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[SC2] Python

Blogs > HeyitsClay
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HeyitsClay
Profile Joined April 2008
Canada336 Posts
Last Edited: 2010-04-23 12:03:39
April 23 2010 11:23 GMT
#1
Bored and cant sleep so im working on this, probably 999 people working on something like this but here is what i got so far:

[image loading]

Not close to done yet but its looking pythony

***
IPS.ZeRo
Profile Joined April 2003
Germany1142 Posts
Last Edited: 2010-04-23 11:29:18
April 23 2010 11:27 GMT
#2
start with the python in the middle, its the most important part of the map!

edit: Other than that i think it would be good to make the corner expos smaler and the mains a little bit bigger.

Ah wait does it end where the yellow line is when you play it?
aka DTF-ZeRo
Julmust
Profile Blog Joined November 2008
Sweden4867 Posts
April 23 2010 11:29 GMT
#3
I'm sorry for saying this, you've put in some really nice effort here I can tell that but:
can we please leave python in BW?
AdministratorI'm dancing in the moonlight
HeyitsClay
Profile Joined April 2008
Canada336 Posts
April 23 2010 11:34 GMT
#4
Yeah yellow line is playable area, and Blue like is visible area,

And we know this is bound to happen one day im just getting ahead start lol
boesthius
Profile Blog Joined February 2008
United States11637 Posts
April 23 2010 11:35 GMT
#5
--- Nuked ---
motbob
Profile Blog Joined July 2008
United States12546 Posts
Last Edited: 2010-04-23 11:37:10
April 23 2010 11:35 GMT
#6
This looks like the best version I've seen so far. I hope you give up working on it and delete the map file!

I'm only half-kidding, but I hope you convert Destination or something next. No more generic four player maps please!
ModeratorGood content always wins.
Deleted User 37864
Profile Blog Joined June 2008
780 Posts
April 23 2010 11:36 GMT
#7
just dont play python then...
HeyitsClay
Profile Joined April 2008
Canada336 Posts
April 23 2010 11:46 GMT
#8
updated the screen shot to a slightly better one,

U know honestly im not sure why i didnt do desti first i like that map much more i completely forgot about it hahaha X_X
Latham
Profile Blog Joined May 2007
9568 Posts
April 23 2010 11:48 GMT
#9
Looks good! Just add the snake in the middle and maybe change the tile set.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
HeyitsClay
Profile Joined April 2008
Canada336 Posts
April 23 2010 11:51 GMT
#10
On April 23 2010 20:48 Latham wrote:
Looks good! Just add the snake in the middle and maybe change the tile set.


I have to size out the edges n stuff to make sure u cant shoot the corner bases ect with tanks just lil spacing things that are hard to tell when just making the map by hand and make sure the entrance infront of the naturals and these long ramps for the corner bases are the same size.

Try and figure out some good spots for these towers (if i add them even)

Then it will be time to draw the snake and fix up how the map looks cosmetically

thats all for tomorrow tho i should hit the sack lol
SpaNiarD
Profile Blog Joined March 2007
Spain351 Posts
April 23 2010 12:02 GMT
#11
great job man. now try ur best with that python in the middle xD
and put jungle as tileset
HeyitsClay
Profile Joined April 2008
Canada336 Posts
Last Edited: 2010-04-23 12:04:57
April 23 2010 12:04 GMT
#12
ok i added a quick texture job before i go to sleep, like i said its not final product yet haha, ill take more time to have it lookin all snazzy tomorrow

original image updated
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
April 23 2010 12:06 GMT
#13
Considering the different nature of the SC2 economy, perhaps place a single geyser at each of the mineral only expansions? I mean, shit, they are wide open as it is!
ProgamerAustralian alcohol user follow @iaguzSC2
Rice
Profile Blog Joined July 2007
United States1332 Posts
April 23 2010 12:11 GMT
#14
reaper field day
Freedom will be defended at the cost of civil liberties.
HeyitsClay
Profile Joined April 2008
Canada336 Posts
April 23 2010 12:12 GMT
#15
When i get it all measured out perfectly for actual game play

A) im going to move the 7 o clock gas down, i just realized how dumb it is up top by the ramp

B) maybe remove the mineral only and ad some walls w/ los shrubs or something and a scout tower thing on the top and bottom side (far enough out so they only scout to the edge of the highground of the main baces and a bit of the middle of the map

Also thinking of all the units this map would be hell for 7 rax reaper rush if u got side by side start areas, I dont think alot of BW maps will work for SC2 they will need to be heavily modded to balance them for SC2 units.
oovv
Profile Joined March 2008
366 Posts
April 23 2010 12:23 GMT
#16
nice, but in my opinion its too small ;p
Oops.. i did it again
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
April 23 2010 12:32 GMT
#17
The unit scale is definitely different in SC2 than it was in BW. That's why all the maps made look so crowded.

There's gonna need to be some experimentation done to find the right map size to recreate the feel of a 128x128 bw map.
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
April 23 2010 12:32 GMT
#18
i hope to god blizz doesn't put this in the ladder
By the way, my name is Funk. I am not of your world
KurtistheTurtle
Profile Blog Joined December 2008
United States1966 Posts
April 23 2010 12:42 GMT
#19
i hope they do. I'm not done with my snake buddy yet
“Reject your sense of injury and the injury itself disappears."
Naf
Profile Joined April 2010
Denmark68 Posts
April 23 2010 12:45 GMT
#20
snakes <3
Emon_
Profile Blog Joined November 2009
3925 Posts
April 23 2010 13:12 GMT
#21
Looks great. Well done =)
"I know that human beings and fish can coexist peacefully" -GWB ||
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
April 23 2010 13:16 GMT
#22
Don't you think it would be better to have the min only as the gold minerals ? It seems to mee the corners are more easy to take. Also it would make you decide between more gas and a high yield
AngryAsian
Profile Joined March 2010
Canada68 Posts
April 23 2010 13:25 GMT
#23
should have been grassland........
DarkSaieden
Profile Blog Joined July 2008
South Africa254 Posts
April 23 2010 13:33 GMT
#24
On April 23 2010 22:16 Marradron wrote:
Don't you think it would be better to have the min only as the gold minerals ? It seems to mee the corners are more easy to take. Also it would make you decide between more gas and a high yield


was thinking the same thing..

also, will it be ok having 2 gas at at all gas expansions? this *could* affect the balance of the metagame in quite a big way compared to other maps which i believe only have 2 gas at the main
Spenguin
Profile Blog Joined November 2007
Australia3316 Posts
April 23 2010 13:36 GMT
#25
Most maps have 2 gas at all bases iirc
< TeamLiquid CJ Entusman #46 > I came for the Brood War, I stayed for the people.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
April 23 2010 13:39 GMT
#26
What's the point of splitting the gas into 2 if you can't have the option of putting just one at an exp? Hell, consider putting 3, it's the map maker's priviliege.

I like python fine, looking forward to this, but come on, jungle seeet!
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
LordWeird
Profile Blog Joined November 2007
United States3411 Posts
April 23 2010 13:39 GMT
#27
It's looking good so far. Nice work
Chains none
YPang
Profile Blog Joined April 2007
United States4024 Posts
April 23 2010 14:08 GMT
#28
im a little behind on the news but map editor's already out/useable? :O
sMi.Gladstone | BW: B high| SC2: gold T_T
LordWeird
Profile Blog Joined November 2007
United States3411 Posts
April 23 2010 14:09 GMT
#29
On April 23 2010 23:08 YPang wrote:
im a little behind on the news but map editor's already out/useable? :O


Yeah, it came out in the latest patch.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=120910

awesome news imo
Chains none
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
April 23 2010 14:22 GMT
#30
On April 23 2010 22:33 DarkSaieden wrote:
Show nested quote +
On April 23 2010 22:16 Marradron wrote:
Don't you think it would be better to have the min only as the gold minerals ? It seems to mee the corners are more easy to take. Also it would make you decide between more gas and a high yield


was thinking the same thing..

also, will it be ok having 2 gas at at all gas expansions? this *could* affect the balance of the metagame in quite a big way compared to other maps which i believe only have 2 gas at the main


uh? all maps have 2 gas on every expansion

great work btw, looks cool
Fogul
Profile Joined July 2009
United Kingdom179 Posts
April 23 2010 14:29 GMT
#31
balancing maps for reapers will probably be the hardest thing for map makers
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
Last Edited: 2010-04-23 14:30:28
April 23 2010 14:30 GMT
#32
i'm 99% sure that you'll be able to cliff on this maps in spots that you couldn't cliff in bw - example being top left to 9 nat. Already commented on upon furthur inspection

design/sc2 related questions
should reapers/stalkers/cliff mobility units be able to get to the islands from the center?
what about colossi?
muta harass in close positions is going to be basically unstoppable -_-;
high mineral yield?
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
April 23 2010 14:50 GMT
#33
The main bases don't look very close in size to me.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
never_Nal
Profile Blog Joined March 2008
Costa Rica676 Posts
April 23 2010 14:51 GMT
#34
I think the 2 gases on 8 o clock main will interfere with the ramp and getting out?
Be kind whenever possible. It is always possible.
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 23 2010 14:59 GMT
#35
how did you get the editor to do that, i keep trying and get stuck with a map with mineral placement, and nothing else, the map is completely black, and not smoothed. I just tried blood bath, but this cant be right, you wouldn't have smoothed that whole map and rebuilt it from scratch? or did you.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
JohannesH
Profile Joined September 2009
Finland1364 Posts
Last Edited: 2010-04-23 15:03:27
April 23 2010 15:02 GMT
#36
Imo it would be more interesting to have the min only expos be the gold ones

Hehe read comments now too and seems im not alone :D
If you have to ask, you don't know.
d0da
Profile Joined September 2007
United States103 Posts
April 23 2010 15:05 GMT
#37
I really don't think python is going to be a great SC2 map if it's directly copied with things like reapers and colossus, but hey I could be wrong.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
April 23 2010 15:10 GMT
#38
Just add double gas on every base cause its Sc2 and it looks good
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
minus_human
Profile Blog Joined November 2006
4784 Posts
April 23 2010 15:21 GMT
#39
Why oh why is it not grass/jungle? Because of that, it looks really ugly imho (aestetically), but except for that I'd say it's pretty good, quite true to the original
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
April 23 2010 15:28 GMT
#40
lol 12-3 or 6-9 reapers oh boy
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Polar_Nada
Profile Blog Joined June 2008
United States1548 Posts
April 23 2010 15:34 GMT
#41
hahaha wow that pretty good. we need moar sc1 mapsss
[ReD]NaDa and fnaticMSI.SEn fighting~! ::POlar @ UC Irvine::
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
April 23 2010 15:34 GMT
#42
hooray for the mapmaking tool, maybe i'll be able to play a map with only 1 choke into my nat/main soon
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
April 23 2010 16:08 GMT
#43
I don't know if its possible but put a mineral patch for block the "island" expantion and make something for you cant build to much at the island if possible but i so love the snake GJ :D
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
April 23 2010 16:09 GMT
#44
I think a good balance sugestion is making the ramps bewteen 12 and 3 and 6 and 9 unclimable by collosus and reapers. If you make some unwalkable bit of ramp they shouldnt be able to climb up right ?
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
April 23 2010 16:29 GMT
#45
On April 23 2010 20:29 Julmust wrote:
I'm sorry for saying this, you've put in some really nice effort here I can tell that but:
can we please leave python in BW?


Just because it is a shitty map in BW doesnt mean it is shitty for SC2 :D </terranrant>
Jayme
Profile Blog Joined February 2009
United States5866 Posts
Last Edited: 2010-04-23 16:30:13
April 23 2010 16:29 GMT
#46
On April 23 2010 20:29 Julmust wrote:
I'm sorry for saying this, you've put in some really nice effort here I can tell that but:
can we please leave python in BW?


ONE THOUSAND TIMES THIS.

My sig says it all.

Good job though, it looks rather good, regardless of how bad python is :o
Python is garbage, number 1 advocate of getting rid of it.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
April 23 2010 16:30 GMT
#47
Heh, Python will never die. It will haunt the SC world forever; SC 10 will have a remake of Python in it.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
FragKrag
Profile Blog Joined September 2007
United States11556 Posts
April 23 2010 16:33 GMT
#48
convert Ride of Valkyries :D

ban python imho
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Wi)nD
Profile Joined April 2010
Canada719 Posts
April 23 2010 16:55 GMT
#49
lol this looks actualy really good, looking forward to the final project, keep it up!
selboN
Profile Blog Joined January 2008
United States2523 Posts
April 23 2010 16:55 GMT
#50
On April 24 2010 01:33 FragKrag wrote:
convert Ride of Valkyries :D

ban python imho

RoV shall never see light of day, fuck that map.
"That's what happens when you're using a mouse made out of glass!" -Tasteless (Referring to ZergBong)
Rut
Profile Blog Joined January 2010
United States70 Posts
April 23 2010 17:21 GMT
#51
If you made the islands two levels (or more, I guess) below the mains, would that prevent reapers from being able to jump down to them? Of course that wouldn't prevent reapers from being extremely strong on close-position starting locations, but it would limit what they have to work with somewhat.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 23 2010 17:30 GMT
#52
There are so many good maps in bw, and everyone rushes to make one of the shittier ones.
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
April 23 2010 18:05 GMT
#53
On April 24 2010 01:55 selboN wrote:
Show nested quote +
On April 24 2010 01:33 FragKrag wrote:
convert Ride of Valkyries :D

ban python imho

RoV shall never see light of day, fuck that map.


Ahh, man that's one of my favourites

On April 24 2010 02:30 Mastermind wrote:
There are so many good maps in bw, and everyone rushes to make one of the shittier ones.


lol
TRUEESPORTS || your days as a respected member of team liquid are over
yB.TeH
Profile Blog Joined November 2008
Germany415 Posts
Last Edited: 2010-04-23 18:59:23
April 23 2010 18:58 GMT
#54
you dont have to keep the imbalanced mineral positions on 12 and 3, put them along the border
and the main at 9 is really fucked up, put the minerals and gas further down
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 23 2010 18:58 GMT
#55
I hate Python :s
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 23 2010 19:10 GMT
#56
On April 23 2010 20:35 boesthius wrote:
Show nested quote +
On April 23 2010 20:29 Julmust wrote:
I'm sorry for saying this, you've put in some really nice effort here I can tell that but:
can we please leave python in BW?

i definitely agree with this, i'm so tired of this map haha. as much as i hate python, your doesn't look half bad~

+1 to this. it actually looks really good, but I'm bloody sick of it as it is already
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
ploy
Profile Joined January 2006
United States416 Posts
April 23 2010 19:11 GMT
#57
I don't think the bottom right/top left expansions should be high yield
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 23 2010 19:19 GMT
#58
^I don't see a problem with it. They are much harder to defend since they don't have a choke. Bloody hard to hold it TvP, ZvAnything, etc. Plus if you secure a mains natural you pretty much get that main for free, unlike the corner expos.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
April 23 2010 19:23 GMT
#59
wow I must say, that's actually a really good job so far. The snake looks a bit wimpy right now, can you maybe change it so that it looks more bad ass? Also, maybe add two spots of high ground in the middle for xel naga towers. The rest of the map looks awesome.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
April 23 2010 19:25 GMT
#60
1 suggestion:

make the islands highground 2 (usual ground, highground, higher ground) and make the mainbase and rest of the map 'ground' and protect mains with walls ... _T dunno. Right now colossi can just walk into the island
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
April 23 2010 19:32 GMT
#61
i will never be able to escape this freaking map T_T
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
Last Edited: 2010-04-23 19:46:03
April 23 2010 19:36 GMT
#62
Now, I will have a familiar map to play on for SC2

I've been thinking, you know that mineral-only area? Why not make that yellow, and the corner expos blue? That way it's "You have to sacrifice something", either no gas or no accelerated mineral mining.

EDIT: If you want to do another BW map, I vote Destination.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Ursad0n
Profile Blog Joined April 2010
United States523 Posts
April 23 2010 19:37 GMT
#63
Can we PLEASE have someone create Ride of the Valkyries! That was my favorite map of all time, me n my friend used to play it and he always destroyed me.
You make it sound like there's a correlation between what should happen and what actually happens. I mean, life is chaotic and it's often unfair. I know it is for me.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 23 2010 19:50 GMT
#64
On April 24 2010 04:37 Ursad0n wrote:
Can we PLEASE have someone create Ride of the Valkyries! That was my favorite map of all time, me n my friend used to play it and he always destroyed me.

RoV = <333333333333333333333333
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 23 2010 22:25 GMT
#65
I have a quick question... Why not make mineral only the high-yield?
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
April 24 2010 00:17 GMT
#66
On April 24 2010 07:25 3FFA wrote:
I have a quick question... Why not make mineral only the high-yield?


That's what I'm saying.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
April 24 2010 00:42 GMT
#67
I don't know why so much hate against python. Yeah it's overplayed but it was one of the best maps ever made, so many good games are on python.

Very good job btw.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
April 24 2010 01:01 GMT
#68
I think Blitz would be a good map to base a SC2 map on. Dunno what you'd want to do with the mineral wall, either keep it as is or turn it into rocks or something. Otherwise I think it would be a good macro map.

I don't think 1:1 conversions of bw maps is a good idea. The game is just too different to expect them to be balanced
semantics
Profile Blog Joined November 2009
10040 Posts
April 24 2010 01:17 GMT
#69
On April 23 2010 20:35 motbob wrote:
This looks like the best version I've seen so far. I hope you give up working on it and delete the map file!

I'm only half-kidding, but I hope you convert Destination or something next. No more generic four player maps please!

iimo it's all about 3 player maps where the ability to rush isn't harmed too much but macro games are still very possible.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
April 24 2010 03:48 GMT
#70
3-player maps are hard to make symmetrical on a square field. Simple geometry.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
SubtleArt
Profile Blog Joined January 2010
2710 Posts
April 26 2010 19:11 GMT
#71
On April 24 2010 01:29 Jayme wrote:
Show nested quote +
On April 23 2010 20:29 Julmust wrote:
I'm sorry for saying this, you've put in some really nice effort here I can tell that but:
can we please leave python in BW?


ONE THOUSAND TIMES THIS.

My sig says it all.

Good job though, it looks rather good, regardless of how bad python is :o


What's wrong with python?
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
April 26 2010 22:00 GMT
#72
On April 24 2010 04:37 Ursad0n wrote:
Can we PLEASE have someone create Ride of the Valkyries! That was my favorite map of all time, me n my friend used to play it and he always destroyed me.


This. Also, I would love to see a SC2 remake of Neo Requiem. The Ashworld tileset in SC2 looks far superior to the original and I think Neo Requiem would look a lot better with it.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
Slugbreath
Profile Blog Joined July 2009
Sweden201 Posts
April 26 2010 22:04 GMT
#73
Heh. A lot of players are focusing on the fact that you are remaking a map that they are tired of. I think you have done a cool rendering of a SC1 classic! How it will work out in balance issues, I have no idea but it does at least look nice!

Cheers.
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
April 27 2010 00:39 GMT
#74
Python is already (sorta kinda) in SC2. They just decided to call it "Lost Temple" for some reason.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 02 2010 22:05 GMT
#75
Lost Temple was in SC1 but they still made Python.
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