[WIP] Destination SC2 - Page 4
Forum Index > SC2 Maps & Custom Games |
TzTz
Germany511 Posts
| ||
Talic_Zealot
688 Posts
Edit: Actually you can just change the variant/degree on the already placed ones through properties how silly of me.. | ||
Iwbhs
United States195 Posts
| ||
nomsayin
United States124 Posts
On May 27 2010 14:25 0neder wrote: Great game between Drewbie and Moo on IccupTV tonight. Keep up the good work! That's very exciting. I wish I could have seen it! On May 27 2010 14:52 Ai52487963 wrote: Some testing I've done came up with two problems: Units can be warped in to the water below the bridges. I think they automatically reset themselves back up there though, but I'm sure this could present a problem. Also placing a core on the top base's eastern bridge's mouth looks like it has enough room for a zergling to pass through, but is, in fact, zling tight. I haven't look at the warp issue yet, but I have changed the building blocking on the bridges. On May 27 2010 15:06 GoodCat1 wrote: can't find ![]() If you're on EU or US, you need to create a custom game, and then search for "Destination". Unfortunately, there are no public games. Hope this helps! On May 27 2010 20:39 Iwbhs wrote: If you want to preserve the original feel of destination, but with new units then units with range of 6 or greater should be able to shoot through the gaps in the walls. the fact that this opens your nat up to harass from reaper/colo is just part of sc2. spoiler for the HY reason. I had to draw it + Show Spoiler + Thank you so much for your time explaining your idea. I have been carefully considering this. I asked some of my friends who are much better players than me, and I've decided to leave it as is for now. On May 27 2010 20:44 FlopTurnReaver wrote: after 0.9 comes 0.10 now? >.> That's how battle.net publishes updates. On May 27 2010 20:47 Whiplash wrote: Can you make it so all the minerals not look the same? It's a silly complaint but it really does take away from the immersion. Done! On May 27 2010 23:11 Iwbhs wrote: Found another bug, you can spew creep on only some of the bridges I've fixed the bridges so they are unbuildable still, except for with creep tumors. | ||
GoodCat1
Israel266 Posts
![]() | ||
nomsayin
United States124 Posts
On May 28 2010 09:51 GoodCat1 wrote: well that what i did,and i found other destination map and not yours ![]() What server are you on? I went and made some changes. | ||
NuKedUFirst
Canada3139 Posts
Looks well balanced! Identical to the original, KeSPA map makers would be proud. | ||
GoodCat1
Israel266 Posts
On May 28 2010 09:52 nomsayin wrote: What server are you on? I went and made some changes. am on EU ofc.. look at my country | ||
nomsayin
United States124 Posts
| ||
Frozenzen
Sweden97 Posts
Now someone just needs to get sin chupung ryung on as well, I love that map ![]() | ||
haaz
157 Posts
Nomsayin could you upload ur map on host like `mediafire` and share it to us here? There is no way to download it expect on having beta acc in usa i guess ... | ||
Csirac
Australia55 Posts
1) Theres a disproportionate amount of space behind the mineral lines between the 2 main bases. ie: theres very little space behind the bottom main compared to the top. This can lead to a few balance problems for certain strats. 2) I'm sure its been pointed out in the thread but the rocks blocking off the 2nd ramp is a bit much. I assume its only there because you havent found a way to mimic how it was done in sc1 with the mineral patch. 3) The gold is tooooooooooo good lol. Friend said it gives "rich" gas which is crazzzzzzzzy and just as easy to hold as any other expansion if not easier. and once held.. that is crazy returns. 4) blinking stalkers can get stuck on the high ground behind the natural. Not too big of a deal but semi annoying having to blink again to get off it ![]() besides that it was great fun to play on! | ||
Frozenzen
Sweden97 Posts
On May 28 2010 15:33 haaz wrote: There is no map on EU. Nomsayin could you upload ur map on host like `mediafire` and share it to us here? There is no way to download it expect on having beta acc in usa i guess ... There are currently 3 versions of destination on EU servers, although none is named "destination by nomsayin". The only one which looks like this version is called "destination broodwar" and is uploaded by the id mind. Not sure if it's the same one, can't really see until I play on it, and noone joining my game (which is hardly surprising considering the time). | ||
decemvre
Romania639 Posts
| ||
haaz
157 Posts
Search by name doesnt help | ||
TelecoM
United States10670 Posts
| ||
tertle
Australia328 Posts
The only problem I feel is the rich expansions, mostly due to the rich gas (which give 6 gas per trip) The thing about gold expansions are they are meant to give users quick bursts of resources, but once saturated are no better than normal mines and I feel by having 2 gas at each expansion makes them too good. I think you should either -remove rich gas -make it so there is only 1 gas in rich patch -or make it so they are normal mineral patches (but only 6) with 2 rich gas. I kind of like the last option tbh. Would make the map just a little more unique. If you did this, you could also change the expansions with the really wide open ramp into a rich instead which would make for interesting gameplay... ie. do you expand out for extra minerals or gas. Also they are probably too easy to hold, maybe widening at least 1 of the ramps would fix this. Personally though, I wouldn't care if you simply removed rich mineral/gas patches. It'd be a great map. | ||
Iwbhs
United States195 Posts
On May 28 2010 16:00 Csirac wrote: 3) The gold is tooooooooooo good lol. Friend said it gives "rich" gas which is crazzzzzzzzy and just as easy to hold as any other expansion if not easier. and once held.. that is crazy returns. See im not the only one. Also, the Iccup commentators talked about this also. The gold geysers are just too much, no other map on ladder has this. or move it to right right so it's not so easy to defend. | ||
nomsayin
United States124 Posts
Secondly, I am experimenting with removing the Xel'Naga towers. I think I like the map better this way, and I'd like to hear everyone's feedback. Thirdly, I reassure everyone the map IS published publicly on the European servers. It is not published by me, nomsayin, so I'm sorry if this has caused any confusion. The map title is "Destination by nomsayin" published by Mezmerize. Just to make this totally clear I'm including an image ![]() | ||
omninmo
2349 Posts
| ||
| ||