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(2) Blue Storm SC2 Edition

Forum Index > SC2 General
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Snausages
Profile Blog Joined June 2009
United States529 Posts
Last Edited: 2010-04-29 22:31:26
April 29 2010 05:07 GMT
#1
Blue Storm v1.1

I finally have a playable version that I can post!

[image loading]
[image loading]
[image loading]
Download it HERE

Changes
(v1.0 to v1.1):
-Gold expansions changed to regular expansions
-Removed 1 mineral patch & 1 geyser from each third
-Additional texturing for blue high ground
-Some terrain modifications

Notes:
-Destructible Rocks cover up half of the ramps in front of thirds.
-Each watch tower provides vision for the low ground surrounding it and a majority of the ramp next to it.
-Unlike the original, thirds have geysers, but resources are still not as abundant as in other places.

+ Show Spoiler [Old Versions] +
v1.0
[image loading]


[image loading]
[image loading]

I had to change the lighting to get the map to look bluish like the original. My only concern at the moment is that the map may be too big, so I made holes in the high blue ground that units must walk around in order to compensate somewhat. Comments/suggestions/etc. appreciated.
teaaaaaaaa
LazyScout
Profile Joined February 2010
United States223 Posts
April 29 2010 05:09 GMT
#2
Looks really great an accurate.
Good job.
I tried to recreate blue storm but failed :v
HeyitsClay
Profile Joined April 2008
Canada336 Posts
April 29 2010 05:10 GMT
#3
wow this is nice gw
ClanOverdosed
Profile Blog Joined March 2009
691 Posts
April 29 2010 05:10 GMT
#4
looks very awesome, I hope it works
Overdosed--www.overdosed.net
sacrife
Profile Joined April 2010
Norway26 Posts
April 29 2010 05:10 GMT
#5
Good job. You should post it in the sc1 map conversion thread.
And also, we need a site to upload all these maps. Any takers?
PRRAAGGUEEAAA
tRi[T]oN
Profile Joined June 2009
United States181 Posts
Last Edited: 2010-04-29 05:11:24
April 29 2010 05:11 GMT
#6
please add this to the thread that exists for all sc -> sc2 map conversions

Edit: too late t_T
Artisan
Profile Joined February 2010
United States336 Posts
Last Edited: 2010-04-29 05:12:36
April 29 2010 05:11 GMT
#7
Wow great job you should add it the thread about recreating BW maps definitely a winner

Edit: can you move small troops though the small crack in the middle?
GeMicles
Profile Blog Joined January 2010
Canada307 Posts
April 29 2010 05:11 GMT
#8
looks badass. hope it works for sc2
i pikachu in the shower
Katkishka
Profile Blog Joined December 2009
United States652 Posts
April 29 2010 05:11 GMT
#9
I don't like how the top left and bottom right expoes are gold minerals.
I also don't like how the former min onlies have gas now.. too easy to get 6 gas this way IMO
But other than that nice job,
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
April 29 2010 05:13 GMT
#10
Nice job, I like the use of all the spikey mountains although you might want to move the High yields from 4/10 to 6/12
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
April 29 2010 05:14 GMT
#11
I don't like how the top left and bottom right expoes are gold minerals.
I also don't like how the former min onlies have gas now.. too easy to get 6 gas this way IMO
But other than that nice job,

Yeah i just seen that you should take the gas off your third for sure
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
Ideas
Profile Blog Joined April 2008
United States8122 Posts
April 29 2010 05:15 GMT
#12
On April 29 2010 14:11 Sunny Afternoon wrote:
I don't like how the top left and bottom right expoes are gold minerals.
I also don't like how the former min onlies have gas now.. too easy to get 6 gas this way IMO
But other than that nice job,


agree with this pretty much
Free Palestine
Ideas
Profile Blog Joined April 2008
United States8122 Posts
April 29 2010 05:15 GMT
#13
also, do big units still bug out with the tiny hole in nat?
Free Palestine
dyren
Profile Joined December 2009
United States260 Posts
April 29 2010 05:17 GMT
#14
It looks really good the only critique I have is also about the placement of the gold expos. As blizzard has shown us with their maps, they think the best placement of gold minerals is in a risky position also somewhere between opponents so expanding is more offensive and less defensive. I would rather see the gold expos where the xel'naga's are. They would be very hard to get and defend early however doing so would put considerable pressure on the opponent. Also, once you've got 3 base/6 gas you'll have a lot of "stuff" to defend such an expansion. I don't think it's the perfect placement of the rich expo but I think it would be an improvement over them being placed in the corners. Can you post in my thread w/ the map info so I can add Blue Storm to the OP?

Cheers
(╬ ಠ益ಠ)
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
April 29 2010 05:18 GMT
#15
So how would I use this map if I wanted to play on it? Can I only do it through the editor? Can I multiplayer on it or is it only against comp?
Who would sup with the mighty, must walk the path of daggers.
0neder
Profile Joined July 2009
United States3733 Posts
April 29 2010 05:20 GMT
#16
Really great man. i really like the blue sand high ground texture. Maybe you could have more of that to make it even more blue?

I would suggest removing the stalagmite border. It makes the map feel like some artificial area rather than a real battlefield (I know maps are mirrored, but still)). Try to add some try to add some aesthetic asymmetry at the edges.
Ideas
Profile Blog Joined April 2008
United States8122 Posts
April 29 2010 05:22 GMT
#17
On April 29 2010 14:17 dyren wrote:
It looks really good the only critique I have is also about the placement of the gold expos. As blizzard has shown us with their maps, they think the best placement of gold minerals is in a risky position also somewhere between opponents so expanding is more offensive and less defensive. I would rather see the gold expos where the xel'naga's are. They would be very hard to get and defend early however doing so would put considerable pressure on the opponent. Also, once you've got 3 base/6 gas you'll have a lot of "stuff" to defend such an expansion. I don't think it's the perfect placement of the rich expo but I think it would be an improvement over them being placed in the corners. Can you post in my thread w/ the map info so I can add Blue Storm to the OP?

Cheers



I dont tihnk there should be any gold minerals on the map. not every SC2 map HAS to have gold minerals. It's against the design of BS to make any gold.

Although I do like the watch towers, as the high grounds are supposed to give you a good advantage and that's just about the only way to give it any.
Free Palestine
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 29 2010 05:23 GMT
#18
On April 29 2010 14:22 Ideas wrote:
Show nested quote +
On April 29 2010 14:17 dyren wrote:
It looks really good the only critique I have is also about the placement of the gold expos. As blizzard has shown us with their maps, they think the best placement of gold minerals is in a risky position also somewhere between opponents so expanding is more offensive and less defensive. I would rather see the gold expos where the xel'naga's are. They would be very hard to get and defend early however doing so would put considerable pressure on the opponent. Also, once you've got 3 base/6 gas you'll have a lot of "stuff" to defend such an expansion. I don't think it's the perfect placement of the rich expo but I think it would be an improvement over them being placed in the corners. Can you post in my thread w/ the map info so I can add Blue Storm to the OP?

Cheers



I dont tihnk there should be any gold minerals on the map. not every SC2 map HAS to have gold minerals. It's against the design of BS to make any gold.

Although I do like the watch towers, as the high grounds are supposed to give you a good advantage and that's just about the only way to give it any.


That's what I was about to post.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
April 29 2010 05:24 GMT
#19
Why not make the formal mineral only just have a single geyser? This way it's a choice on whether or not to expand elsewhere?
Tomer
Profile Joined June 2009
United States105 Posts
April 29 2010 05:26 GMT
#20
In the original Blue Storm the gas at the natural expansions is in range of siege tanks outside the small choke. In the SC2 version the gas at the naturals doesn't appear to be in range of siege tanks from anywhere. Was wondering if this was intentional or not, otherwise very well done on this map.
0neder
Profile Joined July 2009
United States3733 Posts
April 29 2010 05:28 GMT
#21
Also, have you checked to make sure what small units can pass through?

-reaper? ling? hydra? roach? marauder? zealot? sentry?
Snausages
Profile Blog Joined June 2009
United States529 Posts
April 29 2010 05:45 GMT
#22
thanks guys, I'll definitely find another place for the gold expos and take out a geyser from the thirds. Seeing as the map is really huge right now, I can easily fit another couple expansions somewhere. However, I don't think I'll move the gold expos over to where the towers are, since the towers are already there. Hell, I'll probably even remove the gold expos and add in two regular expos in replacement of each. If you've anything else you'd like to suggest, feel free to say it.

On April 29 2010 14:28 0neder wrote:
Also, have you checked to make sure what small units can pass through?

-reaper? ling? hydra? roach? marauder? zealot? sentry?

Thors and siege tanks can't fit through, but Ultralisks can (lol wtf). Colossi can also pass through by climbing over the cliffs. I think it's safe to say all other ground units can fit.
teaaaaaaaa
qxc
Profile Blog Joined May 2009
United States550 Posts
April 29 2010 05:47 GMT
#23
If you're going to have gold minerals, they should be in the center, not the corner base imo.
ProgamerDesigner of Aeon's End
s2pid_loser
Profile Joined March 2010
United States699 Posts
April 29 2010 05:47 GMT
#24
what tile set is this?
Et Ducit Mundum Per Luce
pieisamazing
Profile Joined May 2009
United States1234 Posts
April 29 2010 05:48 GMT
#25
The map looks great, but I have a quick aesthetic question: is there no terrain tiles for like, a temple or man-made structure? It seems to be all natural rock formations in the sc2 maps I've seen so far.
connoisseur
Snausages
Profile Blog Joined June 2009
United States529 Posts
Last Edited: 2010-04-29 06:02:36
April 29 2010 05:56 GMT
#26
On April 29 2010 14:20 0neder wrote:
Really great man. i really like the blue sand high ground texture. Maybe you could have more of that to make it even more blue?

I would suggest removing the stalagmite border. It makes the map feel like some artificial area rather than a real battlefield (I know maps are mirrored, but still)). Try to add some try to add some aesthetic asymmetry at the edges.

I'll think about the border, but the way the bounds are, you can't even see past it in-game. The assymmetry I shall do, though.

On April 29 2010 14:47 s2pid_loser wrote:
what tile set is this?

Monlyth with cyan lighting.

On April 29 2010 14:48 pieisamazing wrote:
The map looks great, but I have a quick aesthetic question: is there no terrain tiles for like, a temple or man-made structure? It seems to be all natural rock formations in the sc2 maps I've seen so far.

Hmm, I've tried making the blue high ground man-made terrain, but the editor won't let me make proper ramps. Plus, man-made and organic terrain won't fuse with each other on higher ground; there will always be a gap between the two.

So how would I use this map if I wanted to play on it? Can I only do it through the editor? Can I multiplayer on it or is it only against comp?

Yeah, playing through the Editor is the easiest way.
Technically, you're not supposed to play custom maps online yet, but there is a workaround. I'd search it for you, but I'm really tired.
teaaaaaaaa
slowmanrunning
Profile Joined March 2010
Canada285 Posts
April 29 2010 05:56 GMT
#27
yeah if anything should be a gold min expo it should be top and bottom expos.
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
Wi)nD
Profile Joined April 2010
Canada719 Posts
April 29 2010 06:04 GMT
#28
wow, these maps just look better and better and better ;D

keep it up!
DrivE
Profile Blog Joined January 2010
United States2554 Posts
April 29 2010 06:13 GMT
#29
this map is accurate indeed
LUCK IS NO EXCUSE
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-04-29 06:24:34
April 29 2010 06:23 GMT
#30
dam. this is sexy shit. lol

maybe for the 1 unit chokes at the natural you can add some new sc2 stuff like line-of-sight blockers? but if you're just going for accuracy and not sc2-esque then it's great as it is.
eNtitY~
Profile Joined January 2007
United States1293 Posts
April 29 2010 20:39 GMT
#31
I'm confused, where do you put this? In Documents > SC2 Beta > Maps all I have is a Cache folder with tons of different folders. ~_~
http://www.starcraftdream.com
Snausages
Profile Blog Joined June 2009
United States529 Posts
April 29 2010 22:08 GMT
#32
UPDATED. Check OP for info.

On April 29 2010 15:23 Ryuu314 wrote:
maybe for the 1 unit chokes at the natural you can add some new sc2 stuff like line-of-sight blockers? but if you're just going for accuracy and not sc2-esque then it's great as it is.

Hm, I don't really see the point of curtaining up such a narrow choke haha, but thanks for suggesting anyway.

On April 30 2010 05:39 eNtitY~ wrote:
I'm confused, where do you put this? In Documents > SC2 Beta > Maps all I have is a Cache folder with tons of different folders. ~_~

You can put it anywhere. Just open the editor and open the map through that. If you're talking about opening it through the game, there's no way unless you replace one of the official Blizzard maps with this one.
teaaaaaaaa
Wire
Profile Joined July 2009
United States494 Posts
April 29 2010 22:23 GMT
#33
The accuracy is amazing, really well done job.

my perhaps only critique is the aesthetics. everything seems too...blue. lol i know its called blue storm but i almost wish that the tiling u see on the original blue storm somehow translated over on those regions. maybe it's just unworkable atm but as far as the map translation very nicely done
"You sacced your ovie, which is great, but then you didn't watch it die, which is bad :("
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
April 29 2010 22:25 GMT
#34
nice
i dunno lol
eNtitY~
Profile Joined January 2007
United States1293 Posts
May 02 2010 17:00 GMT
#35
On April 30 2010 07:08 Snausages wrote:
UPDATED. Check OP for info.

Show nested quote +
On April 29 2010 15:23 Ryuu314 wrote:
maybe for the 1 unit chokes at the natural you can add some new sc2 stuff like line-of-sight blockers? but if you're just going for accuracy and not sc2-esque then it's great as it is.

Hm, I don't really see the point of curtaining up such a narrow choke haha, but thanks for suggesting anyway.

Show nested quote +
On April 30 2010 05:39 eNtitY~ wrote:
I'm confused, where do you put this? In Documents > SC2 Beta > Maps all I have is a Cache folder with tons of different folders. ~_~

You can put it anywhere. Just open the editor and open the map through that. If you're talking about opening it through the game, there's no way unless you replace one of the official Blizzard maps with this one.



Oh wtf.
http://www.starcraftdream.com
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
May 02 2010 17:04 GMT
#36
those chokes are way too big
♞ Your soul will forever be lost in the void of a horse. ♞
Ideas
Profile Blog Joined April 2008
United States8122 Posts
May 02 2010 17:06 GMT
#37
I think the new version is really good. Good job!
Free Palestine
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
May 02 2010 17:09 GMT
#38
wow this looks amazing!. I seriously cannot wait for user maps to be playable! These blizzard maps are getting really REALLY stale lol.
Mojawi)SoJu
Profile Joined April 2010
Korea (South)259 Posts
May 02 2010 17:10 GMT
#39
good job!
#1 김택용 팬 | #1 화승 오즈 프로게임단 팬 | 스타2 하자! | 나를 찢어갈겨 이 씨발놈아 왜 나를 미치게 만들어 니가 뭘 아는데?
nurle
Profile Joined August 2009
Norway308 Posts
May 02 2010 17:10 GMT
#40
I wish sc2 would remake some of the really old sc1 maps =) like nemesis and such
Jaedong fucking beast
ZedOiA
Profile Joined August 2010
6 Posts
August 22 2010 22:31 GMT
#41
I'd like to play this map on the European version of Battle.Net. Unfortunately, it's not published there. Would you mind me publishing it, Snausages? (Or could you have somebody else publish it?)
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