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[WIP] Destination SC2 - Page 5

Forum Index > SC2 Maps & Custom Games
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KiWiKaKi
Profile Joined February 2010
Canada691 Posts
May 29 2010 07:04 GMT
#81
the natural expo should be changed as its too far from the ramp for protoss to forge fast expo vs zerg and protect both expo and ramp
ur pro or ur noob , thats life
nomsayin
Profile Blog Joined March 2009
United States124 Posts
May 30 2010 20:21 GMT
#82
On May 29 2010 14:32 omninmo wrote:
where do i download this? its not on US


Unfortunately, it isn't found in the "Join Custom Game" menu. To find it, you must create your own custom game and search for "Destination". Let me know if you still don't find it.
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
Last Edited: 2010-05-30 21:01:41
May 30 2010 20:52 GMT
#83
I can't find Destination on EU, only some other not as well worked versions.

Also, some of the chokes and various areas are too small, like the choke heading from the bridges to the large-ramped expansions. Those are too narrow in comparison to it's BW counterpart.
[image loading]

These are my main concerns. Overall however the map feels a bit too small when i look at it, have you tried comparing overlord travel times with BW Destination?
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Iwbhs
Profile Blog Joined May 2009
United States195 Posts
May 31 2010 03:51 GMT
#84
.13 is VERY good, MUCH better than previous versions...

I suggest removing the HY gas from the HY fields. They are way too much gas. You can 15 hatch and pump high tech while turtling. its kind of risky but with T and P its not even THAT risky.
Everyone loves Milano cookies.
nomsayin
Profile Blog Joined March 2009
United States124 Posts
Last Edited: 2010-05-31 22:08:42
May 31 2010 22:07 GMT
#85
On May 31 2010 12:51 Iwbhs wrote:
.13 is VERY good, MUCH better than previous versions...

I suggest removing the HY gas from the HY fields. They are way too much gas. You can 15 hatch and pump high tech while turtling. its kind of risky but with T and P its not even THAT risky.


This is what I've done in 1.0. I may continue to experiment with high yield gas, I would try something new, maybe have high yield gas, but not minerals.

edit:

Also, I've uploaded it twice to the EU servers. They're both release publicly, and I've gone and checked that they are playable from my end.
JohnQPublic
Profile Joined April 2010
United States123 Posts
June 01 2010 10:08 GMT
#86
I like it a lot and although I can't comment on balance as I haven't played that many matches on it the first thing that really strikes me is it feels a little too dark. I don't know what all you can do on that but if there is anyway to lighten it up a little without washing it out I think it would help its overall look.
non sum qualis eram
SoL[9]
Profile Blog Joined December 2009
Portugal1370 Posts
June 01 2010 10:27 GMT
#87
OMG looks really nice.

MaD.Pyro already point some things that could turn the map much much better.
I really look forward to play in here.
Amazing job!
I Can Fly...
Angryhorse
Profile Joined January 2010
Sweden387 Posts
July 16 2010 17:59 GMT
#88
Hey, where can I download a working version of Destination and Fighting Spirit? EU btw if that matters
Don't cry blood, the world doesn't revolve around you
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 16 2010 18:04 GMT
#89
On July 17 2010 02:59 Angryhorse wrote:
Hey, where can I download a working version of Destination and Fighting Spirit? EU btw if that matters

I haven't had any luck getting Fighting Spirit on EU. Hopefully I'll be able to find an alternative once the full version is released.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Angryhorse
Profile Joined January 2010
Sweden387 Posts
July 16 2010 18:17 GMT
#90
On July 17 2010 03:04 prodiG wrote:
Show nested quote +
On July 17 2010 02:59 Angryhorse wrote:
Hey, where can I download a working version of Destination and Fighting Spirit? EU btw if that matters

I haven't had any luck getting Fighting Spirit on EU. Hopefully I'll be able to find an alternative once the full version is released.


What about Destination? Love your maps btw
Don't cry blood, the world doesn't revolve around you
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-07-16 18:56:22
July 16 2010 18:52 GMT
#91
On July 17 2010 03:17 Angryhorse wrote:
Show nested quote +
On July 17 2010 03:04 prodiG wrote:
On July 17 2010 02:59 Angryhorse wrote:
Hey, where can I download a working version of Destination and Fighting Spirit? EU btw if that matters

I haven't had any luck getting Fighting Spirit on EU. Hopefully I'll be able to find an alternative once the full version is released.


What about Destination? Love your maps btw

You'd have to ask nomsayin. I know he's got it published on US but getting them on EU is a completely other story :/

EDIT: he posted above it looks like they worked :p
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Kerrdezzy
Profile Joined June 2010
United States50 Posts
July 16 2010 19:00 GMT
#92
Thats awesome! great map!
My life for Shakuras
NukeTheBunnys
Profile Joined July 2010
United States1004 Posts
July 17 2010 18:36 GMT
#93
I found a little bug in the map when i was playing it earlier. I built a refinery at the bottom left expo and when the svc was done he came out on the left side of it and he couldn't get out at all. needs a little more room so you can path around it fully
When you play the game of drones you win or you die.
nomsayin
Profile Blog Joined March 2009
United States124 Posts
September 15 2010 02:37 GMT
#94
There was an issue with the gold minerals not appearing sometimes. I believe the issue is fixed, I hope everyone is enjoying the map.
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
September 15 2010 02:48 GMT
#95
The open spaces in the middle of the map is exactly what's missing in all SC2 maps.

It's no problem to have all these narrow paths to expansions, but damn, the beauty here is that you can actually have an honest battle in the middle
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Dystisis
Profile Joined May 2010
Norway713 Posts
September 15 2010 02:52 GMT
#96
Don't use High Yield gas, they mess up the worker pathing so that they run around it before entering the refinery.

Anyways, the map looks very very good compared to the current Blizz maps. Great work.
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