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On January 22 2012 10:02 Refallen wrote: I really think conceal should have been used on the risk.nuke lynch.
My shots were bad. This was the first time I'm playing as any vig role. Is there any tips or rule of thumbs I should know for vig shots?
Next, I felt like the demons really outted themselves by continuing to push HoD after he was pretty much nigh confirmed sage. I pointed this out and suddenly Tyrran and layabout (and Zeph and Dirk, wtf?) were on me, which made me think that these 4 were scum. I don't know how Zeph/Dirk thought that HoD was still unconfirmed as the sage.
Basically, "twisted" is too convenient, and there were some things that would make sense if HoD was an Angel. However let's say my mind is retarded, and loves conspiration theories.
I mean, I fucking thought Radfield was scum on XLVIII. How retarded is that?
It's easy to say that post-game, but ingame my mind just rolls around stupidly.
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Yeah Zephirdd, one of the most useful skills to develop in mafia is the ability to just step back and try to evaluate a situation as opposed to getting caught up in the moment. I used to refer to this as situational awareness, your ability to look at and determine the validity of a scenario/situation. To weigh motivations, pros, and cons of a situation and be able to figure out what someones true intentions are. To truly examine interactions between players and try to see an otherwise invisible undertone.
I used to consider that my strength at mafia, but I feel I am extraordinarily rusty now and am not particularly good at anything. As an extension to that, you can create scenarios where you expect mafia to act in a certain way, and townie to act in another. But that is usually style dependent.
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Post game write up ?
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Answer honestly
Poll: How much of the thread did you read?All of it, and a few filters, twice (5) 36% All of it, and every filter multiple times! (4) 29% All of it, once, maybe a filter or two (2) 14% Most of it (1) 7% Not much at all (1) 7% I was posting, isn't that enough? (1) 7% Some of it (0) 0% 14 total votes Your vote: How much of the thread did you read? (Vote): All of it, and every filter multiple times! (Vote): All of it, and a few filters, twice (Vote): All of it, once, maybe a filter or two (Vote): Most of it (Vote): Some of it (Vote): Not much at all (Vote): I was posting, isn't that enough?
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I read about 1-2 filters, and around 15-20 pages of the game.
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On January 23 2012 07:30 RebirthOfLeGenD wrote: I read about 1-2 filters, and around 15-20 pages of the game.
Not if the filter is BHs filter
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Blazinghand
United States25550 Posts
On January 23 2012 11:20 Bluelightz wrote:Show nested quote +On January 23 2012 07:30 RebirthOfLeGenD wrote: I read about 1-2 filters, and around 15-20 pages of the game. Not if the filter is BHs filter
ROFL
yeah well it's not how long your filter is, it's how you use it.
Actually at the time he died, my filter was only 18 pages long IIRC. So maybe he only read my filter, and that was 15-20 pages of the game :D
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I didn't even dare read your filter >.>
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I read your filter... and wanted to hang you for it.
I really am glad I didn't need to sub in, because I was going to tunnel you harder then you did to RoL lol
From my perspective, your filter read as "LOOK AT HOW BAD THIS GUY IS, BAD PLAY = SCUM!!!"
Then you berated inactives. Again. and Again.
It looked a lot like my version of scum hunting in Wiggles Mini Mafia (where I was a goon).
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dude BH you took spam posting to an extreme lol.
And I thought I spam a lot
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Blazinghand
United States25550 Posts
Guilty as charged, but I toned down the spam substantially after RoL was dead. I realized that I need to post less in order to get my posts to be read.
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Yeah, I think posting that much was alienating people away from your point of view.
Continually rubbing in how much RoL was 'hustlin', seemed to make people want to ignore you, and your (now vindicated) points on him.
I cant believe you didn't jump on Layabout for his 'bullshit rule'. Looked like obvious time-wasting, but you sort of went with it
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Blazinghand
United States25550 Posts
I honestly didn't care about layabout at that time. I tried to get him to talk more about it, but he didn't, so I dropped the issue.
Town won.
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On January 22 2012 10:48 Zephirdd wrote:Show nested quote +On January 22 2012 10:02 Refallen wrote: I really think conceal should have been used on the risk.nuke lynch.
My shots were bad. This was the first time I'm playing as any vig role. Is there any tips or rule of thumbs I should know for vig shots?
Next, I felt like the demons really outted themselves by continuing to push HoD after he was pretty much nigh confirmed sage. I pointed this out and suddenly Tyrran and layabout (and Zeph and Dirk, wtf?) were on me, which made me think that these 4 were scum. I don't know how Zeph/Dirk thought that HoD was still unconfirmed as the sage.
Basically, "twisted" is too convenient, and there were some things that would make sense if HoD was an Angel. However let's say my mind is retarded, and loves conspiration theories. I mean, I fucking thought Radfield was scum on XLVIII. How retarded is that? It's easy to say that post-game, but ingame my mind just rolls around stupidly.
I feel we are kinda the same zephirdd... My mind is screwing me over big time and I see conspiracies everywhere :D Which is also why i changed my stance on you in the end efter i re-read your filter. You behaved exactly like i would have done...
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YO Zona when will you post the post-game post? I wanna hear about the mafias that hunt mafia on the mafia game about mafia ![](/mirror/smilies/frown.gif)
*insert xzibit here*
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Did Zona bail us for ZBot ?
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my bullshit rule was far more useful than most of the players in game had been up until that point
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Hidden actions: + Show Spoiler +Night 1: Palmar transport on HarbingerOfDoom Mr. Wiggles banish on syllogism
Tyrran twist on Palmar
Refallen attack on Palmar RebirthOfLeGenD stalk on syllogism as Demon (failure) Grackaroni slay on Palmar (failure)
HarbingerOfDoom illuminate on Tyrran (failure) syllogism read on Tyrran (failure) Jackal58 observe on risk.nuke (nothing)
Night 2: Mr. Wiggles banish on syllogism
Tyrran twist on Tyrran
Refallen attack on Cwave RebirthOfLeGenD stalk on syllogism as Dark (failure) Grackaroni slay on Mr. Wiggles
HarbingerOfDoom illuminate on Grackaroni (not demon) syllogism read on Tyrran (failure) Jackal58 observe on syllogism (failure)
layabout corrupt on Blazinghand
Day 3: layabout conceals
Night 3: Tyrran twist on layabout
Refallen attack on Spackle Grackaroni slay on syllogism
HarbingerOfDoom illuminate on layabout (failure) syllogism read on Zephirdd (dead) Blazinghand sense on Grackaroni (not dark)
Night 4: Tyrran twist on Blazinghand
Refallen attack on layabout Grackaroni slay on Blazinghand (failure)
HarbingerOfDoom illuminate on Dirkzor (not demon) Blazinghand sense on Tyrran (dark)
Tyrran corrupt on Bluelightz
Night 5: Refallen attack on Dirkzor Grackaroni slay on Blazinghand
HarbingerOfDoom illuminate on Bluelightz (not demon) Blazinghand sense on Bluelightz (dead) Bluelightz sense on Refallen (dark)
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Okay, so I finally have a chunk of time tonight to devote to TL mafia. Yay.
Anyways, for those of you asking who won and such, the full role list is in ZBot's first post, and has been since the game ended. That is the first thing someone decides to the visit the thread at a later time, so it's the appropriate place to put it, just like how I've done so for my other games.
As for post-game comments, I don't know if you guys noticed, but I was pretty damn busy for most of the game, especially towards the end, so I didn't actually pay too much attention other than ensuring everything was running smoothly, answering any questions players had, and producing day/night posts with a certain minimum quality. Anyways, since players once again have sniped at each other after the game, I'll limit the scope of my comments to constructive ones.
syllogism seemed to understand the implications of the game setup the most, but as you said, your reads were pretty off. You claim that you didn't slip that you had a power role, but if many other players, and people watching the thread got the impression that you did have one, perhaps you should re-examine your play?
Refallen, you used your kill in a beneficial manner to the town and contributed to its victory. Even your town kills were players who were under suspicion, so having them removed from the game allowed the next day's lynch to be more focused. Still, in most games I would hope/expect a vigilante to be more careful with his or her hits, since killing a town player can lead to fewer days and fewer chances for the town. Actually, the town was in a pretty dire situation due to getting its numbers reduced so quickly, until the lucky turn of events, followed by the identification and elimination of the two remaining demons in quick succession.
Blazinghand, when people first compared you with wherebugsgo, I dismissed the similarities as superficial. But as I see more and more of how you play and what you write, it's becoming harder to deny the characteristics you both share. It is true that you contributed to the town victory in this game, but I really hope you don't develop a vastly inflated view of your own abilities. Your claims about your impact on Student Mafia are troubling in this respect.
layabout, I think you realize it now but you (and Tyrran) really overplayed your hand trying to get the sage lynched. It's true that the sage was a large threat to your team (especially with your courier dead), but the nature of the game was that your team had to play defensively until a specific turning point. The most important thing for your team to do was to not arouse suspicion, which you (both) unfortunately did in a big way.
The town players who were in the endgame, good work using logic to confirm town players and close the noose on Grackaroni for the victory.
I would like to commend Grackaroni for his play. While there were of course some players suspicious of him, I think it would have been much less likely for him to be lynched had the town not been able to confirm so many players. Of course, it was part of the angels' task to get rid of town players that could become confirmed, but going into night 4 it was reasonable to see the demons with potentially 4 votes as an even greater threat, and I probably would not have expected such a turn of events either, if I were in his shoes.
From my point of view, the Jackal58 lynch was a really lucky break for the town and the turning point in the game. From the demon QT it doesn't even seem that layabout was identifying Jackal58 as an angel, but instead moved the vote there simply because Bluelightz was voting for Jackal58 as well. From that point forwards the angel threat was greatly reduced and the remaining two demons were quickly identified and removed.
To reply to something in the observer/dead QT I had no time to address earlier, I will outline why RoL's plan was bad for town. First, it's obvious how RoL's plan of having the town power roles identify themselves as such (without identifying which particular power role they were) benefits the angel team. Assuming that all players followed his plan: The angels turn their 20% (3 out of 15 players) acolyte kill into 59% kill (1 out of 4 players failure (seer), 1 out of 4 players success (channeler), and 2 out of 4 players with 67% chance (demon hunter or seer, with 33% chance that channeler targets that player)). As for the town, they get the "benefit" of 4 potential confirmed town, but at what cost? First, there's a greater than even chance that one of the town's power roles will die EACH NIGHT after the plan is put in action. On top of that, the channeler is jailing power roles, which means that the town is deprived of whatever benefit that the jailed power role could have gained by their night action. There will be a much more detailed explanation in a writeup that I am still working on, but the strength of the cop or the vigilante is drastically greater than simply confirming a single town player, and turning one of these roles into a confirmed town at the cost of losing the use of their ability is a major loss for the town.
Overall, considering that town scored 6 successes (2 correct vigilante hits and 4 successful lynches) and made only 5 errors (2 mislynches and 3 bad vigilante hits), it's a well-deserved Town Victory. Having two kills blocked (by the other scum team, at that) did help the town a lot, and made the victory even more pronounced overall.
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