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[T] MTG Mini Mafia II - Page 71

Forum Index > TL Mafia
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Aperture Science
Profile Joined January 2013
United States151 Posts
February 01 2013 20:36 GMT
#1401
On February 02 2013 05:30 (DontFear)ThePoster wrote:
Show nested quote +
On February 02 2013 05:28 SuckMyTopdeck wrote:
On February 02 2013 05:25 (DontFear)ThePoster wrote:
Well at least it confirms CH and Suck as town, like 100% basically.

Silver lining I FUCKING GUESS


how much damage can Crossfire do to us if he survives another turn?


How the fuck should I know?

He may have another of those "Syphon Soul" in his hand, thus he can play another Swamp tomorrow, cast it, and survive even longer.

Guess what? If he gets ANOTHER Syphon Soul he can SURVIVE EVEN LONGER


NICE. REAL FUCKING NICE


True, but there is nothing we can do about it until then. I cannot sacrifice a permanent to kill a land even if I wanted to, and thats all that he has on the feild if I am reading the board thread right. I can't do anything more to crossfire with the cards I have. So no, him surviving another turn is not something I can control, and therefore I am focusing on other matters.
We do what we must, because we can.
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:36 GMT
#1402
On February 02 2013 05:34 (DontFear)ThePoster wrote:
Show nested quote +
On February 02 2013 05:32 Clockwork Hydra wrote:
Well, I guess now there's no rush. Xfire has 2 lands and nothing in play anymore. I guess Nova can sort his own deck out, and we'll just do 9 damage in the attack phase, leaving Xfire at 3 life. Presumably people can actually do stuff next turn.

Btw, we will probably need 2 turns to recover from the loss of ZI, but if we are lucky, we might draw another one next turn (we will have some help).


Yeah, it's not like he'll do this as soon as the next Main Phase starts:

##Cast: Swamp
##Tap Badlands for 1 black mana
##Tap Badlands for 1 black mana
##Tap Swamp
##Cast Syphon Soul


In fact, I PREDICT that's what he'll do, just because it's the only way things can get worse for us, therefore it will happen

So let's think about ways to outdamage that.

A kill is not going to happen this turn.

So, you guys build up for the next one.

Keep in mind, if they kill bin this turn, Syphon "only" does 14 damage / heal, which is really very balanced and totally okay.

~dandel
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
February 01 2013 20:37 GMT
#1403
On February 02 2013 05:36 (DontFear)ThePoster wrote:
Show nested quote +
On February 02 2013 05:34 SuckMyTopdeck wrote:
On February 02 2013 05:32 (DontFear)ThePoster wrote:
How can Aperture guarantee his death?


I thought he could do a certain amount of damage by sacrificing some card?

If not, I'm just gonna shut up talking about Magic things.


He already did, check the Board thread.
He dealt 3 damage to Xfire by copying my Chain Lightning


Anyways, Yeah, Appy is posting and doesn't even seem to give a shit that A CONFIRMED SCUM WILL LIVE ANOTHER DAY.
Like....h...waht.....aahasd


I was referring to this:

On February 02 2013 05:18 Aperture Science wrote:
I am not willing to sacrifice braid of fire. It is too key to our deck and we don't have a backup one available yet.


colored artifacts and emblem effects are retarded and i refuse to acknowledge them
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:37 GMT
#1404
On February 02 2013 05:36 Aperture Science wrote:
Show nested quote +
On February 02 2013 05:30 (DontFear)ThePoster wrote:
On February 02 2013 05:28 SuckMyTopdeck wrote:
On February 02 2013 05:25 (DontFear)ThePoster wrote:
Well at least it confirms CH and Suck as town, like 100% basically.

Silver lining I FUCKING GUESS


how much damage can Crossfire do to us if he survives another turn?


How the fuck should I know?

He may have another of those "Syphon Soul" in his hand, thus he can play another Swamp tomorrow, cast it, and survive even longer.

Guess what? If he gets ANOTHER Syphon Soul he can SURVIVE EVEN LONGER


NICE. REAL FUCKING NICE


True, but there is nothing we can do about it until then. I cannot sacrifice a permanent to kill a land even if I wanted to, and thats all that he has on the feild if I am reading the board thread right. I can't do anything more to crossfire with the cards I have. So no, him surviving another turn is not something I can control, and therefore I am focusing on other matters.

So you knew he'd go and sac his creatures, if i understand this correctly?

Yes, go on.

~dandel
Aperture Science
Profile Joined January 2013
United States151 Posts
February 01 2013 20:38 GMT
#1405
On February 02 2013 05:37 SuckMyTopdeck wrote:
Show nested quote +
On February 02 2013 05:36 (DontFear)ThePoster wrote:
On February 02 2013 05:34 SuckMyTopdeck wrote:
On February 02 2013 05:32 (DontFear)ThePoster wrote:
How can Aperture guarantee his death?


I thought he could do a certain amount of damage by sacrificing some card?

If not, I'm just gonna shut up talking about Magic things.


He already did, check the Board thread.
He dealt 3 damage to Xfire by copying my Chain Lightning


Anyways, Yeah, Appy is posting and doesn't even seem to give a shit that A CONFIRMED SCUM WILL LIVE ANOTHER DAY.
Like....h...waht.....aahasd


I was referring to this:

Show nested quote +
On February 02 2013 05:18 Aperture Science wrote:
I am not willing to sacrifice braid of fire. It is too key to our deck and we don't have a backup one available yet.




They wanted me to sac braid to kill his goblin

-GreY
We do what we must, because we can.
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:38 GMT
#1406
I feel the erratum to the card is blatant host bias to help scum out, because we WOULD have sac'd land to blow up Xfire's lands. I guess my anger can wait til postgame.
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:39 GMT
#1407
^^ Acro
Aperture Science
Profile Joined January 2013
United States151 Posts
February 01 2013 20:39 GMT
#1408
On February 02 2013 05:37 Clockwork Hydra wrote:
Show nested quote +
On February 02 2013 05:36 Aperture Science wrote:
On February 02 2013 05:30 (DontFear)ThePoster wrote:
On February 02 2013 05:28 SuckMyTopdeck wrote:
On February 02 2013 05:25 (DontFear)ThePoster wrote:
Well at least it confirms CH and Suck as town, like 100% basically.

Silver lining I FUCKING GUESS


how much damage can Crossfire do to us if he survives another turn?


How the fuck should I know?

He may have another of those "Syphon Soul" in his hand, thus he can play another Swamp tomorrow, cast it, and survive even longer.

Guess what? If he gets ANOTHER Syphon Soul he can SURVIVE EVEN LONGER


NICE. REAL FUCKING NICE


True, but there is nothing we can do about it until then. I cannot sacrifice a permanent to kill a land even if I wanted to, and thats all that he has on the feild if I am reading the board thread right. I can't do anything more to crossfire with the cards I have. So no, him surviving another turn is not something I can control, and therefore I am focusing on other matters.

So you knew he'd go and sac his creatures, if i understand this correctly?

Yes, go on.

~dandel


I knew that I really like my braid of fire
We do what we must, because we can.
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:40 GMT
#1409
Also, don't bother responding, because that might lead to mod-confirmed status and shit like that. Sorry for even bringing it up instead of PMing you.
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
February 01 2013 20:41 GMT
#1410
On February 02 2013 05:36 Clockwork Hydra wrote:
Show nested quote +
On February 02 2013 05:34 (DontFear)ThePoster wrote:
On February 02 2013 05:32 Clockwork Hydra wrote:
Well, I guess now there's no rush. Xfire has 2 lands and nothing in play anymore. I guess Nova can sort his own deck out, and we'll just do 9 damage in the attack phase, leaving Xfire at 3 life. Presumably people can actually do stuff next turn.

Btw, we will probably need 2 turns to recover from the loss of ZI, but if we are lucky, we might draw another one next turn (we will have some help).


Yeah, it's not like he'll do this as soon as the next Main Phase starts:

##Cast: Swamp
##Tap Badlands for 1 black mana
##Tap Badlands for 1 black mana
##Tap Swamp
##Cast Syphon Soul


In fact, I PREDICT that's what he'll do, just because it's the only way things can get worse for us, therefore it will happen

So let's think about ways to outdamage that.

A kill is not going to happen this turn.

So, you guys build up for the next one.

Keep in mind, if they kill bin this turn, Syphon "only" does 14 damage / heal, which is really very balanced and totally okay.

~dandel


Yeah you guys think about that, I have to cool down a little bit

I already said what cards I have in my hand. With 5 lands tomorrow I guess I can play a Zeldon Marauders, which will deal 1 damage. Then I play Reckless Abandon (sacrifice Zeldon Marauder), and deal 4 damage.
Then I can play Unearth, bring back Zeldon Marauder, and do 1 more damage.
If I have the mana, I can tap Grim Lavamancer and do 2 damage.

I need 5 mana for all of that, which I'll have because of the lands I got from Bin's land (I think, I also have a Mountain in my hand)

So I can do 8 damage next turn (can't attack with anything), and have GL and Zeldon Marauders in play.
That's not taking into account which card I draw though (it may be Ball Lightning which may be sweet)

/G
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
RockHydra
Profile Joined January 2013
Pitcairn222 Posts
February 01 2013 20:45 GMT
#1411
gonzaw, zeldon leaving play to the sacrifice also deals 1 damage, so its 9 total. Just saying..
~Hopeless
Aperture Science
Profile Joined January 2013
United States151 Posts
February 01 2013 20:45 GMT
#1412
On February 02 2013 05:41 (DontFear)ThePoster wrote:
Show nested quote +
On February 02 2013 05:36 Clockwork Hydra wrote:
On February 02 2013 05:34 (DontFear)ThePoster wrote:
On February 02 2013 05:32 Clockwork Hydra wrote:
Well, I guess now there's no rush. Xfire has 2 lands and nothing in play anymore. I guess Nova can sort his own deck out, and we'll just do 9 damage in the attack phase, leaving Xfire at 3 life. Presumably people can actually do stuff next turn.

Btw, we will probably need 2 turns to recover from the loss of ZI, but if we are lucky, we might draw another one next turn (we will have some help).


Yeah, it's not like he'll do this as soon as the next Main Phase starts:

##Cast: Swamp
##Tap Badlands for 1 black mana
##Tap Badlands for 1 black mana
##Tap Swamp
##Cast Syphon Soul


In fact, I PREDICT that's what he'll do, just because it's the only way things can get worse for us, therefore it will happen

So let's think about ways to outdamage that.

A kill is not going to happen this turn.

So, you guys build up for the next one.

Keep in mind, if they kill bin this turn, Syphon "only" does 14 damage / heal, which is really very balanced and totally okay.

~dandel


Yeah you guys think about that, I have to cool down a little bit

I already said what cards I have in my hand. With 5 lands tomorrow I guess I can play a Zeldon Marauders, which will deal 1 damage. Then I play Reckless Abandon (sacrifice Zeldon Marauder), and deal 4 damage.
Then I can play Unearth, bring back Zeldon Marauder, and do 1 more damage.
If I have the mana, I can tap Grim Lavamancer and do 2 damage.

I need 5 mana for all of that, which I'll have because of the lands I got from Bin's land (I think, I also have a Mountain in my hand)

So I can do 8 damage next turn (can't attack with anything), and have GL and Zeldon Marauders in play.
That's not taking into account which card I draw though (it may be Ball Lightning which may be sweet)

/G


Hate to admit it, but any damage I can do is dependent on what I draw. I've got nothing atm that can help.

Anyway I'll brb for a bit. Please take a look at stutters. If we are not able to kill cross this turn we need to spend the rest of the day playing mafia.

-GreY
We do what we must, because we can.
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
February 01 2013 20:46 GMT
#1413
Oh 9 then...

....I guess it's a pretty sweet strategy lol. I hadn't even think about it when I decided to discard the other cards LOL
I'm a SUBCONSCIOUS MTG GENIUS lol

/G
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
February 01 2013 20:47 GMT
#1414
ANSWER THE DAMN QUESTION GREY

DE.DAM.KESTION
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:51 GMT
#1415
On February 02 2013 05:41 (DontFear)ThePoster wrote:
Show nested quote +
On February 02 2013 05:36 Clockwork Hydra wrote:
On February 02 2013 05:34 (DontFear)ThePoster wrote:
On February 02 2013 05:32 Clockwork Hydra wrote:
Well, I guess now there's no rush. Xfire has 2 lands and nothing in play anymore. I guess Nova can sort his own deck out, and we'll just do 9 damage in the attack phase, leaving Xfire at 3 life. Presumably people can actually do stuff next turn.

Btw, we will probably need 2 turns to recover from the loss of ZI, but if we are lucky, we might draw another one next turn (we will have some help).


Yeah, it's not like he'll do this as soon as the next Main Phase starts:

##Cast: Swamp
##Tap Badlands for 1 black mana
##Tap Badlands for 1 black mana
##Tap Swamp
##Cast Syphon Soul


In fact, I PREDICT that's what he'll do, just because it's the only way things can get worse for us, therefore it will happen

So let's think about ways to outdamage that.

A kill is not going to happen this turn.

So, you guys build up for the next one.

Keep in mind, if they kill bin this turn, Syphon "only" does 14 damage / heal, which is really very balanced and totally okay.

~dandel


Yeah you guys think about that, I have to cool down a little bit

I already said what cards I have in my hand. With 5 lands tomorrow I guess I can play a Zeldon Marauders, which will deal 1 damage. Then I play Reckless Abandon (sacrifice Zeldon Marauder), and deal 4 damage.
Then I can play Unearth, bring back Zeldon Marauder, and do 1 more damage.
If I have the mana, I can tap Grim Lavamancer and do 2 damage.

I need 5 mana for all of that, which I'll have because of the lands I got from Bin's land (I think, I also have a Mountain in my hand)

So I can do 8 damage next turn (can't attack with anything), and have GL and Zeldon Marauders in play.
That's not taking into account which card I draw though (it may be Ball Lightning which may be sweet)

/G

It should be 9, right?

Since Keldon marauders also do damage when they leave play.

That's a pretty good start.

We'll have (at least) 3 Zombies, doing 6 damage.

Rock gets a 2dmg ninja out this turn, and might be able to cast another, doing at least 2 damage, maybe more (rock, input please).

If stutters plays a BEAR, he'll be able to do 2 damage.

Nova can at least attack with his 3/3 land again.


which already gets us up to 22 damage minimum. Maybe more.
Any other potential? Remember, we're talking NEXT turn now.

Also, suck and nova should still combo for a treetop village attack this turn, I think. Damage is damage.

~dandel
RockHydra
Profile Joined January 2013
Pitcairn222 Posts
February 01 2013 20:56 GMT
#1416
Depending on available blockers, I have an ink-eyes I can ninjutsu next turn: 5 damage
~Hopeless
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:58 GMT
#1417
Is there any way anybody can allow Bin to gain a life? If we can't kill scum today, it'd be sweet if scum can't kill us too.

And yes, I am working off the assumption that scum didn't shoot themselves in the face for 8 damage.

/Acro
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
February 01 2013 21:13 GMT
#1418
okay so if we can't kill xfire today we're just gonna do our thing
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 21:13 GMT
#1419
On February 02 2013 05:56 RockHydra wrote:
Depending on available blockers, I have an ink-eyes I can ninjutsu next turn: 5 damage
~Hopeless

So total of 7. This ninja deck is going places!
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
February 01 2013 21:20 GMT
#1420
marv playing cards like a boss.

-marv
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
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