Overview:
![[image loading]](http://img340.imageshack.us/img340/2101/terrain078.jpg)
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old:
![[image loading]](http://img64.imageshack.us/img64/8025/terrain067.jpg)
![[image loading]](http://img64.imageshack.us/img64/8025/terrain067.jpg)
150x150 playable area
Somewhat inspired by Eye of the Storm (the general main/mid layout.)
More pics:
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![[image loading]](http://img17.imageshack.us/img17/4600/terrain064.jpg)
middle, pretty open
![[image loading]](http://img88.imageshack.us/img88/6716/terrain065.jpg)
semi island expos at 3 & 9 o'clock
![[image loading]](http://img534.imageshack.us/img534/544/terrain069.jpg)
main, nat, gold third and semi-island overview.
There are los-blockers in both non-mineral line corners, 1 for backdoor and one on the other side. Backdoor might need to be made harder to abuse for the attacker (no blistering sands though.)
Sc2mapAnalyzer:
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Notes:
Yes the nat and third are cliffable (from 2 locations actually). Not tankable from beyond the cliff however.
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![[image loading]](http://img526.imageshack.us/img526/2737/terrain070.jpg)
The cliff may be too prone to cliffwalking from the other side though? since unlike the lost temple cliff from where you can hit nat+gold you don't need to go through your opponents nat to gain access (splitting it in half might work I guess, so it's two back to back normal cliffs not one super-cliff).
Any feedback on potential issues, I figure this would play quite differently 11 vs 1 against 11 v 4 or cross position.
Made with these Ideas in mind:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=133553
lacking a pure island expo though.
Map thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=130945