|
Hello everyone! I would just like to make this thread to get some feedback on a few maps I've been working on lately. I would like your opinion / comments on whatever you would like, but make sure its about the maps. Help me improve and make better maps for the community. Now, on to the maps.
Overgrown
+ Show Spoiler +![[image loading]](http://i88.photobucket.com/albums/k170/aaimister/Terrain002-1.jpg) Map Features & Explaination ![[image loading]](http://i88.photobucket.com/albums/k170/aaimister/Terrainexplain2-1.jpg) Dotted Yellow Line = Expansion Route Black Line = Line of Sight Blocker Red Circle = Watch Tower Version: 0.7 Players: 2 Download: Here!*In case you didn't know or were wondering, the blue line is the end of the map, and yellow is the camera. Map Thread
Twisted Meadows
+ Show Spoiler +Old Wc3 map revamped for Sc2. =] ![[image loading]](http://i88.photobucket.com/albums/k170/aaimister/Terrain001-2.jpg) Map Features & Explanation ![[image loading]](http://i88.photobucket.com/albums/k170/aaimister/Terrainexplan.jpg) Dotted Yellow Line = Expansion Route Black Line = Line of Sight Blocker Red Circle = Watch Tower Version: 0.3 Players: 4 Download: Here!*In case you didn't know or were wondering, the blue line is the end of the map, and yellow is the camera. Map Thread
Tropical Paradise
+ Show Spoiler +![[image loading]](http://i88.photobucket.com/albums/k170/aaimister/Terrain003-3.jpg) Map Features & Explanation: ![[image loading]](http://i88.photobucket.com/albums/k170/aaimister/Terrainexplain5-1.jpg) Dotted Yellow Line = Expansion Route Black Line = Line of Sight Blocker Red Circle = Watch Tower Version: 0.2 Players: 2 Download: Here!*In case you didn't know or were wondering, the blue line is the end of the map, and yellow is the camera. In - Game Images+ Show Spoiler +Map Thread
Athena
+ Show Spoiler +![[image loading]](http://i88.photobucket.com/albums/k170/aaimister/Terrain002.jpg) Map Features & Explanation ![[image loading]](http://i88.photobucket.com/albums/k170/aaimister/Terrainexplain-6.jpg) Dotted Yellow Line = Expansion Route Black Line = Line of Sight Blocker Red Circle = Watch Tower Version: 0.1 Players: 3 Download: None. *In case you didn't know or were wondering, the blue line is the end of the map, and yellow is the camera. Map Thread
Forgotten Shrine
+ Show Spoiler +![[image loading]](http://i88.photobucket.com/albums/k170/aaimister/Terrain006.jpg) Side View ![[image loading]](http://i88.photobucket.com/albums/k170/aaimister/Terrain002-2.jpg) Map Features & Explanation ![[image loading]](http://i88.photobucket.com/albums/k170/aaimister/explained.jpg) Dotted Yellow Line = Expansion Route Black Line = Line of Sight Blocker Red Circle = Watch Tower Version: 0.3 Players: 4 Download: None. *In case you didn't know or were wondering, the blue line is the end of the map, and yellow is the camera. In-Game Images + Show Spoiler +Nat. ![[image loading]](http://i88.photobucket.com/albums/k170/aaimister/Screenshot2010-08-2509_11_52.jpg) 3rd ![[image loading]](http://i88.photobucket.com/albums/k170/aaimister/Screenshot2010-08-2509_14_14.jpg) 4th ![[image loading]](http://i88.photobucket.com/albums/k170/aaimister/Screenshot2010-08-2509_12_30.jpg) Island Expo ![[image loading]](http://i88.photobucket.com/albums/k170/aaimister/Screenshot2010-08-2509_15_26.jpg) Gold ![[image loading]](http://i88.photobucket.com/albums/k170/aaimister/Screenshot2010-08-2509_13_17.jpg) Watch Tower ![[image loading]](http://i88.photobucket.com/albums/k170/aaimister/Screenshot2010-08-2509_10_12.jpg) Map Thread.
Lost Yield
+ Show Spoiler +![[image loading]](http://i88.photobucket.com/albums/k170/aaimister/Terrain001-6.jpg) Map Features & Explanation ![[image loading]](http://i88.photobucket.com/albums/k170/aaimister/explain-1.jpg) Dotted Yellow Line = Expansion Route Black Line = Line of Sight Blocker Red Circle = Watch Tower Version: 0.2 Players: 2 Download: None. *In case you didn't know or were wondering, the blue line is the end of the map, and yellow is the camera. Map Thread
Day & Night
+ Show Spoiler +Day ![[image loading]](http://i88.photobucket.com/albums/k170/aaimister/Terrain003-4.jpg) Night ![[image loading]](http://i88.photobucket.com/albums/k170/aaimister/Terrain004-4.jpg) Map Features & Explanation ![[image loading]](http://i88.photobucket.com/albums/k170/aaimister/Terrainex-1.jpg) Dotted Yellow Line = Expansion Route Black Line = Line of Sight Blocker Red Circle = Watch Tower Version: 0.1 Players: 2 Download: None. *In case you didn't know or were wondering, the blue line is the end of the map, and yellow is the camera. Progress+ Show Spoiler +Map Thread
Sector 8
+ Show Spoiler +Map Features & Explanation: Dotted Yellow Line = Expansion Route Black Line = Line of Sight Blocker Red Circle = Watch Tower Version: 0.1 Players: 2 Download: None. *In case you didn't know or were wondering, the blue line is the end of the map, and yellow is the camera. More Images + Show Spoiler +Map Thread!
Thanks for your time and please leave some feedback.
|
they both look very nice i think overgrown will be very fun to play! red planet looks very big for 1v1 very nice work, keep it up!
|
United States19 Posts
Honest oppinions:
Red Planet: Although I personally LOVE the cliffs everywhere ( I play terran) I know I would never play that map if I was zerg, needs more open space for surrounds
Overgrown: This one I like better, it has some interesting possiblities for expands, Cant see any distinct race advantages, Maybe a few siege tank problems on the top two expands. Have to say im not a big fan of the perfectly straight shot into the opponenets base, even stepps of war has some curves in it, I'd like to see one more set of blue expo's that are more dangerous to take, and two watch towers in strategice points.
|
Overgrown reminds me a bit a little bit of the WC3:RoC map "Booty Bay" in the layout. Me like ^^
|
On July 15 2010 23:02 Obbeskrutt wrote: Overgrown reminds me a bit a little bit of the WC3:RoC map "Booty Bay" in the layout. Me like ^^
That's exactly what I thought! Nice maps.
|
Thanks you for all the feedback. It really does help alot! And I do play the beta as protoss, and I know what siege tanks are possible of, so I try to keep the race balance in the map as much as possible. =]
|
i was gonna mention the same thing about booty bay, but i liked that map then, and i like this one now
|
I never heard of or seen that map. haha
|
Haven't played either, however i would never play the first map due to the fact its not visually appealing. Overgrown looks nice though and i would actually want to play on it. I'm not sure if it's just me that cares about how the map looks though...
|
On July 17 2010 03:21 McCheese wrote: I never heard of or seen that map. haha it's a wc3 map
|
Yes, Red Planet was basically an experiment map, because it was the very first map I've ever done in the Sc2 Editor. So I don't blame you for that. haha. And Oh yeah, it looks very much like that. I never played Wc3 ever, nor seen that map, but I do see the resemblance. haha
|
Uploaded a new map! Go and check it out and don't forget to leave feedback! Thanks!!
|
Just wondering, the 3rd map is a 1v1, but why does it have so much minerals in the middle? I'd say it would be better to have less mineral patches at gold so that whoever controls middle doesn't just go way ahead of his opponent. Also 3rd and 4th expansions are way too easy to defend.
|
Is it just me or does overgrown look like an animal splattered on a window pane?
|
Overgrown looks good, i espacially like the bottom path for some sneaky runbys. Some Xel'Naga watchtowers would be nice, but not to place them so they have vision over the bottom path. How is the distance from the middle highground to the natural? Can i tank fire at the expansion? If so, i feel this can be a problem.
Red Planet i didn't like that much. Then i am a zerg player, but it also feels kind of flat and not that fun. It's a vulcano area, shouldn't it be more of a "cliffy" landscape? What i didn't like was probably that there was no "safe places" like wall or something, so everything is very open. And still, it isn't open enough. Can't really explain it, sorry...
About the last map, Dusty, i think it will become good, but just not yet. I don't see any good expansion patterns. Sure, you can hide expansions anywhere, and it got possibility for some long games, but it got a long way to go. Was thinking about it like a 6player map? Possibly?
Overgrown looks good still, and try it out a lot and make sure it's an even match. Then it got potential!
|
Thanks for all the feedback! And on Dusty, that back door has rocks on it, idk if you could see those or not. And as for Overgrown, I'll be checking out that tank cliffing spot to make sure you can't. Also, I will move the Xel'Naga Tower in the middle of the path to both the bases on the Highground there. Maybe that'll be a better spot for it. And Red Planet I may just remake/redesign. Thanks again for all the comments/suggestions. It helps lots. =]
|
On July 17 2010 23:41 McCheese wrote: Thanks again for all the comments/suggestions. It helps lots. =] Just keep going creating. And it's really good you take the critic the way you do, it also makes it much more fun to reply =)
|
Well thanks. haha It really does help alot. And I changed were the watch tower is, its now on the center cliff towards the edge where the gold expansion is. I also added a few more eye candies, and from the gold expansion, tanks can only hit the one gas, I would like to know if you want that to be possible or not. Should the tanks be able to hit the one gas or not? Thanks.
|
Updated Overgrownn. More feedback would be appreciated. =]
|
On July 18 2010 07:02 McCheese wrote: Updated Overgrownn. More feedback would be appreciated. =] Upload a picture! =) In that way can even people read the entire discussion have an opinion!
|
|
|
|