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[WIP] Destination SC2 - Page 2

Forum Index > SC2 Maps & Custom Games
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Bash
Profile Joined August 2007
Finland1533 Posts
Last Edited: 2010-05-22 10:22:16
May 22 2010 10:21 GMT
#21
One balance problem I foresee is that there's too much "traversible" cliff, reapers are going to have such an easy time, and if protoss has map control he can park his army anywhere and have colossi poke in and zap wherever he wants.

I love how you're true to the original of course, but some things will have to be changed for it to work in SC2 .
I can't sing and I can't dance, but still I know how to clap my hands.
ktffang
Profile Joined July 2009
United States120 Posts
May 22 2010 12:03 GMT
#22
i love you
7 times dowm, 8 times up
nomsayin
Profile Blog Joined March 2009
United States124 Posts
May 22 2010 21:20 GMT
#23
On May 22 2010 18:14 CynanMachae wrote:
Should fix the thread title

But yea thansk for the map


Oops! Hopefully a nice mod will fix it!

On May 22 2010 18:22 disco wrote:
Show nested quote +
On May 22 2010 18:04 nomsayin wrote:
On May 22 2010 18:02 disco wrote:
Can you provide a download for the map?


I will probably post one soon, for now you can play it as published on battle.net

On May 22 2010 18:03 bioboyAT wrote:
pandabear guy included ?


Unfortunately there critters are much less pronounced in SC2 and I couldn't add anything like pandabearguy .


It's not published on EU


I'm very eager to publish this map on the Europe and Asia servers, but I do not have the accounts to do it. I'm looking for someone to lend or share an account so I can publish my continuous updates without delay.

On May 22 2010 19:21 Bash wrote:
One balance problem I foresee is that there's too much "traversible" cliff, reapers are going to have such an easy time, and if protoss has map control he can park his army anywhere and have colossi poke in and zap wherever he wants.

I love how you're true to the original of course, but some things will have to be changed for it to work in SC2 .


I would like to stay as true to the original as possible, however if there are any changes necessary for balance then I will make them as soon as they are discovered. I would be very grateful if you would share any discoveries you find during playing.
Teejing
Profile Joined January 2009
Germany1360 Posts
May 22 2010 21:22 GMT
#24
Looks nice, but very very small
SleepSheep
Profile Blog Joined December 2009
Canada344 Posts
May 25 2010 10:18 GMT
#25
this is awesome, true to the original and i'm really impressed with the detail on it, looks professional. will definitely play on it.

to the above poster, it's actually pretty spacious, but maybe he updated it recently from when you played it originally.
nomsayin
Profile Blog Joined March 2009
United States124 Posts
May 25 2010 10:26 GMT
#26
On May 23 2010 06:22 Teejing wrote:
Looks nice, but very very small


I have enlarged it slightly since your post, but I can also assure you that it is much larger than any of the current ladder map pool. It scales very nicely to the original. If you feel it is still too small after trying my latest published version, please let me know.
Bubbadub
Profile Joined November 2009
United States156 Posts
May 25 2010 10:34 GMT
#27
Does anyone remember if seige tanks could from main base to expansion on the (normal) Terran 3rd base? (and if that holds true in this similar remake)
nomsayin
Profile Blog Joined March 2009
United States124 Posts
May 25 2010 10:44 GMT
#28
On May 25 2010 19:34 trypt wrote:
Does anyone remember if seige tanks could from main base to expansion on the (normal) Terran 3rd base? (and if that holds true in this similar remake)


Sorry but I could use some clarification. Are you asking if the siege tanks can shoot from main base to the third natural expansion?
Panoptic
Profile Joined September 2009
United Kingdom515 Posts
May 25 2010 10:46 GMT
#29
Looks fab. But I agree with the idea that it might have to be changed a lil for balance, but I guess you only find that stuff out by playing it!
"Crom laughs at your four winds!"
SleepSheep
Profile Blog Joined December 2009
Canada344 Posts
Last Edited: 2010-05-26 04:06:14
May 26 2010 03:46 GMT
#30
On May 25 2010 19:46 Panoptic wrote:
Looks fab. But I agree with the idea that it might have to be changed a lil for balance, but I guess you only find that stuff out by playing it!


yeah, the map has been updated quite a bit, i think he's constantly making updates to it. i know a few good players that have played on it and give him feedback on it whenever they have balance suggestions. obviously a good place to give feedback would be in this thread also.
illu
Profile Blog Joined December 2008
Canada2531 Posts
May 26 2010 03:49 GMT
#31
On May 22 2010 18:04 nomsayin wrote:
Show nested quote +
On May 22 2010 18:02 disco wrote:
Can you provide a download for the map?


I will probably post one soon, for now you can play it as published on battle.net

Show nested quote +
On May 22 2010 18:03 bioboyAT wrote:
pandabear guy included ?


Unfortunately there critters are much less pronounced in SC2 and I couldn't add anything like pandabearguy .



However, you DO have a lot of space near the middle of the map. You can draw a pandabear guy on the ground, should you wish to do that.
:]
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
May 26 2010 04:00 GMT
#32
That awesome, but you should probably give some credit to (Wiki)Mapmakers who created the original.
stroggos
Profile Joined February 2009
New Zealand1543 Posts
May 26 2010 04:05 GMT
#33
awesome map, especially now that you can FF spam those two bridges to death.
hi
FlamingTurd
Profile Joined April 2010
United States1059 Posts
May 26 2010 04:14 GMT
#34
Great work dude
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
Buffy
Profile Blog Joined May 2010
Sweden665 Posts
May 26 2010 07:18 GMT
#35
Interesting to see this wonderful map back in Sc-2 beg to christ i can play it soon ! Kudos to you for making it ! big thanks
Yes I am
FusionCutter
Profile Joined October 2004
Canada974 Posts
May 26 2010 07:22 GMT
#36
How's the balance?
HavoK.
Profile Joined March 2010
United States172 Posts
May 26 2010 08:32 GMT
#37
Really good, looks like a perfect SC2 style destination. Props man!
Musto
Profile Joined May 2010
1 Post
May 26 2010 08:36 GMT
#38
I'd definitely try and improve on the original by having the geysers either close to the middle of the map (so easier to scout with an overlord for example) or close to the back of the base (making it harder) but not one of each, as was in the original. Other than that - good work!
iDfyU
Profile Joined March 2010
Germany45 Posts
May 26 2010 09:32 GMT
#39
any news on europe publishing?
PredY
Profile Joined September 2009
Czech Republic1731 Posts
May 26 2010 09:37 GMT
#40
no euro makes me sad
http://www.twitch.tv/czelpredy
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