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World at War 2 Mafia - Page 9

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sandroba
Profile Joined April 2006
Canada4998 Posts
July 05 2011 06:17 GMT
#161
Okay I need further explanation on the time cycle to make this work.
If a player has no nukes, can he still fire like in WaW? If he can will it count towards the nuclear phase limit (last nuke has to land)?
How much time does it take for a nuke to land?
Does the day automaticaly end after the last nuke has fallen or is it fixed 48hrs?
When exactly the nuclear phase begins? As soon as day starts or as soon as the first nuke is fired?
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
July 05 2011 06:19 GMT
#162
I don't think GM's plan is entirely realistic, as it is hard to control people, and also retaliatory strikes are going to cause a lot of unwarranted bloodshed. Beyond that, I don't think a 50% consensus is actually a very strong thing to kill off of. Rather, kills should be based off of strong reasoning and analysis, and if it can be proved there's sufficient reason to nuke, we nuke. One thing that RTM taught me, is that town is eager to bandwagon on any kind of analysis, so long as it's formatted nicely, and makes a bit of sense. Look at the case brought up against sinani201 for example, which just pointed out bad play, but not how he was scum. I'm sure you could get a majority vote for firing on that, but for me, it's not strong enough to actually kill on, even if half of town agrees to it. Does that make sense? Majority rule isn't always right.

Random nuking = bad
Nuking with discussion = good
Nuking off strong reasoning and discussion of that = better

Also, I just read San's plan:

It's alright, except for a couple things.

-A mislynch on town will lead to probable retaliation on his accusers. The townie has KP, and he will try to fire it at who he thinks is scum before he dies.
-A lynch on scum that way will cause him to fire off all nukes into town.
-Scum can lie about the number of nukes he can be hit by, in order to waste town KP and increase the radiation level more, stopping further strikes from town and mafia for fear of losing. This works because nukes are not instantaneous.

I think this actually will end up with a lot of nukes fired, and a lot of dead townies, due to the nature of it, and as soon as nukes start to be fired, it makes it easier to fire more.

We should almost propose an armistice except for rare circumstances, maybe. =/
you gotta dance
PaqMan
Profile Blog Joined April 2011
United States1475 Posts
July 05 2011 06:26 GMT
#163
How about everyone kill eachother?
For example, A nukes B, B nukes C, C nukes D, and so on.

lol kidding. I'm not sure we'll be able to win this game. As soon as someone shoots off a nuke all Hell is going to break loose.

t(ツ)t
Ciryandor
Profile Blog Joined May 2010
United States3735 Posts
July 05 2011 06:27 GMT
#164
Honestly, I'd be very wary of anyone who's trigger-happy right now. And PLEASE FFS, don't throw nukes unless you want multi-kills on some people.
에일리 and 아이유 <3 - O Captain 박재혁 ・゚✧*:・*゚+..。✧・゚:*・..。 ✧・゚ :・゚* ゜・*:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING ・゜・:・゚✧*:・゚✧。*゚+..。 ✧・゚: ✧・゚:*・゜・:・゚✧*::
Curu
Profile Joined March 2010
Canada2817 Posts
July 05 2011 06:51 GMT
#165
Considering that radiation levels increase on any sort of activity (hitting someone with multiple lives, dud missiles counting) then I think it's somewhat safe to assume that the nuclear cap is somewhat high. Last World at War had 34 nukes spread among 22 countries with 9 as the max radiation level. This game, assuming an average of 1.5 nukes per person (29 people), then we have about 43 nukes total. So I’m going to preemptively place the radiation level at around 12. Just my analysis based purely on the previous game. Take from it what you will.

We already seem torn on how to use the nukes. In most town bandwagons there’s going to be at least a few scum so the lynched will probably fire some nukes. I kind of like sandroba’s suggestion but I think only in advantageous situations where a good scumread can be obtained (ie if we lynch a scum and he flips red). It’s much harder to get reliable scumtells on a flipped green.

Still let’s not be too hesitant to use nukes. The advantages the scum have in Mafia games are that:

1. They start with more information than anyone else
2. They have unified KP

With the nuke mechanic giving Town a share of that second advantage. We just have to figure out the best way to use it first.
wat
Eiii
Profile Blog Joined April 2009
United States2566 Posts
July 05 2011 06:52 GMT
#166
sandroba wins the 'worst plan' award. Anyone trying to propose we fire the nukes in a controlled, safe manner is either living in a fantasy world, or eager to watch the world burn! As far as I can tell the whole nuke thing is going to be a huge clusterfuck and I don't know if there's really anything that can be done to stop it.

I'm going to go flip through the last WaW game because I have no clue how the nuclear phase works at all from the description given :x
:3
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
July 05 2011 06:59 GMT
#167
i'm so trigger happy
i've never held a nuke before

SO MUCH POWER
lalala
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
July 05 2011 07:23 GMT
#168
I propose the following:
Medic and medic related roles, mafia will most likely shoot confirmed townies/people that are very likely town, protect them. This will make it way harder for the mafia to pick good targets and will encourage the blues to be pro town, etc.Forces mafia to kill lurkers/not so pro town people if they want to get a guaranteed kill.

Now here is an interesting bit:
If we have a confirmed scum by either a DT claim or obvious slip etc etc etc, he will get nuked and the town lynches someone else

Why? This is an information game, Mafia will just bus the obvious scum and we waste one day of perfectly good information. With other words lynching the guy wont give us any clues to who else is scum. But this will only apply in the rare situation someone is very clearly scum.

That seems to be the perfect situation for the use of nukes, and lets use them sparsely otherwise.
(that means if there is a lot of doubt about him we just lynch the guy, if even the mafia stopped defending we nuke him, not wasting our lynch)

Now lets make another rule, No Green lists. Seriously this shit only helps mafia, by giving them targets and giving them something innocent to discuss. Dont.

Agreed?
dr Helvetica <3
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
July 05 2011 07:31 GMT
#169
What if someone has biodegradable nukes which don´t increase radiation? Is it ok to nuke the hell out of this if you have such nukes?

I really, really want to nuke someone. This power is almost uncontrollable.

Also I represent a country of twats. If I was to roleplay them, I´d rather nuke myself.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
July 05 2011 07:41 GMT
#170
please note that my plan isnt a plan just to use nukes, normally vigis would do the 'nuking'
dr Helvetica <3
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
July 05 2011 07:58 GMT
#171
lol, this game.

GMarshal's plan is dumb, even scummy.

Chaos13 makes sense. Just treat your nukes like vigi shots.
Computer says mafia
sandroba
Profile Joined April 2006
Canada4998 Posts
July 05 2011 08:05 GMT
#172
On July 05 2011 15:19 Mr. Wiggles wrote:
I don't think GM's plan is entirely realistic, as it is hard to control people, and also retaliatory strikes are going to cause a lot of unwarranted bloodshed. Beyond that, I don't think a 50% consensus is actually a very strong thing to kill off of. Rather, kills should be based off of strong reasoning and analysis, and if it can be proved there's sufficient reason to nuke, we nuke. One thing that RTM taught me, is that town is eager to bandwagon on any kind of analysis, so long as it's formatted nicely, and makes a bit of sense. Look at the case brought up against sinani201 for example, which just pointed out bad play, but not how he was scum. I'm sure you could get a majority vote for firing on that, but for me, it's not strong enough to actually kill on, even if half of town agrees to it. Does that make sense? Majority rule isn't always right.

Random nuking = bad
Nuking with discussion = good
Nuking off strong reasoning and discussion of that = better

Also, I just read San's plan:

It's alright, except for a couple things.

-A mislynch on town will lead to probable retaliation on his accusers. The townie has KP, and he will try to fire it at who he thinks is scum before he dies.
-A lynch on scum that way will cause him to fire off all nukes into town.
-Scum can lie about the number of nukes he can be hit by, in order to waste town KP and increase the radiation level more, stopping further strikes from town and mafia for fear of losing. This works because nukes are not instantaneous.

I think this actually will end up with a lot of nukes fired, and a lot of dead townies, due to the nature of it, and as soon as nukes start to be fired, it makes it easier to fire more.

We should almost propose an armistice except for rare circumstances, maybe. =/



ok regarding your coments:
1- Scum loses to radiation too. If they don't care they will fire it regardless when it seems they are about to die. I'm guessing people may have anti-nukes to shoot those nukes not fired in the proper time down. Townie should never nuke when hes about to die if we follow this plan. I can't agree to shut down a good plan based on possible dumbness of others.
2- Town nukes will not be used in another manner and it's safe to assume we have plenty so wasting is not a problem. Also who nukes is based on player list. This not only provides information but also makes scum "waste" their nukes too. Scum has no reason to lie about number of nukes that kill them as they also lose to radiation. Of course if a person claims that it requires 4 nukes to kill them we nuke them twice and lynch them if they survive. This is to make sure scum can't deter us from double lynching.

We have to all agree to never launch nukes except in those controled circumstances. I think trading all random kp town has for a double lynch every day is a damn good trade.
sandroba
Profile Joined April 2006
Canada4998 Posts
July 05 2011 08:13 GMT
#173
On July 05 2011 15:52 Eiii wrote:
sandroba wins the 'worst plan' award. Anyone trying to propose we fire the nukes in a controlled, safe manner is either living in a fantasy world, or eager to watch the world burn! As far as I can tell the whole nuke thing is going to be a huge clusterfuck and I don't know if there's really anything that can be done to stop it.

I'm going to go flip through the last WaW game because I have no clue how the nuclear phase works at all from the description given :x


???? My plan is bad because you KNOW it's not gonna work? How exactly? If people fire nukes not following my plan they get lynched, not nuked back.
OK so you are saying nuke is going to be a cluster fuck and nothing can be done. If you are town why don't you conceed already then? Or maybe that's what you want because you are mafia. I agree with you that if we don't actively try to control this shit that's what most likely is going to happen.
Ask yourselves the question: Which is better: a fuckton of dayvigs nuking randomly or 2 neat lynches per day?
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
July 05 2011 08:17 GMT
#174
Good morning, Thanks caller for such amusing roles Im sure they will help the players immensely.

As for the plan to use nukes, I would treat them as 1 shot Vigilante's we save them until we are positive the person is scum or we need to prove someone is say a veteran etc. Firing nukes has everyone lose so lets not resort to them until we have no other choice.
sandroba
Profile Joined April 2006
Canada4998 Posts
July 05 2011 08:17 GMT
#175
On July 05 2011 15:51 Curu wrote:
Considering that radiation levels increase on any sort of activity (hitting someone with multiple lives, dud missiles counting) then I think it's somewhat safe to assume that the nuclear cap is somewhat high. Last World at War had 34 nukes spread among 22 countries with 9 as the max radiation level. This game, assuming an average of 1.5 nukes per person (29 people), then we have about 43 nukes total. So I’m going to preemptively place the radiation level at around 12. Just my analysis based purely on the previous game. Take from it what you will.

We already seem torn on how to use the nukes. In most town bandwagons there’s going to be at least a few scum so the lynched will probably fire some nukes. I kind of like sandroba’s suggestion but I think only in advantageous situations where a good scumread can be obtained (ie if we lynch a scum and he flips red). It’s much harder to get reliable scumtells on a flipped green.

Still let’s not be too hesitant to use nukes. The advantages the scum have in Mafia games are that:

1. They start with more information than anyone else
2. They have unified KP

With the nuke mechanic giving Town a share of that second advantage. We just have to figure out the best way to use it first.

Guess exactly what we need to produce good information? Lynches.
sandroba
Profile Joined April 2006
Canada4998 Posts
July 05 2011 08:20 GMT
#176
@Wiggles Also this is not majority lynch, it's top vote getter as far as I can tell. 50% assures a lynch and it's a damn good reason to kill a player lol. What do you mean by that?
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
July 05 2011 09:18 GMT
#177
I think the whole idea that nukes can be used in a controlled way is absurd .. it may work but if it backfires it could really mean disaster and I don't think it's worth the risk. I suggest we just go about this game as if noone would have any reason to nuke ever unless they are conspirators. The whole "I think maybe we can use this many nukes before the earth self destructs" is a pretty bad gamble. Imagine if someone suggested it irl.

So far I'm pretty skeptical towards sandroba and GMarshal 'cause they are quite foolishly proposing that we use nukes in a controlled way, something that can only lead to disaster. Not so much about Chaos13. Also stop talking about confirmed scum.
http://i.imgur.com/M7t7egx.png
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
July 05 2011 09:23 GMT
#178
On July 05 2011 18:18 prplhz wrote:
I think the whole idea that nukes can be used in a controlled way is absurd .. it may work but if it backfires it could really mean disaster and I don't think it's worth the risk. I suggest we just go about this game as if noone would have any reason to nuke ever unless they are conspirators. The whole "I think maybe we can use this many nukes before the earth self destructs" is a pretty bad gamble. Imagine if someone suggested it irl.

So far I'm pretty skeptical towards sandroba and GMarshal 'cause they are quite foolishly proposing that we use nukes in a controlled way, something that can only lead to disaster. Not so much about Chaos13. Also stop talking about confirmed scum.


That's a bad idea too btw.
Computer says mafia
heist
Profile Joined April 2011
United States720 Posts
July 05 2011 09:36 GMT
#179
So it seems like some people have played the previous world war mafia.

Is there anything you can tell us to improve town play specific to this game type other than the obvious "don't be trigger-happy with your nukes"?

(Maybe something you realized later on from these game mechanics, especially in dealing with
fractured territories. Something not obvious from reading the game description)

It seems like the biggest point of contention will be nuke policy. I'm just going to parrot everyone else and say to not use your nukes on personal instinct or any sort of gut feeling alone. It's a lot more suspicious if you just off on your own and nuke someone that you think is fishy. Rather, try to convince the town why a nuke would be appropriate. Having some town say on everyone's nuke use seems like the benefits will far outweigh the possible consequences of nuclear inactivity. Do we absolutely need a nuke policy? Can we trust everyone to be sensible? I hope so. After all, in this one aspect the scum are on our side. Perhaps we just let everyone go through the first nuke phase with their best judgments and then go from there to see if we need something more formal?

sandroba
Profile Joined April 2006
Canada4998 Posts
July 05 2011 09:37 GMT
#180
On July 05 2011 18:18 prplhz wrote:
I think the whole idea that nukes can be used in a controlled way is absurd .. it may work but if it backfires it could really mean disaster and I don't think it's worth the risk. I suggest we just go about this game as if noone would have any reason to nuke ever unless they are conspirators. The whole "I think maybe we can use this many nukes before the earth self destructs" is a pretty bad gamble. Imagine if someone suggested it irl.

So far I'm pretty skeptical towards sandroba and GMarshal 'cause they are quite foolishly proposing that we use nukes in a controlled way, something that can only lead to disaster. Not so much about Chaos13. Also stop talking about confirmed scum.


I sugest you go read WaW 1 before posting nonsense like this. How is controling nukes is gonna lead to disaster as oposed to NOT controling nukes? It's been proven already that if we don't control it leads to many townie deaths. People nuke each other out of spite and because someone else nuked a player and he flipped town. Mafia has measly 1 kp this game, if we get 2 days worth of lynch per night we are going to rape them, unless people go about killing each other.

@Palmar can you provide reasoning as to why this plan is bad?
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