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On April 24 2010 11:19 ComradeDover wrote:Show nested quote +On April 24 2010 11:18 bakedace wrote: You're the one highlighting the middle of the map and calling that a choke, and you say I don't know what I'm talking about. -.-"
Go ahead and get a third opinion and see what they say.
think of it this way... on each yellow line that army is going to have a disadvantage, and pink the advantage; because its a strategic choke point. And yet none of that matters when you have 8 zerglings in your base screwing up your mineral line because you can't keep them out because you only have one marine/zealot out at that point.
Blood bath was and still is one of the more popular 2v2 maps (in sc1). its even smaller in proportion to my map.
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On April 24 2010 11:17 Jyvblamo wrote: One does not simply height-tool into cliffs. One did not read my questions. It was made into hight tool when i imported it and i asked how u make cliffs that DON'T just raise what you already have. It's pissing me off cause i tried to make the edges cliffs and all it did was pile cliffs on top of what was already there.
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That's Fighting Spirit, not Match Point
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edit: nvm someone already did.
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![[image loading]](http://img718.imageshack.us/img718/2494/stationm19.jpg)
First map I've made in 8 years :p mostly just getting back into it. Think it lacks open space for late game macro battles.
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On April 24 2010 11:20 Zabestrial wrote:ummm there is go to advanced teams you will only be able to play it when patch 10 comes out though -Zabestrial
No no no. I don't want the spawns team-linked. That isn't what 2v2v2v2 BGH is all about. I'm sure teams can be made in the lobby. What I meant was I wish there was a way to play this with seven other people.
On April 24 2010 11:26 ndralcasid wrote:That's Fighting Spirit, not Match Point
Oh fuck. Good catch. Where is my mine today? :S
There was a Match Point someone was making that I couldn't find, though.
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I've never made a map before, but since I had time to kill waiting on bnet to come up... I made this. Took all of 20 minutes lol. Its amazing how eazy quality maps are to make with this editor. Can't wait to see what the pros can do.
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Jesus Christ does nobody know how/want to help without being a condescending ass? I know you can't height tool into a cliff however the map editor did not create cliffs when i imported the map it converted the map, and i know you all know how to do it because i've seen these maps. So if someone would actually help that would be fantastic.
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I'm currently working on two maps. Fire Peak, and as yet unnamed map I've given the code of #A10101 for the time being. You can look at details of both here.
Nice work from everyone so far, can't wait to see how some of those sketches turn out.
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On April 24 2010 12:03 Ursad0n wrote: Jesus Christ does nobody know how/want to help without being a condescending ass? I know you can't height tool into a cliff however the map editor did not create cliffs when i imported the map it converted the map, and i know you all know how to do it because i've seen these maps. So if someone would actually help that would be fantastic.
Well I'll look at your OP and see if I can help.
+ Show Spoiler +No replys in the other thread so ill post here. On April 24 2010 10:33 Ursad0n wrote: Guys i am currently working on Ride of the Valkyries, however i have a couple questions. Is there any way to rotate the screen so i can see the other side of cliffs? Is there a way to pick the exact height for a location? Does it always take forever to smooth out the texture?
THANKS! :D
And is there any way to make any highground a cliff by default because i am having trouble making cliffs without fuckin everything up.
1. There are two ways to rotate and change your view. i. Hold ctrl and right-click and drag as needed ii. The method I prefer is to actually go to View > Camera > Camera Editor and then move that to a second screen (or the side of your screen if you don't have two like I do). The Camera Editor has many precise options that you will have to explore, and you can use it to view the map in any manner that you wish.
2. There are four levels of ground available, no more. Level 0 is for water/lava Level 1, 2, and 3 go on top of one another, with level 1 bordering with water/lava. However, when you create the map you can edit the base height, which will basically change the height that your map appears to come off the distant background (in other words if you are not making a Space Platform map you will not have a distant background, so height won't be noticeable until you place water). Changing base height WILL NOT change how many levels you can make. Changing the water height will allow you to put two levels under water if you want (0 and 1).
3. On the textures palette you can change a slider bar that adjust Speed. This is how fast the effect you are using will happen.
4. For cliffs you need to use the tool to the right of the one you have been using to adjust height of the existing level. There is options to raise and lower cliffs (one level each time).
Edit: Apologies for double post, didn't realize my previous post was after his.
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the start of something legit
![[image loading]](http://img.photobucket.com/albums/v653/sixbrownsnakes2/Terrain003.jpg)
dont know if it'll turn into a melee map or not... we shall see
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On April 24 2010 12:22 saltygrapes wrote:the start of something legit ![[image loading]](http://img.photobucket.com/albums/v653/sixbrownsnakes2/Terrain003.jpg) dont know if it'll turn into a melee map or not... we shall see Wow O.o that looks great.
And how are you guys getting floating islands? Is there some way to delete the terrain you start out with??
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On April 24 2010 12:22 saltygrapes wrote:the start of something legit + Show Spoiler +dont know if it'll turn into a melee map or not... we shall see
Nice.
Edit:
LazyScout you can delete the existing train past to what I call 'level 0' fill it with water, and then add back in 'level 1' terrain on top of it.
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On April 24 2010 12:22 saltygrapes wrote:the start of something legit ![[image loading]](http://img.photobucket.com/albums/v653/sixbrownsnakes2/Terrain003.jpg) dont know if it'll turn into a melee map or not... we shall see O.O
no words.....
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Wow, that's beautiful. Frankly, I'm sick of butt ugly BW maps so I hope people start putting more effort into making their maps aesthetically appealing.
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On April 24 2010 12:14 SichuanPanda wrote:Show nested quote +On April 24 2010 12:03 Ursad0n wrote: Jesus Christ does nobody know how/want to help without being a condescending ass? I know you can't height tool into a cliff however the map editor did not create cliffs when i imported the map it converted the map, and i know you all know how to do it because i've seen these maps. So if someone would actually help that would be fantastic.
+ Show Spoiler +Well I'll look at your OP and see if I can help. + Show Spoiler +No replys in the other thread so ill post here. On April 24 2010 10:33 Ursad0n wrote: Guys i am currently working on Ride of the Valkyries, however i have a couple questions. Is there any way to rotate the screen so i can see the other side of cliffs? Is there a way to pick the exact height for a location? Does it always take forever to smooth out the texture?
THANKS! :D
And is there any way to make any highground a cliff by default because i am having trouble making cliffs without fuckin everything up. 1. There are two ways to rotate and change your view. i. Hold ctrl and right-click and drag as needed ii. The method I prefer is to actually go to View > Camera > Camera Editor and then move that to a second screen (or the side of your screen if you don't have two like I do). The Camera Editor has many precise options that you will have to explore, and you can use it to view the map in any manner that you wish. 2. There are four levels of ground available, no more. Level 0 is for water/lava Level 1, 2, and 3 go on top of one another, with level 1 bordering with water/lava. However, when you create the map you can edit the base height, which will basically change the height that your map appears to come off the distant background (in other words if you are not making a Space Platform map you will not have a distant background, so height won't be noticeable until you place water). Changing base height WILL NOT change how many levels you can make. Changing the water height will allow you to put two levels under water if you want (0 and 1). 3. On the textures palette you can change a slider bar that adjust Speed. This is how fast the effect you are using will happen. 4. For cliffs you need to use the tool to the right of the one you have been using to adjust height of the existing level. There is options to raise and lower cliffs (one level each time). Edit: Apologies for double post, didn't realize my previous post was after his. Thank you very much haha. Sorry but i got 0 help from the post saying "one does not simply height tool cliffs" Cant w8 to make a sick map!
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Just finished Trial By Fire, as more of a proof of concept that you can make a balanced SC2 map without resorting to a choke or ramp. The idea was the have really long rush distances so that 6pooling and the like won't auto-win, but still award aggressive play.
![[image loading]](http://img52.imageshack.us/img52/4136/trialbyfireforstarcraft.png)
+ Show Spoiler [So close, yet so far...] +
On April 24 2010 12:03 Ursad0n wrote: Jesus Christ does nobody know how/want to help without being a condescending ass? I know you can't height tool into a cliff however the map editor did not create cliffs when i imported the map it converted the map, and i know you all know how to do it because i've seen these maps. So if someone would actually help that would be fantastic.
There's a cliff tool under the terrain layer. It's right next to the height tool. How did you miss it? -.-"
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the 2nd part:
![[image loading]](http://img.photobucket.com/albums/v653/sixbrownsnakes2/Terrain004.jpg)
kekek
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We need a new micro jail intense!! Would love to see that.
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