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Active: 3937 users

[M] Sector 8

Forum Index > SC2 Maps & Custom Games
Post a Reply
McCheese
Profile Joined July 2010
208 Posts
Last Edited: 2010-10-02 03:05:24
September 26 2010 22:26 GMT
#1
Welcome to my map thread of Sector 8! I am a fan of how Incineration Zone looks, but not quite as much how it plays out, so I decided I wanted to take the basics of Incineration Zone and make a better version of it. I am excited for some feedback, and of course I want some feedback on the terrain. Not how it looks, but where I should put it. Are some paths too small or too big, ect.. So please, don't worry about doodads and textures yet. =] And I forgot to mention, the cliff near the natural will not be pathable.

* Search for "Sector 8" on B.Net to play! On US Server only.

Sector 8

+ Show Spoiler +

[image loading]


Map Features & Explanation:
[image loading]


Dotted Yellow Line = Expansion Route
Black Line = Line of Sight Blocker
Red Circle = Watch Tower

Version: 0.1
Players: 2
Download: None.

*In case you didn't know or were wondering, the blue line is the end of the map, and yellow is the camera.

More Images

+ Show Spoiler +

Analyzer
+ Show Spoiler +

Summary
+ Show Spoiler +

[image loading]



Openness
+ Show Spoiler +

[image loading]



Shortest Path
+ Show Spoiler +

[image loading]



Resources
+ Show Spoiler +

[image loading]





Main
+ Show Spoiler +

[image loading]



Nat
+ Show Spoiler +

[image loading]



3rd
+ Show Spoiler +

[image loading]



Gold
+ Show Spoiler +

[image loading]



Island
+ Show Spoiler +

[image loading]



Tower
+ Show Spoiler +

[image loading]






And if you want to see any of my other maps, go check them out in My Map Thread!
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
September 26 2010 22:38 GMT
#2
center tower poses to much of a focus of the map and the large ammounts of chokes means zerg will suffer.
Live Fast Die Young :D
Amadi
Profile Joined September 2010
Finland139 Posts
September 26 2010 22:57 GMT
#3
I dislike the cliff near natural, for obvious reasons.

If the reasons are not obvious enough, I am not a terran player.
Channel56k
Profile Joined June 2010
United States413 Posts
September 26 2010 23:03 GMT
#4
yea the cliff will need to go as players will imediately recognize it as quite the balance flaw. Other than that its great to see a lava map this quality.

I really like the gold and 3rd positions.
"Do yourself a favor, and don't listen to me."
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
September 27 2010 00:57 GMT
#5
Looks good, but the middle could still be a bit more open. Also it looks as if you could siege the HY expansions from the islands. Not sure though.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Antares777
Profile Joined June 2010
United States1971 Posts
September 27 2010 02:25 GMT
#6
Middle needs to made more open, the island expansions need to be placed further away from the mains for reasons regarding the Terran race, and the cliffs looming over the naturals need to NOT be pathable or removed. IMHO, if you make them smaller while simultaneously make the middle larger, you may kill too birds with one stone. Of course, the clifff would still have to be unpathable. It can be a cool Overlord chill spot. I <3 Overlord chill spots. Sometimes they just need to chill.
exleos
Profile Joined September 2010
United States55 Posts
September 27 2010 04:32 GMT
#7
i like the map overall, but the cliff over the natural can easily be abused by terran. only other problem i see isthe island might be able to seige the gold expo. otherwise its fantastic
"I can't build there" TRY HARDER DAMMIT
McCheese
Profile Joined July 2010
208 Posts
Last Edited: 2010-09-27 12:58:06
September 27 2010 12:52 GMT
#8
Thanks guys for all the Feedback!!! It has really helped me out and I appreciate it! Thank you so much! =D



On September 27 2010 13:32 Gamerboy5440 wrote:
i like the map overall, but the cliff over the natural can easily be abused by terran. only other problem i see isthe island might be able to seige the gold expo. otherwise its fantastic



thank you! It will not be pathable. Haha And the Island could hit the gold, but I changed it up a little bit. And thanks! I wanted to make a good lava map. We needed one!

On September 27 2010 11:25 Antares777 wrote:
Middle needs to made more open, the island expansions need to be placed further away from the mains for reasons regarding the Terran race, and the cliffs looming over the naturals need to NOT be pathable or removed. IMHO, if you make them smaller while simultaneously make the middle larger, you may kill too birds with one stone. Of course, the clifff would still have to be unpathable. It can be a cool Overlord chill spot. I <3 Overlord chill spots. Sometimes they just need to chill.


[image loading]


Yes, it is an Overlord Chill Spot! Not going to be pathable. haha And I don't know if it needs to be bigger... But what do you mean by making what smaller? The main bases or the island? Or just moving the island completely?

On September 27 2010 09:57 FlopTurnReaver wrote:
Looks good, but the middle could still be a bit more open. Also it looks as if you could siege the HY expansions from the islands. Not sure though.


[image loading]


I don't know if the middle needs to be bigger or not. You can move through the middle with the watch tower. It just looks smaller because of those LoS blockers.

Yeah you could hit the gas, but I changed that now. There is a bit less room now on the Island. Thanks for pointing that out!

On September 27 2010 08:03 konicki wrote:
yea the cliff will need to go as players will imediately recognize it as quite the balance flaw. Other than that its great to see a lava map this quality.

I really like the gold and 3rd positions.



Yeah, it will not be pathable. =D Thank you! Its hard to texture.

On September 27 2010 07:57 Amadi wrote:
I dislike the cliff near natural, for obvious reasons.

If the reasons are not obvious enough, I am not a terran player.



It will not be pathable. Mainly just an overlord chill spot because I think those are important to balance.

On September 27 2010 07:38 TibblesEvilCat wrote:
center tower poses to much of a focus of the map and the large ammounts of chokes means zerg will suffer.


[image loading]


I don't think that chokes and small areas are a big deal on this map. Many of them are big and I think Zerg will do just fine on this map.
McCheese
Profile Joined July 2010
208 Posts
October 01 2010 04:50 GMT
#9
UPDATE!!! Major Update. Textured most of the map (besides the sides) and doodaded most of the map. Hope you like what you see so far and stay tuned for the final release! Ofcourse there could be updates if the final version is not perfect, which I doubt it will be. But I need YOUR feedback to perfect my maps!!! Thanks for all the support!
McCheese
Profile Joined July 2010
208 Posts
October 02 2010 03:00 GMT
#10
Major Update! Many more photos from in-game and map analyzer! Finished and is published on US Server! Go on and play some games!
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