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[SC2] Python - Page 4

Blogs > HeyitsClay
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mOnion
Profile Blog Joined August 2009
United States5657 Posts
April 23 2010 19:32 GMT
#61
i will never be able to escape this freaking map T_T
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
Last Edited: 2010-04-23 19:46:03
April 23 2010 19:36 GMT
#62
Now, I will have a familiar map to play on for SC2

I've been thinking, you know that mineral-only area? Why not make that yellow, and the corner expos blue? That way it's "You have to sacrifice something", either no gas or no accelerated mineral mining.

EDIT: If you want to do another BW map, I vote Destination.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Ursad0n
Profile Blog Joined April 2010
United States523 Posts
April 23 2010 19:37 GMT
#63
Can we PLEASE have someone create Ride of the Valkyries! That was my favorite map of all time, me n my friend used to play it and he always destroyed me.
You make it sound like there's a correlation between what should happen and what actually happens. I mean, life is chaotic and it's often unfair. I know it is for me.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 23 2010 19:50 GMT
#64
On April 24 2010 04:37 Ursad0n wrote:
Can we PLEASE have someone create Ride of the Valkyries! That was my favorite map of all time, me n my friend used to play it and he always destroyed me.

RoV = <333333333333333333333333
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 23 2010 22:25 GMT
#65
I have a quick question... Why not make mineral only the high-yield?
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
April 24 2010 00:17 GMT
#66
On April 24 2010 07:25 3FFA wrote:
I have a quick question... Why not make mineral only the high-yield?


That's what I'm saying.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
April 24 2010 00:42 GMT
#67
I don't know why so much hate against python. Yeah it's overplayed but it was one of the best maps ever made, so many good games are on python.

Very good job btw.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
April 24 2010 01:01 GMT
#68
I think Blitz would be a good map to base a SC2 map on. Dunno what you'd want to do with the mineral wall, either keep it as is or turn it into rocks or something. Otherwise I think it would be a good macro map.

I don't think 1:1 conversions of bw maps is a good idea. The game is just too different to expect them to be balanced
semantics
Profile Blog Joined November 2009
10040 Posts
April 24 2010 01:17 GMT
#69
On April 23 2010 20:35 motbob wrote:
This looks like the best version I've seen so far. I hope you give up working on it and delete the map file!

I'm only half-kidding, but I hope you convert Destination or something next. No more generic four player maps please!

iimo it's all about 3 player maps where the ability to rush isn't harmed too much but macro games are still very possible.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
April 24 2010 03:48 GMT
#70
3-player maps are hard to make symmetrical on a square field. Simple geometry.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
SubtleArt
Profile Blog Joined January 2010
2710 Posts
April 26 2010 19:11 GMT
#71
On April 24 2010 01:29 Jayme wrote:
Show nested quote +
On April 23 2010 20:29 Julmust wrote:
I'm sorry for saying this, you've put in some really nice effort here I can tell that but:
can we please leave python in BW?


ONE THOUSAND TIMES THIS.

My sig says it all.

Good job though, it looks rather good, regardless of how bad python is :o


What's wrong with python?
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
April 26 2010 22:00 GMT
#72
On April 24 2010 04:37 Ursad0n wrote:
Can we PLEASE have someone create Ride of the Valkyries! That was my favorite map of all time, me n my friend used to play it and he always destroyed me.


This. Also, I would love to see a SC2 remake of Neo Requiem. The Ashworld tileset in SC2 looks far superior to the original and I think Neo Requiem would look a lot better with it.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
Slugbreath
Profile Blog Joined July 2009
Sweden201 Posts
April 26 2010 22:04 GMT
#73
Heh. A lot of players are focusing on the fact that you are remaking a map that they are tired of. I think you have done a cool rendering of a SC1 classic! How it will work out in balance issues, I have no idea but it does at least look nice!

Cheers.
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
April 27 2010 00:39 GMT
#74
Python is already (sorta kinda) in SC2. They just decided to call it "Lost Temple" for some reason.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 02 2010 22:05 GMT
#75
Lost Temple was in SC1 but they still made Python.
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