I love how you're true to the original of course, but some things will have to be changed for it to work in SC2 .
[WIP] Destination SC2 - Page 2
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Bash
Finland1533 Posts
I love how you're true to the original of course, but some things will have to be changed for it to work in SC2 . | ||
ktffang
United States120 Posts
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nomsayin
United States124 Posts
On May 22 2010 18:14 CynanMachae wrote: Should fix the thread title But yea thansk for the map Oops! Hopefully a nice mod will fix it! I'm very eager to publish this map on the Europe and Asia servers, but I do not have the accounts to do it. I'm looking for someone to lend or share an account so I can publish my continuous updates without delay. On May 22 2010 19:21 Bash wrote: One balance problem I foresee is that there's too much "traversible" cliff, reapers are going to have such an easy time, and if protoss has map control he can park his army anywhere and have colossi poke in and zap wherever he wants. I love how you're true to the original of course, but some things will have to be changed for it to work in SC2 . I would like to stay as true to the original as possible, however if there are any changes necessary for balance then I will make them as soon as they are discovered. I would be very grateful if you would share any discoveries you find during playing. | ||
Teejing
Germany1360 Posts
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SleepSheep
Canada344 Posts
to the above poster, it's actually pretty spacious, but maybe he updated it recently from when you played it originally. | ||
nomsayin
United States124 Posts
On May 23 2010 06:22 Teejing wrote: Looks nice, but very very small I have enlarged it slightly since your post, but I can also assure you that it is much larger than any of the current ladder map pool. It scales very nicely to the original. If you feel it is still too small after trying my latest published version, please let me know. | ||
Bubbadub
United States156 Posts
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nomsayin
United States124 Posts
On May 25 2010 19:34 trypt wrote: Does anyone remember if seige tanks could from main base to expansion on the (normal) Terran 3rd base? (and if that holds true in this similar remake) Sorry but I could use some clarification. Are you asking if the siege tanks can shoot from main base to the third natural expansion? | ||
Panoptic
United Kingdom515 Posts
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SleepSheep
Canada344 Posts
On May 25 2010 19:46 Panoptic wrote: Looks fab. But I agree with the idea that it might have to be changed a lil for balance, but I guess you only find that stuff out by playing it! yeah, the map has been updated quite a bit, i think he's constantly making updates to it. i know a few good players that have played on it and give him feedback on it whenever they have balance suggestions. obviously a good place to give feedback would be in this thread also. | ||
illu
Canada2531 Posts
On May 22 2010 18:04 nomsayin wrote: I will probably post one soon, for now you can play it as published on battle.net Unfortunately there critters are much less pronounced in SC2 and I couldn't add anything like pandabearguy . However, you DO have a lot of space near the middle of the map. You can draw a pandabear guy on the ground, should you wish to do that. | ||
RedTerror
New Zealand742 Posts
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stroggos
New Zealand1543 Posts
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FlamingTurd
United States1059 Posts
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Buffy
Sweden665 Posts
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FusionCutter
Canada974 Posts
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HavoK.
United States172 Posts
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Musto
1 Post
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iDfyU
Germany45 Posts
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PredY
Czech Republic1731 Posts
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