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Map Design Thread - Page 3

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 Next All
bakedace
Profile Blog Joined March 2010
United States672 Posts
Last Edited: 2010-04-24 02:52:07
April 24 2010 01:44 GMT
#41
Map: Lagoon

Inspired by Blood Bath from the original starcraft.

1v1, 2v2, ffa

please try this with your friends and let me know about balance, as I opted not to create a "mirror image" for each base.

You can play this with your friends right now. heres how: Link

http://www.sc2mapster.com/maps/lagoon/
[image loading]

ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
Last Edited: 2010-04-24 02:46:35
April 24 2010 01:47 GMT
#42
On April 24 2010 09:13 GTR wrote:
what adaptions of sc1 maps have people made besides python and bgh?


I've seen Fighting Spirit, Match Point, Medusa, and HBR basically finished, and a fairly done Destination as well.

Edit: Pictures and threads for each.
+ Show Spoiler [HBR] +
[image loading]

Thread

+ Show Spoiler [Medusa] +
[image loading]
Thread

+ Show Spoiler [Destination] +
[image loading]
Thread

+ Show Spoiler [Fighting Spirit (Tons of pictures)] +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
Thread


Couldn't find the Match Point. I'm sure it's here somewhere.
Bring back 2v2s!
semantics
Profile Blog Joined November 2009
10040 Posts
April 24 2010 01:49 GMT
#43
On April 24 2010 10:44 bakedace wrote:
Map: Lagoon

Inspired by Blood Bath from the original starcraft.

1v1, 2v2, ffa

please try this with your friends and let me know about balance, as I opted not to create a "mirror image" for each base.

You can play this with your friends right now. heres how: Link

http://www.sc2mapster.com/maps/lagoon/
[image loading]


That's so anti zerg without lurkers or scourges lol
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 24 2010 01:52 GMT
#44
On April 24 2010 10:49 semantics wrote:
Show nested quote +
On April 24 2010 10:44 bakedace wrote:
Map: Lagoon

Inspired by Blood Bath from the original starcraft.

1v1, 2v2, ffa

please try this with your friends and let me know about balance, as I opted not to create a "mirror image" for each base.

You can play this with your friends right now. heres how: Link

http://www.sc2mapster.com/maps/lagoon/
[image loading]


That's so anti zerg without lurkers or scourges lol


Anti-zerg? With those wide open spaces, no chokes no ramps? Are you kidding me?!
Bring back 2v2s!
bakedace
Profile Blog Joined March 2010
United States672 Posts
April 24 2010 01:54 GMT
#45
On April 24 2010 10:52 ComradeDover wrote:
Show nested quote +
On April 24 2010 10:49 semantics wrote:
On April 24 2010 10:44 bakedace wrote:
Map: Lagoon

Inspired by Blood Bath from the original starcraft.

1v1, 2v2, ffa

please try this with your friends and let me know about balance, as I opted not to create a "mirror image" for each base.

You can play this with your friends right now. heres how: Link

http://www.sc2mapster.com/maps/lagoon/
[image loading]


That's so anti zerg without lurkers or scourges lol


Anti-zerg? With those wide open spaces, no chokes no ramps? Are you kidding me?!


but there are many chokes
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 24 2010 01:56 GMT
#46
On April 24 2010 10:54 bakedace wrote:
Show nested quote +
On April 24 2010 10:52 ComradeDover wrote:
On April 24 2010 10:49 semantics wrote:
On April 24 2010 10:44 bakedace wrote:
Map: Lagoon

Inspired by Blood Bath from the original starcraft.

1v1, 2v2, ffa

please try this with your friends and let me know about balance, as I opted not to create a "mirror image" for each base.

You can play this with your friends right now. heres how: Link

http://www.sc2mapster.com/maps/lagoon/
[image loading]


That's so anti zerg without lurkers or scourges lol


Anti-zerg? With those wide open spaces, no chokes no ramps? Are you kidding me?!


but there are many chokes


The closest thing to a "choke" on that map is right in the middle, and it looks like it would take a CC to wall that off. >:[
Bring back 2v2s!
bakedace
Profile Blog Joined March 2010
United States672 Posts
Last Edited: 2010-04-24 02:06:36
April 24 2010 02:05 GMT
#47
On April 24 2010 10:56 ComradeDover wrote:
Show nested quote +
On April 24 2010 10:54 bakedace wrote:
On April 24 2010 10:52 ComradeDover wrote:
On April 24 2010 10:49 semantics wrote:
On April 24 2010 10:44 bakedace wrote:
Map: Lagoon

Inspired by Blood Bath from the original starcraft.

1v1, 2v2, ffa

please try this with your friends and let me know about balance, as I opted not to create a "mirror image" for each base.

You can play this with your friends right now. heres how: Link

http://www.sc2mapster.com/maps/lagoon/
[image loading]


That's so anti zerg without lurkers or scourges lol


Anti-zerg? With those wide open spaces, no chokes no ramps? Are you kidding me?!


but there are many chokes


The closest thing to a "choke" on that map is right in the middle, and it looks like it would take a CC to wall that off. >:[


these chokes are the same size as they are on kulas ravine.

[image loading]
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
Last Edited: 2010-04-24 02:08:07
April 24 2010 02:07 GMT
#48
Those "chokes" as you call them are either
1) In the middle, in very contestable territory. Nobody is going to wall-off there. Any gateway/rax you build to wall off is practically a proxy.
2) as wide as the distance between the gases. How exactly do you wall that off?

Kulas Ravine, on the other hand, can be completely blocked off with 1 set of destructible rocks.
Bring back 2v2s!
bakedace
Profile Blog Joined March 2010
United States672 Posts
Last Edited: 2010-04-24 02:10:15
April 24 2010 02:08 GMT
#49
On April 24 2010 11:07 ComradeDover wrote:
Those "chokes" as you call them are either
1) In the middle, in very contestable territory. Nobody is going to wall-off there. Any gateway/rax you build to wall off is practically a proxy.
2) as wide as the distance between the gases. How exactly do you wall that off?


Clearly you don't know what your talking about

play it before you talk like you know how its played. Have you ever played blood bath?
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 24 2010 02:09 GMT
#50
Balance aside, that would be a very boring map to play on.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 24 2010 02:10 GMT
#51
On April 24 2010 11:08 bakedace wrote:
Show nested quote +
On April 24 2010 11:07 ComradeDover wrote:
Those "chokes" as you call them are either
1) In the middle, in very contestable territory. Nobody is going to wall-off there. Any gateway/rax you build to wall off is practically a proxy.
2) as wide as the distance between the gases. How exactly do you wall that off?


Clearly you don't know what your talking about


You're the one highlighting the middle of the map and calling that a choke, and you say I don't know what I'm talking about. -.-"

Go ahead and get a third opinion and see what they say.
Bring back 2v2s!
GiantEnemyCrab
Profile Blog Joined April 2010
Canada503 Posts
April 24 2010 02:10 GMT
#52
[QUOTE]On April 24 2010 02:25 Crabman123 wrote:
[QUOTE]On April 24 2010 02:18 FliSky wrote:
BGH is for retarded noobs -.-

not every one wants to be a gosu iccup hot sauce korean calm down its just a game
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯
Slakter
Profile Joined January 2010
Sweden1947 Posts
April 24 2010 02:12 GMT
#53
[QUOTE]On April 24 2010 11:10 GiantEnemyCrab wrote:
[QUOTE]On April 24 2010 02:25 Crabman123 wrote:
[QUOTE]On April 24 2010 02:18 FliSky wrote:
BGH is for retarded noobs -.-

not every one wants to be a gosu iccup hot sauce korean calm down its just a game[/QUOTE]

All the most epic games ever are on BGH! It does have to be better balanced for SC2 though especially since Stalkers have blink...
Protoss, can't live with em', can't kill em'.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
Last Edited: 2010-04-24 02:17:49
April 24 2010 02:13 GMT
#54
On April 24 2010 11:12 Sl4ktarN wrote:
Show nested quote +
On April 24 2010 11:10 GiantEnemyCrab wrote:
On April 24 2010 02:25 Crabman123 wrote:
On April 24 2010 02:18 FliSky wrote:
BGH is for retarded noobs -.-

not every one wants to be a gosu iccup hot sauce korean calm down its just a game


All the most epic games ever are on BGH! It does have to be better balanced for SC2 though especially since Stalkers have blink...


I think that would only make it that much more interesting. :D

We'll see how things go once I can actually get the map tested with others online.

EDIT: I'm not too worried about stalkers to be honest. The map is already horribly balanced with tanks in mind. All this will mean is Protoss players can blink to anything that's already tankable, which is a fair trade since they recalling against a turtle is so much harder.
Bring back 2v2s!
Ursad0n
Profile Blog Joined April 2010
United States523 Posts
April 24 2010 02:14 GMT
#55
No replys in the other thread so ill post here.
On April 24 2010 10:33 Ursad0n wrote:
Guys i am currently working on Ride of the Valkyries, however i have a couple questions.
Is there any way to rotate the screen so i can see the other side of cliffs?
Is there a way to pick the exact height for a location?
Does it always take forever to smooth out the texture?

THANKS! :D

And is there any way to make any highground a cliff by default because i am having trouble making cliffs without fuckin everything up.


[image loading]
You make it sound like there's a correlation between what should happen and what actually happens. I mean, life is chaotic and it's often unfair. I know it is for me.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 24 2010 02:16 GMT
#56
On April 24 2010 11:14 Ursad0n wrote:
No replys in the other thread so ill post here.
Show nested quote +
On April 24 2010 10:33 Ursad0n wrote:
Guys i am currently working on Ride of the Valkyries, however i have a couple questions.
Is there any way to rotate the screen so i can see the other side of cliffs?
Is there a way to pick the exact height for a location?
Does it always take forever to smooth out the texture?

THANKS! :D

And is there any way to make any highground a cliff by default because i am having trouble making cliffs without fuckin everything up.


[image loading]


You rotate the screen by holding ctrl and rightclick-dragging.
And are you even using cliffs? From the screenshot it looks like you're just using the height tool.
Bring back 2v2s!
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 24 2010 02:17 GMT
#57
One does not simply height-tool into cliffs.
bakedace
Profile Blog Joined March 2010
United States672 Posts
April 24 2010 02:18 GMT
#58

You're the one highlighting the middle of the map and calling that a choke, and you say I don't know what I'm talking about. -.-"

Go ahead and get a third opinion and see what they say.


think of it this way...

on each yellow line that army is going to have a disadvantage, and pink the advantage; because its a strategic choke point.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 24 2010 02:19 GMT
#59
On April 24 2010 11:18 bakedace wrote:
Show nested quote +

You're the one highlighting the middle of the map and calling that a choke, and you say I don't know what I'm talking about. -.-"

Go ahead and get a third opinion and see what they say.


think of it this way...

on each yellow line that army is going to have a disadvantage, and pink the advantage; because its a strategic choke point.


And yet none of that matters when you have 8 zerglings in your base screwing up your mineral line because you can't keep them out because you only have one marine/zealot out at that point.
Bring back 2v2s!
Zabestrial
Profile Joined June 2009
United States194 Posts
April 24 2010 02:20 GMT
#60
On April 24 2010 01:42 ComradeDover wrote:
I have a completed working adaptation of BGH. If only there was some way to 2v2v2v2 with people.
+ Show Spoiler +
[image loading]


ummm there is go to advanced teams
you will only be able to play it when patch 10 comes out though


-Zabestrial
www.YouTube.com/BreakingHaven
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