(2) !?! (name pending)
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![[image loading]](http://img806.imageshack.us/img806/9010/terrain089.jpg)
2 player map with a wide, long & somewhat barren middle and expos around the edges.
With explanations/more pics:
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![[image loading]](http://img202.imageshack.us/img202/3918/terrain089e.jpg)
![[image loading]](http://img21.imageshack.us/img21/8493/terrain085.jpg)
![[image loading]](http://img830.imageshack.us/img830/4210/terrain092.jpg)
Tower ranges.
(4) Cityscape
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![[image loading]](http://img686.imageshack.us/img686/396/terrain087.jpg)
Still contemplating tower placements (as well as possible los blockers)
Alternative angle
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![[image loading]](http://img837.imageshack.us/img837/8492/terrain094.jpg)
(2) Tremor
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![[image loading]](http://img80.imageshack.us/img80/1829/terrain080.jpg)
2 player map. The 25 easy bases per player might be a problem? (that is 3-4 relatively easy ones if you count the in-base mineral only).
Mains have 8 mineral patches while expos have 7 except for two which only have 6 patches (less harassable? expos in the middle).
Explanation/more pics:
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![[image loading]](http://img682.imageshack.us/img682/3912/terrain080e.jpg)
![[image loading]](http://img831.imageshack.us/img831/6158/terrain091.jpg)
Thin ramp in exact middle
(4) Shuriken
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![[image loading]](http://img3.imageshack.us/img3/756/terrain079.jpg)
Nat is pretty easily harassable from third.
Xel naga in the middle covers "most of it"
![[image loading]](http://img688.imageshack.us/img688/7456/terrain093.jpg)
Unfortunately the sc2mapanalyzer has stopped cooperating with the new maps (phase 2 changes incompatible?)
Any feedback would be appreciated
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dl link (old maps as well)
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Old thread