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[T][M] Resistance VI

Forum Index > TL Mafia
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Rels
Profile Joined August 2008
France13467 Posts
Last Edited: 2017-02-17 11:13:00
January 09 2017 22:17 GMT
#1
[image loading]


Your hosts are:
  • Rels (PM - filter)
  • disformation (PM - filter)
  • cakepie (PM - filter) (also did all the flavor, and transformed the actions host sheet to an awesome machine)


Resistance VI


Resistance 3-1 Victory!

Link to the actions host google sheet


Link of the previous iteration on this forum: Resistance V.
Thanks to Fidei86 for hosting it, and for providing me with a OP I could steal.


Important Posts:
+ Show Spoiler +

Prologue

Mission 1
Nomination 1 - Rejected
Nomination 2 - Rejected
Nomination 3 - Rejected
Nomination 4 - Approved
Mission successful!

Mission 2
Nomination 1 - Approved
Mission sabotaged!

Mission 3
Nomination 1 - Rejected
Nomination 2 - Rejected
Nomination 3 - Approved
Mission successful!

Mission 4
Nomination 1

Résistance victory! Scum conceded


Team Leader Nomination Order & Filters
  1. RtaniSoul (hydra Artanis[Xp] / rsoultin) - Resistance Member
  2. Tumblewood - replaced by LightningStrike - Spy
  3. Half the Sky - replaced by Calix - then by emperorchampion - Spy
  4. Vivax - Resistance Member
  5. Silverika (hydra ika42 / SilverWolf77) - Resistance Member
  6. sicklucker - Resistance Member
  7. Grackaroni - Resistance Member
  8. Superbia - Resistance Member
  9. Chairman Ray replaced by sharkie - Spy
Rels
Profile Joined August 2008
France13467 Posts
Last Edited: 2017-01-26 20:41:05
January 09 2017 22:17 GMT
#2
Setup


The Basics

There are nine players. At the start of the game, three players are randomly selected by the hosts to be the Spies (ie Mafia). The rest of the players are members of the Resistance. The Spies will know who the other spies are, but the Resistance do not know the alignment of any other player. At the start of the game the hosts will randomly generate the order in which team leaders are appointed.

The game revolves around five missions. For each mission, the player who is the 'team leader' will suggest a team of players to go along on the mission. The first team leader is the player whose name at the top of the order list. The team leader can select any other players to join the team, including him or herself. The number of players who will go on the mission is as follows:

Mission 1 - 3 people
Mission 2 - 4 people
Mission 3 - 4 people
Mission 4 - 5 people*
Mission 5 - 5 people

(*Mission 4 requires two sabotage actions from spies in order to succeed)

Once the team leader has nominated a team for the mission, all players will then vote to approve or reject that team. If the team is rejected, the next player in the order will become team leader, and may propose their own team. If the team is approved, that team will then embard on the mission.

On a mission, each Resistance member will do their utmost to ensure the mission succeeds. However, if any Spies are on the mission, they can choose to either assist, or sabotage the mission. If there is one or more spies sabotaging the mission, it fails. If there are no attempts at sabotage, it succeeds. The only exception to this rule is the fourth mission, which will require at least two spies to attempt to sabotage it in order to fail.

The Resistance win if and when three missions are successfully completed. The Spies win if they successfully sabotage three missions.

The Setup

6 Resistance Members
3 Spies

The Gameplay

The game will start at 'Dawn'. Dawn will be the same time each day (22:00 GMT (+00:00)). After dawn, the current team leader will have 24 hours to post their nominated team. At the next dawn, voting will be opened on that team. Voting will last 24 hours, until the next dawn. Everyone must vote by PMing the hosts, even the team leader. If the team is not approved, the next team leader will have a further 24 hours to post their nominated team. If the team is approved, any Spies on the mission have until the next dawn to submit their actions. If a team leader fails to submit a nominated team, the next team leader will then take his or her turn to nominate a team.

If four nominated teams are rejected, the fifth is automatically approved. Any failures by a team leader to nominate a team are counted towards this number. If the fifth team leader fails to nominate the automatically approved team, the next team leader will take its turn as if he was the fifth team leader of the current mission.

All team nominations must be posted into the thread. In order to nominate a team, the team leader must post ##nominate: Player 1, Player 2 etc. All votes must be PMed to ALL hosts. Votes will be revealed simultaneously at the next dawn.

On their turn, team leaders MUST nominate a team. If they do not, they will receive a warning. During each voting phase, each player MUST vote. If they do not, they will receive a warning and the vote will count as rejection of the current team. A second warning will result in a replacement. No ifs, no buts.

Spies who have been sent on a mission need only submit an intention to sabotage (or otherwise) if they want. However, if no submission is made, it will be presumed that the mission was not sabotaged. The Resistance need not submit an action - they must aid the mission. Spies have 24 hours to submit their actions - from dawn to dawn.

At the next dawn, hosts will post whether the mission was succesful or sabotaged. If the mission is a failure, hosts will NOT specify how many spies chose to sabotage the mission. Then either the game is won by one side, or the game continues with the first nomination of the next mission.

If a spy feels that they can no longer win the game, they may PM the hosts indicating they want to concede. If all three spies make such a PM, the game will end. The spies may not communicate about this.

Role PMs


You are a member of the Resistance!


You are a Spy! Your teammates are XXX and YYY. You are not allowed to communicate with them outside of the game thread.
Rels
Profile Joined August 2008
France13467 Posts
Last Edited: 2017-01-25 08:58:10
January 09 2017 22:17 GMT
#3
Rules


  • The deadline is 22:00 GMT (+00:00).
  • You're expected to be able to check the thread once every 24 hours. Missing a nomination or a vote will result in a warning. Missing a second time will result in a replacement.
  • No host / player interaction after the start of the game. PM any question you have to the hosts, and we will make a post about it if we feel all players needs to be aware of the answer. Do not talk about any interaction you might have had with the hosts.
  • Vote / action deadline is XX:59. Any vote / action made at XX:00 is invalid.
  • Don't communicate with anyone else in the game about the game, even if you are a spy. Spies cannot communicate with each other in this game.
  • If a mission fails, the hosts will only state that it was a failure, not how many sabotage votes we received
  • If you are an hydra and you post with another account than the one supposed to be in the game; DO NOT edit it, sign up on TL with your hydra account, and quote the post in question so it appears in your filter
  • And all the usual things; don't spam, play to win, don't reveal your teammates if you're a spy, don't post screenshots of your inbox, don't talk about your role PM or any conversation you had with a host ...
Rels
Profile Joined August 2008
France13467 Posts
January 10 2017 09:16 GMT
#6
On January 10 2017 07:35 Alakaslam wrote:
Yeah if this starts before January 15, /in

Otherwise, I don't have enough time

We'll start as soon as we have 9 players!
Rels
Profile Joined August 2008
France13467 Posts
January 10 2017 09:20 GMT
#8
On January 10 2017 18:19 disformation wrote:
/cohost

\o/
Rels
Profile Joined August 2008
France13467 Posts
January 10 2017 10:14 GMT
#10
On January 10 2017 18:35 cakepie wrote:
/obs

E: or, seeing as it's two EU hosts, willing to /cohost to cover timezones when you're asleep (post ponies)

Great (=
Rels
Profile Joined August 2008
France13467 Posts
January 10 2017 10:27 GMT
#12
Basically =D
Rels
Profile Joined August 2008
France13467 Posts
January 10 2017 10:55 GMT
#15
On January 10 2017 19:48 sharkie wrote:
This is like the boardgame the resistance, right?

yep. Without special roles, just the basic stuff
Rels
Profile Joined August 2008
France13467 Posts
January 14 2017 13:12 GMT
#20
On January 10 2017 07:35 Alakaslam wrote:
Yeah if this starts before January 15, /in

Otherwise, I don't have enough time

Well, doesn't look like it will ^^
Rels
Profile Joined August 2008
France13467 Posts
January 14 2017 19:59 GMT
#25
On January 15 2017 03:30 Half the Sky wrote:
I'd like to play, but I'm going to deliberately wait until 8/9 slots are filled to join.
(Anyone who was in the last resistance game should know why.)

Added as the 9th person then p:
4 more spots!
Rels
Profile Joined August 2008
France13467 Posts
January 16 2017 14:06 GMT
#28
On January 16 2017 22:51 Artanis[Xp] wrote:
I always felt it was silly to be told how many people vote fail in anything other than a 2-to-fail mission. The only time it happens is when scum fucks up. Imo the host should always just indicate whether it's a pass or fail and not how many sabotages there were.

That's exactly what I intend to do. Will clarify the OP if it's not specified
Rels
Profile Joined August 2008
France13467 Posts
January 16 2017 14:21 GMT
#29
On January 16 2017 23:06 Rels wrote:
Show nested quote +
On January 16 2017 22:51 Artanis[Xp] wrote:
I always felt it was silly to be told how many people vote fail in anything other than a 2-to-fail mission. The only time it happens is when scum fucks up. Imo the host should always just indicate whether it's a pass or fail and not how many sabotages there were.

That's exactly what I intend to do. Will clarify the OP if it's not specified

Added this in the OP:
On January 10 2017 07:17 Rels wrote:
At the next dawn, hosts will post whether the mission was succesful or sabotaged. If the mission is a failure, hosts will NOT specify how many spies chose to sabotage the mission. Then either the game is won by one side, or the game continue with the first nomination of the next mission.

Rels
Profile Joined August 2008
France13467 Posts
January 17 2017 16:47 GMT
#32
On January 18 2017 01:08 ika42 wrote:
So i was able to nag at silverwolf enough to get her to play this. count her and me in.

can we do a hdyra for this though?

Don't have anything against an hydra in theory. But some people are. So here is what we're gonna do.
If you absolutely don't want to play with an hydra and are playing in this game, PM me in the next 24 hours. If I don't receive a PM until then, I'll assume everyone is fine with an hydra.
Rels
Profile Joined August 2008
France13467 Posts
January 18 2017 22:15 GMT
#34
On January 18 2017 01:47 Rels wrote:
Show nested quote +
On January 18 2017 01:08 ika42 wrote:
So i was able to nag at silverwolf enough to get her to play this. count her and me in.

can we do a hdyra for this though?

Don't have anything against an hydra in theory. But some people are. So here is what we're gonna do.
If you absolutely don't want to play with an hydra and are playing in this game, PM me in the next 24 hours. If I don't receive a PM until then, I'll assume everyone is fine with an hydra.

I didn't receive anything so welcome to the game.
What account with you be playing with ?
Rels
Profile Joined August 2008
France13467 Posts
Last Edited: 2017-01-19 08:47:24
January 19 2017 08:47 GMT
#40
On January 19 2017 16:54 Artanis[Xp] wrote:
Show nested quote +
On January 18 2017 01:47 Rels wrote:
On January 18 2017 01:08 ika42 wrote:
So i was able to nag at silverwolf enough to get her to play this. count her and me in.

can we do a hdyra for this though?

Don't have anything against an hydra in theory. But some people are. So here is what we're gonna do.
If you absolutely don't want to play with an hydra and are playing in this game, PM me in the next 24 hours. If I don't receive a PM until then, I'll assume everyone is fine with an hydra.

Ooh, does this mean I can hydra with Tina? :D

sure
Rels
Profile Joined August 2008
France13467 Posts
January 24 2017 20:20 GMT
#43
On January 21 2017 09:19 Grackaroni wrote:
2 more spots gogo.

That's still a thing!
Rels
Profile Joined August 2008
France13467 Posts
January 24 2017 21:10 GMT
#45
On January 25 2017 06:04 Vivax wrote:
/in

Yeah! Only one more spot then!
Rels
Profile Joined August 2008
France13467 Posts
January 24 2017 22:56 GMT
#48
On January 25 2017 07:46 sicklucker wrote:
/in if room

yep. We're full now!
Rels
Profile Joined August 2008
France13467 Posts
Last Edited: 2017-01-24 23:04:02
January 24 2017 23:03 GMT
#49
Sending confirmation PMs now. Still looking for at least one replacement, since we can't modkill people in that setup, we're replacing them.
The goal is to start in , about 23h from this post. That is, if everybody has confirmed before that time. If not we'll just delay 24h until everybody has confirmed.
Rels
Profile Joined August 2008
France13467 Posts
January 24 2017 23:11 GMT
#51
On January 25 2017 08:08 Calix wrote:
/replace

Not a high-priority replace though. Would prefer to be a "last resort" kind of thing.

Alright. Thanks, hopefully we won't need it, but in case shit happens it's cool to have a back up.
Rels
Profile Joined August 2008
France13467 Posts
January 25 2017 09:39 GMT
#58
On January 25 2017 17:45 sharkie wrote:
I can be a replacement too!

Cool!
On January 25 2017 12:53 Half the Sky wrote:
Pre-game excuse.....long story short, I'm literally on my way to hospital :/

It shouldn't be more than 24h.....although we'll see how or if I recover energy :/

I hate my life sometimes :/


)=
Well, we're delaying the start of the game by 24 hours. Because I'm still missing confirmations; 'cause HTS is in the hospital; and because we're not quite done with the flavor.
Rels
Profile Joined August 2008
France13467 Posts
January 25 2017 09:41 GMT
#59
Game will start Thursday, Jan 26 10:00pm GMT (GMT+00:00) in . If I'm still missing a confirmation 1 hour before that point, sharkie will have the spot.
Rels
Profile Joined August 2008
France13467 Posts
January 25 2017 15:21 GMT
#61
Everybody has confirmed! Game will start Thursday, Jan 26 10:00pm GMT (GMT+00:00) in . Roles will be sent 1 hour before the start of the game. Remember that you're expected to be able to vote or nominate a team pretty often in this setup, so if something IRL happens and you need to be replaced please warn the hosts ASAP:
On January 10 2017 07:17 Rels wrote:
On their turn, team leaders MUST nominate a team. If they do not, they will receive a warning. During each voting phase, each player MUST vote. If they do not, they will receive a warning and the vote will count as rejection of the current team. A second warning will result in a replacement. No ifs, no buts.

RNGesus has spoken. Here is the team leader nomination order:

Team Leader Nomination Order
  1. RtaniSoul
  2. Tumblewood
  3. Half the Sky
  4. Vivax
  5. Silverika
  6. sicklucker
  7. Grackaroni
  8. Superbia
  9. Chairman Ray
Rels
Profile Joined August 2008
France13467 Posts
January 26 2017 12:34 GMT
#63
man cakepie and disfo are doing a kickass work on that flavor. You all better have a great game that goes to the final mission so we can witness it
Rels
Profile Joined August 2008
France13467 Posts
January 26 2017 16:21 GMT
#72
On January 27 2017 00:58 Vivax wrote:
I'm thinking that maybe the first nomination should immediately pass without a 24 hours discussion phase. That way we actually have something to discuss, the outcome, as there is no lynching and otherwise we will just be talking about who should go on a mission without any actual arguments to support a decision.

Like in voice I think no one was intent to oppose anyone on the first team anyway, when we played. It was mostly just seeing if it fails or not, there wasn't anything to discuss.

That's might not a bad idea. But we won't change the rules so close to the start of the game. Plus, I don't know if I agree that the first 24 hours are totally useless. In a normal mafia game, the first hours are kinda useless to determine alignments, but pretty important to start the game.
Regardless of what I think of it though, I don't want to change something this impactful hours before the start. For example it could mean that someone thought he needed to absolutely log in Saturday to not miss the vote, and that he could slack off Thursday during the first nomination; and when he comes back Saturday he actually missed a vote a got a warning.
Rels
Profile Joined August 2008
France13467 Posts
January 26 2017 21:00 GMT
#77
Résistance VI

La lutte pour la liberté sur la Loire


[image loading]


Welcome to Montlouis-sur-Loire, a village nestled along the banks of the Loire, in the Touraine region. You are in the Garden of France, the Val de Loire, known for its fine wines, beautiful vistas, its exceptional cultural landscape of historic cities and villages, and the grand architecture of its châteaux.

But the year is 1942, and these things matter not. France is under occupation; the world is at war.

It has been two years since the German invasion punched through the Low Countries and completely outflanked the strong prepared defenses of the Maginot Line. Using their air superiority and armoured mobility, German forces drove the British back across the Channel and pushed deep into France, causing the government to flee from Paris in disarray, and ultimately forcing the capitulation of the remaining French forces.

Welcome to a France that has been subjugated to the needs of the German war machine. Agriculture, mining, industry — everything goes toward the war effort. Food is strictly rationed. Fuel is in short supply. Factories are put to work manufacturing weapons, vehicles, tanks and other war materiel. Even the workforce is not to be spared, with the recent introduction of Service du travail obligatoire, the conscription and deportation of French people to serve as forced labour in work camps on German soil, compensating for the German loss of manpower as it continues to enlist more and more soldiers.

To top it all off, under the conditions of the Second Armistice of Compiègne, France is obliged to pay for the costs of the German occupation forces: 20 million Reichsmark per day.


Two years ago from the BBC in London, General de Gaulle delivered his radio address « À tous les Français » :

      « Le dernier mot est-il dit ? L’espérance doit-elle disparaître ? La défaite est-elle définitive ? Non !
      ... Car la France n’est pas seule ! Elle n’est pas seule ! Elle n’est pas seule ! »

      “Has the last word been said? Must hope disappear? Is defeat final? No!
      ... For France is not alone! She is not alone! She is not alone!”

      « Quoi qu’il arrive, la flamme de la résistance française ne doit pas s’éteindre et ne s’éteindra pas. »

      “Whatever happens, the flame of the French resistance must not be extinguished and will not be extinguished.”

This marked the beginning of La Résistance.


Here too, in Montlouis-sur-Loire, La Résistance has not been idle.
Thus far, the flame here has been kept hidden, burning in the shadows.

But not for much longer.



Silence please! Roles will now be randomized, and PMs will be going out soon. Game will start in . Please wait for the Mission 1 post to begin posting.
Bonne chance à tous, et amusez vous bien!
Rels
Profile Joined August 2008
France13467 Posts
January 26 2017 21:04 GMT
#78
All role PMs should be out. If by mistake you didn't receive one, contact me ASAP.
Rels
Profile Joined August 2008
France13467 Posts
January 26 2017 21:08 GMT
#79
Resistance VI FAQ

Can I ask questions to the hosts ?

Not publicly in thread. Ask any questions you have to the hosts with private messages. Do not talk about anything you might have talked about with the hosts in thread.

When it's my turn to nominate a team, how do I do it ?

You nominate the team directly in thread, using the pattern
##nominate: Player1, Player2 etc. You can change your nomination as many times as you want until the deadline.

When a team has been nominated, how do I vote ?

You vote by PMing the hosts "APPROVE" or "REJECT". You can change your vote as many times as you like until the deadline. You can talk about your vote in thread if you want, but only the last vote sent to the vote will be official. At deadline the hosts will publish the votes; if there is a majority of APPROVE, the team is sent; if not, the next team leader takes its turn.

If I'm on a team that got sent to a mission, what do I do ?

If you are a member of the Resistance, nothing.
If you are a Spy:
- if you want to sabotage the mission, send "SABOTAGE" to the hosts. You can change your mind as many times before deadline - the last PM will count.
- if you do not want to sabotage the mission, do nothing.

What happens if a team leader fails to nominate a team ?

They get a warning. No team gets nominated, and the next team leader takes its turn. The number of nomination left before the auto-accepted team gets decreased.

What happens if the fifth leader fails to nominate a team ?

They get a warning. The next team leader takes its turn as if he was the fifth leader.

What happens if a player fails to vote to accept or reject a nominated team ?

That player gets a warning. The vote is counted as REJECT.

What is the deal with warnings ?

If you ever get two warnings, you will be replaced. That is because a game of resistance is usually ruined if a player becomes inactive, as unlike a normal game of mafia, they cannot be lynched / vig'd.

Can I talk about the wording of my role PM ?

No. And I updated the OP with the role PM templates.

Am I an awesome person ?

Yes, since you like playing Resistance.
Rels
Profile Joined August 2008
France13467 Posts
Last Edited: 2017-01-30 18:51:44
January 26 2017 21:59 GMT
#83
Mission 1

L’infiltration


[image loading]


For a period of about five or six months last year, a highly successful resistance network operated out of Châteauroux, about 100 kilometers to our southeast in Vichy territory. It began in May, when « Georges » was parachuted into the region. The English-speaking French soldier had been serving as a liaison to British troops when he was evacuated with them out of the Dunkirk pocket. By the time he returned, he had become an agent of the Special Operations Executive. With the suitcase transmitter that he brought, « Georges » provided a crucial radio link with London, through which arms and supply drops could be arranged. Other agents followed to help grow the network and establish new cells in other cities.

But it all unraveled in October when the agent « Paulot » in was captured in Limoges by la Surveillance du Territoire. He had addresses and other incriminating information on his person, including that of the Châteauroux nexus. Compromised from the core, the network was quickly wiped out, with many agents and résistants arrested in rapid succession.

Remnants of that network scattered and went into hiding, but they have now begun to come out of the woodwork again. Plans are currently afoot to have one of their radio operators infiltrate into Tours, just eight kilometers to our west, to join an existing cell there. He will also be smuggling in a transmitter with which to establish a direct connection to the SOE in Britain. Since Tours is a major rail transportation hub, this will help immensely with improving the flow of intelligence regarding the state of German logistics as well as troop dispositions and movements through the region.

His route from Châteauroux will generally avoid main roads and densely populated areas, and he will travel by night, so that part of the operation will be fairly low-risk. The infiltration of Tours itself, on the other hand, will be dangerous. He will make his penultimate stop right here in Montlouis-sur-Loire, where he must stop sneaking in the shadows, and hazard one of the checkpoints leading into the city.

That is where we come in.

We have had a full set of forged papers and permits prepared to help the radio operator establish a false identity and cover story for traveling to Tours. Our task is to meet him on the outskirts of Montlouis-sur-Loire, provide him with the forged documents, and hide him in a safehouse until he is rested. When he is ready, we shall reconnoitre ahead to identify a suitable checkpoint for him to use. The ideal place is an understaffed location; the best time would be when it is busiest.

Finally, a handful of us will travel separately and arrive at the checkpoint together with the radio operator at a predetermined time. As locals of the area, we can easily arrange a routine delivery of wine to the city without raising any suspicion. At the checkpoint, we will stage a mishap with the goods, creating a distraction to draw the sentries’ attention and hopefully help our friend make it through with less scrutiny.

3 team members are required for this mission.



Team Leader RtaniSoul will now make Attempt #1 to nominate a team for Mission #1. The nomination will be locked Friday, Jan 27 10:00pm GMT (GMT+00:00), in .
Rels
Profile Joined August 2008
France13467 Posts
January 27 2017 12:55 GMT
#171
Half the Sky has been replaced by Calix.
Rels
Profile Joined August 2008
France13467 Posts
Last Edited: 2017-01-30 21:56:36
January 28 2017 22:05 GMT
#282
The team consisting of RtaniSoul, Silverika, Superbia has been rejected.

Votes for: sharkie, Silverika.
Votes against: Grackaroni, RtaniSoul, sicklucker, Superbia, Tumblewood, Vivax.
Calix did not vote (counted as reject).


Calix has been warned for not voting.


Team Leader
Tumblewood will now make Attempt #2 to nominate a team for Mission #1. The nomination will be locked Sunday, Jan 29 10:00pm GMT (GMT+00:00), in .

Rels
Profile Joined August 2008
France13467 Posts
January 29 2017 22:00 GMT
#397
Mission #1 - Nomination #2


Team Leader Tumblewood has nominated the following team members to participate in Mission #1: Grackaroni, Tumblewood, Vivax. Please vote by PM to all hosts with ##approve or ##reject.

Voting phase for this nomination ends on Monday, Jan 30 10:00pm GMT (GMT+00:00) in .
Rels
Profile Joined August 2008
France13467 Posts
Last Edited: 2017-01-30 22:00:32
January 30 2017 22:00 GMT
#440
The team consisting of Grackaroni, Tumblewood, Vivax has been rejected.

Votes for: Tumblewood.
Votes against: Grackaroni, RtaniSoul, sharkie, sicklucker, Silverika, Superbia, Vivax.
Calix did not vote (counted as reject).


Calix has been replaced be emperorchampion.


Team Leader
emperorchampion will now make Attempt #3 to nominate a team for Mission #1. The nomination will be locked Tuesday, Jan 31 10:00pm GMT (GMT+00:00), in .

Rels
Profile Joined August 2008
France13467 Posts
February 01 2017 22:00 GMT
#671
The team consisting of Silverika, Superbia, Tumblewood has been rejected.

Votes for: emperorchampion, Silverika.
Votes against: Grackaroni, RtaniSoul, sharkie, sicklucker, Superbia, Vivax.
Tumblewood did not vote (counted as reject).


Tumblewood has been warned for not voting.


Team Leader
Vivax will now make Attempt #4 to nominate a team for Mission #1. The nomination will be locked Thursday, Feb 02 10:00pm GMT (GMT+00:00), in .
Rels
Profile Joined August 2008
France13467 Posts
Last Edited: 2017-02-12 22:00:58
February 05 2017 22:00 GMT
#911
Mission #2 - Nomination #1


Team Leader Silverika has nominated the following team members to participate in Mission #2: Grackaroni, sharkie, Silverika, Vivax. Please vote by PM to all hosts with ##approve or ##reject.

Voting phase for this nomination ends on Monday, Feb 06 10:00pm GMT (GMT+00:00) in .
Rels
Profile Joined August 2008
France13467 Posts
February 06 2017 22:00 GMT
#1014
The team consisting of Grackaroni, sharkie, Silverika, Vivax has been approved.

Votes for: Grackaroni, RtaniSoul, sicklucker, Silverika, Tumblewood, Vivax.
Votes against: emperorchampion, sharkie, Superbia.

The team will now embark on the mission. If there are any spies on the mission team, they may sabotage the mission by PM to all hosts with ##sabotage.


Deadline/Mission results on Tuesday, Feb 07 10:00pm GMT (GMT+00:00) in .
Rels
Profile Joined August 2008
France13467 Posts
February 07 2017 22:00 GMT
#1279
Mission Sabotaged

[image loading]


Grackaroni, sharkie, Silverika and Vivax set out before daybreak in order to cross the Cher-Loire Canal with the morning rush. There was some congestion at the Barriere de l'Ecluse checkpoint, governing the crossing at the northern end of the canal where it connected to the old riverport through a set of locks. The canal basin, heavily damaged by artillery and bombs during the invasion, stood in ruins, having not been repaired since. People and carts waiting to enter Tours formed a line along the embankment; on the opposite side, a few German sentries stood guard upon the rubble of the former slipway.

With the recent increase in Résistance activity — by us as well as other cells in the area — security had been noticeably tightened. The guards screened each person passing through the checkpoint carefully, scrutinizing their papers and searching their possessions thoroughly. Thanks to excellent planning, our equipment had been smuggled ahead into the city, so our résistants were not carrying concealed weapons. Our team was thus able to make it into the city — with slightly frayed nerves, but otherwise none the worse for wear.

Once across the canal, our résistants ducked out of sight, away from the busy main roads. Down along Rue du Rempart they went, zigzagging along where the town walls had stood in the 16th century, and onward to a safehouse on the corner of Place Loiseau d'Entraigues, where they’d pick up the equipment that had been sent on ahead.

But as the team approached, they noted an unfavourable sign: among various articles of clothing hanging upon the railings of a second floor window, a red scarf — a signal for danger. Once outside the building itself, the reason became apparent: across the other side of the plaza, and all along the main artery of Boulevard Heurteloup, large numbers of German soldiers could be seen out and about. With a coded knock on the door, the team hastily gained entry into the safehouse so as not to arouse suspicion by waiting around in public.

Inside, a résistant from Tours briefed the team to bring them up to date on the situation in the city: Germans were out in force everywhere, with unusually heavy patrols all over the city. Scouts had reported that major plazas and main streets were well guarded — including the market district where the diversionary attack was to take place, as well as Place Velpeau, in front of our target warehouse.

It was pretty clear that the Germans had got wind of our plan somehow and mobilized in response. Against an alert and prepared enemy, outnumbered and under-equipped; it was simply not feasible to proceed. The operation had to be called off. Crossing the Cher railway bridge by force was also out of the question, so an alternate exfiltration route was hastily put together, avoiding known concentrations of German troops.

If the enemy knew we’d come from the east, then heading back across the Cher-Loire Canal would be risky. The Pont du Cher road bridge was also too well guarded and too close to the railway bridge from the original plan. So a route to the south and west was plotted. A nerve-wracking escape followed: out the back door and through back yards and alleyways our team headed, scurrying like rats through the city on a wide detour. They eventually crossed the Cher at Saint Sauveur before backtracking east again to reach the rendezvous outside Saint-Avertin.

That was last week. We’ve since received word out of Tours that the safehouse we used was compromised only a couple of days later. Something’s definitely not quite right.


Mission 3

En Dehors des Rails


[image loading]


The collapse of our plan to steal explosives from the Germans is a setback, but we have other means of obtaining what we need. Thanks to our radio link in Tours to the SOE in Britain, La Résistance has been able to arrange for a large shipment of supplies to be airdropped into nearby Indre. Some of which have been allocated to us, in return for our role in helping to establish that vital connection.

Besides weapons and ammunition, we’ve also received some explosives. The general directive we’ve received is to use them to disrupt rail transport in the vicinity and thus cripple an important node in the German logistics network. Although the rail yards and other infrastructure in Tours and St-Pierre-des-Corps are tempting targets, the situation in and around Tours is far too dangerous at the moment to attempt to smuggle weapons and explosives in, let alone carry out a bold attack. So we’ll be turning our attention elsewhere for now.

Furthermore, we’ll need to gain some experience in handling and using explosives on a smaller scale before contemplating a more complex operation. Among the explosives we’ve received are some shaped charges designed specifically for train derailment, so let’s start with those. The pictorial instructions that came with them look simple enough, at least.

So, we shall target the regular troop train from Nevers and Bourges, which passes just south of us on its way to Tours and other points west. This is a smaller train running on a less important, low-traffic line, so it would be a nice, soft target for our initial foray with explosives. We’ll set up the charges at an ambush position west of Saint-Martin-le-Beau. Detonate them as the train approaches, then assault and finish off any survivors using our newly acquired firearms.

4 team members are required for this mission.


Team Leader sicklucker will now make Attempt #1 to nominate a team for Mission #3. The nomination will be locked Wednesday, Feb 08 10:00pm GMT (GMT+00:00), in .
Rels
Profile Joined August 2008
France13467 Posts
Last Edited: 2017-02-12 22:00:42
February 08 2017 22:00 GMT
#1392
Mission #3 - Nomination #1


Team Leader sickucker has nominated the following team members to participate in Mission #3: RtaniSoul, sicklucker, Silverika, Vivax. Please vote by PM to all hosts with ##approve or ##reject.

Voting phase for this nomination ends on Thursday, Feb 09 10:00pm GMT (GMT+00:00) in .
Rels
Profile Joined August 2008
France13467 Posts
February 09 2017 22:00 GMT
#1569
The team consisting of RtaniSoul, sicklucker, Silverika, Vivax has been rejected.

Votes for: none.
Votes against: emperorchampion, Grackaroni, RtaniSoul, sharkie, sicklucker, Silverika, Superbia, Tumblewood, Vivax.


Team Leader Grackaroni will now make Attempt #2 to nominate a team for Mission #3. The nomination will be locked Friday, Feb 10 10:00pm GMT (GMT+00:00), in .


Rels
Profile Joined August 2008
France13467 Posts
February 12 2017 22:00 GMT
#1848
Mission #3 - Nomination #3


Team Leader Superbia has nominated the following team members to participate in Mission #3: RtaniSoul, sicklucker, Silverika, Vivax. Please vote by PM to all hosts with ##approve or ##reject.

Voting phase for this nomination ends on Monday, Feb 13 10:00pm GMT (GMT+00:00) in .
Rels
Profile Joined August 2008
France13467 Posts
February 13 2017 22:00 GMT
#1904
The team consisting of RtaniSoul, sicklucker, Silverika, Vivax has been approved.

Votes for: LightningStrike, RtaniSoul, sicklucker, Silverika, Superbia.
Votes against: emperorchampion, Grackaroni, sharkie, Vivax

The team will now embark on the mission. If there are any spies on the mission team, they may sabotage the mission by PM to all hosts with ##sabotage.


Deadline/Mission results on Tuesday, Feb 14 10:00pm GMT (GMT+00:00) in .
Rels
Profile Joined August 2008
France13467 Posts
February 14 2017 22:00 GMT
#2109
Mission Successful


[image loading]


Departing after midnight and traveling under the cover of darkness, RtaniSoul, sicklucker, Silverika and Vivax left Montlouis-sur-Loire and headed southeast, making their way stealthily through woods, fields and vineyards. They snuck across the railroad tracks and crossed into Azay-sur-Cher, where they concealed themselves near the banks of the Cher, across the river from the hamlet itself. There, safely away from any roads and populated areas patrolled by the Germans, they hid and rested until just before daybreak.

At first light, the team decamped and headed back north to the railroad tracks. The selected target location, west of the hamlet of Saint-Martin-le-Beau, offered an ambush position from a densely wooded area, with a good view of the tracks, while being difficult for any German reinforcements to reach by road. In the dim light, the team worked quickly but carefully to assemble and deploy the shaped explosive charges along a section of the track. Thanks to the clear pictorial instructions, this process was as simple as putting together flat-packed furniture.

Rather than blowing up the tracks beforehand and risking the sabotage being discovered ahead of the train’s arrival, the plan was to wait until the train was approaching, and detonate the explosives just before the train passed over them, thus guaranteeing that it would not be able to stop in time. So, once the charges were in place, the team retreated into the woods and waited for the train to arrive.

The train appeared at mid-morning as scheduled, and the team, peeking out from among the trees, triggered the explosives when it came within about a hundred metres. The charges worked perfectly, blasting a section of track out of shape, right in the path of the oncoming train. Everything went according to plan and although the train crew tried to react to the explosion, it was clear that they would not be able to bring the train to a stop in time. Our résistants readied their weapons...

...and as the train came closer, they realized that this was not the train we had planned for. Instead of the usual troop transport, this train was hauling coal. Which was fortunate in hindsight — only the locomotive, tender, and first couple of cars jumped the rails, with the rest of the wagons coming to a stop behind. Our résistants were able to easily dispatch the few guards and crew that survived. If this had been a troop train, our team would have not been able to contend with the remaining German forces.

The unexpected arrival of an unscheduled coal train was a wrench in the works, but damage dealt is damage dealt. With this attack, we’ve not only managed to delay the train’s coal shipment and destroy some rolling stock, but with the damage caused to the rail line, we’ve caused disruption and delay in the greater logistics network and hindered the German war effort.

Furthermore, the experience gained from this operation should come in handy soon...




Mission 4

Destruction du Pont


[image loading]


Located just beyond the northwestern tip of Vichy-controlled Zone Libre, Tours is a key rail transportation hub, sited at the intersection of many important railroads — from there, major lines connect to Orleans, Paris and Germany to the northeast; to Le Mans and the English Channel in the north; and to Angers, Nantes, Saint-Nazaire, Poitiers, La Rochelle and the Atlantic coast in the west and southwest. La Résistance has been watching closely as troops, equipment and other supplies, as well as raw materials pass through the massive rail yards of the city on their way to feed the German war machine.

The large supply airdrop obtained from the British SOE was always intended to be used to cripple this crucial hub. But the Germans aren’t stupid either, and all important railroad infrastructure in Tours and neighbouring St-Pierre-des-Corps has always been kept under close guard. Furthermore, La Résistance’s network in Tours itself has recently come under threat with more and more members being arrested over the past fortnight. Most remaining résistants are going to ground to avoid capture. In this situation, the responsibility falls upon other cells in the region — such as ours — to complete the assigned objectives.

Fortunately, the geography of the region means that there are other ways we can attain our goals without a risky assault into the city. Tours sits near the confluence of two rivers — the Loire and the Cher — which means that most of the railroad tracks leading to the city must travel across bridges to get there. A couple of days ago, our fellow résistants in Fondettes were able to successfully overwhelm German sentries at the Viaduc de Saint-Cosme and sabotage the bridge, cutting the rail link between Tours and Le Mans.

Next up is our turn. Our target is the Pont de Montlouis-sur-Loire, the railway bridge just outside the west side of town. Taking this bridge out will sever Tours’ rail link to the north and northeast. With both bridges out of commission, we would effectively cleave the rail network in this region into two, separating north and south, and deny the Germans use of the shortest route between Paris and the majority of the Atlantic coast. All traffic would then be forced to either divert through Le Mans — a busy hub that has been further congested due to heavy damage from British bombing — or to take a lengthy detour south through Vichy France.

Obviously, we can no longer rely on our connections in Tours for any support in the immediate future. In particular, it could prove difficult to obtain more supplies from our British allies. It is thus important that we make the most out of the explosives that we have, and take that bridge out! The plan is to launch a surprise nighttime attack with the full force of our entire cell. We expect no trouble dealing with the bridge guards. A pair of résistants will be posted as lookouts on each side of the bridge while the rest work to rig the bridge with explosives. We will be using pencil detonators, so we can evacuate the area once everything is in place and the delay switches will take care of the rest.

5 team members are required to plant the explosives for this mission.
2 sabotage actions from spies are needed to cause mission failure.



Team Leader sharkie will now make Attempt #1 to nominate a team for Mission #4. The nomination will be locked Wednesday, Feb 15 10:00pm GMT (GMT+00:00), in .
Rels
Profile Joined August 2008
France13467 Posts
February 15 2017 23:24 GMT
#2236
Résistance Victory

[image loading]


Spy team was sharkie, emperorchampion and lightningstrike. And tumblewood. And calix. And half the sky. And chairman ray.

Thanks for playing!

Feuille de calcul
Rels
Profile Joined August 2008
France13467 Posts
February 15 2017 23:26 GMT
#2237
I'll make this post prettier tomorrow, I'll on mobile. I'll also have more post game thoughts when I'll be on a computer. Just gonna say GG WP to everybody, you all played well in some way.
Rels
Profile Joined August 2008
France13467 Posts
February 16 2017 10:35 GMT
#2267
On February 16 2017 18:11 Superbia wrote:
And yeah, I feel like resistance (and Avalon and Secret hitler), are not that suitable for forum play. It's more fun when done over voice or something similar.

It's definitely super different. But I really like having time to think about the votes with this forum format.
Rels
Profile Joined August 2008
France13467 Posts
February 16 2017 10:36 GMT
#2268
On February 16 2017 18:31 disformation wrote:
what happened:
disfo: "rels you got post, I have a headache, so I might go to bed early"
rels: "sure"
disfo at 23.30 still up decides to check the thread: "uuuuuhhhhh rels?"
rels at 23.45 "took a nap, isnt the post in 15mins?"

Please still nominate me for best host. Taking nap and shit to be ready for deadline
Rels
Profile Joined August 2008
France13467 Posts
February 16 2017 10:36 GMT
#2269
And flavor credit goes to cakepie.
Rels
Profile Joined August 2008
France13467 Posts
February 16 2017 10:37 GMT
#2270
On February 16 2017 11:34 darthfoley wrote:
what was the final score? couldn't find anything in the OP so it was hard to follow

Everything is under the "important posts" spoiler. Mission results included
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