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[SC2] Python

Blogs > HeyitsClay
Post a Reply
1 2 3 4 Next All
HeyitsClay
Profile Joined April 2008
Canada336 Posts
Last Edited: 2010-04-23 12:03:39
April 23 2010 11:23 GMT
#1
Bored and cant sleep so im working on this, probably 999 people working on something like this but here is what i got so far:

[image loading]

Not close to done yet but its looking pythony

***
IPS.ZeRo
Profile Joined April 2003
Germany1142 Posts
Last Edited: 2010-04-23 11:29:18
April 23 2010 11:27 GMT
#2
start with the python in the middle, its the most important part of the map!

edit: Other than that i think it would be good to make the corner expos smaler and the mains a little bit bigger.

Ah wait does it end where the yellow line is when you play it?
aka DTF-ZeRo
Julmust
Profile Blog Joined November 2008
Sweden4867 Posts
April 23 2010 11:29 GMT
#3
I'm sorry for saying this, you've put in some really nice effort here I can tell that but:
can we please leave python in BW?
AdministratorI'm dancing in the moonlight
HeyitsClay
Profile Joined April 2008
Canada336 Posts
April 23 2010 11:34 GMT
#4
Yeah yellow line is playable area, and Blue like is visible area,

And we know this is bound to happen one day im just getting ahead start lol
boesthius
Profile Blog Joined February 2008
United States11637 Posts
April 23 2010 11:35 GMT
#5
--- Nuked ---
motbob
Profile Blog Joined July 2008
United States12546 Posts
Last Edited: 2010-04-23 11:37:10
April 23 2010 11:35 GMT
#6
This looks like the best version I've seen so far. I hope you give up working on it and delete the map file!

I'm only half-kidding, but I hope you convert Destination or something next. No more generic four player maps please!
ModeratorGood content always wins.
Deleted User 37864
Profile Blog Joined June 2008
780 Posts
April 23 2010 11:36 GMT
#7
just dont play python then...
HeyitsClay
Profile Joined April 2008
Canada336 Posts
April 23 2010 11:46 GMT
#8
updated the screen shot to a slightly better one,

U know honestly im not sure why i didnt do desti first i like that map much more i completely forgot about it hahaha X_X
Latham
Profile Blog Joined May 2007
9566 Posts
April 23 2010 11:48 GMT
#9
Looks good! Just add the snake in the middle and maybe change the tile set.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
HeyitsClay
Profile Joined April 2008
Canada336 Posts
April 23 2010 11:51 GMT
#10
On April 23 2010 20:48 Latham wrote:
Looks good! Just add the snake in the middle and maybe change the tile set.


I have to size out the edges n stuff to make sure u cant shoot the corner bases ect with tanks just lil spacing things that are hard to tell when just making the map by hand and make sure the entrance infront of the naturals and these long ramps for the corner bases are the same size.

Try and figure out some good spots for these towers (if i add them even)

Then it will be time to draw the snake and fix up how the map looks cosmetically

thats all for tomorrow tho i should hit the sack lol
SpaNiarD
Profile Blog Joined March 2007
Spain351 Posts
April 23 2010 12:02 GMT
#11
great job man. now try ur best with that python in the middle xD
and put jungle as tileset
HeyitsClay
Profile Joined April 2008
Canada336 Posts
Last Edited: 2010-04-23 12:04:57
April 23 2010 12:04 GMT
#12
ok i added a quick texture job before i go to sleep, like i said its not final product yet haha, ill take more time to have it lookin all snazzy tomorrow

original image updated
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
April 23 2010 12:06 GMT
#13
Considering the different nature of the SC2 economy, perhaps place a single geyser at each of the mineral only expansions? I mean, shit, they are wide open as it is!
ProgamerAustralian alcohol user follow @iaguzSC2
Rice
Profile Blog Joined July 2007
United States1332 Posts
April 23 2010 12:11 GMT
#14
reaper field day
Freedom will be defended at the cost of civil liberties.
HeyitsClay
Profile Joined April 2008
Canada336 Posts
April 23 2010 12:12 GMT
#15
When i get it all measured out perfectly for actual game play

A) im going to move the 7 o clock gas down, i just realized how dumb it is up top by the ramp

B) maybe remove the mineral only and ad some walls w/ los shrubs or something and a scout tower thing on the top and bottom side (far enough out so they only scout to the edge of the highground of the main baces and a bit of the middle of the map

Also thinking of all the units this map would be hell for 7 rax reaper rush if u got side by side start areas, I dont think alot of BW maps will work for SC2 they will need to be heavily modded to balance them for SC2 units.
oovv
Profile Joined March 2008
366 Posts
April 23 2010 12:23 GMT
#16
nice, but in my opinion its too small ;p
Oops.. i did it again
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
April 23 2010 12:32 GMT
#17
The unit scale is definitely different in SC2 than it was in BW. That's why all the maps made look so crowded.

There's gonna need to be some experimentation done to find the right map size to recreate the feel of a 128x128 bw map.
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
April 23 2010 12:32 GMT
#18
i hope to god blizz doesn't put this in the ladder
By the way, my name is Funk. I am not of your world
KurtistheTurtle
Profile Blog Joined December 2008
United States1966 Posts
April 23 2010 12:42 GMT
#19
i hope they do. I'm not done with my snake buddy yet
“Reject your sense of injury and the injury itself disappears."
Naf
Profile Joined April 2010
Denmark68 Posts
April 23 2010 12:45 GMT
#20
snakes <3
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