|
Folks, I couldn´t rest today until I made this:
It´s an itemized form of Palmars role/performance in this very game as it would be implemented by an inventor type role. + Show Spoiler +P.a.l. .a.r., the Port Ab Le Brofist-deathr Ay dispense R To charge up, place fist on the "m" of P.a.l. .a.r.(It´s actually a fist, so placing the fist there will count as a fistpound, giving the P.a.l.m.a.r. energy.) To charge it up, simply write " ##Fistpound: P.a.l.m.a.r." in the thread. Giving it 2 fistpounds will enable it to kill a mole at night. Giving it 4 fistpounds will enable it to kill a detective type role at night. Giving it 6 fistpounds will protect the wearer from 1 kp the following night. Giving it 8 fistpounds will enable it to kill any townaligned player at night. Giving it 10 fistpounds will enable it to kill a player of your choice at night. In any case the P.a.l.m.a.r. has to be aimed manually. If you chose an illegal target it will simply not kill it. For best results aim at confirmed detectives.
If I would have to decide, this should be a standard item in any item subgame, hell, even in games without there should be someone carrying this item.
I will forever remember this game, because it was awesome AND funny. People actually went into the logic that someone would shoot the mole to gain towncred only to lose this towncred by claiming to shoot a cop. I also remember vividly the facepalm Lynchpost that followed.
|
if people didn't know, you can type #fistpound in the #tlmafia channel and i'll /me fistpound you even if i'm not online. Thats where I got the idea for the palmar role. :o
|
On June 19 2011 13:18 DropBear wrote:
Game-winning move: Eternalmisfit saving Rean. We could easily have won this if that hadn't happened. No list-check meant we would have steamrolled, even with Palmar resurrected. Congratulations EM! You are MVP in my opinion. Sinani206 saving Palmar. Are you serious? I'm such a fucking boss. Town only won because of me.
Fixed
|
I would be really grateful if some of the vets who were in the game could give me some feedback or advice based on this game as I think I did bad on the analysis front this game. This is kind of a summary of my thought process during the game
My strategy, as a medic, in this game was to keep a slightly low profile on the early game so as to not draw attention as a mafia target. Thus, a kept a slightly lower activity compared to my previous games during first two days.
D1-D3: I was suspicious of Palmar due to his vigi hits and also due to bro-fist posting (I was able to figure out that his restriction was a false claim by going through his posting on D1 and N1 where no such restriction was visible by going through all his posts). My other suspicions were Sinani (after he was near confirmed town on N1, he just disappeared from the game which I did not think was townie behavior), redFF (was finger-pointing all the way on everyone), and Barundar (was suspicious because he said that he thought my play on D1 & N1 was good while I knew that I was not doing much analysis so as to not draw scum focus. This was a more weaker suspicion that I discarded/forgot about once Palmar shot chaos)
D4: The roleclaim was a gamble as I was under town suspicion for focusing on the Palmar lynch the night before and I thought it would be a good idea to confirm two townies (myself and Rean) by claiming medic and informing that I protected Rean. I thought it would also help since I was in two vote lists myself. However, it also meant that I was definitely going to die that night. I am not sure whether a medic claim that day was a good idea or not though.
On the role power front, I decided on the following protects: 1. Mr. Wiggles on N1. This was more of a crap-shoot since I was not too sure who was town on N1. My original plan was to protect BC (since I made his role and knew he was sort of a medic who will save someone) but after BC died I just went for a vet who was giving me town vibes. 2. Meapak on N2. I believe he painted himself as a scum target by his Torte role reveal and regardless of Torte's alignment, he was going to be a target. Unfortunately, the 25% fail protect kicked in. 3. Rean on N3. redFF gave away him away as a DT in this post on D3. Since I was suspicious of red and and I was confident that Rean was a vote-checker, I went for protecting him.
Apart from the above, I think the poor town showing also somewhat stemmed from the fact that mostly newer players were left on the town-side past the initial couple of days. BC died on D1. Node died N1. Meapak died N2. Kita died N2. GM was a mole. Kenpachi left N2/early D3. tnkted left N2. Amber had a posting restriction. Jackal ended up being a SK.
Starting Day3, there were hardly any vet players left on town side and it was mostly relatively newer players being led around in a circle by the scum. I think the scum did a great job at taking out the vets and then leading around the rest of town in circles which is now obvious seeing how long Bum remained alive.
|
To be honest in most situations you shouldn't claim medic since you're going to get hit. You don't know if there is another medic in the game as well, so you're giving mafia a free kill.
Luckily I was the other medic and I was still alive. I could have infinitely protected you if I chose to. Unfortunately I made a risky move and chose to protect Rean, the DT, over you. Had I saved you we could have continued this strategy for most of the game to increase towns chances of winning. I knew you were going to be a target and you kinda outted Rean in the process, who I felt would be more worthwhile to keep around.
The townies who outted me should consider using more discrete forms of protection. After the night there were no odd kills you should have assumed I protected Rean and didn't need to ask. I wasn't going to respond but with the fickle voting patterns of the town I figured claiming my target would get me removed from peoples scum lists.
Tip for Rean: After I protected and claimed that I targeted you, it should have been obvious that I was not only protown, but I was also going to die the following night. You should have used your last DT check on another player who was escaping the action, but still thought to be scummy by the town: Karshe, Cztha, Gmarshal. [Not that it made a difference, but your last check would be more fulfilling ]
|
I hope you liked your role GM, I had fun creating it. I'm disappointed that you claimed relatively early, I thought it would be really interesting from a sneaky townie perspective, but I can see why you would with the "day post info" clause, which wasn't my doing. The role did change a bit from what I submitted, but the original incarnation would be a bit broken in the hands of the mole.
Cult Master
Every night, you have the ability to induct a person of choice into your cult. You begin Day 1 with one other random person in your cult.
People in your cult have the ability to PM each other, and are informed of all other members in the cult.
Once your cult has grown to three or more members, you have the ability to sacrifice members of your cult at night (as many as you want in one night), bringing it down to a minimum of two members. You may not induct a person and perform a sacrifice on the same night. Members of the cult are not informed of this ability.
Deconduo, I think the game would be improved if you reduced the size to ~25 people. In a crazy setup like this, the thread is inevitably going to be a mess for the first couple of days, but I think that it would be alleviated somewhat if there were simply less people. But as it is, you couldn't pay me to read through days one and two again. I also think it would be good if you incentivized the creation of more scummy roles, but I'm not sure how you could go about that -- maybe inform a few people of their alignment ahead of time, or create a role that allows for manipulation of the rolepick procedure.
|
United States22154 Posts
On June 22 2011 04:42 Node wrote:I hope you liked your role GM, I had fun creating it. ![](/mirror/smilies/smile.gif) I'm disappointed that you claimed relatively early, I thought it would be really interesting from a sneaky townie perspective, but I can see why you would with the "day post info" clause, which wasn't my doing. The role did change a bit from what I submitted, but the original incarnation would be a bit broken in the hands of the mole. Show nested quote + Cult Master
Every night, you have the ability to induct a person of choice into your cult. You begin Day 1 with one other random person in your cult.
People in your cult have the ability to PM each other, and are informed of all other members in the cult.
Once your cult has grown to three or more members, you have the ability to sacrifice members of your cult at night (as many as you want in one night), bringing it down to a minimum of two members. You may not induct a person and perform a sacrifice on the same night. Members of the cult are not informed of this ability.
Deconduo, I think the game would be improved if you reduced the size to ~25 people. In a crazy setup like this, the thread is inevitably going to be a mess for the first couple of days, but I think that it would be alleviated somewhat if there were simply less people. But as it is, you couldn't pay me to read through days one and two again. ![](/mirror/smilies/puh2.gif) I also think it would be good if you incentivized the creation of more scummy roles, but I'm not sure how you could go about that -- maybe inform a few people of their alignment ahead of time, or create a role that allows for manipulation of the rolepick procedure.
I had no intention of claiming actually, Kurumi outed me -___-
I was going to keep it secret and kill people on a whim/set up pm traps. It was a fun role, I love having access to PM's, I think they are one of the strongest tools, for town or scum. The revealed in the day post part didn't bother me as I had no intention of claiming
|
On June 22 2011 01:26 Amber[LighT] wrote:To be honest in most situations you shouldn't claim medic since you're going to get hit. You don't know if there is another medic in the game as well, so you're giving mafia a free kill. Luckily I was the other medic and I was still alive. I could have infinitely protected you if I chose to. Unfortunately I made a risky move and chose to protect Rean, the DT, over you. Had I saved you we could have continued this strategy for most of the game to increase towns chances of winning. I knew you were going to be a target and you kinda outted Rean in the process, who I felt would be more worthwhile to keep around. The townies who outted me should consider using more discrete forms of protection. After the night there were no odd kills you should have assumed I protected Rean and didn't need to ask. I wasn't going to respond but with the fickle voting patterns of the town I figured claiming my target would get me removed from peoples scum lists. Tip for Rean: After I protected and claimed that I targeted you, it should have been obvious that I was not only protown, but I was also going to die the following night. You should have used your last DT check on another player who was escaping the action, but still thought to be scummy by the town: Karshe, Cztha, Gmarshal. [Not that it made a difference, but your last check would be more fulfilling ![](/mirror/smilies/wink.gif) ]
Honestly, I had no idea whether you were town or not. I didn't get any message that I got saved, and you quoting me wasn't really confirming yourself as town since you knew that I knew your role, so quoting me there was kind of a no-brainer :/ Besides, with you being completely unreadable in almost any way I felt like I had to check you because I simply couldn't be sure of your alignment.
|
Why the hell did you check me.
|
|
|
|