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Active: 1226 users

McCheese's Sc2 Map Thread

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 5 Next All
McCheese
Profile Joined July 2010
208 Posts
Last Edited: 2010-10-02 15:33:55
July 15 2010 13:50 GMT
#1
Hello everyone! I would just like to make this thread to get some feedback on a few maps I've been working on lately. I would like your opinion / comments on whatever you would like, but make sure its about the maps. Help me improve and make better maps for the community. Now, on to the maps.

Overgrown

+ Show Spoiler +

[image loading]

Map Features & Explaination
[image loading]

Dotted Yellow Line = Expansion Route
Black Line = Line of Sight Blocker
Red Circle = Watch Tower

Version: 0.7
Players: 2
Download: Here!

*In case you didn't know or were wondering, the blue line is the end of the map, and yellow is the camera.

Map Thread


Twisted Meadows

+ Show Spoiler +

Old Wc3 map revamped for Sc2. =]
[image loading]

Map Features & Explanation
[image loading]

Dotted Yellow Line = Expansion Route
Black Line = Line of Sight Blocker
Red Circle = Watch Tower

Version: 0.3
Players: 4
Download: Here!

*In case you didn't know or were wondering, the blue line is the end of the map, and yellow is the camera.

Map Thread


Tropical Paradise

+ Show Spoiler +

[image loading]

Map Features & Explanation:
[image loading]

Dotted Yellow Line = Expansion Route
Black Line = Line of Sight Blocker
Red Circle = Watch Tower

Version: 0.2
Players: 2
Download: Here!

*In case you didn't know or were wondering, the blue line is the end of the map, and yellow is the camera.

In - Game Images
+ Show Spoiler +

Main
[image loading]

Nat.
[image loading]

Gold
[image loading]

Watch Tower
[image loading]

Map Thread


Athena

+ Show Spoiler +

[image loading]

Map Features & Explanation
[image loading]

Dotted Yellow Line = Expansion Route
Black Line = Line of Sight Blocker
Red Circle = Watch Tower

Version: 0.1
Players: 3
Download: None.

*In case you didn't know or were wondering, the blue line is the end of the map, and yellow is the camera.

Map Thread


Forgotten Shrine

+ Show Spoiler +

[image loading]

Side View
[image loading]

Map Features & Explanation
[image loading]

Dotted Yellow Line = Expansion Route
Black Line = Line of Sight Blocker
Red Circle = Watch Tower

Version: 0.3
Players: 4
Download: None.

*In case you didn't know or were wondering, the blue line is the end of the map, and yellow is the camera.

In-Game Images

+ Show Spoiler +

Nat.
[image loading]

3rd
[image loading]

4th
[image loading]

Island Expo
[image loading]

Gold
[image loading]

Watch Tower
[image loading]


Map Thread.



Lost Yield

+ Show Spoiler +

[image loading]

Map Features & Explanation
[image loading]

Dotted Yellow Line = Expansion Route
Black Line = Line of Sight Blocker
Red Circle = Watch Tower

Version: 0.2
Players: 2
Download: None.

*In case you didn't know or were wondering, the blue line is the end of the map, and yellow is the camera.

Map Thread



Day & Night

+ Show Spoiler +

Day
[image loading]

Night
[image loading]

Map Features & Explanation
[image loading]

Dotted Yellow Line = Expansion Route
Black Line = Line of Sight Blocker
Red Circle = Watch Tower

Version: 0.1
Players: 2
Download: None.

*In case you didn't know or were wondering, the blue line is the end of the map, and yellow is the camera.

Progress

+ Show Spoiler +

Latest
[image loading]

[image loading]

[image loading]

[image loading]

Map Thread


Sector 8

+ Show Spoiler +

[image loading]


Map Features & Explanation:
[image loading]


Dotted Yellow Line = Expansion Route
Black Line = Line of Sight Blocker
Red Circle = Watch Tower

Version: 0.1
Players: 2
Download: None.

*In case you didn't know or were wondering, the blue line is the end of the map, and yellow is the camera.

More Images

+ Show Spoiler +

Analyzer
+ Show Spoiler +

Summary
+ Show Spoiler +

[image loading]



Openness
+ Show Spoiler +

[image loading]



Shortest Path
+ Show Spoiler +

[image loading]



Resources
+ Show Spoiler +

[image loading]





Main
+ Show Spoiler +

[image loading]



Nat
+ Show Spoiler +

[image loading]



3rd
+ Show Spoiler +

[image loading]



Gold
+ Show Spoiler +

[image loading]



Island
+ Show Spoiler +

[image loading]



Tower
+ Show Spoiler +

[image loading]




Map Thread!




Thanks for your time and please leave some feedback.
rza
Profile Joined June 2010
Canada384 Posts
July 15 2010 13:55 GMT
#2
they both look very nice
i think overgrown will be very fun to play!
red planet looks very big for 1v1
very nice work, keep it up!
Until my death, my goal's to stay alive.
Nafink
Profile Joined July 2010
United States19 Posts
July 15 2010 13:58 GMT
#3
Honest oppinions:

Red Planet: Although I personally LOVE the cliffs everywhere ( I play terran) I know I would never play that map if I was zerg, needs more open space for surrounds

Overgrown: This one I like better, it has some interesting possiblities for expands, Cant see any distinct race advantages, Maybe a few siege tank problems on the top two expands. Have to say im not a big fan of the perfectly straight shot into the opponenets base, even stepps of war has some curves in it, I'd like to see one more set of blue expo's that are more dangerous to take, and two watch towers in strategice points.
Ventil
Profile Blog Joined June 2010
Sweden414 Posts
July 15 2010 14:02 GMT
#4
Overgrown reminds me a bit a little bit of the WC3:RoC map "Booty Bay" in the layout. Me like ^^
Twitter: @VeNtiLSC
Cofo
Profile Blog Joined June 2010
United States1388 Posts
July 15 2010 14:10 GMT
#5
On July 15 2010 23:02 Obbeskrutt wrote:
Overgrown reminds me a bit a little bit of the WC3:RoC map "Booty Bay" in the layout. Me like ^^


That's exactly what I thought! Nice maps.
+ Show Spoiler +
McCheese
Profile Joined July 2010
208 Posts
July 15 2010 14:24 GMT
#6
Thanks you for all the feedback. It really does help alot! And I do play the beta as protoss, and I know what siege tanks are possible of, so I try to keep the race balance in the map as much as possible. =]
BoostJC
Profile Joined July 2010
Canada10 Posts
July 15 2010 16:17 GMT
#7
i was gonna mention the same thing about booty bay, but i liked that map then, and i like this one now
Random Strategies= Zerg 6 pool - Toss 4 Gate - Terran 3 Rax Marauders
McCheese
Profile Joined July 2010
208 Posts
July 16 2010 18:21 GMT
#8
I never heard of or seen that map. haha
peachsncream
Profile Joined April 2010
United States289 Posts
July 16 2010 18:29 GMT
#9
Haven't played either, however i would never play the first map due to the fact its not visually appealing. Overgrown looks nice though and i would actually want to play on it. I'm not sure if it's just me that cares about how the map looks though...
I Micro I Micro - PLZLEAVEDUCK
Backpack
Profile Blog Joined March 2010
United States1776 Posts
July 16 2010 18:32 GMT
#10
On July 17 2010 03:21 McCheese wrote:
I never heard of or seen that map. haha

it's a wc3 map

[image loading]
"You people need to just generally care a lot less about everything." -Zatic
McCheese
Profile Joined July 2010
208 Posts
July 16 2010 18:55 GMT
#11
Yes, Red Planet was basically an experiment map, because it was the very first map I've ever done in the Sc2 Editor. So I don't blame you for that. haha. And Oh yeah, it looks very much like that. I never played Wc3 ever, nor seen that map, but I do see the resemblance. haha
McCheese
Profile Joined July 2010
208 Posts
July 17 2010 05:37 GMT
#12
Uploaded a new map! Go and check it out and don't forget to leave feedback! Thanks!!
Deyster
Profile Blog Joined April 2010
Jordan579 Posts
July 17 2010 06:42 GMT
#13
Just wondering, the 3rd map is a 1v1, but why does it have so much minerals in the middle? I'd say it would be better to have less mineral patches at gold so that whoever controls middle doesn't just go way ahead of his opponent.
Also 3rd and 4th expansions are way too easy to defend.
Watch the minimap.
goswser
Profile Blog Joined May 2009
United States3548 Posts
July 17 2010 06:44 GMT
#14
Is it just me or does overgrown look like an animal splattered on a window pane?
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Skruttis
Profile Joined July 2010
Sweden187 Posts
July 17 2010 09:52 GMT
#15
Overgrown looks good, i espacially like the bottom path for some sneaky runbys. Some Xel'Naga watchtowers would be nice, but not to place them so they have vision over the bottom path.
How is the distance from the middle highground to the natural? Can i tank fire at the expansion? If so, i feel this can be a problem.

Red Planet i didn't like that much. Then i am a zerg player, but it also feels kind of flat and not that fun. It's a vulcano area, shouldn't it be more of a "cliffy" landscape? What i didn't like was probably that there was no "safe places" like wall or something, so everything is very open. And still, it isn't open enough. Can't really explain it, sorry...

About the last map, Dusty, i think it will become good, but just not yet. I don't see any good expansion patterns. Sure, you can hide expansions anywhere, and it got possibility for some long games, but it got a long way to go. Was thinking about it like a 6player map? Possibly?

Overgrown looks good still, and try it out a lot and make sure it's an even match. Then it got potential!

McCheese
Profile Joined July 2010
208 Posts
July 17 2010 14:41 GMT
#16
Thanks for all the feedback! And on Dusty, that back door has rocks on it, idk if you could see those or not. And as for Overgrown, I'll be checking out that tank cliffing spot to make sure you can't. Also, I will move the Xel'Naga Tower in the middle of the path to both the bases on the Highground there. Maybe that'll be a better spot for it. And Red Planet I may just remake/redesign. Thanks again for all the comments/suggestions. It helps lots. =]
Skruttis
Profile Joined July 2010
Sweden187 Posts
July 17 2010 15:51 GMT
#17
On July 17 2010 23:41 McCheese wrote:
Thanks again for all the comments/suggestions. It helps lots. =]

Just keep going creating. And it's really good you take the critic the way you do, it also makes it much more fun to reply =)
McCheese
Profile Joined July 2010
208 Posts
July 17 2010 19:03 GMT
#18
Well thanks. haha It really does help alot. And I changed were the watch tower is, its now on the center cliff towards the edge where the gold expansion is. I also added a few more eye candies, and from the gold expansion, tanks can only hit the one gas, I would like to know if you want that to be possible or not. Should the tanks be able to hit the one gas or not? Thanks.
McCheese
Profile Joined July 2010
208 Posts
July 17 2010 22:02 GMT
#19
Updated Overgrownn. More feedback would be appreciated. =]
Skruttis
Profile Joined July 2010
Sweden187 Posts
July 17 2010 22:26 GMT
#20
On July 18 2010 07:02 McCheese wrote:
Updated Overgrownn. More feedback would be appreciated. =]

Upload a picture! =) In that way can even people read the entire discussion have an opinion!
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