![[image loading]](http://img411.imageshack.us/img411/3117/python2.jpg)
Not close to done yet but its looking pythony






| Blogs > HeyitsClay |
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HeyitsClay
Canada336 Posts
![]() Not close to done yet but its looking pythony ![]() ![]() ![]() ![]() ![]() ![]() | ||
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IPS.ZeRo
Germany1142 Posts
![]() edit: Other than that i think it would be good to make the corner expos smaler and the mains a little bit bigger. Ah wait does it end where the yellow line is when you play it? | ||
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Julmust
Sweden4867 Posts
can we please leave python in BW? | ||
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HeyitsClay
Canada336 Posts
And we know this is bound to happen one day im just getting ahead start lol | ||
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boesthius
United States11637 Posts
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motbob
United States12546 Posts
I'm only half-kidding, but I hope you convert Destination or something next. No more generic four player maps please! | ||
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Deleted User 37864
780 Posts
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HeyitsClay
Canada336 Posts
U know honestly im not sure why i didnt do desti first i like that map much more i completely forgot about it hahaha X_X | ||
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Latham
9580 Posts
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HeyitsClay
Canada336 Posts
On April 23 2010 20:48 Latham wrote: Looks good! I have to size out the edges n stuff to make sure u cant shoot the corner bases ect with tanks just lil spacing things that are hard to tell when just making the map by hand and make sure the entrance infront of the naturals and these long ramps for the corner bases are the same size. Try and figure out some good spots for these towers (if i add them even) Then it will be time to draw the snake and fix up how the map looks cosmetically thats all for tomorrow tho i should hit the sack lol | ||
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SpaNiarD
Spain352 Posts
and put jungle as tileset | ||
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HeyitsClay
Canada336 Posts
![]() original image updated | ||
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BEARDiaguz
Australia2362 Posts
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Rice
United States1332 Posts
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HeyitsClay
Canada336 Posts
A) im going to move the 7 o clock gas down, i just realized how dumb it is up top by the ramp B) maybe remove the mineral only and ad some walls w/ los shrubs or something and a scout tower thing on the top and bottom side (far enough out so they only scout to the edge of the highground of the main baces and a bit of the middle of the map Also thinking of all the units this map would be hell for 7 rax reaper rush if u got side by side start areas, I dont think alot of BW maps will work for SC2 they will need to be heavily modded to balance them for SC2 units. | ||
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oovv
366 Posts
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floor exercise
Canada5847 Posts
There's gonna need to be some experimentation done to find the right map size to recreate the feel of a 128x128 bw map. | ||
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CTStalker
Canada9720 Posts
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KurtistheTurtle
United States1966 Posts
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Naf
Denmark68 Posts
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