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Heres a Screen and description of my first map (WIP):
+ Show Spoiler +Direct Link: http://img683.imageshack.us/img683/2848/1stmapc.jpg/ It's a 1v1, based on the Scrap Station tileset. It's going to be a medium to large sized map, it will have the standard main base, with natural (though I'm still deciding on what to do with the choke), as well as two gold expansions (each have a path to above one of the two mains, which has yet another expansion up there). It's an experimental thing as far as I am concerned, as I'm not sure if the path next to the gold expansion (while it is blocked off) it may be OP'ed a bit, but I'm hoping I can make it work! =P The screenshot shows the path up to the expansion above the main base, via one of the gold expansions, it is blocked off by a destructible Garage. Again, not sure if its a good idea or not, I'm just giving it a try for now =)
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So, you're not going to add ANY SC2 stuff to Python? No LoS blockers? XelNaga Towers? Come on man, it's so bland.
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Oh, man. I just had a fucking brilliant idea for an SC2 port of an SC1 map. Seriously, it's amazing. I have work for the next four hours and class for four more hours after that, so assuming at least an hour and a half to get the map hammered out, I should be ready to present it by midnight tonight, PST.
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On April 24 2010 05:24 0neder wrote: So, you're not going to add ANY SC2 stuff to Python? No LoS blockers? XelNaga Towers? Come on man, it's so bland. Dude, the poster said that it's not nearly close to done yet. I'm going to go out on a whim and say that he'll add SC2 stuff to python.
On April 24 2010 05:18 Zionner wrote:Heres a Screen and description of my first map (WIP): + Show Spoiler +It's a 1v1, based on the Scrap Station tileset. It's going to be a medium to large sized map, it will have the standard main base, with natural (though I'm still deciding on what to do with the choke), as well as two gold expansions (each have a path to above one of the two mains, which has yet another expansion up there). It's an experimental thing as far as I am concerned, as I'm not sure if the path next to the gold expansion (while it is blocked off) it may be OP'ed a bit, but I'm hoping I can make it work! =P The screenshot shows the path up to the expansion above the main base, via one of the gold expansions, it is blocked off by a destructible Garage. Again, not sure if its a good idea or not, I'm just giving it a try for now =) I can't see your picture ><
Is it just me?
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On April 24 2010 05:27 AlTheCake wrote:Show nested quote +On April 24 2010 05:18 Zionner wrote:Heres a Screen and description of my first map (WIP): + Show Spoiler +It's a 1v1, based on the Scrap Station tileset. It's going to be a medium to large sized map, it will have the standard main base, with natural (though I'm still deciding on what to do with the choke), as well as two gold expansions (each have a path to above one of the two mains, which has yet another expansion up there). It's an experimental thing as far as I am concerned, as I'm not sure if the path next to the gold expansion (while it is blocked off) it may be OP'ed a bit, but I'm hoping I can make it work! =P The screenshot shows the path up to the expansion above the main base, via one of the gold expansions, it is blocked off by a destructible Garage. Again, not sure if its a good idea or not, I'm just giving it a try for now =) I can't see your picture >< Is it just me?
I can't either.
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On April 24 2010 05:29 ComradeDover wrote:Show nested quote +On April 24 2010 05:27 AlTheCake wrote:On April 24 2010 05:18 Zionner wrote:Heres a Screen and description of my first map (WIP): + Show Spoiler +It's a 1v1, based on the Scrap Station tileset. It's going to be a medium to large sized map, it will have the standard main base, with natural (though I'm still deciding on what to do with the choke), as well as two gold expansions (each have a path to above one of the two mains, which has yet another expansion up there). It's an experimental thing as far as I am concerned, as I'm not sure if the path next to the gold expansion (while it is blocked off) it may be OP'ed a bit, but I'm hoping I can make it work! =P The screenshot shows the path up to the expansion above the main base, via one of the gold expansions, it is blocked off by a destructible Garage. Again, not sure if its a good idea or not, I'm just giving it a try for now =) I can't see your picture >< Is it just me? I can't either.
Heres the direct link: http://img683.imageshack.us/i/1stmapc.jpg/
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On April 24 2010 05:30 Zionner wrote:Show nested quote +On April 24 2010 05:29 ComradeDover wrote:On April 24 2010 05:27 AlTheCake wrote:On April 24 2010 05:18 Zionner wrote:Heres a Screen and description of my first map (WIP): + Show Spoiler +It's a 1v1, based on the Scrap Station tileset. It's going to be a medium to large sized map, it will have the standard main base, with natural (though I'm still deciding on what to do with the choke), as well as two gold expansions (each have a path to above one of the two mains, which has yet another expansion up there). It's an experimental thing as far as I am concerned, as I'm not sure if the path next to the gold expansion (while it is blocked off) it may be OP'ed a bit, but I'm hoping I can make it work! =P The screenshot shows the path up to the expansion above the main base, via one of the gold expansions, it is blocked off by a destructible Garage. Again, not sure if its a good idea or not, I'm just giving it a try for now =) I can't see your picture >< Is it just me? I can't either. Heres the direct link: http://img683.imageshack.us/i/1stmapc.jpg/
Actually, you should use the direct URL that Imageshack provides right on that page. http://img683.imageshack.us/img683/2848/1stmapc.jpg
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On April 24 2010 05:46 TieN.nS) wrote:Show nested quote +On April 24 2010 05:30 Zionner wrote:On April 24 2010 05:29 ComradeDover wrote:On April 24 2010 05:27 AlTheCake wrote:On April 24 2010 05:18 Zionner wrote:Heres a Screen and description of my first map (WIP): + Show Spoiler +It's a 1v1, based on the Scrap Station tileset. It's going to be a medium to large sized map, it will have the standard main base, with natural (though I'm still deciding on what to do with the choke), as well as two gold expansions (each have a path to above one of the two mains, which has yet another expansion up there). It's an experimental thing as far as I am concerned, as I'm not sure if the path next to the gold expansion (while it is blocked off) it may be OP'ed a bit, but I'm hoping I can make it work! =P The screenshot shows the path up to the expansion above the main base, via one of the gold expansions, it is blocked off by a destructible Garage. Again, not sure if its a good idea or not, I'm just giving it a try for now =) I can't see your picture >< Is it just me? I can't either. Heres the direct link: http://img683.imageshack.us/i/1stmapc.jpg/ Actually, you should use the direct URL that Imageshack provides right on that page.
Oops, Updated thanks! =)
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I had some fun, but the lighting got a little dark at some point for what reason I have no idea. + Show Spoiler +
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On April 24 2010 05:46 TieN.nS) wrote:Show nested quote +On April 24 2010 05:30 Zionner wrote:On April 24 2010 05:29 ComradeDover wrote:On April 24 2010 05:27 AlTheCake wrote:On April 24 2010 05:18 Zionner wrote:Heres a Screen and description of my first map (WIP): + Show Spoiler +It's a 1v1, based on the Scrap Station tileset. It's going to be a medium to large sized map, it will have the standard main base, with natural (though I'm still deciding on what to do with the choke), as well as two gold expansions (each have a path to above one of the two mains, which has yet another expansion up there). It's an experimental thing as far as I am concerned, as I'm not sure if the path next to the gold expansion (while it is blocked off) it may be OP'ed a bit, but I'm hoping I can make it work! =P The screenshot shows the path up to the expansion above the main base, via one of the gold expansions, it is blocked off by a destructible Garage. Again, not sure if its a good idea or not, I'm just giving it a try for now =) I can't see your picture >< Is it just me? I can't either. Heres the direct link: http://img683.imageshack.us/i/1stmapc.jpg/ Actually, you should use the direct URL that Imageshack provides right on that page. http://img683.imageshack.us/img683/2848/1stmapc.jpg That looks really really good. The one thing in that picture that's irking me right now is the yellow mineral placement.
Also, how do you toggle those yellow and blue lines?
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Here's a map I put together last night. Trying to get away from all the choke-points to see how a more open map would feel. It's on the Monolyth/Lunar template. Two sets of gold minerals in the center pit with high-yeild vespene as well.
Diamond Steppes for 1v1-2v2 + Show Spoiler +
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On April 24 2010 06:36 vaporwolf wrote:Here's a map I put together last night. Trying to get away from all the choke-points to see how a more open map would feel. It's on the Monolyth/Lunar template. Two sets of gold minerals in the center pit with high-yeild vespene as well. Diamond Steppesfor 1v1-2v2 + Show Spoiler +
Something tells me that, with no choke whatsoever, zergling/zealot floods or fast reapers are going to be pretty strong, unless you're cross-positions...
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On April 24 2010 06:20 Snausages wrote: Also, how do you toggle those yellow and blue lines? View -> Map boundaries or something similar.
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That looks really really good. The one thing in that picture that's irking me right now is the yellow mineral placement.
Also, how do you toggle those yellow and blue lines?
Thanks =) ^^
I'm not sure how you toggle them off, as they come up automatically for me, and I use them quite a bit.
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Nice maps, give me a few hours of sleep and Ill pump out another brilliant beast of a map
would you guys rather me do a 1v1 or 2v2 map for when I wake up?
and choose me a tileset, although I'd prefer to not use the same one I used for Imperial Scars
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51272 Posts
what adaptions of sc1 maps have people made besides python and bgh?
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Sc2 needs more maps with open centers like python and medusa.
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Anyone found an easy way to make symmetry in the editor yet.
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On April 24 2010 09:14 semantics wrote: Anyone found an easy way to make symmetry in the editor yet. yeah what he said
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On April 24 2010 09:19 Drakonis wrote:Show nested quote +On April 24 2010 09:14 semantics wrote: Anyone found an easy way to make symmetry in the editor yet. yeah what he said
Blizzard said in the Twitter Q&A that there is no auto-mirroring function. I have no idea what they were thinking with this, it's just stupid that they wouldn't put in such a simple feature while they keep bragging about how powerful it is.
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