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Mataza
Profile Blog Joined August 2010
Germany5364 Posts
June 03 2011 21:44 GMT
#1681
Actually, as I proclaimed earlier, I would say its around 4-5 Neutrals and 7-8 scum.
The Scumteam kp is fixed on 1.
I don´t know how often this was said and I cannot believe how some people are still not aware of this.

In a 33 Player game with 1 scumteam kp you need a lot of opposition, simply because Scum can mostly kill via rolepowers(so any killpower people are more likely to be scum then others).


But here is something new for you to think about:
  • There are most probably 3-4 assassins, since 2 would be kinda stupid and 1 assassin is impossible.
  • Since the setup is really hard for mafia I wouldn´t be surprised to have more moles then usual(more than 2).
  • I am quite sure we have few or no protection roles in the game as last nights hit were all pretty obvious(aside from deskscaress).
    + Show Spoiler +
    • Node was the most pro town player ever.
    • Prplhz was Nodes doing.
    • Sandro was a mainsuspect earlier.
    • Varpulis was Palmars hit.
    Maybe we still have roles with limited amount of saves, or some prerequisites for saving, but in general probably not many.
    Or of course Dumbasses have those roles(hope not).
  • Because of limited role overlap we are likely to have not many good information type roles(basically the only stuff you want are alignment and rolecheckers and there won´t be overlap). Survival, killing, misinformation and night action manipulation are whats left. If we have less information roles, misinformation would be less dangerous to us. Instead we should fear stuff like bullet redirectors more.


Because of the last point I propose that every town player who made a role that can kill, frame or do evil shit(like a bus driver) should claim that he made such a role.
Only that there is a role. Knowing role creators but not who they created the role for is harmless.

For example, I have created an information role.
With that alone you can´t do any shenanigans.


(Ps: In my proposal I wouldn´t need to claim an info role, only killpower and other shenanigan roles. This is just an example)
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
June 03 2011 21:46 GMT
#1682
First part is in reference to
On May 28 2011 04:49 deconduo wrote:

There are:
12 - 20 Townies Remaining
4 - 8 Mafia Remaining
1 - 5 3rd Party Remaining

If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
June 03 2011 21:49 GMT
#1683
Also my proposal is because some people simply decided that there is no framing role in the entire game.
I think such an assumption is naive and to spread it is outright anti town.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
BrownBear
Profile Joined March 2010
United States6894 Posts
June 03 2011 21:53 GMT
#1684
On June 04 2011 05:22 deconduo wrote:
Updated a few things in the OP. Also I'm going to be busy enough over the next three days, so if you could send any questions to BrownBear as well as myself that would be great.


You're all mine!!! Muahahahahahahahahahaaaa

SUNSFANNED
Eternalmisfit
Profile Blog Joined June 2010
United States643 Posts
June 03 2011 21:57 GMT
#1685
On May 28 2011 04:49 deconduo wrote:

There are:
12 - 20 Townies Remaining
4 - 8 Mafia Remaining
1 - 5 3rd Party Remaining


You know I can't make head or tails of the first number count for scum/3rd party.
12 townies out of 20 makes sense since 8 townies have died (counting Varp as a townie).

However, 4 out of 8 scum makes no sense since no mafia has died, unless it means that 4 moles are still in the game. 4 moles, by itself, is something that seems too unrealistic to me.

Even if we assume 4 out of 8 means 4 moles are there, then 1 out of 5 3rd party being alive makes no sense since 3rd party 'cannot' role switch.

The only way these numbers make sense to me is its 4 to 8 mafia and 1 to 5 3rd party remaining in which case it is either 4 mafia+5 third party (or) 8 mafia+ 1 third party which makes sense. In this, however, the town numbers seem to be short.

Can Brownbear/Decon confirm that these numbers are error-free?
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
June 03 2011 21:59 GMT
#1686
On June 04 2011 06:53 BrownBear wrote:
Show nested quote +
On June 04 2011 05:22 deconduo wrote:
Updated a few things in the OP. Also I'm going to be busy enough over the next three days, so if you could send any questions to BrownBear as well as myself that would be great.


You're all mine!!! Muahahahahahahahahahaaaa



BB officially in charge for the next 3 days. Any PMs you send must be sent to BOTH of us.

Ave! Duci novo, similis duci seneci!
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
June 03 2011 22:00 GMT
#1687
On June 04 2011 06:57 Eternalmisfit wrote:
Show nested quote +
On May 28 2011 04:49 deconduo wrote:

There are:
12 - 20 Townies Remaining
4 - 8 Mafia Remaining
1 - 5 3rd Party Remaining


You know I can't make head or tails of the first number count for scum/3rd party.
12 townies out of 20 makes sense since 8 townies have died (counting Varp as a townie).

However, 4 out of 8 scum makes no sense since no mafia has died, unless it means that 4 moles are still in the game. 4 moles, by itself, is something that seems too unrealistic to me.

Even if we assume 4 out of 8 means 4 moles are there, then 1 out of 5 3rd party being alive makes no sense since 3rd party 'cannot' role switch.

The only way these numbers make sense to me is its 4 to 8 mafia and 1 to 5 3rd party remaining in which case it is either 4 mafia+5 third party (or) 8 mafia+ 1 third party which makes sense. In this, however, the town numbers seem to be short.

Can Brownbear/Decon confirm that these numbers are error-free?


Its not X of Y remaining. Its a number between X and Y remaining.
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
June 03 2011 22:00 GMT
#1688
I propose we ignore all these fun little numbers. It dosn't help us at all to speculate about how many mafia are left, instead lets try to find scum and kill them, eh?

Working on finishing my gargantuan post btw, I'm going to wait till I get home at 7:00 so I have time to reread the thread again before posting it though.
Moderator
Eternalmisfit
Profile Blog Joined June 2010
United States643 Posts
June 03 2011 22:01 GMT
#1689
On June 04 2011 07:00 deconduo wrote:
Show nested quote +
On June 04 2011 06:57 Eternalmisfit wrote:
On May 28 2011 04:49 deconduo wrote:

There are:
12 - 20 Townies Remaining
4 - 8 Mafia Remaining
1 - 5 3rd Party Remaining


You know I can't make head or tails of the first number count for scum/3rd party.
12 townies out of 20 makes sense since 8 townies have died (counting Varp as a townie).

However, 4 out of 8 scum makes no sense since no mafia has died, unless it means that 4 moles are still in the game. 4 moles, by itself, is something that seems too unrealistic to me.

Even if we assume 4 out of 8 means 4 moles are there, then 1 out of 5 3rd party being alive makes no sense since 3rd party 'cannot' role switch.

The only way these numbers make sense to me is its 4 to 8 mafia and 1 to 5 3rd party remaining in which case it is either 4 mafia+5 third party (or) 8 mafia+ 1 third party which makes sense. In this, however, the town numbers seem to be short.

Can Brownbear/Decon confirm that these numbers are error-free?


Its not X of Y remaining. Its a number between X and Y remaining.


Thanks!!
Palmar
Profile Blog Joined July 2010
Iceland22634 Posts
June 03 2011 22:38 GMT
#1690
Wow, I thought this'd never happen.

I agree with Mataza bro. Anyone the created a role like Framer, Miller, Bus Driver or any kind that fucks with targets/people/results, please claim that you did.

We kinda need to know if those exist and how many of them do.

So yeah, I don't think there's any downside. Remember, don't claim you _have_ such a role, only that you created one.
Computer says mafia
Barundar
Profile Joined May 2010
Denmark1582 Posts
June 03 2011 22:55 GMT
#1691
If we have up to 5 third parties, and 2 people already claiming SK, I'd guess we have 3 assassins. That number fits with the last game that featured assassins. I don't trust the people who where random shooting and claimed vigi one bit because of it, if they have another win condition they will continue to "shoot for information", simply because it furthers their win condition.
Bartundar
Jackal58
Profile Joined November 2010
United States4264 Posts
June 03 2011 23:09 GMT
#1692
On June 04 2011 07:55 Barundar wrote:
If we have up to 5 third parties, and 2 people already claiming SK, I'd guess we have 3 assassins. That number fits with the last game that featured assassins. I don't trust the people who where random shooting and claimed vigi one bit because of it, if they have another win condition they will continue to "shoot for information", simply because it furthers their win condition.

I really wish you'd post more. And when you did post I wish it had more substance than you are providing. I've played a half dozen or more games with you now and I know you're a better town contributor than you have been so far..
Life can only kill you once.
Barundar
Profile Joined May 2010
Denmark1582 Posts
June 04 2011 00:39 GMT
#1693
Very, very hard to keep up with thread in the last week Jackal. Should improve now that I'm going home. What happened to your smileys btw?
Bartundar
Jackal58
Profile Joined November 2010
United States4264 Posts
June 04 2011 00:53 GMT
#1694
On June 04 2011 09:39 Barundar wrote:
Very, very hard to keep up with thread in the last week Jackal. Should improve now that I'm going home. What happened to your smileys btw?

Fuck me.
1 for every two sentences. Never said they had to be in the same post.
Fuck me.
Life can only kill you once.
Barundar
Profile Joined May 2010
Denmark1582 Posts
June 04 2011 02:08 GMT
#1695
Well Jackal I'm pulling an all night so I might as well give some thoughts now.

Lurkers have been living a disappointingly super easy life in this game. For an example I could hardly post in the beginning, yet only GM actually put a vote on me. Players like Mig, Karshe and Tortelini have been scooting the minimal posting threshold without any real pressure. Plus we have Amber, who we can't get a read on. If he is mafia, he is getting by in the easiest way possible.

I'm not sure how many of you actually payed attention to his posts, but I'm impressed with EternalMisfit. He seemed pretty bad in the last game I played with him, but so far his posts has been well reasoned without succumbing to the spam the majority of town is so fond of.

Jackal is town. It's very hard to fake a rage post like the one he did.

Palmar has been shooting randomly, managed to hit a mole and now claims to be the most pro town player around. My top guy for an SK if one of the 2 claims is lying.

Meapak has had some shoddy reasoning IMO, and has been apprehensive towards the wiggle lynch, my top suspect after the claimed anti towns. Mataza likewise.

Rest of the mafia is probably amongst the newer players, plenty of time to figure them out while we kill our way through the current anti town players.

Can anyone tell me why bringing back BC as a confirmed town is such a bad idea? Vigi's should shoot Sinani come night imo, he isn't contributing anyways, and BC is the kind of player that pegs a whole mafia team by himself (even if Kita shoots him for it).

Lastly I can't keep track of the PM circles. Is it correct that we have

1. Jackal + Bum
2. GM + Kurumi
3. redFF + Amber?
Bartundar
sinani206
Profile Blog Joined November 2010
United States1959 Posts
June 04 2011 02:44 GMT
#1696
On June 04 2011 07:00 deconduo wrote:
Show nested quote +
On June 04 2011 06:57 Eternalmisfit wrote:
On May 28 2011 04:49 deconduo wrote:

There are:
12 - 20 Townies Remaining
4 - 8 Mafia Remaining
1 - 5 3rd Party Remaining


You know I can't make head or tails of the first number count for scum/3rd party.
12 townies out of 20 makes sense since 8 townies have died (counting Varp as a townie).

However, 4 out of 8 scum makes no sense since no mafia has died, unless it means that 4 moles are still in the game. 4 moles, by itself, is something that seems too unrealistic to me.

Even if we assume 4 out of 8 means 4 moles are there, then 1 out of 5 3rd party being alive makes no sense since 3rd party 'cannot' role switch.

The only way these numbers make sense to me is its 4 to 8 mafia and 1 to 5 3rd party remaining in which case it is either 4 mafia+5 third party (or) 8 mafia+ 1 third party which makes sense. In this, however, the town numbers seem to be short.

Can Brownbear/Decon confirm that these numbers are error-free?


Its not X of Y remaining. Its a number between X and Y remaining.


That's scary because worst-case scenario there are 12 townies and 13 non-townies remaning.
literally everything is wifom just shut the fuck up
chaos13
Profile Joined April 2011
Canada885 Posts
June 04 2011 03:22 GMT
#1697
On June 04 2011 11:08 Barundar wrote:
Lastly I can't keep track of the PM circles. Is it correct that we have

1. Jackal + Bum
2. GM + Kurumi
3. redFF + Amber?


Today it is redFF and myself. red's PM circles only last for a day.

bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
June 04 2011 03:43 GMT
#1698
On June 04 2011 11:44 sinani206 wrote:
Show nested quote +
On June 04 2011 07:00 deconduo wrote:
On June 04 2011 06:57 Eternalmisfit wrote:
On May 28 2011 04:49 deconduo wrote:

There are:
12 - 20 Townies Remaining
4 - 8 Mafia Remaining
1 - 5 3rd Party Remaining


You know I can't make head or tails of the first number count for scum/3rd party.
12 townies out of 20 makes sense since 8 townies have died (counting Varp as a townie).

However, 4 out of 8 scum makes no sense since no mafia has died, unless it means that 4 moles are still in the game. 4 moles, by itself, is something that seems too unrealistic to me.

Even if we assume 4 out of 8 means 4 moles are there, then 1 out of 5 3rd party being alive makes no sense since 3rd party 'cannot' role switch.

The only way these numbers make sense to me is its 4 to 8 mafia and 1 to 5 3rd party remaining in which case it is either 4 mafia+5 third party (or) 8 mafia+ 1 third party which makes sense. In this, however, the town numbers seem to be short.

Can Brownbear/Decon confirm that these numbers are error-free?


Its not X of Y remaining. Its a number between X and Y remaining.


That's scary because worst-case scenario there are 12 townies and 13 non-townies remaning.


Be optimistic!
Together but separate, like oatmeal
BrownBear
Profile Joined March 2010
United States6894 Posts
Last Edited: 2011-06-04 05:28:09
June 04 2011 05:27 GMT
#1699
Woops, decon beat me to it.
SUNSFANNED
Meapak_Ziphh
Profile Blog Joined June 2010
United States6788 Posts
June 04 2011 05:34 GMT
#1700
I'll vote wiggles as nothing new has come up since I said I'd vote him at the moment.
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
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