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Active: 649 users

[M] (4)Circuit Breakers

Forum Index > SC2 Maps & Custom Games
Post a Reply
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2011-01-16 04:45:10
September 09 2010 20:40 GMT
#1
Stumbled upon that proleague map test thread and just had to convert this.


Updated version, more in line with the finalised Proleague map:

Original:+ Show Spoiler +
[image loading]


Sc2 conversion:

[image loading]



Old version:+ Show Spoiler +

Original:+ Show Spoiler +
[image loading]




Sc2 conversion:

[image loading]
Overview (some decals are a bit smeared :S)

More pics:
+ Show Spoiler +

[image loading]
Main, nat and min only 3rd

[image loading]
Gas 3rds/4ths (depending on position)

[image loading]
Middle

[image loading]
Angled overview


Pending: some map analyzer pics once I sort out relevant ones.


Published as "Circuit Breakers" on EU atm.


---

teamsix Mapteam thread
Map thread (bit dated)
ESV Mapmaking!
Acritter
Profile Joined August 2010
Syria7637 Posts
September 09 2010 20:49 GMT
#2
Looks solid. Any reason for the monogeyser expansions at the 3, 6, 9, 12 positions?
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Grebliv
Profile Joined May 2006
Iceland800 Posts
September 09 2010 21:20 GMT
#3
On September 10 2010 05:49 Acritter wrote:
Looks solid. Any reason for the monogeyser expansions at the 3, 6, 9, 12 positions?


ohh, just forgot :D, will be adding an additional one
ESV Mapmaking!
Antares777
Profile Joined June 2010
United States1971 Posts
September 09 2010 21:36 GMT
#4
Other than the monogeyser thing, I think that mineral-only expansions have not really solidified a place in SCII, and should either be normal expansions, or just scrapped.
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-09-10 06:32:41
September 09 2010 21:54 GMT
#5
Upped Published a fixed version, no more monogeyser

On September 10 2010 06:36 Antares777 wrote:
Other than the monogeyser thing, I think that mineral-only expansions have not really solidified a place in SCII, and should either be normal expansions, or just scrapped.


I don't really see how they are neccessarily any less relevant than in bw (they may very well end up being but still), one can skip it anyways if gas is needed or take it perhaps later and use it to produce more of whatever mineral sink one desires. The map has a standard enough layout anyways if one ignores the min-only expos so taking the third at either of the "accidentally former monogas expos" wouldn't be too crazy especially if spawning top v top or bottom v bottom.

Anyways, for now I'm just porting the map faithfully so the main has 9 min-patches nat & min only 7-min patches and the other gas expos have 8 patches
ESV Mapmaking!
Broodie
Profile Blog Joined May 2008
Canada832 Posts
September 09 2010 22:44 GMT
#6
This is probably my favorite map concept yet, it reminds me of a map for broodwar thatbi rarely saw played after mid msl's.

Just a quick question but ive been designing a ton of maps and keeping most of them a secret from the tl community until i found some people to help host a series of custom map tournies. Would you be interested maybe? All of my designs are 1v1 Based so having a few good 2v2 based maps would be incredible.

Get at me through pm
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
September 09 2010 23:17 GMT
#7
--- Nuked ---
Grebliv
Profile Joined May 2006
Iceland800 Posts
September 10 2010 06:24 GMT
#8
On September 10 2010 08:17 Barrin wrote:
I dig the concept it's actually quite a bit like my next map lol (but different enough).

The only thing I would change is that I think the sizes of the ramps leading to the 3 6 9 and 12 o'clock expansions are a little too small. (I don't just think it actually I'm pretty damn sure :D)

Other than that its pretty sweet


TY,

Well the ramps are the same size as on the bw map so I'll keep it like that for a bit at least, it's harder to harass I guess but the gas 3rd's (or 4th's) in question are a bit far though, think of it as taking another main on lost temple (except a bit closer but more open if that makes any sense ;F)
ESV Mapmaking!
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