• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:16
CET 00:16
KST 08:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners9Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8) Starcraft, SC2, HoTS, WC3, returning to Blizzcon! Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1606 users

(2) Blue Storm SC2 Edition - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
0neder
Profile Joined July 2009
United States3733 Posts
April 29 2010 05:28 GMT
#21
Also, have you checked to make sure what small units can pass through?

-reaper? ling? hydra? roach? marauder? zealot? sentry?
Snausages
Profile Blog Joined June 2009
United States529 Posts
April 29 2010 05:45 GMT
#22
thanks guys, I'll definitely find another place for the gold expos and take out a geyser from the thirds. Seeing as the map is really huge right now, I can easily fit another couple expansions somewhere. However, I don't think I'll move the gold expos over to where the towers are, since the towers are already there. Hell, I'll probably even remove the gold expos and add in two regular expos in replacement of each. If you've anything else you'd like to suggest, feel free to say it.

On April 29 2010 14:28 0neder wrote:
Also, have you checked to make sure what small units can pass through?

-reaper? ling? hydra? roach? marauder? zealot? sentry?

Thors and siege tanks can't fit through, but Ultralisks can (lol wtf). Colossi can also pass through by climbing over the cliffs. I think it's safe to say all other ground units can fit.
teaaaaaaaa
qxc
Profile Blog Joined May 2009
United States550 Posts
April 29 2010 05:47 GMT
#23
If you're going to have gold minerals, they should be in the center, not the corner base imo.
ProgamerDesigner of Aeon's End
s2pid_loser
Profile Joined March 2010
United States699 Posts
April 29 2010 05:47 GMT
#24
what tile set is this?
Et Ducit Mundum Per Luce
pieisamazing
Profile Joined May 2009
United States1234 Posts
April 29 2010 05:48 GMT
#25
The map looks great, but I have a quick aesthetic question: is there no terrain tiles for like, a temple or man-made structure? It seems to be all natural rock formations in the sc2 maps I've seen so far.
connoisseur
Snausages
Profile Blog Joined June 2009
United States529 Posts
Last Edited: 2010-04-29 06:02:36
April 29 2010 05:56 GMT
#26
On April 29 2010 14:20 0neder wrote:
Really great man. i really like the blue sand high ground texture. Maybe you could have more of that to make it even more blue?

I would suggest removing the stalagmite border. It makes the map feel like some artificial area rather than a real battlefield (I know maps are mirrored, but still)). Try to add some try to add some aesthetic asymmetry at the edges.

I'll think about the border, but the way the bounds are, you can't even see past it in-game. The assymmetry I shall do, though.

On April 29 2010 14:47 s2pid_loser wrote:
what tile set is this?

Monlyth with cyan lighting.

On April 29 2010 14:48 pieisamazing wrote:
The map looks great, but I have a quick aesthetic question: is there no terrain tiles for like, a temple or man-made structure? It seems to be all natural rock formations in the sc2 maps I've seen so far.

Hmm, I've tried making the blue high ground man-made terrain, but the editor won't let me make proper ramps. Plus, man-made and organic terrain won't fuse with each other on higher ground; there will always be a gap between the two.

So how would I use this map if I wanted to play on it? Can I only do it through the editor? Can I multiplayer on it or is it only against comp?

Yeah, playing through the Editor is the easiest way.
Technically, you're not supposed to play custom maps online yet, but there is a workaround. I'd search it for you, but I'm really tired.
teaaaaaaaa
slowmanrunning
Profile Joined March 2010
Canada285 Posts
April 29 2010 05:56 GMT
#27
yeah if anything should be a gold min expo it should be top and bottom expos.
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
Wi)nD
Profile Joined April 2010
Canada719 Posts
April 29 2010 06:04 GMT
#28
wow, these maps just look better and better and better ;D

keep it up!
DrivE
Profile Blog Joined January 2010
United States2554 Posts
April 29 2010 06:13 GMT
#29
this map is accurate indeed
LUCK IS NO EXCUSE
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-04-29 06:24:34
April 29 2010 06:23 GMT
#30
dam. this is sexy shit. lol

maybe for the 1 unit chokes at the natural you can add some new sc2 stuff like line-of-sight blockers? but if you're just going for accuracy and not sc2-esque then it's great as it is.
eNtitY~
Profile Joined January 2007
United States1293 Posts
April 29 2010 20:39 GMT
#31
I'm confused, where do you put this? In Documents > SC2 Beta > Maps all I have is a Cache folder with tons of different folders. ~_~
http://www.starcraftdream.com
Snausages
Profile Blog Joined June 2009
United States529 Posts
April 29 2010 22:08 GMT
#32
UPDATED. Check OP for info.

On April 29 2010 15:23 Ryuu314 wrote:
maybe for the 1 unit chokes at the natural you can add some new sc2 stuff like line-of-sight blockers? but if you're just going for accuracy and not sc2-esque then it's great as it is.

Hm, I don't really see the point of curtaining up such a narrow choke haha, but thanks for suggesting anyway.

On April 30 2010 05:39 eNtitY~ wrote:
I'm confused, where do you put this? In Documents > SC2 Beta > Maps all I have is a Cache folder with tons of different folders. ~_~

You can put it anywhere. Just open the editor and open the map through that. If you're talking about opening it through the game, there's no way unless you replace one of the official Blizzard maps with this one.
teaaaaaaaa
Wire
Profile Joined July 2009
United States494 Posts
April 29 2010 22:23 GMT
#33
The accuracy is amazing, really well done job.

my perhaps only critique is the aesthetics. everything seems too...blue. lol i know its called blue storm but i almost wish that the tiling u see on the original blue storm somehow translated over on those regions. maybe it's just unworkable atm but as far as the map translation very nicely done
"You sacced your ovie, which is great, but then you didn't watch it die, which is bad :("
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
April 29 2010 22:25 GMT
#34
nice
i dunno lol
eNtitY~
Profile Joined January 2007
United States1293 Posts
May 02 2010 17:00 GMT
#35
On April 30 2010 07:08 Snausages wrote:
UPDATED. Check OP for info.

Show nested quote +
On April 29 2010 15:23 Ryuu314 wrote:
maybe for the 1 unit chokes at the natural you can add some new sc2 stuff like line-of-sight blockers? but if you're just going for accuracy and not sc2-esque then it's great as it is.

Hm, I don't really see the point of curtaining up such a narrow choke haha, but thanks for suggesting anyway.

Show nested quote +
On April 30 2010 05:39 eNtitY~ wrote:
I'm confused, where do you put this? In Documents > SC2 Beta > Maps all I have is a Cache folder with tons of different folders. ~_~

You can put it anywhere. Just open the editor and open the map through that. If you're talking about opening it through the game, there's no way unless you replace one of the official Blizzard maps with this one.



Oh wtf.
http://www.starcraftdream.com
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
May 02 2010 17:04 GMT
#36
those chokes are way too big
♞ Your soul will forever be lost in the void of a horse. ♞
Ideas
Profile Blog Joined April 2008
United States8142 Posts
May 02 2010 17:06 GMT
#37
I think the new version is really good. Good job!
Free Palestine
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
May 02 2010 17:09 GMT
#38
wow this looks amazing!. I seriously cannot wait for user maps to be playable! These blizzard maps are getting really REALLY stale lol.
Mojawi)SoJu
Profile Joined April 2010
Korea (South)259 Posts
May 02 2010 17:10 GMT
#39
good job!
#1 김택용 팬 | #1 화승 오즈 프로게임단 팬 | 스타2 하자! | 나를 찢어갈겨 이 씨발놈아 왜 나를 미치게 만들어 니가 뭘 아는데?
nurle
Profile Joined August 2009
Norway308 Posts
May 02 2010 17:10 GMT
#40
I wish sc2 would remake some of the really old sc1 maps =) like nemesis and such
Jaedong fucking beast
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Stellar Fest: Day 1
Gerald vs Harstem
ByuN vs Maplez
FuturE vs FoxeRLIVE!
Zoun vs Mixu
ComeBackTV 655
UrsaTVCanada441
CranKy Ducklings225
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 50
StarCraft: Brood War
White-Ra 257
UpATreeSC 117
NaDa 18
Other Games
tarik_tv12051
Grubby4458
fl0m449
shahzam418
FrodaN308
Liquid`Hasu247
ceh9173
C9.Mang0134
ZombieGrub49
PPMD23
Models1
Organizations
Counter-Strike
PGL142
StarCraft 2
angryscii 24
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 56
• RyuSc2 36
• musti20045 36
• Adnapsc2 11
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 21
• STPLYoutube
• ZZZeroYoutube
• mYiSmile10
• BSLYoutube
League of Legends
• imaqtpie2354
Other Games
• Shiphtur221
Upcoming Events
Korean StarCraft League
3h 44m
CranKy Ducklings
10h 44m
IPSL
18h 44m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
18h 44m
BSL 21
20h 44m
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
23h 44m
Sparkling Tuna Cup
1d 10h
WardiTV Korean Royale
1d 12h
IPSL
1d 18h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 18h
[ Show More ]
BSL 21
1d 20h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.