://img683.imageshack.us/i/1stmapc.jpg/
For the Swarm!
TieN.nS)
Profile Joined August 2003
United States2131 Posts
April 23 2010 20:46 GMT
#27
On April 24 2010 05:30 Zionner wrote:
Show nested quote +
On April 24 2010 05:29 ComradeDover wrote:
On April 24 2010 05:27 AlTheCake wrote:
On April 24 2010 05:18 Zionner wrote:
Heres a Screen and description of my first map (WIP):

+ Show Spoiler +
[image loading]


It's a 1v1, based on the Scrap Station tileset. It's going to be a medium to large sized map, it will have the standard main base, with natural (though I'm still deciding on what to do with the choke), as well as two gold expansions (each have a path to above one of the two mains, which has yet another expansion up there).

It's an experimental thing as far as I am concerned, as I'm not sure if the path next to the gold expansion (while it is blocked off) it may be OP'ed a bit, but I'm hoping I can make it work! =P

The screenshot shows the path up to the expansion above the main base, via one of the gold expansions, it is blocked off by a destructible Garage. Again, not sure if its a good idea or not, I'm just giving it a try for now =)

I can't see your picture ><

Is it just me?


I can't either.


Heres the direct link: http://img683.imageshack.us/i/1stmapc.jpg/


Actually, you should use the direct URL that Imageshack provides right on that page. http://img683.imageshack.us/img683/2848/1stmapc.jpg
[image loading]
Zionner
Profile Joined April 2010
Scotland112 Posts
Last Edited: 2010-04-23 20:48:30
April 23 2010 20:48 GMT
#28
On April 24 2010 05:46 TieN.nS) wrote:
Show nested quote +
On April 24 2010 05:30 Zionner wrote:
On April 24 2010 05:29 ComradeDover wrote:
On April 24 2010 05:27 AlTheCake wrote:
On April 24 2010 05:18 Zionner wrote:
Heres a Screen and description of my first map (WIP):

+ Show Spoiler +
[image loading]


It's a 1v1, based on the Scrap Station tileset. It's going to be a medium to large sized map, it will have the standard main base, with natural (though I'm still deciding on what to do with the choke), as well as two gold expansions (each have a path to above one of the two mains, which has yet another expansion up there).

It's an experimental thing as far as I am concerned, as I'm not sure if the path next to the gold expansion (while it is blocked off) it may be OP'ed a bit, but I'm hoping I can make it work! =P

The screenshot shows the path up to the expansion above the main base, via one of the gold expansions, it is blocked off by a destructible Garage. Again, not sure if its a good idea or not, I'm just giving it a try for now =)

I can't see your picture ><

Is it just me?


I can't either.




Heres the direct link: http://img683.imageshack.us/i/1stmapc.jpg/


Actually, you should use the direct URL that Imageshack provides right on that page.


Oops, Updated thanks! =)
For the Swarm!
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
April 23 2010 21:19 GMT
#29
I had some fun, but the lighting got a little dark at some point for what reason I have no idea.
+ Show Spoiler +

[image loading]
http://static.sc2mapster.com/content/files/425/753/Whackazerg.SC2Map
3.
Snausages
Profile Blog Joined June 2009
United States529 Posts
Last Edited: 2010-04-23 21:27:08
April 23 2010 21:20 GMT
#30
On April 24 2010 05:46 TieN.nS) wrote:
Show nested quote +
On April 24 2010 05:30 Zionner wrote:
On April 24 2010 05:29 ComradeDover wrote:
On April 24 2010 05:27 AlTheCake wrote:
On April 24 2010 05:18 Zionner wrote:
Heres a Screen and description of my first map (WIP):

+ Show Spoiler +
[image loading]


It's a 1v1, based on the Scrap Station tileset. It's going to be a medium to large sized map, it will have the standard main base, with natural (though I'm still deciding on what to do with the choke), as well as two gold expansions (each have a path to above one of the two mains, which has yet another expansion up there).

It's an experimental thing as far as I am concerned, as I'm not sure if the path next to the gold expansion (while it is blocked off) it may be OP'ed a bit, but I'm hoping I can make it work! =P

The screenshot shows the path up to the expansion above the main base, via one of the gold expansions, it is blocked off by a destructible Garage. Again, not sure if its a good idea or not, I'm just giving it a try for now =)

I can't see your picture ><

Is it just me?


I can't either.


Heres the direct link: http://img683.imageshack.us/i/1stmapc.jpg/


Actually, you should use the direct URL that Imageshack provides right on that page. http://img683.imageshack.us/img683/2848/1stmapc.jpg
[image loading]

That looks really really good. The one thing in that picture that's irking me right now is the yellow mineral placement.

Also, how do you toggle those yellow and blue lines?
teaaaaaaaa
vaporwolf
Profile Joined April 2010
United States8 Posts
April 23 2010 21:36 GMT
#31
Here's a map I put together last night. Trying to get away from all the choke-points to see how a more open map would feel. It's on the Monolyth/Lunar template. Two sets of gold minerals in the center pit with high-yeild vespene as well.

Diamond Steppes
for 1v1-2v2
+ Show Spoiler +
[image loading]

[image loading]
Shnakvoum rikoyoch
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 21:38 GMT
#32
On April 24 2010 06:36 vaporwolf wrote:
Here's a map I put together last night. Trying to get away from all the choke-points to see how a more open map would feel. It's on the Monolyth/Lunar template. Two sets of gold minerals in the center pit with high-yeild vespene as well.

Diamond Steppes
for 1v1-2v2
+ Show Spoiler +
[image loading]

[image loading]


Something tells me that, with no choke whatsoever, zergling/zealot floods or fast reapers are going to be pretty strong, unless you're cross-positions...
Bring back 2v2s!
Fantus
Profile Joined April 2010
United States14 Posts
April 23 2010 21:40 GMT
#33
On April 24 2010 06:20 Snausages wrote:
Also, how do you toggle those yellow and blue lines?

View -> Map boundaries or something similar.
Zionner
Profile Joined April 2010
Scotland112 Posts
Last Edited: 2010-04-23 22:09:17
April 23 2010 21:43 GMT
#34
That looks really really good. The one thing in that picture that's irking me right now is the yellow mineral placement.

Also, how do you toggle those yellow and blue lines?


Thanks =) ^^

I'm not sure how you toggle them off, as they come up automatically for me, and I use them quite a bit.
For the Swarm!
Broodie
Profile Blog Joined May 2008
Canada832 Posts
April 24 2010 00:11 GMT
#35
Nice maps, give me a few hours of sleep and Ill pump out another brilliant beast of a map

would you guys rather me do a 1v1 or 2v2 map for when I wake up?

and choose me a tileset, although I'd prefer to not use the same one I used for Imperial Scars
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
GTR
Profile Blog Joined September 2004
51618 Posts
April 24 2010 00:13 GMT
#36
what adaptions of sc1 maps have people made besides python and bgh?
Commentator
NeoOmega
Profile Blog Joined September 2008
United States495 Posts
April 24 2010 00:13 GMT
#37
Sc2 needs more maps with open centers like python and medusa.
semantics
Profile Blog Joined November 2009
10040 Posts
April 24 2010 00:14 GMT
#38
Anyone found an easy way to make symmetry in the editor yet.
Drakonis
Profile Joined October 2009
Canada97 Posts
April 24 2010 00:19 GMT
#39
On April 24 2010 09:14 semantics wrote:
Anyone found an easy way to make symmetry in the editor yet.


yeah what he said
im a roc
Profile Blog Joined April 2010
United States745 Posts
Last Edited: 2010-04-24 00:27:56
April 24 2010 00:27 GMT
#40
On April 24 2010 09:19 Drakonis wrote:
Show nested quote +
On April 24 2010 09:14 semantics wrote:
Anyone found an easy way to make symmetry in the editor yet.


yeah what he said


Blizzard said in the Twitter Q&A that there is no auto-mirroring function. I have no idea what they were thinking with this, it's just stupid that they wouldn't put in such a simple feature while they keep bragging about how powerful it is.
Beware The Proxy Pool Rush
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #19
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech177
CosmosSc2 30
StarCraft: Brood War
Rain 2550
GuemChi 2447
Sea 2265
Artosis 521
Shuttle 442
Dota 2
NeuroSwarm115
League of Legends
Doublelift4841
Counter-Strike
summit1g9909
Super Smash Bros
hungrybox149
Other Games
Day[9].tv1185
singsing1111
C9.Mang0370
PiGStarcraft337
JimRising 302
uThermal233
ViBE154
Trikslyr65
Temp050
ROOTCatZ44
AZ_Axe27
Organizations
Dota 2
PGL Dota 2 - Main Stream5866
Other Games
gamesdonequick834
StarCraft 2
CranKy Ducklings51
StarCraft: Brood War
UltimateBattle 36
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 71
• musti20045 27
• CranKy Ducklings SOOP27
• davetesta18
• HeavenSC 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv1185
Upcoming Events
CranKy Ducklings
8h 59m
WardiTV Spring Champion…
9h 59m
Cure vs SKillous
Big Brain Bouts
14h 59m
Maplez vs eGGz
Reynor vs Solar
WardiTV Spring Champion…
1d 9h
GSL
1d 10h
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
1d 17h
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
1d 22h
WardiTV Spring Champion…
2 days
GSL
2 days
Patches Events
2 days
[ Show More ]
BSL22 NKC (BSL vs China)
2 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
2 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
Douyu Cup 2020
6 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
The PondCast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 2
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.