• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:44
CEST 08:44
KST 15:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO8 Preview: herO, Zoun, Bunny, Classic3Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL47
Community News
BGE Stara Zagora 2025 - Replay Pack2Weekly Cups (June 2-8): herO doubles down1[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th13Weekly Cups (May 27-June 1): ByuN goes back-to-back0
StarCraft 2
General
Jim claims he and Firefly were involved in match-fixing Code S RO8 Preview: herO, Zoun, Bunny, Classic The SCII GOAT: A statistical Evaluation DreamHack Dallas 2025 - Official Replay Pack BGE Stara Zagora 2025 - Replay Pack
Tourneys
[GSL 2025] Code S:Season 2 - RO8 - Group A RSL: Revival, a new crowdfunded tournament series SOOPer7s Showmatches 2025 Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
BW General Discussion BGH auto balance -> http://bghmmr.eu/ FlaSh Witnesses SCV Pull Off the Impossible vs Shu StarCraft & BroodWar Campaign Speedrun Quest Will foreigners ever be able to challenge Koreans?
Tourneys
[ASL19] Grand Finals NA Team League 6/8/2025 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [Megathread] Daily Proleagues
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Vape Nation Thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 28024 users

You Only Shoot Once Mafia - Page 119

Forum Index > TL Mafia
Post a Reply
Prev 1 117 118 119 120 Next
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
Last Edited: 2014-05-23 04:14:15
May 23 2014 04:12 GMT
#2361
On another note, I really really enjoyed this post restriction thing. I think it would be awesome if we tried having more of these on TLMafia. I don't think it hurt this game at all and made it a lot easier for people to keep up. 7 day 20 player game with only 110 pages? That's pretty nice.
http://i.imgur.com/M7t7egx.png
Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
Last Edited: 2014-05-23 06:21:47
May 23 2014 04:37 GMT
#2362
On May 23 2014 13:12 prplhz wrote:
On another note, I really really enjoyed this post restriction thing. I think it would be awesome if we tried having more of these on TLMafia. I don't think it hurt this game at all and made it a lot easier for people to keep up. 7 day 20 player game with only 110 pages? That's pretty nice.


I also enjoyed the post restriction thing and thought it was well enforced


PS here is the scumteam trying to fire their bullets-- dayvigi OR nk

[image loading]

Do you have no idea what's going on here? welcome to the club
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
May 23 2014 07:22 GMT
#2363
unto Ver

Yes, I am paranoid often and quickly. Must chillax

I think I have learned something of value here.
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
Palmar
Profile Blog Joined July 2010
Iceland22632 Posts
May 23 2014 09:02 GMT
#2364
Rofl the obs QT wanted to lynch the fuck out of me.
Computer says mafia
syllogism
Profile Joined September 2010
Finland5948 Posts
May 23 2014 10:16 GMT
#2365
Did Ver know the setup? Impressive analysis if not
yamato77
Profile Blog Joined October 2010
11589 Posts
May 23 2014 12:37 GMT
#2366
Ver designed the setup afaik

Still impressive analysis
Writer@WriterYamato
OdinOfPergo
Profile Joined December 2011
United States840 Posts
May 23 2014 13:52 GMT
#2367
Ok, I have to just say.

Wow.

Just amazed by your analysis Ver. I do have a question for you though. How willing would you be to be chatty with me (of course with host approval.) in any upcoming mafia games? You said a number of times my grammar/ chain of thought (I think?) are not parsable. I'd really love help with this to be honest. I feel like most of the time, I can't get my thoughts out. It's not that I don't know what to say, but mostly how to say and say it.

Anyway, thanks for the food for thought, a fantastic game, and a spectacular analysis.
I, hope at least, can make myself a better player for it.

Ik weet niet wie ik denk dat ik ben. Ik weet niet wie ik zogenaamd in gesprek met. je niet hier, niemand is. Ik ben hier niet, niets is.
kitaman27 *
Profile Blog Joined April 2009
United States9244 Posts
May 23 2014 14:07 GMT
#2368
Poll: Did you enjoy the post restriction mechanic?

Yes, although I would only want it implemented in some games (6)
 
33%

Yes and I think it should be implemented for the majority of games. (5)
 
28%

No, I would not join another game with post restrictions (4)
 
22%

I like the concept, but I'd feel there is a better way to implement it (3)
 
17%

18 total votes

Your vote: Did you enjoy the post restriction mechanic?

(Vote): Yes and I think it should be implemented for the majority of games.
(Vote): I like the concept, but I'd feel there is a better way to implement it
(Vote): Yes, although I would only want it implemented in some games
(Vote): No, I would not join another game with post restrictions



I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Koshi
Profile Blog Joined August 2010
Belgium38797 Posts
May 23 2014 14:24 GMT
#2369
Liked it. But it should be restricted different. Sometimes you just got to make a couple small posts. Makes it more fun.
I had a good night of sleep.
syllogism
Profile Joined September 2010
Finland5948 Posts
May 23 2014 14:59 GMT
#2370
On May 23 2014 21:37 yamato77 wrote:
Ver designed the setup afaik

Still impressive analysis

If you know that there is a mason recruiter traitor, town aligned pardoner, town aligned america (and know how the role works), 3 town vigs and 3 mafia vigs, the game solves itself very quickly.
yamato77
Profile Blog Joined October 2010
11589 Posts
May 23 2014 15:08 GMT
#2371
There's some degree of truth to that, but there's still impressive reasoning he uses. Particularly, I think his approach to solving the game is the correct one. Looking at how mafia react to situations and their actual actions in the game is definitely the correct methodology. Also, town came in knowing there would be large amounts of vigilantes, the impressive feat is determining who is mafia and who is town from how they use their KP.

But anyway, the analysis is aimed at helping players improve and in showing his thought process on the game. I think it serves well for townies to learn how an objective player looks at the game and for mafia to realize what gives them away.
Writer@WriterYamato
syllogism
Profile Joined September 2010
Finland5948 Posts
May 23 2014 15:09 GMT
#2372
Absolutely
Hapahauli
Profile Joined May 2009
United States9305 Posts
May 23 2014 15:48 GMT
#2373
On May 23 2014 19:16 syllogism wrote:
Did Ver know the setup? Impressive analysis if not


Ver designed the setup, and we finalized it a couple of hours before the game went up. So he should have known Palmar's and Caller's alignments pretty early. I'm pretty sure those are the only two major information advantages he'd have over a normal townie, as the recruiting mason didn't claim until later, and it was fairly obvious that Cephiro's cop claim was legitimate.
a talking rock that sprouts among the waves woosh
justanothertownie
Profile Joined July 2013
16317 Posts
May 23 2014 16:46 GMT
#2374
On May 23 2014 23:59 syllogism wrote:
Show nested quote +
On May 23 2014 21:37 yamato77 wrote:
Ver designed the setup afaik

Still impressive analysis

If you know that there is a mason recruiter traitor, town aligned pardoner, town aligned america (and know how the role works), 3 town vigs and 3 mafia vigs, the game solves itself very quickly.

True. It also explains his suspicion towards myself because he knew the amount of dayvigs.

I did not enjoy the post restriction and won't join another game where this is implemented but I can see the point of it. Smaller threads are nice but I am too limited in my own play if there is a post restriction.
marvellosity
Profile Joined January 2011
United Kingdom36160 Posts
May 23 2014 16:59 GMT
#2375
I'm ok with the idea of a postcount restriction I guess, I just don't think it was right at all in this game

gumshoe getting warned for posting more than 5 times at night was just so silly given his previous lack of posting. That cannot be the idea.

So many times people avoided hashing things out because they were "saving posts". That also cannot be the intention of a restriction.

The actual limit itself was unnecessarily harsh. The "problem" is not that people post 20 or 30 or 50 or even 100 times per phase, it's the rampant spam where people's filters get really massive that causes the buildup.

In essence what i'm saying is that there's no point in having a 25 post limit when you could have, for example, a 75 post limit. Some/plenty people aren't going to make that limit, and the high volume / free-time posters who use up the rest will still be at least reasonably careful with their posts so they can actually utilise them. As a high poster/sometime spammer, a 75 restriction would limit that markedly and yet still leave me room to manouevre and produce content, the game would still be way shorter and more readable, etc.
[15:15] <Palmar> and yes marv, you're a total hottie
Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
Last Edited: 2014-05-23 17:08:16
May 23 2014 17:06 GMT
#2376
What might make more sense would instead of a daily limit, have a filter length limit. You're allowed one page of filter, plus 10 posts per 24 hours. So for example, by the end of D1 you can have 40 posts, by the end of N1 you can have 50, by the end of D2 you can have 70, by the end of N2 you can have 80, and so on.

By making it 10 posts per 24 hours, but then giving everyone a 1-page "buffer" we ensure:

1. it's not "use it or lose it"-- if you come in to the game late or lurk for a few days and need to catch up and make posts in a short span, you can.
2. in addition to the gradual linear post progression, you also have a 20-post buffer you can dip in to. This is kind of the opposite of the previous point, but basically if you have been making 10 posts per 24 hours and need to make more posts, you can.

E:

an ideal setup targets spammers (like me rofl) and people who just do a ton of activity. Like, in a game you might have 6 or 7 players with 10 page filters, then like 2 dudes with 30 page filters who account for like half the game. We really only need to worry about the 2 dudes imo. we want a solution which targets them and lets normal people play normally
When you stare into the iCCup, the iCCup stares back.
TL+ Member
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
May 23 2014 17:08 GMT
#2377
I think the post restriction was fine - it accomplished what it was meant to accomplish and I think the gumshoe thing is an anomaly in that most people won't be mega-lurkers who suddenly have an urge to post a lot.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
marvellosity
Profile Joined January 2011
United Kingdom36160 Posts
May 23 2014 17:09 GMT
#2378
if what it meant to accomplish was "stopping people talking about game-related stuff on multiple occasions" then yes, it did
[15:15] <Palmar> and yes marv, you're a total hottie
justanothertownie
Profile Joined July 2013
16317 Posts
Last Edited: 2014-05-23 17:31:00
May 23 2014 17:30 GMT
#2379
On May 24 2014 02:09 marvellosity wrote:
if what it meant to accomplish was "stopping people talking about game-related stuff on multiple occasions" then yes, it did

Indeed. I don't enjoy always having to count how many posts I already made before posting something. And not being able to post when something important is going on is just annoying and detrimental to the game. Even if you aren't a spammer 25 posts is a way too harsh limit.
Edit: And 5 Posts per night is just ridiculous. Might aswell do silent nights then.
Palmar
Profile Blog Joined July 2010
Iceland22632 Posts
May 23 2014 18:00 GMT
#2380
Being the rebel I am I just didn't follow the post restriction.
Computer says mafia
Prev 1 117 118 119 120 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 274
Livibee 107
mcanning 59
trigger 36
StarCraft: Brood War
Rain 2530
Mong 1074
actioN 373
ggaemo 196
Snow 163
Leta 66
sorry 32
yabsab 17
Sharp 14
Dota 2
XBOCT662
Fuzer 108
League of Legends
JimRising 702
Counter-Strike
Stewie2K1050
Heroes of the Storm
Khaldor159
Other Games
summit1g6929
C9.Mang0813
WinterStarcraft368
Mew2King198
Organizations
Dota 2
PGL Dota 2 - Secondary Stream4560
Other Games
gamesdonequick674
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4892
• Lourlo1184
• Rush1016
• Stunt376
• HappyZerGling100
Upcoming Events
GSL Code S
2h 46m
herO vs Zoun
Classic vs Bunny
The PondCast
3h 16m
OSC
14h 16m
Replay Cast
17h 16m
OSC
17h 16m
WardiTV Invitational
1d 4h
OSC
1d 6h
Korean StarCraft League
1d 20h
SOOP
2 days
sOs vs Percival
CranKy Ducklings
2 days
[ Show More ]
WardiTV Invitational
2 days
Cheesadelphia
2 days
CSO Cup
2 days
GSL Code S
3 days
Sparkling Tuna Cup
3 days
Replay Cast
3 days
Wardi Open
4 days
Replay Cast
4 days
Replay Cast
5 days
RSL Revival
5 days
Cure vs Percival
ByuN vs Spirit
RSL Revival
6 days
herO vs sOs
Zoun vs Clem
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 2
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.