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Looks really great an accurate. Good job. I tried to recreate blue storm but failed :v
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looks very awesome, I hope it works
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Good job. You should post it in the sc1 map conversion thread. And also, we need a site to upload all these maps. Any takers?
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please add this to the thread that exists for all sc -> sc2 map conversions
Edit: too late t_T
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Wow great job you should add it the thread about recreating BW maps definitely a winner
Edit: can you move small troops though the small crack in the middle?
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looks badass. hope it works for sc2
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I don't like how the top left and bottom right expoes are gold minerals. I also don't like how the former min onlies have gas now.. too easy to get 6 gas this way IMO But other than that nice job,
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Nice job, I like the use of all the spikey mountains although you might want to move the High yields from 4/10 to 6/12
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I don't like how the top left and bottom right expoes are gold minerals. I also don't like how the former min onlies have gas now.. too easy to get 6 gas this way IMO But other than that nice job, Yeah i just seen that you should take the gas off your third for sure
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On April 29 2010 14:11 Sunny Afternoon wrote: I don't like how the top left and bottom right expoes are gold minerals. I also don't like how the former min onlies have gas now.. too easy to get 6 gas this way IMO But other than that nice job,
agree with this pretty much
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also, do big units still bug out with the tiny hole in nat?
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It looks really good the only critique I have is also about the placement of the gold expos. As blizzard has shown us with their maps, they think the best placement of gold minerals is in a risky position also somewhere between opponents so expanding is more offensive and less defensive. I would rather see the gold expos where the xel'naga's are. They would be very hard to get and defend early however doing so would put considerable pressure on the opponent. Also, once you've got 3 base/6 gas you'll have a lot of "stuff" to defend such an expansion. I don't think it's the perfect placement of the rich expo but I think it would be an improvement over them being placed in the corners. Can you post in my thread w/ the map info so I can add Blue Storm to the OP?
Cheers
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So how would I use this map if I wanted to play on it? Can I only do it through the editor? Can I multiplayer on it or is it only against comp?
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Really great man. i really like the blue sand high ground texture. Maybe you could have more of that to make it even more blue?
I would suggest removing the stalagmite border. It makes the map feel like some artificial area rather than a real battlefield (I know maps are mirrored, but still)). Try to add some try to add some aesthetic asymmetry at the edges.
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On April 29 2010 14:17 dyren wrote: It looks really good the only critique I have is also about the placement of the gold expos. As blizzard has shown us with their maps, they think the best placement of gold minerals is in a risky position also somewhere between opponents so expanding is more offensive and less defensive. I would rather see the gold expos where the xel'naga's are. They would be very hard to get and defend early however doing so would put considerable pressure on the opponent. Also, once you've got 3 base/6 gas you'll have a lot of "stuff" to defend such an expansion. I don't think it's the perfect placement of the rich expo but I think it would be an improvement over them being placed in the corners. Can you post in my thread w/ the map info so I can add Blue Storm to the OP?
Cheers
I dont tihnk there should be any gold minerals on the map. not every SC2 map HAS to have gold minerals. It's against the design of BS to make any gold.
Although I do like the watch towers, as the high grounds are supposed to give you a good advantage and that's just about the only way to give it any.
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On April 29 2010 14:22 Ideas wrote:Show nested quote +On April 29 2010 14:17 dyren wrote: It looks really good the only critique I have is also about the placement of the gold expos. As blizzard has shown us with their maps, they think the best placement of gold minerals is in a risky position also somewhere between opponents so expanding is more offensive and less defensive. I would rather see the gold expos where the xel'naga's are. They would be very hard to get and defend early however doing so would put considerable pressure on the opponent. Also, once you've got 3 base/6 gas you'll have a lot of "stuff" to defend such an expansion. I don't think it's the perfect placement of the rich expo but I think it would be an improvement over them being placed in the corners. Can you post in my thread w/ the map info so I can add Blue Storm to the OP?
Cheers I dont tihnk there should be any gold minerals on the map. not every SC2 map HAS to have gold minerals. It's against the design of BS to make any gold. Although I do like the watch towers, as the high grounds are supposed to give you a good advantage and that's just about the only way to give it any.
That's what I was about to post.
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Why not make the formal mineral only just have a single geyser? This way it's a choice on whether or not to expand elsewhere?
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In the original Blue Storm the gas at the natural expansions is in range of siege tanks outside the small choke. In the SC2 version the gas at the naturals doesn't appear to be in range of siege tanks from anywhere. Was wondering if this was intentional or not, otherwise very well done on this map.
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