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(2) Blue Storm SC2 Edition - Page 2

Forum Index > SC2 General
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Prev 1 2 3 Next All
0neder
Profile Joined July 2009
United States3733 Posts
April 29 2010 05:28 GMT
#21
Also, have you checked to make sure what small units can pass through?

-reaper? ling? hydra? roach? marauder? zealot? sentry?
Snausages
Profile Blog Joined June 2009
United States529 Posts
April 29 2010 05:45 GMT
#22
thanks guys, I'll definitely find another place for the gold expos and take out a geyser from the thirds. Seeing as the map is really huge right now, I can easily fit another couple expansions somewhere. However, I don't think I'll move the gold expos over to where the towers are, since the towers are already there. Hell, I'll probably even remove the gold expos and add in two regular expos in replacement of each. If you've anything else you'd like to suggest, feel free to say it.

On April 29 2010 14:28 0neder wrote:
Also, have you checked to make sure what small units can pass through?

-reaper? ling? hydra? roach? marauder? zealot? sentry?

Thors and siege tanks can't fit through, but Ultralisks can (lol wtf). Colossi can also pass through by climbing over the cliffs. I think it's safe to say all other ground units can fit.
teaaaaaaaa
qxc
Profile Blog Joined May 2009
United States550 Posts
April 29 2010 05:47 GMT
#23
If you're going to have gold minerals, they should be in the center, not the corner base imo.
ProgamerDesigner of Aeon's End
s2pid_loser
Profile Joined March 2010
United States699 Posts
April 29 2010 05:47 GMT
#24
what tile set is this?
Et Ducit Mundum Per Luce
pieisamazing
Profile Joined May 2009
United States1234 Posts
April 29 2010 05:48 GMT
#25
The map looks great, but I have a quick aesthetic question: is there no terrain tiles for like, a temple or man-made structure? It seems to be all natural rock formations in the sc2 maps I've seen so far.
connoisseur
Snausages
Profile Blog Joined June 2009
United States529 Posts
Last Edited: 2010-04-29 06:02:36
April 29 2010 05:56 GMT
#26
On April 29 2010 14:20 0neder wrote:
Really great man. i really like the blue sand high ground texture. Maybe you could have more of that to make it even more blue?

I would suggest removing the stalagmite border. It makes the map feel like some artificial area rather than a real battlefield (I know maps are mirrored, but still)). Try to add some try to add some aesthetic asymmetry at the edges.

I'll think about the border, but the way the bounds are, you can't even see past it in-game. The assymmetry I shall do, though.

On April 29 2010 14:47 s2pid_loser wrote:
what tile set is this?

Monlyth with cyan lighting.

On April 29 2010 14:48 pieisamazing wrote:
The map looks great, but I have a quick aesthetic question: is there no terrain tiles for like, a temple or man-made structure? It seems to be all natural rock formations in the sc2 maps I've seen so far.

Hmm, I've tried making the blue high ground man-made terrain, but the editor won't let me make proper ramps. Plus, man-made and organic terrain won't fuse with each other on higher ground; there will always be a gap between the two.

So how would I use this map if I wanted to play on it? Can I only do it through the editor? Can I multiplayer on it or is it only against comp?

Yeah, playing through the Editor is the easiest way.
Technically, you're not supposed to play custom maps online yet, but there is a workaround. I'd search it for you, but I'm really tired.
teaaaaaaaa
slowmanrunning
Profile Joined March 2010
Canada285 Posts
April 29 2010 05:56 GMT
#27
yeah if anything should be a gold min expo it should be top and bottom expos.
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
Wi)nD
Profile Joined April 2010
Canada719 Posts
April 29 2010 06:04 GMT
#28
wow, these maps just look better and better and better ;D

keep it up!
DrivE
Profile Blog Joined January 2010
United States2554 Posts
April 29 2010 06:13 GMT
#29
this map is accurate indeed
LUCK IS NO EXCUSE
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-04-29 06:24:34
April 29 2010 06:23 GMT
#30
dam. this is sexy shit. lol

maybe for the 1 unit chokes at the natural you can add some new sc2 stuff like line-of-sight blockers? but if you're just going for accuracy and not sc2-esque then it's great as it is.
eNtitY~
Profile Joined January 2007
United States1293 Posts
April 29 2010 20:39 GMT
#31
I'm confused, where do you put this? In Documents > SC2 Beta > Maps all I have is a Cache folder with tons of different folders. ~_~
http://www.starcraftdream.com
Snausages
Profile Blog Joined June 2009
United States529 Posts
April 29 2010 22:08 GMT
#32
UPDATED. Check OP for info.

On April 29 2010 15:23 Ryuu314 wrote:
maybe for the 1 unit chokes at the natural you can add some new sc2 stuff like line-of-sight blockers? but if you're just going for accuracy and not sc2-esque then it's great as it is.

Hm, I don't really see the point of curtaining up such a narrow choke haha, but thanks for suggesting anyway.

On April 30 2010 05:39 eNtitY~ wrote:
I'm confused, where do you put this? In Documents > SC2 Beta > Maps all I have is a Cache folder with tons of different folders. ~_~

You can put it anywhere. Just open the editor and open the map through that. If you're talking about opening it through the game, there's no way unless you replace one of the official Blizzard maps with this one.
teaaaaaaaa
Wire
Profile Joined July 2009
United States494 Posts
April 29 2010 22:23 GMT
#33
The accuracy is amazing, really well done job.

my perhaps only critique is the aesthetics. everything seems too...blue. lol i know its called blue storm but i almost wish that the tiling u see on the original blue storm somehow translated over on those regions. maybe it's just unworkable atm but as far as the map translation very nicely done
"You sacced your ovie, which is great, but then you didn't watch it die, which is bad :("
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
April 29 2010 22:25 GMT
#34
nice
i dunno lol
eNtitY~
Profile Joined January 2007
United States1293 Posts
May 02 2010 17:00 GMT
#35
On April 30 2010 07:08 Snausages wrote:
UPDATED. Check OP for info.

Show nested quote +
On April 29 2010 15:23 Ryuu314 wrote:
maybe for the 1 unit chokes at the natural you can add some new sc2 stuff like line-of-sight blockers? but if you're just going for accuracy and not sc2-esque then it's great as it is.

Hm, I don't really see the point of curtaining up such a narrow choke haha, but thanks for suggesting anyway.

Show nested quote +
On April 30 2010 05:39 eNtitY~ wrote:
I'm confused, where do you put this? In Documents > SC2 Beta > Maps all I have is a Cache folder with tons of different folders. ~_~

You can put it anywhere. Just open the editor and open the map through that. If you're talking about opening it through the game, there's no way unless you replace one of the official Blizzard maps with this one.



Oh wtf.
http://www.starcraftdream.com
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
May 02 2010 17:04 GMT
#36
those chokes are way too big
♞ Your soul will forever be lost in the void of a horse. ♞
Ideas
Profile Blog Joined April 2008
United States8174 Posts
May 02 2010 17:06 GMT
#37
I think the new version is really good. Good job!
Free Palestine
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
May 02 2010 17:09 GMT
#38
wow this looks amazing!. I seriously cannot wait for user maps to be playable! These blizzard maps are getting really REALLY stale lol.
Mojawi)SoJu
Profile Joined April 2010
Korea (South)259 Posts
May 02 2010 17:10 GMT
#39
good job!
#1 김택용 팬 | #1 화승 오즈 프로게임단 팬 | 스타2 하자! | 나를 찢어갈겨 이 씨발놈아 왜 나를 미치게 만들어 니가 뭘 아는데?
nurle
Profile Joined August 2009
Norway308 Posts
May 02 2010 17:10 GMT
#40
I wish sc2 would remake some of the really old sc1 maps =) like nemesis and such
Jaedong fucking beast
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