• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:33
CEST 23:33
KST 06:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL39Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30[ASL19] Ro4 Recap : The Peak15
Community News
Code S RO12 Results + RO8 Groups (2025 Season 2)3Weekly Cups (May 19-25): Hindsight is 20/20?0DreamHack Dallas 2025 - Official Replay Pack8[BSL20] RO20 Group Stage3EWC 2025 Regional Qualifiers (May 28-June 1)65
StarCraft 2
General
The SCII GOAT: A statistical Evaluation The Memories We Share - Facing the Final(?) GSL Is there a place to provide feedback for maps? Code S RO12 Results + RO8 Groups (2025 Season 2) CN community: Firefly accused of suspicious activities
Tourneys
EWC 2025 Regional Qualifiers (May 28-June 1) WardiTV Mondays RSL: Revival, a new crowdfunded tournament series DreamHack Dallas 2025 Last Chance Qualifiers for OlimoLeague 2024 Winter
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void
Brood War
General
BW General Discussion BGH auto balance -> http://bghmmr.eu/ Will foreigners ever be able to challenge Koreans? Battle.net is not working Which player typ excels at which race or match up?
Tourneys
[ASL19] Grand Finals [BSL20] RO20 Group Stage [BSL20] RO20 Group D - Sunday 20:00 CET [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
[G] How to get started on ladder as a new Z player I am doing this better than progamers do.
Other Games
General Games
Mechabellum Monster Hunter Wilds Path of Exile Nintendo Switch Thread Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread US Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Research study on team perfo…
TrAiDoS
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15506 users

Purgatory Mafia - Page 136

Forum Index > TL Mafia
Post a Reply
Prev 1 134 135 136
Zona
Profile Blog Joined May 2007
40426 Posts
February 01 2012 04:25 GMT
#2701
As for the explanation of the true nature of the game, I originally intended to have two detailed writeups posted by the time this game ended (one about normal game design and balance, and the other about 3+ faction games), and the explanation of Purgatory Mafia would depend on those two writeups, but since neither of the two writeups are ready yet (soon, I hope!), I'll do the best I can without.

Anyways, I'm actually pretty fond of this setup because even though it's a completely open game, players who encounter the setup for the first time are tested as to how much they understand the fundamentals of mafia. The version I hosted here for TL actually is streamlined quite a bit to make play less complex and certain things more obvious, but the core concept is the same.

First, it should be obvious that the Angels are the only scum team able to kill at night, and cannot be eliminated except by lynching. In fact, from this point of view, the Angels are the only true mafia team in this game. Both Town and Demons have to eliminate the Angels to fulfill their win conditions, and should work together to do so. From this point of view, we have a 15/3 game, with 1.20 kp for the mafia, and a good slate of power roles for the town. What are the demons from the Angel point of view? "Town" power roles! From the Angels' perspective, in some ways it doesn't matter whether demons or townies are eliminated, once their combined numbers are cut down to the same or fewer number as the Angel team themselves, they win. But there is the subtly where the Town and Demons have some infighting of their own, so it's up to the Angels to keep that going to their benefit. Overall, of course, a 15/3 game with 1.2 kp isn't exactly favorable for the Angels, especially when one considers the abilities available to their combined Town/Demon adversaries. In fact, one might say that the Angels' chance of winning are approximately one in three!

Of course, the other game in play at the same time is the struggle between Town and Demons. But before going further into this, the importance of votes needs to be established. In a typical mafia game, the win conditions can be reframed in terms of votes each side controls. The town starts with a lot more votes, while the mafia starts with just a few. The town wins when all mafia votes are eliminated, while the mafia win when they catch up to the number of votes the town has. And the status of the game can be gauged the same way. When the town carries out a successful lynch, they reduce the number of mafia votes by one, while every night kill, and every forced mislynch reduces the number of town votes by one. Each side comes closer to victory by depleting the other side's votes.

Examining the Town vs Demon "subgame", one can see that it plays out as a 12/3, but instead of night kills, every other night, the Demon team can simultaneously gain control of a vote while removing a vote from the town. So in this way, every two nights, the demons are able to gain two votes relative to the town, just like your typical 1 kp mafia faction from this perspective. While the Angels are still alive, for both the Town and Demons' benefit, the lynch would presumably be focused on Angels when possible, leaving them to tangle primarily at night, with the demon hunter, sage, and corruption in play. In a way, the Angel kills would be similar to kills from a serial killer from this perspective, perhaps trying to keep both factions "balanced" but not necessarily succeeding. If and when the Angels are eliminated, then the Town and Demon battle blossoms to the forefront. The 12/3 ratio and the particular set of power roles provided (where Angels are much more likely to kill Town than Demon) lead to something resembling a balanced game of mafia. But of course, the Angels have to be defeated before either of these teams can win, leading to an approximate one in three chance to win for both of these teams, as well.

The set of abilities available to the Angel team are primarily offensive in nature. A strong kill, a chancy/snipe-style kill, and a pretty cruddy observe ability that might give the acolyte a better target in the future. The team has nothing else, the angels play pretty much like a traditional scum team where they need to avoid being lynched, and kill. If the Angels lose either their angel of death or acolyte, their offensive power is significantly blunted, so those two players need to stay alive.

The set of abilities available to the Demon team however, are primarily defensive in nature. A strong jailer which can protect their own or shut down any identified players with abilities. An additional pseudo-doctor against Angels only which can also foil the sage. The conceal ability also can be used strategically to hide information about the game. And the corruption ability which allows them to creep towards victory...but acts as a double edged sword. One thing to note, though, is that the demon team is the only team guaranteed to know the alignment of every player that dies! Anyways, both the twister and courier provide important, overlapping protection, so losing either early is a major setback for the team.

The corruption ability does not show its full potential until a specific turning point. While it's true that before that turning point, the control of a vote can be used beneficially in some situations, often the use of the corrupted town players' vote can lead to the corrupted player being identified, which drastically reduces the benefit of such a player to the demon team. And all during this time, the demon team is creating a bunch of new town power roles, whose power varies depending on the situation! The corruption action can also fail and accidentally discover an angel or the sage for the demon team, but if the demon team is on the ball, they should be able to identify with great confidence a target that is town and unlikely to be jailed.

What is the turning point, then? Well, it should be pretty obvious. It's when the demon team controls enough votes to control the lynch. But this is the turning point even if the angels, or various town power roles are still alive. Once the demon team reaches this turning point, the only way for anyone else to stop them from winning is to either successfully eliminate two or more demon votes during the same night with kills, or successfully cleanse a corrupted town player. And during this time the demons will be using their twister AND courier (if they remain) to foil such attempts against them. The corruption ability is a shadowy noose that is hardly noticed until it's established around the neck, and at that point it's very hard to get off.

The set of abilities available to the town are few, but important. The channeler is an obvious jailer, but making the jailed player public information further benefits the town. (Publicizing the courier's jailing also benefits the town, too.) There's a weak angel cop (in that it can confirm scum but cannot confirm town), and a weak demon cop combined with a very important pseudo-resurrector which regains town votes! And finally a weakened vigilante. The demon hunter can indeed indirectly identify angels with a failed attack, but a regular vigilante would have just killed the targeted scum anyways. But this role is especially important when the angels are still alive, as hopefully the lynch would be focused on eliminating angels, leaving the battle against demons up to this role at night. Losing any of these roles is a big blow to the town.

The sensing town players created as a side effect of corruption can vary in strength. When the town power roles are alive and still hidden, the sensing players are weak. But if the town power roles have been thinned out, these players gain in strength and become much more important. It's a balancing act for the town and these players whether or not to eliminate the demon vote or to make use of the sensing ability they have.

The effectiveness of many of the town's power roles also increase greatly when one scum team is eliminated, so it's against both scum teams' interests to do so prematurely! Weak investigators become strong ones as the inability to confirm town is removed, and even past results become more important. The moment either scum team is eliminated, the town's chances of winning increase greatly.

This game does include a lot of interacting elements, but having those elements known to all players at the start of the game allows players who think things through to try to extract as much benefit as possible out of them.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Zona
Profile Blog Joined May 2007
40426 Posts
February 01 2012 04:25 GMT
#2702
To address various complaints about the game:

Some players seemed to be surprised that it was necessary to include "Purgatory" in the subject of the PMs sent to ZBot. It's right there in the OPs (that have not changed since the game began), right above the "How to vote" and "How to submit hidden actions" sections, since it applied to both. But I guess some of you didn't read the OPs straight through? My OPs are wordy because they are intended to provide everything necessary to play the game, to minimize the questions and answers required after the game begins.

There were complaints that voting took place via PM and not in the thread. Well, since I can't exactly integrate my vote counting and game logic code with the forum software here at TL, the best I can do is with a web scraper. And with the corruption and secret forced vote mechanic central to the game setup, if votes were counted from the thread, it would be immediately obvious if a vote was forced or not. So the best method was to conduct voting by PM. I did my best to ensure that voting by PM would be as undetrimental to the game as possible, and even tuned ZBot to be a bit more efficient, updating every 3 minutes, to accommodate this as best as I could.

A player complained that my public answering of questions might have spoiled a role claim. And it's true, it might have - but the player should have anticipated this, since I clearly state exactly how I will react to, and answer questions. The reason why my OPs are so comprehensive is so that players should never be surprised by how I run and intervene in the game itself. In any case, a careful reading of the role descriptions would have made the questions entirely unnecessary. Or alternatively, if one was planning a certain role claim and absolutely had to have certain things clarified, this player could have asked the questions well in advance.

Some players complained about the time necessary for me to produce a day post. I understand that some of these "complaints" were made in jest, but considering that I explicitly stated that I did not want players to make such statements within 30 minutes of the end of the night, and that circumstances arose so that I had very little free time and was setting aside a bunch of that scarce free time to host the game, it pissed me off.

Finally, some players complained about the level of activity in the game...and this is an issue with no easy answer.

First of all, most players adhered to the explicit activity rule specified for the game. I go with the 36-hour/multiple 24-hour inactivity measure before warning, replacing, or modkilling because modkilling players is ofte drastically detrimental to the game, and even replacing a player has serious downsides.

But I think the sentiment from which the complaints about "activity" come from a deeper issue: Not all players play the game the same way. In terms of this issue, I would divide players into three generalized categories:

Category A: Players who are very enthusiastic about (forum) mafia, and visit the thread multiple times per day, post a lot of substance, try to win as both town and scum, and spend a substantial amount of time each day thinking about the games they're in. I always welcome these players in my games I host or play, but sometimes I worry that they're a bit too into things and might benefit from allocating more time to other things in their lives.

Category B: Players who are enthusiastic about mafia, but can only dedicate a certain, limited amount of time to the game each day - and might even be busy enough on particular days to not be able to participate during that day. They do post substance when they can assemble it and aim to win as both town and scum, but cannot necessarily contribute multiple times per day like those in Category A. Most of the time, I would probably fit in this category.

Category C: Players who for various reasons, don't necessarily contribute very much to a game when they play. Perhaps these players enjoy playing as a certain role or faction more than others. Or players who simply enjoy messing around in a game and aren't necessarily focusing on helping their team win. Whatever the reason, most of the time, these players make the game more difficult to play for the town, no matter what their actual alignment actually is. In most cases, I loath these players.

(There is also another subdivision of these players: Players who are enthusiastic about the game but for certain reasons aren't able to contribute very much. Perhaps the player is young. Or the player is unsure about his/her own opinions and hesitates to post. Or players whose logical abilities are a bit lacking and possess strengths that lie elsewhere. These players can have a similar effect on a game as Category C players, but I always hope that they can improve and join one of the other two categories instead.)

First off, if there's only a few Category C players in a game, then the situation is manageable, but if they make a considerable portion of the game's population, then it starts to negatively affect the game overall.

But even Category A and Category B players don't necessarily play well with each other. Category A players expect more contributions from Category B players, while Category B players may not even be able to keep up with the volume of content that a group of Category A players can produce.

Games exclusively for Category A players might even be able to utilize extremely aggressive 36/12 hour, or even 23/1 hour deadlines for these players' maximum enjoyment. On the other hand, I've found that 96/24 hour deadlines are often well-suited for games for Category B players...some of you may have noticed that I've been trying to gradually lengthen day cycles in the games that I host here. (But it hasn't really been a success: for some reason that I cannot yet discern, even TL players who I thought would fit into Category B often stop posting substance after 48 hours have passed.)

Ideally, players from each category would be able to play in games made up of predominantly those from the same category. But how many active players do we have in total at TL? That's why I firmly believe that one of the major priorities for TL's mafia "scene" is to recruit and retain more players, in a major way.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Zona
Profile Blog Joined May 2007
40426 Posts
February 01 2012 04:25 GMT
#2703
Overall, given the players that were in the game, I'm pretty happy with how it turned out. I was actually hoping for a specific outcome to demonstrate that this setup wasn't actually favorable for a certain faction, but in the end, it always depends on how the players play. I'll host something nice for my next game, and when I get a chance to host a large themed game, I've got something pretty neat I think everyone will enjoy, "Siege at Castle Zevatine".

Some bonus content:
I was discussing the game with Ace, since Foolishness requires a "game balancer" on TL, and he made me a bit worried that players here might misinterpret the game completely, so I ended up creating a full reskin of the theme of the game to make a certain aspect of the game more clear. I didn't go through with it since I like the Purgatory theme a lot more, and hoped that it wouldn't be necessary, and I don't regret the decision. Still, take a look at "Freedom Mafia":
+ Show Spoiler +

Game setup information:

This is a mafia game for 18 players. 12 players will be randomly selected as American Democrats, 3 players will be randomly selected as American Republicans, and 3 players will be randomly selected as Terrorists. The setup for this game is completely open. All roles and game mechanics are public information.

The American Democrats' win condition:
The Democrats win if all Republicans and Terrorists have been eliminated, and at least one Democrat is alive.

The American Republicans' win condition:
The Republicans win if all Terrorists, the Hacker, and the Redneck have been eliminated, and the living Republicans and coerced Americans make up at least half of the remaining players in the game.

The Terrorists' win condition:
The Terrorists win if they make up at least half of the remaining players in the game.

Anti-kingmaker provision:
If it is no longer possible for the Democrats to win, the remaining Democrat players can achieve a (very) minor victory if all Terrorists are eliminated. Players will not be specifically informed when this provision comes into effect.

Stalemate conditions:
If just one Republican and the Town Democrat Cop remain in the game, no one wins. (And here, the Terrorists are the ultimate losers.)

True Love exception:
If just the Terrorist Gal and the Democrat Redneck remain in the game, the Terrorists do NOT win. Instead, only these two players win.


Voting System:

This game utilizes the Instant Majority Lynch (Deportation) system. If at any point during the day over half the players alive are voting to deport a particular player, that player will be instantly deported, and the night will immediately begin.

Role List:

American Democrat Vanilla (x8)

You have no special talents to bring to bear in the war against Republicans and terrorists, but you still vow to keep America free. You win with the Democrats.

American Democrat Redneck (x1)

Hey, you don't fit the stereotype! But you're gonna use your trusty shotgun to get rid of 'em Terrorists and Republicans. It's kinda hard for you to hit Terrorists, though, since you don't really have much training. Each night, you may target a player other than yourself to shoot. If your target is not an Terrorist, he or she will be killed. You win with the Democrats.

American Democrat Hacker (x1)

You've infiltrated the Republican Party apparatus and have access to their databases, but you have to limit your checks to make sure you don't get caught. You can look people up to see if they're Republicans, or if you identify someone being blackmailed, you'll do what it takes to free them. Each night, you may target a player other than yourself to lookup. You will receive "Republican" or "Not Republican" as a result, and your target will also be freed from coercion. You are immune to coercion. You win with the Democrats.

American Democrat District Attorney (x1)

You've risen to the office of the DA and vow to charge anyone who is a threat to freedom in America. Each night, you may target a player to charge. That player will be sent to jail for the night. You may not target the same player three nights in a row. You win with the Democrats.

American Democrat Cop (x1)

You're actually one of the few competent people employed by the Homeland Security. So you do your best to identify real threats to America before they can strike. Each night, you may target a player to investigate. You will receive "Terrorist" or "Not Terrorist" as a result. You win with the Democrats.

American Republican District Attorney (x1)

You've risen to the office of the DA and vow to charge anyone who is a threat to freedom in America. Your office makes it even easier for you to find dirt on people to blackmail and coerce. Each night, you may target a player to charge. That player will be sent to jail for the night. You may not target the same player three nights in a row. On even numbered nights, the Republican team may also target a player to coerce, and choose one of its members to perform this action. If the target is American, that player will be coerced and your team will control his or her vote. You win with the Republicans. You may communicate outside of the thread with your Republican teammates, who are:

American Republican Mercenary (x1)

After spending a few years in the American military, you left and joined a mercenary firm with electronic intelligence support to earn more money. You actually have the skills to stop terrorists, but the only things you do are what your employer tells you to do. During the night, you may target a player to protect. Any attempts to lookup, assassinate, trap, or spy on that player will fail. On even numbered nights, the Republican team may also target a player to coerce, and choose one of its members to perform this action. If the target is American, that player will be coerced and your team will control his or her vote. You win with the Republicans. You may communicate outside of the thread with your Republican teammates, who are:

American Republican PR Handler (x1)

Your training in public relations allows you to muddle issues from the public. But you've used up most of your tricks already, and have only one good tool left. Once per game, during any day but the first, you may choose to muddle the day's deportation. When you muddle the deportation, the role and alignment of the player who was deported that day will not be revealed publicly, but instead will only be revealed to you. On even numbered nights, the demon team may also target a player to coerce, and choose one of its members to perform this action. If the target is American, that player will be coerced and your team will control his or her vote. You win with the Republicans. You may communicate outside of the thread with your Republican teammates, who are:


Terrorist Fighter (x1)

You are one of the most well-trained fighters among your terrorist cell, and now you've been called into action. Every night, you may target a player to assassinate. That player will die, and only you will find out what role and alignment the player had. You win with the Terrorists. You may communicate outside of the thread with your Terrorist cellmates, who are:

Terrorist Trainee (x1)

You are still being trained to be a better terrorist, so you take great care in everything you do. But should the need arise, you are ready to do what you must. Every night, you may target a player to trap. When you do so, choose one of: Republican, coerced American, or well-known Democrat (i.e. Cop, Redneck or District Attorney). If your target matches your choice, that player will be killed. If the Terrorist Fighter has been eliminated, you may (instead of trapping) target a player to assassinate. That player will be killed. You win with the Terrorists. You may communicate outside of the thread with your Terrorist cellmates, who are:

Terrorist Gal (x1)

Even though you have as much potential as the others, the worldview that all of you share has denied you the training to make you an effective fighter. Instead, most of the time, you are told to gather information. Every night, you may target a player to spy. You will learn what actions were performed on your target, but not who performed them. If you are the last remaining Terrorist, you may (instead of spying) target a player to assassinate. If the target is Democrat and not the Redneck, that player will be killed. You win with the Terrorists. You may communicate outside of the thread with your Terrorist cellmates, who are:

Coerced:

A Democrat who has been coerced has their status changed in this manner:
Coerced

You have been blackmailed, and a Republican controls your vote. However, your newfound paranoia has led you to try to identify exactly who has the dirt on you. Every night, in addition to any other abilities you have, you may target a player to research. If your target is a Republican, a well-known Democrat (Redneck, District Attorney, or Cop), or is coerced, you will receive "Influenced" as a result. Otherwise, you will receive "Not Influenced".


Jail:

Players charged have to spend the night in jail. A player in jail is temporarily cut off from the rest of the world, cannot perform night actions, and cannot be the target of night actions. A player will leave jail after the night is over and a friend posts bail for them.




Final (easy?) bonus question for everyone:
The angels and demons call the setting in which this game took place the Hearth. What do the humans call it?
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
February 01 2012 04:45 GMT
#2704
Yeah as I said my play this game was generally either poor or lucky except for identifying RoL ;_;

But thanks for the post game writeup! I feel like this illuminated a lot of stuff that I sort of considered but never really realized/put to words.

Also sorry about the "day post is late" posts
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
February 01 2012 04:52 GMT
#2705
On February 01 2012 13:25 Zona wrote:
Final (easy?) bonus question for everyone:
The angels and demons call the setting in which this game took place the Hearth. What do the humans call it?

The Hearth is the floor of a fireplace. Let's call it the gateway to Hell.
you gotta dance
Zona
Profile Blog Joined May 2007
40426 Posts
February 01 2012 05:00 GMT
#2706
On February 01 2012 13:52 Mr. Wiggles wrote:
Show nested quote +
On February 01 2012 13:25 Zona wrote:
Final (easy?) bonus question for everyone:
The angels and demons call the setting in which this game took place the Hearth. What do the humans call it?

The Hearth is the floor of a fireplace. Let's call it the gateway to Hell.

...
There is a specific, correct answer to the question.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2012-02-01 07:47:46
February 01 2012 06:32 GMT
#2707
Well obviously I "slipped" by the end of day 2, but that was on purpose. Moreover it was rather obvious that someone who hasn't been able to investigate was the seer by day 3. I don't think it was possible for me to avoid being suspicious of HoD given the way night actions went; while I didn't really have an issue with his posting until day 3, I just couldn't understand what angels were doing with their kills unless HoD was the angel of death. Them attempting to night kill an obvious demon on n1 with the angel of death role was so unlikely. There being so many players I'm unfamiliar with also complicated things.

And yes, I do take these games too seriously but that's better than the opposite. Thanks for the write-up
Bluelightz
Profile Blog Joined December 2011
Indonesia2463 Posts
Last Edited: 2012-02-01 10:31:03
February 01 2012 10:30 GMT
#2708
Players who are enthusiastic about the game but for certain reasons aren't able to contribute very much. Perhaps the player is young. Or the player is unsure about his/her own opinions and hesitates to post. Or players whose logical abilities are a bit lacking and possess strengths that lie elsewhere. These players can have a similar effect on a game as Category C players, but I always hope that they can improve and join one of the other two categories instead

Totallly me ^_^
Roses Are Red, Violets Are Blue, Radiation Is Good Because Nuclear bombs go BOOM | I love TL Mafia! ♥ http://www.teamliquid.net/forum/index.php?show_part=31 ♥| Mvp is most boss
Dirkzor
Profile Blog Joined June 2011
Denmark1944 Posts
February 01 2012 12:10 GMT
#2709
Thanks for the writeup Zona. And thanks for hosting.

About the PM votes and title of the PM's. I don't think its a problem. People are just used to voting via the thread (or thread made for voting) and then have to get used to PM'ing votes. The way it was used here and is used in Hammer mafia is something i really like. You get fast response on your (night)action and the end of day post are up very fast.
The only thing I would like was timestamps on the votes and devotes? Don't know if that would change any game mechanics though.

I hope that I'm in the B catagory of players and thats what I try to be.
"HOW THE FUCK ARE YOU ON TOP AGAIN???? HOW DO YOU KEEP DOING THIS????" -Julmust (also, thats what she said)
Bluelightz
Profile Blog Joined December 2011
Indonesia2463 Posts
February 01 2012 14:07 GMT
#2710
On February 01 2012 13:25 Zona wrote:
Final (easy?) bonus question for everyone:
The angels and demons call the setting in which this game took place the Hearth. What do the humans call it?


Purgatory?
Roses Are Red, Violets Are Blue, Radiation Is Good Because Nuclear bombs go BOOM | I love TL Mafia! ♥ http://www.teamliquid.net/forum/index.php?show_part=31 ♥| Mvp is most boss
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
February 01 2012 14:14 GMT
#2711
On February 01 2012 14:00 Zona wrote:
Show nested quote +
On February 01 2012 13:52 Mr. Wiggles wrote:
On February 01 2012 13:25 Zona wrote:
Final (easy?) bonus question for everyone:
The angels and demons call the setting in which this game took place the Hearth. What do the humans call it?

The Hearth is the floor of a fireplace. Let's call it the gateway to Hell.

...
There is a specific, correct answer to the question.

Hmmm, I'm not sure, then. I was joking with that answer.

The events take place in the "Town Square", and the town has set up a "Throne and Spire" to kill the angels and demons.
you gotta dance
Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
February 01 2012 15:37 GMT
#2712
It's called The Lysanti Pillarium, sir.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
February 02 2012 15:34 GMT
#2713
O_O
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
Zona
Profile Blog Joined May 2007
40426 Posts
February 04 2012 04:36 GMT
#2714
For those of you who are still trying to answer the bonus question, here's a clue. I didn't answer this question for a reason.
On January 01 2012 01:38 Bluelightz wrote:
Just Flavor wise, How is this related with Steamship? and Happy New Year

"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Prev 1 134 135 136
Please log in or register to reply.
Live Events Refresh
BSL Season 20
18:00
Round of 20 / Group D
Bonyth vs Doodle
Bonyth vs izu
Bonyth vs MadiNho
Bonyth vs TerrOr
MadiNho vs TerrOr
Doodle vs izu
Doodle vs MadiNho
Doodle vs TerrOr
izu vs MadiNho
izu vs TerrOr
ZZZero.O256
LiquipediaDiscussion
Road to EWC
16:00
Europe Closed Qualifiers Day 2
TKL 573
CranKy Ducklings470
IndyStarCraft 386
CosmosSc2 240
EnkiAlexander 161
Rex97
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 573
IndyStarCraft 386
CosmosSc2 240
Rex 97
Ketroc 20
Codebar 13
StarCraft: Brood War
Rain 2204
ZZZero.O 256
Dewaltoss 115
Hyun 15
Counter-Strike
fl0m919
Stewie2K839
flusha526
Super Smash Bros
hungrybox1068
Mew2King44
Heroes of the Storm
Grubby4591
Khaldor237
Other Games
summit1g7076
FrodaN5292
JimRising 434
ViBE130
KnowMe42
Organizations
Other Games
gamesdonequick1304
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• kabyraGe 399
• Berry_CruncH168
• Hupsaiya 37
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• blackmanpl 19
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21961
• Ler122
League of Legends
• Doublelift5762
• Shiphtur819
Other Games
• imaqtpie2006
Upcoming Events
Replay Cast
1d 2h
Replay Cast
1d 12h
PiGosaur Monday
2 days
Bellum Gens Elite
2 days
The PondCast
3 days
Bellum Gens Elite
3 days
Replay Cast
4 days
Bellum Gens Elite
4 days
Replay Cast
5 days
CranKy Ducklings
5 days
[ Show More ]
SC Evo League
5 days
Bellum Gens Elite
5 days
Replay Cast
6 days
SOOP
6 days
Sparkling Tuna Cup
6 days
AllThingsProtoss
6 days
Liquipedia Results

Completed

Proleague 2025-05-28
DreamHack Dallas 2025
Calamity Stars S2

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 1
2025 GSL S2
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL Season 17: Qualifier 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
Murky Cup #2
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.