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(2) Blue Storm SC2 Edition

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
Snausages
Profile Blog Joined June 2009
United States529 Posts
Last Edited: 2010-04-29 22:31:26
April 29 2010 05:07 GMT
#1
Blue Storm v1.1

I finally have a playable version that I can post!

[image loading]
[image loading]
[image loading]
Download it HERE

Changes
(v1.0 to v1.1):
-Gold expansions changed to regular expansions
-Removed 1 mineral patch & 1 geyser from each third
-Additional texturing for blue high ground
-Some terrain modifications

Notes:
-Destructible Rocks cover up half of the ramps in front of thirds.
-Each watch tower provides vision for the low ground surrounding it and a majority of the ramp next to it.
-Unlike the original, thirds have geysers, but resources are still not as abundant as in other places.

+ Show Spoiler [Old Versions] +
v1.0
[image loading]


[image loading]
[image loading]

I had to change the lighting to get the map to look bluish like the original. My only concern at the moment is that the map may be too big, so I made holes in the high blue ground that units must walk around in order to compensate somewhat. Comments/suggestions/etc. appreciated.
teaaaaaaaa
LazyScout
Profile Joined February 2010
United States223 Posts
April 29 2010 05:09 GMT
#2
Looks really great an accurate.
Good job.
I tried to recreate blue storm but failed :v
HeyitsClay
Profile Joined April 2008
Canada336 Posts
April 29 2010 05:10 GMT
#3
wow this is nice gw
ClanOverdosed
Profile Blog Joined March 2009
691 Posts
April 29 2010 05:10 GMT
#4
looks very awesome, I hope it works
Overdosed--www.overdosed.net
sacrife
Profile Joined April 2010
Norway26 Posts
April 29 2010 05:10 GMT
#5
Good job. You should post it in the sc1 map conversion thread.
And also, we need a site to upload all these maps. Any takers?
PRRAAGGUEEAAA
tRi[T]oN
Profile Joined June 2009
United States181 Posts
Last Edited: 2010-04-29 05:11:24
April 29 2010 05:11 GMT
#6
please add this to the thread that exists for all sc -> sc2 map conversions

Edit: too late t_T
Artisan
Profile Joined February 2010
United States336 Posts
Last Edited: 2010-04-29 05:12:36
April 29 2010 05:11 GMT
#7
Wow great job you should add it the thread about recreating BW maps definitely a winner

Edit: can you move small troops though the small crack in the middle?
GeMicles
Profile Blog Joined January 2010
Canada307 Posts
April 29 2010 05:11 GMT
#8
looks badass. hope it works for sc2
i pikachu in the shower
Katkishka
Profile Blog Joined December 2009
United States657 Posts
April 29 2010 05:11 GMT
#9
I don't like how the top left and bottom right expoes are gold minerals.
I also don't like how the former min onlies have gas now.. too easy to get 6 gas this way IMO
But other than that nice job,
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
April 29 2010 05:13 GMT
#10
Nice job, I like the use of all the spikey mountains although you might want to move the High yields from 4/10 to 6/12
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
April 29 2010 05:14 GMT
#11
I don't like how the top left and bottom right expoes are gold minerals.
I also don't like how the former min onlies have gas now.. too easy to get 6 gas this way IMO
But other than that nice job,

Yeah i just seen that you should take the gas off your third for sure
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
Ideas
Profile Blog Joined April 2008
United States8148 Posts
April 29 2010 05:15 GMT
#12
On April 29 2010 14:11 Sunny Afternoon wrote:
I don't like how the top left and bottom right expoes are gold minerals.
I also don't like how the former min onlies have gas now.. too easy to get 6 gas this way IMO
But other than that nice job,


agree with this pretty much
Free Palestine
Ideas
Profile Blog Joined April 2008
United States8148 Posts
April 29 2010 05:15 GMT
#13
also, do big units still bug out with the tiny hole in nat?
Free Palestine
dyren
Profile Joined December 2009
United States260 Posts
April 29 2010 05:17 GMT
#14
It looks really good the only critique I have is also about the placement of the gold expos. As blizzard has shown us with their maps, they think the best placement of gold minerals is in a risky position also somewhere between opponents so expanding is more offensive and less defensive. I would rather see the gold expos where the xel'naga's are. They would be very hard to get and defend early however doing so would put considerable pressure on the opponent. Also, once you've got 3 base/6 gas you'll have a lot of "stuff" to defend such an expansion. I don't think it's the perfect placement of the rich expo but I think it would be an improvement over them being placed in the corners. Can you post in my thread w/ the map info so I can add Blue Storm to the OP?

Cheers
(╬ ಠ益ಠ)
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
April 29 2010 05:18 GMT
#15
So how would I use this map if I wanted to play on it? Can I only do it through the editor? Can I multiplayer on it or is it only against comp?
Who would sup with the mighty, must walk the path of daggers.
0neder
Profile Joined July 2009
United States3733 Posts
April 29 2010 05:20 GMT
#16
Really great man. i really like the blue sand high ground texture. Maybe you could have more of that to make it even more blue?

I would suggest removing the stalagmite border. It makes the map feel like some artificial area rather than a real battlefield (I know maps are mirrored, but still)). Try to add some try to add some aesthetic asymmetry at the edges.
Ideas
Profile Blog Joined April 2008
United States8148 Posts
April 29 2010 05:22 GMT
#17
On April 29 2010 14:17 dyren wrote:
It looks really good the only critique I have is also about the placement of the gold expos. As blizzard has shown us with their maps, they think the best placement of gold minerals is in a risky position also somewhere between opponents so expanding is more offensive and less defensive. I would rather see the gold expos where the xel'naga's are. They would be very hard to get and defend early however doing so would put considerable pressure on the opponent. Also, once you've got 3 base/6 gas you'll have a lot of "stuff" to defend such an expansion. I don't think it's the perfect placement of the rich expo but I think it would be an improvement over them being placed in the corners. Can you post in my thread w/ the map info so I can add Blue Storm to the OP?

Cheers



I dont tihnk there should be any gold minerals on the map. not every SC2 map HAS to have gold minerals. It's against the design of BS to make any gold.

Although I do like the watch towers, as the high grounds are supposed to give you a good advantage and that's just about the only way to give it any.
Free Palestine
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 29 2010 05:23 GMT
#18
On April 29 2010 14:22 Ideas wrote:
Show nested quote +
On April 29 2010 14:17 dyren wrote:
It looks really good the only critique I have is also about the placement of the gold expos. As blizzard has shown us with their maps, they think the best placement of gold minerals is in a risky position also somewhere between opponents so expanding is more offensive and less defensive. I would rather see the gold expos where the xel'naga's are. They would be very hard to get and defend early however doing so would put considerable pressure on the opponent. Also, once you've got 3 base/6 gas you'll have a lot of "stuff" to defend such an expansion. I don't think it's the perfect placement of the rich expo but I think it would be an improvement over them being placed in the corners. Can you post in my thread w/ the map info so I can add Blue Storm to the OP?

Cheers



I dont tihnk there should be any gold minerals on the map. not every SC2 map HAS to have gold minerals. It's against the design of BS to make any gold.

Although I do like the watch towers, as the high grounds are supposed to give you a good advantage and that's just about the only way to give it any.


That's what I was about to post.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
April 29 2010 05:24 GMT
#19
Why not make the formal mineral only just have a single geyser? This way it's a choice on whether or not to expand elsewhere?
Tomer
Profile Joined June 2009
United States105 Posts
April 29 2010 05:26 GMT
#20
In the original Blue Storm the gas at the natural expansions is in range of siege tanks outside the small choke. In the SC2 version the gas at the naturals doesn't appear to be in range of siege tanks from anywhere. Was wondering if this was intentional or not, otherwise very well done on this map.
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