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[M] Overgrown

Forum Index > SC2 Maps & Custom Games
Post a Reply
McCheese
Profile Joined July 2010
208 Posts
Last Edited: 2010-08-16 19:27:27
August 10 2010 03:14 GMT
#1
Well, I would like some more feedback on this map and would really appreciate your opinions and/or comments. =]

Overgrown

+ Show Spoiler +

[image loading]

Map Features & Explaination
[image loading]

Dotted Yellow Line = Expansion Route
Black Line = Line of Sight Blocker
Red Circle = Watch Tower

Version: 0.7
Players: 2
Download: Here!

*In case you didn't know or were wondering, the blue line is the end of the map, and yellow is the camera.


Check out all my other maps, in my map thread, here!
Thanks! =]
sob3k
Profile Blog Joined August 2009
United States7572 Posts
August 10 2010 05:07 GMT
#2
This looks boring...there arent enough movement paths/options, and you have very little choice in your expansions.

Its playable but it doesn't look fun.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
ST3V3
Profile Joined April 2010
United States18 Posts
August 10 2010 05:37 GMT
#3
Well, just add an island expansion or something and it has just about as many options as any Blizzard map. Blistering sands has one nat, with no choice, one 3rd, with no choice, and one gold for each player. Blistering Sands has destructible rocks, this doesn't. I might put some inbetween 3rd and start though. Then you have a back door to watch, but it can be easily defended because you will take the 3rd eventually anyways.
Noobs know the enemy. Progamers know what the enemy knows you know they know you know.
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
August 10 2010 06:12 GMT
#4
Kinda reminds of one warcraft 3 map, first one listed in Frozen Throne I believe.
Someone call down the Thunder?
TheYango
Profile Joined September 2008
United States47024 Posts
August 10 2010 07:02 GMT
#5
This map is going to be heavily Terran Favored in TvZ, due to the huge lack of bases. There aren't enough reasonable bases for Zerg to take in order to fight a mech ball late-game. Zerg needs a base advantage to fight Terran into the midgame and lategame, and the only 4th base on this map is extremely unsafe and can be pressured easily by Terran.
Moderator
McCheese
Profile Joined July 2010
208 Posts
August 10 2010 14:52 GMT
#6
Thanks for all the feedback!

I'll make the map bigger and add another expo by the 3rd and make the bottom patch connecting the 3rds bigger.
McCheese
Profile Joined July 2010
208 Posts
August 10 2010 16:34 GMT
#7
UPDATE! The grey is what I have added on. Please give some feedback. =]
RedSword
Profile Joined July 2010
Canada53 Posts
August 10 2010 16:52 GMT
#8
The bottom of the map (path between the two '4th') seems flat, boring and repetitive... add some spices.
McCheese
Profile Joined July 2010
208 Posts
August 10 2010 17:37 GMT
#9
On August 11 2010 01:52 RedSword wrote:
The bottom of the map (path between the two '4th') seems flat, boring and repetitive... add some spices.


oh ya. ik.

i just wanted some feedback on it before I did too much. xD
gaizka
Profile Blog Joined August 2008
United States991 Posts
August 10 2010 18:27 GMT
#10
Yay, I love mw ^^

Looks nice
McCheese
Profile Joined July 2010
208 Posts
August 10 2010 18:34 GMT
#11
On August 11 2010 03:27 gaizka wrote:
Yay, I love mw ^^

Looks nice



Lol. xP

and thanks.
McCheese
Profile Joined July 2010
208 Posts
August 10 2010 22:49 GMT
#12
UPDATE! Check it out and please leave some feedback. =]
andeh
Profile Blog Joined August 2009
United States904 Posts
August 11 2010 00:11 GMT
#13
6 pool heaven
Assymptotic
Profile Joined February 2009
United States552 Posts
August 11 2010 00:51 GMT
#14
Meh, not really a fan of maps where there's a straight away right from one starting position to the other.
So close, and yet so far
McCheese
Profile Joined July 2010
208 Posts
August 11 2010 01:40 GMT
#15
On August 11 2010 09:51 Assymptotic wrote:
Meh, not really a fan of maps where there's a straight away right from one starting position to the other.


Why?

On August 11 2010 09:11 andeh wrote:
6 pool heaven


hasn't been tested as of what I know.

We can test it if you want tho? i don't play zerg, but 6 pool is prolly easy cheese strat to do. xd
McCheese
Profile Joined July 2010
208 Posts
August 15 2010 02:14 GMT
#16
Added Some fog.

=] feedback?
McCheese
Profile Joined July 2010
208 Posts
August 16 2010 19:27 GMT
#17
Wanna download and play? Its up!
Please log in or register to reply.
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