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[SC2] Python - Page 2

Blogs > HeyitsClay
Post a Reply
Prev 1 2 3 4 Next All
Emon_
Profile Blog Joined November 2009
3925 Posts
April 23 2010 13:12 GMT
#21
Looks great. Well done =)
"I know that human beings and fish can coexist peacefully" -GWB ||
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
April 23 2010 13:16 GMT
#22
Don't you think it would be better to have the min only as the gold minerals ? It seems to mee the corners are more easy to take. Also it would make you decide between more gas and a high yield
AngryAsian
Profile Joined March 2010
Canada68 Posts
April 23 2010 13:25 GMT
#23
should have been grassland........
DarkSaieden
Profile Blog Joined July 2008
South Africa254 Posts
April 23 2010 13:33 GMT
#24
On April 23 2010 22:16 Marradron wrote:
Don't you think it would be better to have the min only as the gold minerals ? It seems to mee the corners are more easy to take. Also it would make you decide between more gas and a high yield


was thinking the same thing..

also, will it be ok having 2 gas at at all gas expansions? this *could* affect the balance of the metagame in quite a big way compared to other maps which i believe only have 2 gas at the main
Spenguin
Profile Blog Joined November 2007
Australia3316 Posts
April 23 2010 13:36 GMT
#25
Most maps have 2 gas at all bases iirc
< TeamLiquid CJ Entusman #46 > I came for the Brood War, I stayed for the people.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
April 23 2010 13:39 GMT
#26
What's the point of splitting the gas into 2 if you can't have the option of putting just one at an exp? Hell, consider putting 3, it's the map maker's priviliege.

I like python fine, looking forward to this, but come on, jungle seeet!
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
LordWeird
Profile Blog Joined November 2007
United States3411 Posts
April 23 2010 13:39 GMT
#27
It's looking good so far. Nice work
Chains none
YPang
Profile Blog Joined April 2007
United States4024 Posts
April 23 2010 14:08 GMT
#28
im a little behind on the news but map editor's already out/useable? :O
sMi.Gladstone | BW: B high| SC2: gold T_T
LordWeird
Profile Blog Joined November 2007
United States3411 Posts
April 23 2010 14:09 GMT
#29
On April 23 2010 23:08 YPang wrote:
im a little behind on the news but map editor's already out/useable? :O


Yeah, it came out in the latest patch.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=120910

awesome news imo
Chains none
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
April 23 2010 14:22 GMT
#30
On April 23 2010 22:33 DarkSaieden wrote:
Show nested quote +
On April 23 2010 22:16 Marradron wrote:
Don't you think it would be better to have the min only as the gold minerals ? It seems to mee the corners are more easy to take. Also it would make you decide between more gas and a high yield


was thinking the same thing..

also, will it be ok having 2 gas at at all gas expansions? this *could* affect the balance of the metagame in quite a big way compared to other maps which i believe only have 2 gas at the main


uh? all maps have 2 gas on every expansion

great work btw, looks cool
Fogul
Profile Joined July 2009
United Kingdom179 Posts
April 23 2010 14:29 GMT
#31
balancing maps for reapers will probably be the hardest thing for map makers
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
Last Edited: 2010-04-23 14:30:28
April 23 2010 14:30 GMT
#32
i'm 99% sure that you'll be able to cliff on this maps in spots that you couldn't cliff in bw - example being top left to 9 nat. Already commented on upon furthur inspection

design/sc2 related questions
should reapers/stalkers/cliff mobility units be able to get to the islands from the center?
what about colossi?
muta harass in close positions is going to be basically unstoppable -_-;
high mineral yield?
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
April 23 2010 14:50 GMT
#33
The main bases don't look very close in size to me.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
never_Nal
Profile Blog Joined March 2008
Costa Rica676 Posts
April 23 2010 14:51 GMT
#34
I think the 2 gases on 8 o clock main will interfere with the ramp and getting out?
Be kind whenever possible. It is always possible.
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 23 2010 14:59 GMT
#35
how did you get the editor to do that, i keep trying and get stuck with a map with mineral placement, and nothing else, the map is completely black, and not smoothed. I just tried blood bath, but this cant be right, you wouldn't have smoothed that whole map and rebuilt it from scratch? or did you.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
JohannesH
Profile Joined September 2009
Finland1364 Posts
Last Edited: 2010-04-23 15:03:27
April 23 2010 15:02 GMT
#36
Imo it would be more interesting to have the min only expos be the gold ones

Hehe read comments now too and seems im not alone :D
If you have to ask, you don't know.
d0da
Profile Joined September 2007
United States103 Posts
April 23 2010 15:05 GMT
#37
I really don't think python is going to be a great SC2 map if it's directly copied with things like reapers and colossus, but hey I could be wrong.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
April 23 2010 15:10 GMT
#38
Just add double gas on every base cause its Sc2 and it looks good
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
minus_human
Profile Blog Joined November 2006
4784 Posts
April 23 2010 15:21 GMT
#39
Why oh why is it not grass/jungle? Because of that, it looks really ugly imho (aestetically), but except for that I'd say it's pretty good, quite true to the original
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
April 23 2010 15:28 GMT
#40
lol 12-3 or 6-9 reapers oh boy
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
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