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Looks really great an accurate. Good job. I tried to recreate blue storm but failed :v
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looks very awesome, I hope it works
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Good job. You should post it in the sc1 map conversion thread. And also, we need a site to upload all these maps. Any takers?
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please add this to the thread that exists for all sc -> sc2 map conversions
Edit: too late t_T
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Wow great job you should add it the thread about recreating BW maps definitely a winner
Edit: can you move small troops though the small crack in the middle?
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looks badass. hope it works for sc2
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I don't like how the top left and bottom right expoes are gold minerals. I also don't like how the former min onlies have gas now.. too easy to get 6 gas this way IMO But other than that nice job,
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Nice job, I like the use of all the spikey mountains although you might want to move the High yields from 4/10 to 6/12
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I don't like how the top left and bottom right expoes are gold minerals. I also don't like how the former min onlies have gas now.. too easy to get 6 gas this way IMO But other than that nice job, Yeah i just seen that you should take the gas off your third for sure
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On April 29 2010 14:11 Sunny Afternoon wrote: I don't like how the top left and bottom right expoes are gold minerals. I also don't like how the former min onlies have gas now.. too easy to get 6 gas this way IMO But other than that nice job,
agree with this pretty much
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also, do big units still bug out with the tiny hole in nat?
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It looks really good the only critique I have is also about the placement of the gold expos. As blizzard has shown us with their maps, they think the best placement of gold minerals is in a risky position also somewhere between opponents so expanding is more offensive and less defensive. I would rather see the gold expos where the xel'naga's are. They would be very hard to get and defend early however doing so would put considerable pressure on the opponent. Also, once you've got 3 base/6 gas you'll have a lot of "stuff" to defend such an expansion. I don't think it's the perfect placement of the rich expo but I think it would be an improvement over them being placed in the corners. Can you post in my thread w/ the map info so I can add Blue Storm to the OP?
Cheers
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So how would I use this map if I wanted to play on it? Can I only do it through the editor? Can I multiplayer on it or is it only against comp?
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Really great man. i really like the blue sand high ground texture. Maybe you could have more of that to make it even more blue?
I would suggest removing the stalagmite border. It makes the map feel like some artificial area rather than a real battlefield (I know maps are mirrored, but still)). Try to add some try to add some aesthetic asymmetry at the edges.
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On April 29 2010 14:17 dyren wrote: It looks really good the only critique I have is also about the placement of the gold expos. As blizzard has shown us with their maps, they think the best placement of gold minerals is in a risky position also somewhere between opponents so expanding is more offensive and less defensive. I would rather see the gold expos where the xel'naga's are. They would be very hard to get and defend early however doing so would put considerable pressure on the opponent. Also, once you've got 3 base/6 gas you'll have a lot of "stuff" to defend such an expansion. I don't think it's the perfect placement of the rich expo but I think it would be an improvement over them being placed in the corners. Can you post in my thread w/ the map info so I can add Blue Storm to the OP?
Cheers
I dont tihnk there should be any gold minerals on the map. not every SC2 map HAS to have gold minerals. It's against the design of BS to make any gold.
Although I do like the watch towers, as the high grounds are supposed to give you a good advantage and that's just about the only way to give it any.
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On April 29 2010 14:22 Ideas wrote:Show nested quote +On April 29 2010 14:17 dyren wrote: It looks really good the only critique I have is also about the placement of the gold expos. As blizzard has shown us with their maps, they think the best placement of gold minerals is in a risky position also somewhere between opponents so expanding is more offensive and less defensive. I would rather see the gold expos where the xel'naga's are. They would be very hard to get and defend early however doing so would put considerable pressure on the opponent. Also, once you've got 3 base/6 gas you'll have a lot of "stuff" to defend such an expansion. I don't think it's the perfect placement of the rich expo but I think it would be an improvement over them being placed in the corners. Can you post in my thread w/ the map info so I can add Blue Storm to the OP?
Cheers I dont tihnk there should be any gold minerals on the map. not every SC2 map HAS to have gold minerals. It's against the design of BS to make any gold. Although I do like the watch towers, as the high grounds are supposed to give you a good advantage and that's just about the only way to give it any.
That's what I was about to post.
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Why not make the formal mineral only just have a single geyser? This way it's a choice on whether or not to expand elsewhere?
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In the original Blue Storm the gas at the natural expansions is in range of siege tanks outside the small choke. In the SC2 version the gas at the naturals doesn't appear to be in range of siege tanks from anywhere. Was wondering if this was intentional or not, otherwise very well done on this map.
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Also, have you checked to make sure what small units can pass through?
-reaper? ling? hydra? roach? marauder? zealot? sentry?
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thanks guys, I'll definitely find another place for the gold expos and take out a geyser from the thirds. Seeing as the map is really huge right now, I can easily fit another couple expansions somewhere. However, I don't think I'll move the gold expos over to where the towers are, since the towers are already there. Hell, I'll probably even remove the gold expos and add in two regular expos in replacement of each. If you've anything else you'd like to suggest, feel free to say it.
On April 29 2010 14:28 0neder wrote: Also, have you checked to make sure what small units can pass through?
-reaper? ling? hydra? roach? marauder? zealot? sentry? Thors and siege tanks can't fit through, but Ultralisks can (lol wtf). Colossi can also pass through by climbing over the cliffs. I think it's safe to say all other ground units can fit.
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If you're going to have gold minerals, they should be in the center, not the corner base imo.
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The map looks great, but I have a quick aesthetic question: is there no terrain tiles for like, a temple or man-made structure? It seems to be all natural rock formations in the sc2 maps I've seen so far.
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On April 29 2010 14:20 0neder wrote: Really great man. i really like the blue sand high ground texture. Maybe you could have more of that to make it even more blue?
I would suggest removing the stalagmite border. It makes the map feel like some artificial area rather than a real battlefield (I know maps are mirrored, but still)). Try to add some try to add some aesthetic asymmetry at the edges. I'll think about the border, but the way the bounds are, you can't even see past it in-game. The assymmetry I shall do, though.
On April 29 2010 14:47 s2pid_loser wrote: what tile set is this? Monlyth with cyan lighting.
On April 29 2010 14:48 pieisamazing wrote: The map looks great, but I have a quick aesthetic question: is there no terrain tiles for like, a temple or man-made structure? It seems to be all natural rock formations in the sc2 maps I've seen so far. Hmm, I've tried making the blue high ground man-made terrain, but the editor won't let me make proper ramps. Plus, man-made and organic terrain won't fuse with each other on higher ground; there will always be a gap between the two.
So how would I use this map if I wanted to play on it? Can I only do it through the editor? Can I multiplayer on it or is it only against comp? Yeah, playing through the Editor is the easiest way. Technically, you're not supposed to play custom maps online yet, but there is a workaround. I'd search it for you, but I'm really tired.
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yeah if anything should be a gold min expo it should be top and bottom expos.
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wow, these maps just look better and better and better ;D
keep it up!
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this map is accurate indeed
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dam. this is sexy shit. lol
maybe for the 1 unit chokes at the natural you can add some new sc2 stuff like line-of-sight blockers? but if you're just going for accuracy and not sc2-esque then it's great as it is.
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I'm confused, where do you put this? In Documents > SC2 Beta > Maps all I have is a Cache folder with tons of different folders. ~_~
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UPDATED. Check OP for info.
On April 29 2010 15:23 Ryuu314 wrote: maybe for the 1 unit chokes at the natural you can add some new sc2 stuff like line-of-sight blockers? but if you're just going for accuracy and not sc2-esque then it's great as it is. Hm, I don't really see the point of curtaining up such a narrow choke haha, but thanks for suggesting anyway.
On April 30 2010 05:39 eNtitY~ wrote: I'm confused, where do you put this? In Documents > SC2 Beta > Maps all I have is a Cache folder with tons of different folders. ~_~ You can put it anywhere. Just open the editor and open the map through that. If you're talking about opening it through the game, there's no way unless you replace one of the official Blizzard maps with this one.
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The accuracy is amazing, really well done job.
my perhaps only critique is the aesthetics. everything seems too...blue. lol i know its called blue storm but i almost wish that the tiling u see on the original blue storm somehow translated over on those regions. maybe it's just unworkable atm but as far as the map translation very nicely done
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On April 30 2010 07:08 Snausages wrote:UPDATED. Check OP for info. Show nested quote +On April 29 2010 15:23 Ryuu314 wrote: maybe for the 1 unit chokes at the natural you can add some new sc2 stuff like line-of-sight blockers? but if you're just going for accuracy and not sc2-esque then it's great as it is. Hm, I don't really see the point of curtaining up such a narrow choke haha, but thanks for suggesting anyway. Show nested quote +On April 30 2010 05:39 eNtitY~ wrote: I'm confused, where do you put this? In Documents > SC2 Beta > Maps all I have is a Cache folder with tons of different folders. ~_~ You can put it anywhere. Just open the editor and open the map through that. If you're talking about opening it through the game, there's no way unless you replace one of the official Blizzard maps with this one.
Oh wtf.
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those chokes are way too big
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I think the new version is really good. Good job!
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wow this looks amazing!. I seriously cannot wait for user maps to be playable! These blizzard maps are getting really REALLY stale lol.
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I wish sc2 would remake some of the really old sc1 maps =) like nemesis and such
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I'd like to play this map on the European version of Battle.Net. Unfortunately, it's not published there. Would you mind me publishing it, Snausages? (Or could you have somebody else publish it?)
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