• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:49
CEST 04:49
KST 11:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview10Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
FEL Cracov 2025 (July 27) - $8000 live event8Esports World Cup 2025 - Final Player Roster11Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4Firefly suspended by EWC, replaced by Lancer12
StarCraft 2
General
The SCII GOAT: A statistical Evaluation HSC 27 players & groups HomeStory Cup 27 - Info & Preview Esports World Cup 2025 - Final Player Roster Jumy Talks: Dedication to SC2 in 2025, & more...
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event $200 Biweekly - StarCraft Evolution League #1 SOOPer7s Showmatches 2025 RSL: Revival, a new crowdfunded tournament series EWC 2025 Online Qualifiers (May 28-June 1, June 21-22)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
IdrA's Body NaDa's Body ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [ASL19] Grand Finals [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [BSL20] ProLeague Bracket Stage - LB Round 4 & 5
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Canadian Politics Mega-thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Social coupon sites
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 591 users

[Map(s)] Roadrunner conversion + Melee maps

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 Next All
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-08-24 17:06:54
June 13 2010 22:13 GMT
#1
-----------------
tRUMR's melee map thread?
-----------------


Publishing

Have published TSI Roadrunner, TSI Shuriken, TSI Cityscape, Planeswalker & Triathlon on the EU server, just search for their respective names. (Judgement day has also been published under "BW Judgement day")

Looking for people to publish the other maps (from here as well as this thread), if there is any specific thing you'd like to publish EU, US AISA or SEA then just shoot me a pm or dl it from here (slight possibility of non up-to-date-ness).


------

Made a few melee maps (mostly scbw "stylish") and tried my hand at converting Roadrunner a bunch of maps to sc2.


SCBW conversions


(4) R-Point-sc2
+ Show Spoiler +
[image loading]
scbw -> scII thread

(4) Roadrunner-sc2
+ Show Spoiler +
[image loading]
Fixed (narrowed) path leading from 3rd to hostile? ramp.
Fixed 6 o'clock nat (main and 3rd), was a bit off.
Pic not 100% up to date, some texture/doodad fixing
----old----+ Show Spoiler +

[image loading]
[image loading]Should be somewhat functional due to a mild case of ocd.
Special thanks go to the editor which would only convert the mineral patch locations.
Still have to fix the minerals, just using what the editor churned out which is ok apart from mules getting stuck at some nats (will be fixed soon, just have to re-upload).
Download link is still old version, will re-upload soonish.


More pics: [image loading]

(3) Triathlon-sc2
+ Show Spoiler +
[image loading]
Kind of in the works still somewhat.
Switched out the arbiter/egg-stuff for the good old rocks, kind of a way different gameplay but w/e or not since egg stuff still works, need the right values but it's got a working invisiegg mechanic

(4) Fortress - sc2
+ Show Spoiler +
[image loading]
"Mineral gates"+ Show Spoiler +
[image loading]

(4) Judgement Day-sc2
+ Show Spoiler +
[image loading]Fixed the mid a bit, was off (new upload up later, pic up to date)
[image loading]

(4) Return of the King-sc2
+ Show Spoiler +
[image loading]



Custom melee maps

(2) !?! (name pending)
+ Show Spoiler +
[image loading]
2 player map with a wide, long & somewhat barren middle and expos around the edges.

With explanations/more pics:
+ Show Spoiler +
[image loading][image loading]
[image loading]
Tower ranges.

(4) Cityscape
+ Show Spoiler +
[image loading] 4 player map, somewhat similar to metalopolis I guess, in tileset obviously as well as layout (partially).
Still contemplating tower placements (as well as possible los blockers)

Alternative angle
+ Show Spoiler +
[image loading]

(3) Planeswalker
+ Show Spoiler +
[image loading]Old:+ Show Spoiler +
[image loading]

Thread

(2) Flying pony?
+ Show Spoiler +
[image loading]
132x134 playable or something, pretty much exactly the same as Lost Temple.

Still a work in progress pretty much so no dl link yet.

Thread

(4) Shuriken
+ Show Spoiler +
[image loading]thread

(2) Tremor
+ Show Spoiler +
[image loading]thread

(4) Septic
+ Show Spoiler +
[image loading]
thread

(4) Basin
+ Show Spoiler +
[image loading]
4 Mains and a middle "rotationally symmetric".
"Andromedra'ish" style cliffable natural.
Mains not cliffable.

More pics: [image loading]

(2) Boiler
+ Show Spoiler +
[image loading]
Changed outer min-only expos to normal gas ones.
nat not tankable from across the chasm (buildings behind the line may be).
Added destructible debri to third choke for easier defence
----old----
[image loading]
The mid is kind of weirdish as you need 2x cc/nexus/hatch to claim both patches effectively.

More pics:
[image loading][image loading]

(4) Roundabout
+ Show Spoiler +
[image loading]
Main ramp is wide but walled off to a normal size by the destructable rocks.
Sieging the main from one of the 3rd's cliff needs air spotting.

More pics: [image loading]

(3) Erosion
+ Show Spoiler +
[image loading]Red things are mains, bit asymmetrical but hopefully not too.
Somewhat small number of resources available.
Main (unless the elevated nat counts as a cliff) and third not cliffable.

More pics: [image loading]


Downloads should be available here if anyone want's to test something out.
ESV Mapmaking!
Win.win
Profile Joined March 2010
United States230 Posts
June 13 2010 22:17 GMT
#2
you've got skill. roadrunner looks fantastic, and props on the 3 player map
SC2 Team Inflow: http://inflowgaming.net/
Arco
Profile Joined September 2009
United States2090 Posts
June 13 2010 22:21 GMT
#3
Roadrunner looks nice, I think it seems fairly balanced in SC2 as well.
Tone_
Profile Joined May 2009
United Kingdom554 Posts
June 13 2010 22:21 GMT
#4
Very nice, Roadrunner is very good and Roundabout looks great.
Hasta La Victoria Siempre | 톤
LarJarsE
Profile Blog Joined August 2009
United States1378 Posts
June 13 2010 22:24 GMT
#5
The roads look so unnatural.. Perhaps you should make your own road design that appears to have some purpose than decoration? You are not limited by the scbw tileset anymore! Spice it up.
since 98'
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-06-13 22:28:43
June 13 2010 22:27 GMT
#6
On June 14 2010 07:24 larjarse wrote:
The roads look so unnatural.. Perhaps you should make your own road design that appears to have some purpose than decoration? You are not limited by the scbw tileset anymore! Spice it up.


Yes, not really too happy with the roads and bridges, incorporating them is just very awkward . Might just go for something different in the middle but it won't be too detailed I think unless I can find some new ways to fiddle with the textures.

Nevermind misunderstood :D, but still yes might go for something else, different, more in the middle.
ESV Mapmaking!
0neder
Profile Joined July 2009
United States3733 Posts
June 13 2010 22:33 GMT
#7
Blizzard doesn't have an intersection tile for the roads? =)

Awesome stuff, man.
Grebliv
Profile Joined May 2006
Iceland800 Posts
June 13 2010 22:37 GMT
#8
On June 14 2010 07:33 0neder wrote:
Blizzard doesn't have an intersection tile for the roads? =)

Awesome stuff, man.


Roads are kind of this line/point stuff you plop down and it generates a road in between , have not found anything better yet at least, might discover something with some further delving though, don't believe they are this restricted.
ESV Mapmaking!
ckw
Profile Blog Joined February 2010
United States1018 Posts
Last Edited: 2010-06-13 23:11:41
June 13 2010 22:49 GMT
#9
Roadrunner / Erosion / The Boiler looks sooo good man. Tons of maps coming out now that Beta is down and people have nothing to do which is great but these look to be above average.

Question: In the map Roundabout, are the mains big enough? It looks like it but at the same time it seems small??? Pardon me if I'm wrong just checking.

Also, on Basin, the ledges behind the mains don't look "balanced". Wouldn't the top right base be more exposed to siege drop harass as the ledge goes across the entire main? Overall, Basin looks like a very Terran friendly map.
Being weak is a choice.
Punic
Profile Blog Joined April 2010
United States152 Posts
June 13 2010 22:58 GMT
#10
best maps ive seen so far

very good work
"Where is the chapstick?" - Stephano
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-06-13 23:01:54
June 13 2010 23:01 GMT
#11
ah i like this roadrunner very nice

dont u need larger main bases tho?
Progamerpls no copy pasterino
Morayfire73
Profile Joined April 2010
United States298 Posts
June 13 2010 23:17 GMT
#12
I like what you did in with the ramp on roundabout, having the destructible rocks shorten it allows for walling off, and in my opinion is a really neat idea.
[Insert witty comment here]
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-06-13 23:21:31
June 13 2010 23:17 GMT
#13
On June 14 2010 08:01 MorroW wrote:
ah i like this roadrunner very nice

dont u need larger main bases tho?


I think they're about sc2 lost temple size, some playtesting might be needed to see how it works out/feels.

On June 14 2010 08:17 Morayfire73 wrote:
I like what you did in with the ramp on roundabout, having the destructible rocks shorten it allows for walling off, and in my opinion is a really neat idea.


Yes it's kind of a cross between a same level choke and a ramp, allows for a wider arch of attack.

Was going for a wide ramp originally but kind of got second thoughts with the shortish rush distance.
ESV Mapmaking!
Grebliv
Profile Joined May 2006
Iceland800 Posts
June 14 2010 23:33 GMT
#14
Added a port of Judgement day

+ Show Spoiler +
[image loading]

[image loading]


Download link same as the op
ESV Mapmaking!
Jovian
Profile Joined June 2010
United States39 Posts
June 15 2010 00:04 GMT
#15
Absolutely LOVE how Roadrunner looks - BUT I have to say this. Remember how Blizz had that graphic that people complained looked 'too much' like a swastika? (Even though no one else really thought that/cared?) You may have the same issue with this map. (I think its just a bunch of whiny morons protesting something stupid - but just a heads up.
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-06-15 00:30:06
June 15 2010 00:29 GMT
#16
On June 15 2010 09:04 Jovian wrote:
Absolutely LOVE how Roadrunner looks - BUT I have to say this. Remember how Blizz had that graphic that people complained looked 'too much' like a swastika? (Even though no one else really thought that/cared?) You may have the same issue with this map. (I think its just a bunch of whiny morons protesting something stupid - but just a heads up.



Haha, glad you like it and thanks for the heads up, guess the roads can be altered a bit if someone puts up that complaint with a straight face :D
ESV Mapmaking!
gerundium
Profile Joined June 2010
Netherlands786 Posts
Last Edited: 2010-06-15 00:44:40
June 15 2010 00:43 GMT
#17
I am loving these maps. They all seem like they would play out very well. I especially like the basin map, it seems well balanced and polished.
Arco
Profile Joined September 2009
United States2090 Posts
June 15 2010 00:46 GMT
#18
Wow, Judgement Day looks SEXY.

Niceeeee work.

Can't wait to try some games on this one.
Whole
Profile Blog Joined May 2010
United States6046 Posts
June 15 2010 01:11 GMT
#19
I don't like the idea of mineral only expansions in this game. Gas is much more valuable in this game because when a Geyser is mined out, you can't get anything from it. However, workers still returned gas from mined out Geysers in SC:BW. So it made sense to have mineral only expansions in SC:BW because it was more abundant. But gas is too valuable to just throw mineral only expansions freely. Also, this map becomes a low gas/high mineral map with only 4 gas expansions which might be imbalanced for a few races. (it seems Terran bio would dominate) I say four and not six because it is nearly impossible to secure that middle expansion. I like that though because it has an extremely high value.

On the map with the mineral only expansions, I suggest removing two mineral only expansions so only 2 would remain. Then make that mineral only easier to defend. I feel those mineral only expansions are too in the open for being lower value.

However, these are excellent maps. I really love that 3 player one. It is a low-resource map, so it encourages early aggression to take out a player for his minerals, but due to its nature of being a 3 player FFA, it makes you play defensive that the same time. Possibly throwing a mineral only expansion for each player would be a good idea. A very interesting map to say the least and keep up the good work.
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-06-15 01:53:53
June 15 2010 01:51 GMT
#20
On June 14 2010 07:49 ckw wrote:
Roadrunner / Erosion / The Boiler looks sooo good man. Tons of maps coming out now that Beta is down and people have nothing to do which is great but these look to be above average.

Question: In the map Roundabout, are the mains big enough? It looks like it but at the same time it seems small??? Pardon me if I'm wrong just checking.

Also, on Basin, the ledges behind the mains don't look "balanced". Wouldn't the top right base be more exposed to siege drop harass as the ledge goes across the entire main? Overall, Basin looks like a very Terran friendly map.


Roundabout mains felt pretty big when I playtested them so I think it's mostly just the map deceiving.

On Basin the cliffs behind the mains are not pathable and the blue line is out of bounds so the ledges are not a problem; only space you have their is enough to hide an overlord, the map itself may be terran favored with the harassable/siegeable -> nat/3rd, time will tell (hopefully ).

On June 15 2010 09:46 Tump wrote:
Wow, Judgement Day looks SEXY.

Niceeeee work.

Can't wait to try some games on this one.


Can't wait for the beta :'(

On June 15 2010 10:11 Whole wrote:
I don't like the idea of mineral only expansions in this game. Gas is much more valuable in this game because when a Geyser is mined out, you can't get anything from it. However, workers still returned gas from mined out Geysers in SC:BW. So it made sense to have mineral only expansions in SC:BW because it was more abundant. But gas is too valuable to just throw mineral only expansions freely. Also, this map becomes a low gas/high mineral map with only 4 gas expansions which might be imbalanced for a few races. (it seems Terran bio would dominate) I say four and not six because it is nearly impossible to secure that middle expansion. I like that though because it has an extremely high value.

On the map with the mineral only expansions, I suggest removing two mineral only expansions so only 2 would remain. Then make that mineral only easier to defend. I feel those mineral only expansions are too in the open for being lower value.

However, these are excellent maps. I really love that 3 player one. It is a low-resource map, so it encourages early aggression to take out a player for his minerals, but due to its nature of being a 3 player FFA, it makes you play defensive that the same time. Possibly throwing a mineral only expansion for each player would be a good idea. A very interesting map to say the least and keep up the good work.


On The Boiler you've got a point about the mineral only expos, kind of have to change the exposed one to a normal one, the 3rd I think I'll try keeping but perhaps with a bit more favorable terrain.

About the Erosion map it's mostly thought off as a 1v1 map but the min only Idea might not be too bad since It is likely that only one player will get to expo outside of the nat and 3rd as when you claim 1 expo in the additional main you've basically got them all and the map is not that rich to begin with.


Thanks for the feedback everyone btw.
ESV Mapmaking!
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 282
RuFF_SC2 92
ROOTCatZ 67
StarCraft: Brood War
Britney 13054
Artosis 802
Aegong 108
NaDa 77
Noble 45
HiyA 26
LancerX 9
Icarus 8
Dota 2
monkeys_forever672
NeuroSwarm84
Counter-Strike
summit1g8588
Stewie2K876
Heroes of the Storm
Khaldor114
Other Games
shahzam808
JimRising 457
ViBE184
CosmosSc2 57
Trikslyr43
Organizations
Other Games
gamesdonequick927
BasetradeTV14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 68
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift6328
Other Games
• Scarra329
Upcoming Events
HomeStory Cup
8h 11m
HomeStory Cup
1d 8h
CSO Cup
1d 13h
BSL: ProLeague
1d 15h
SOOP
2 days
SHIN vs ByuN
HomeStory Cup
2 days
BSL: ProLeague
2 days
Replay Cast
3 days
Replay Cast
4 days
WardiTV European League
4 days
[ Show More ]
The PondCast
5 days
RSL Revival
6 days
WardiTV European League
6 days
Liquipedia Results

Completed

Rose Open S1
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
HSC XXVII
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.