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[WIP] Destination SC2

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 5 Next All
nomsayin
Profile Blog Joined March 2009
United States124 Posts
Last Edited: 2010-05-31 22:06:42
May 22 2010 08:29 GMT
#1
       Destination

UPDATED May 26, 2010

Now published on US as "Destination" and on Europe as "Destination by nomsayin"

Because of all the interest in my map, I am making a thread to share my map. I've created a new version of the popular broodwar map Destination for SC2.

Current version: 1.0

The original:
+ Show Spoiler +
[image loading]


My latest version:
[image loading]

Old Versions:
0.12-0.13
+ Show Spoiler +
[image loading]

0.11
+ Show Spoiler +
[image loading]

0.10
+ Show Spoiler +
[image loading]

0.9
+ Show Spoiler +
[image loading]

0.5
+ Show Spoiler +
[image loading]

0.4
+ Show Spoiler +
[image loading]


How to play
Go to make a custom game in Starcraft II, select "Popular maps" on the drop drown menu, and then search for "Destination"!!

Description
This is a re imagining of the classic brood war destination map for Starcraft II. Two Xel Naga towers have been added near the center bridges, and the back door ramp is now blocked by destructible rocks.

Changelog:
v0.1 Release
v0.2 Fixed mining distances at main bases.
v0.3 Fixed foliage blocking some building placement.
v0.4 Made all bases' mineral patterns identical.
v0.5 Fixed vespene geysers from blocking large units, additional texture work.
...
v0.9 Expanded the maps' edges. Thor and tank drops are no longer possible on cliffs at natural expansions. Building is no longer allowed on the bridges like the original.
v0.10 Minor changes and published on EU server as "Destination nomsayin's offical"
...
v0.12 Widened ramps on high yield expansion.
v0.13 Experimenting with no Xel'Naga towers
v1.0 Removed high yield gas, and made main bases more symmetrical.



Please provide feedback and suggestions. Don't hesitate to inform me of even the smallest problem. I have updated the map multiple times in a single day to fine tune it, and I will continue to do so. My goal is to make this map tournament level quality!!

I'm looking for people to let me use their Asia account to publish the map. As I plan on doing continuous revisions and updates, it's important that I can publish the maps myself. I would to get the map up officially from me before I release a public download.

Also if anyone knows how to recreate the mineral patches on the back door ramp, please let me know!
Polar_Nada
Profile Blog Joined June 2008
United States1548 Posts
May 22 2010 08:41 GMT
#2
wow that looks so nice and similar! cant wait to play on that map
[ReD]NaDa and fnaticMSI.SEn fighting~! ::POlar @ UC Irvine::
question
Profile Blog Joined February 2009
Czech Republic509 Posts
May 22 2010 08:42 GMT
#3
looks cool
GGverySooN
deth
Profile Blog Joined August 2009
Australia1757 Posts
May 22 2010 08:43 GMT
#4
that does look very good, but you should post it in the SC2 forum!
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
May 22 2010 08:43 GMT
#5
http://www.teamliquid.net/forum/viewmessage.php?topic_id=122171

Totally put it there!
Jaedong :3
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
May 22 2010 08:43 GMT
#6
Nice job! really digging this map allready!
In the woods, there lurks..
MustSeeSC
Profile Blog Joined May 2010
United States83 Posts
May 22 2010 08:52 GMT
#7
wow loving it!
"Cry in the Dojo, Laugh in the Battlefield"
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
May 22 2010 08:56 GMT
#8
I like it, but isn't the backdoor expansion suppose to be mineral only. This is a really good remake.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
Tef
Profile Joined April 2008
Sweden443 Posts
May 22 2010 08:58 GMT
#9
Sweet!
Dont fuck up, dont fuck yourself
zak
Profile Joined April 2010
Korea (South)1009 Posts
May 22 2010 09:00 GMT
#10
You sir are epic
You know how to gain a victory, but not use it - maharbal
zak
Profile Joined April 2010
Korea (South)1009 Posts
May 22 2010 09:01 GMT
#11
publish this baby
You know how to gain a victory, but not use it - maharbal
nomsayin
Profile Blog Joined March 2009
United States124 Posts
May 22 2010 09:02 GMT
#12
Thanks for all the positive feedback!

On May 22 2010 17:43 ReketSomething wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=122171

Totally put it there!


Already done!

On May 22 2010 17:56 Hyde wrote:
I like it, but isn't the backdoor expansion suppose to be mineral only. This is a really good remake.


Yes it is supposed to be mineral only, but because of how gas is different in SC2 I decided to experiment with adding vespene geysers.
disco
Profile Blog Joined June 2009
Netherlands1667 Posts
May 22 2010 09:02 GMT
#13
Can you provide a download for the map?
this game is a fucking jokie
bioboyAT
Profile Joined July 2004
Austria1765 Posts
May 22 2010 09:03 GMT
#14
pandabear guy included ?
Milchmann | DeadVessel: Milchmann pwns. I fail.
nomsayin
Profile Blog Joined March 2009
United States124 Posts
May 22 2010 09:03 GMT
#15
On May 22 2010 18:01 zak wrote:
publish this baby


It's already published, just go search it! "Destination" by nomsayin.
nomsayin
Profile Blog Joined March 2009
United States124 Posts
May 22 2010 09:04 GMT
#16
On May 22 2010 18:02 disco wrote:
Can you provide a download for the map?


I will probably post one soon, for now you can play it as published on battle.net

On May 22 2010 18:03 bioboyAT wrote:
pandabear guy included ?


Unfortunately there critters are much less pronounced in SC2 and I couldn't add anything like pandabearguy .
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
Last Edited: 2010-05-22 09:10:49
May 22 2010 09:09 GMT
#17
Good job, you should gotta move the geisers at the expoes next to the nats. They will mess up the gameplay really hard im afraid :/

Other then that it's wonderful, can't wait for a chance to play it

EDIT: upload the map to megaupload.com or rapidshare.com so we can download it :D
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Shouryu
Profile Joined April 2010
Norway132 Posts
May 22 2010 09:10 GMT
#18
it's sad that there's no panda

I lolled at this thread though:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=116629
</post>
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
May 22 2010 09:14 GMT
#19
Should fix the thread title

But yea thansk for the map
Jang Yoon Chul hwaiting!
disco
Profile Blog Joined June 2009
Netherlands1667 Posts
Last Edited: 2010-05-22 09:23:06
May 22 2010 09:22 GMT
#20
On May 22 2010 18:04 nomsayin wrote:
Show nested quote +
On May 22 2010 18:02 disco wrote:
Can you provide a download for the map?


I will probably post one soon, for now you can play it as published on battle.net

Show nested quote +
On May 22 2010 18:03 bioboyAT wrote:
pandabear guy included ?


Unfortunately there critters are much less pronounced in SC2 and I couldn't add anything like pandabearguy .


It's not published on EU
this game is a fucking jokie
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