• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:53
CEST 20:53
KST 03:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview4[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sea Duckling Open (Global, Bronze-Diamond) RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? Tulbo's ASL S21 Ro8 Post-Review Why there arent any 256x256 pro maps? Do we have a pimpest plays list? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro8 Day 4 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread OutLive 25 (RTS Game) Dawn of War IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1923 users

TL Mafia Idea Factory - Page 16

Forum Index > TL Mafia
Post a Reply
Prev 1 14 15 16 17 18 51 Next
Nisani201
Profile Joined September 2010
United States1400 Posts
May 20 2012 23:01 GMT
#301
On May 12 2012 22:34 Acrofales wrote:
Show nested quote +
On May 06 2012 12:53 Nisani201 wrote:
Even if the infected townie claims, the rest of the town has to decide who to bond with. 1 mafia and 1 town infected probably isn't the best idea, but throwing in more infected mafia or infected town can make it more interesting.

The problem with only putting mafia in the infected group is that it would be in town's best interests to never bond with anyone. In that case, the alternate town win-con would be for a certain amount of vaccines to be created. But at that point, it becomes more of a free-for-all because different people can have different amounts of vaccines.

Well, what if town doesn't know who's infected, and scum knows at the start of the game who is infected. Then town has a power role "microbiologist" who can check for infection (and maybe cure it). Wincon for scum is to infect everybody. Town wincon is to kill scum? I dunno, needs some refinement, but something like this might work?

If town members don't know if they are infected or not then I don't know how they would win. You're pretty much in the dark for the entire game. Mafia would need to be heavily nerfed to make it balanced.

I think a good set up would be 3 infected town and 2 infected mafia in a 30 player game. Mafia's win condition is to infect 20 players and town's win condition is to not let that happen by a certain deadline. During the day people can bond, and at night mafia can choose to infect someone, and town members can have roles like Electrician (they use Akiyama's "trick" and it actually works), Doctor, Detective, and possibly some other roles.

Thoughts? I would be willing to host this, except it might be hard without a bot to tell people what their status is.
Enjoy your day.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
May 20 2012 23:36 GMT
#302
something very similar has been done already, from what I recall;

wasn't that what the third party in Cosmic was supposed to do?
Forumite
Profile Joined February 2011
Sweden3280 Posts
May 21 2012 09:54 GMT
#303
I think I´m going to run with a few silent hours, or maybe many, at the end of the night. The only thing I want to eliminate is the practice of sneaking in posts that would have been relevant to the planning of night actions. Even if town suspect that none of the scum are online around the deadline, they can´t know for sure, and that´s enough to prevent posts like this:
I´m a DT and I checked A as scum yesterday.
or this:
My scumreads are X and Y.
:3
Blazinghand *
Profile Blog Joined December 2010
United States25559 Posts
Last Edited: 2012-05-21 10:31:39
May 21 2012 10:31 GMT
#304
Maybe that could be solved by having a 24 hour night with 12 hours posting and 12 hours of silence? a 12 hour period should be enough for people to check in and change night actions even if their sleep cycle is right in the middle of it.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
May 21 2012 23:09 GMT
#305
I prefer a night action resolution period where people can't change actions, but you can still talk.

e.g. for a one hour period before deadline you can say anything as normal but no night actions can be changed. There have been instances in past games (and this has happened to me specifically more than once) where scum teams have changed their night actions based on something I've said AFTER the deadline.

Now of course that's because the host wasn't around in time to post the night post. In situations like these the host has made the argument that if you posted after deadline then mafia can change actions after deadline as well; it's only fair. To allow for crumbing and things like that but to make it fairer I think making it public that there is a 23 hour period for actions and a 1 hour period for resolutions (no actions are allowed to be sent) is good.
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
May 22 2012 00:57 GMT
#306
Forumite in Aperture Mafia I ran with a 1 hour resolution period similar to what you are describing. I felt as though It went very well. One thing to note though is to make it very clear to the players that they have to have their actions in before the period.
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
May 22 2012 01:04 GMT
#307
So the problem is having people not being able to post "deadline info" because of time zones right?

The 1 hour period would solve that, but only for few people.

If you are in the middle of the night sleeping when the deadline arrives, then you'll be so too 1 hour before most likely.
If you are at work/uni/etc then it's likely you'll miss it as well.


What about wills then?

I'm sure some of you guys played epicmafia and recognize them.
Each night every player can send a statement/post to the host, and if he were to die that night, his statement/post will be revealed to town in the Day Post as a "will".

I've hosted a game in UG with it and it worked alright (cops and shit could put the results of their checks there for instance, without having to worry about being around in the deadline to make their claims).

Yes, it's kind of specific, since anyone can make a will and they know it will be shown if they die, and it's not just like posting in the thread (where you don't know if you'll die or not), but it's a start and it's an already known and used game mechanic.
Dirkzor
Profile Blog Joined June 2011
Denmark1944 Posts
May 22 2012 06:53 GMT
#308
I don't like the "will" idea. Takes away the choice of when and how you reveal your role/actions. There would be no reasons to ever breadcrumb or reveal your results before you died or at MYLO/LYLO (or other minor cases). I like that fact that people have to make an active choice "Am I going to die tonight? Should I reveal my checks?"
"HOW THE FUCK ARE YOU ON TOP AGAIN???? HOW DO YOU KEEP DOING THIS????" -Julmust (also, thats what she said)
Forumite
Profile Joined February 2011
Sweden3280 Posts
May 22 2012 08:17 GMT
#309
On May 22 2012 09:57 GreYMisT wrote:
Forumite in Aperture Mafia I ran with a 1 hour resolution period similar to what you are describing. I felt as though It went very well. One thing to note though is to make it very clear to the players that they have to have their actions in before the period.
Interesting. I like it, having some kind of period before the deadline when nightactions are fixed. I would probably have that period silent though. Perhaps last half of the night silent, and nightactions are fixed 10 or 30 minutes before the deadline.

On May 22 2012 15:53 Dirkzor wrote:
I don't like the "will" idea. Takes away the choice of when and how you reveal your role/actions. There would be no reasons to ever breadcrumb or reveal your results before you died or at MYLO/LYLO (or other minor cases). I like that fact that people have to make an active choice "Am I going to die tonight? Should I reveal my checks?"
I agree that using a "will" is bad. Some games might use them as an interesting mechanic, but it´s really just an organized version of the analysis posts that are posted right at the deadline, it´s getting info to town without scum being able to react. I want mafia to know everything town knows, and be allowed to use the nightkill to shut people up.
:3
Blazinghand *
Profile Blog Joined December 2010
United States25559 Posts
May 22 2012 17:02 GMT
#310
On May 22 2012 17:17 Forumite wrote:
Show nested quote +
On May 22 2012 15:53 Dirkzor wrote:
I don't like the "will" idea. Takes away the choice of when and how you reveal your role/actions. There would be no reasons to ever breadcrumb or reveal your results before you died or at MYLO/LYLO (or other minor cases). I like that fact that people have to make an active choice "Am I going to die tonight? Should I reveal my checks?"
I agree that using a "will" is bad. Some games might use them as an interesting mechanic, but it´s really just an organized version of the analysis posts that are posted right at the deadline, it´s getting info to town without scum being able to react. I want mafia to know everything town knows, and be allowed to use the nightkill to shut people up.


Given how useful a "Will" might be maybe it would be better implemented as a town PR in a themed setup than as a global ability. The PR (let's call him the Executor, since that's a lawyer who does stuff related to wills IIRC) could nominate a player each night and that player would be entitled to a Will for the next night+day or something?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
May 25 2012 21:39 GMT
#311
Somebody needs to host a Catch 22 game. Break the rules, die. Make rules hard to understand. Make rules harsh. Watch the world burn.
I work alone. // Visit TL Mafia subforum!
Radfield
Profile Joined September 2009
Canada2720 Posts
Last Edited: 2012-05-26 11:49:10
May 26 2012 11:48 GMT
#312
Another game idea:

Standard game in respect to mafia numbers and nightkills.

Each night every town player makes a decision regarding their powers the following cycle. They either A) get to vote the following cycle, or B) get to be an alignment cop.

Each night mafia also get to make a decision regarding their powers during the following cycle. They either A) get to vote the following cycle, or B) get to be a framer(which flip-flops any alignment).

Additionally, all voting(plurality lynch) is done privately through PMs. I think that's necessary to allow mafia maximum opportunity to control the votes.
Blazinghand *
Profile Blog Joined December 2010
United States25559 Posts
May 26 2012 12:10 GMT
#313
Zona's Purgatory Mafia (link) had a similar mechanic in which over time one of the scum factions could take control of town votes and said townies would become non-VT-detecting cops. The mechanic was pretty interesting. As far as private PM voting, are we talking "with votecounts posted at the end of the day" type of thing, or completely concealed voting? If votecounts are posted at the end of the day, it's much better for town.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Radfield
Profile Joined September 2009
Canada2720 Posts
May 26 2012 14:15 GMT
#314
I was imagining that votecounts would be hidden, and that player X would simply be lynched at the deadline.
Blazinghand *
Profile Blog Joined December 2010
United States25559 Posts
May 26 2012 14:17 GMT
#315
Oh, right that makes sense-- this would be because that way mafia couldn't identify who had used night actions and who hadn't by seeing who voted. I like this idea.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
chaoser
Profile Blog Joined November 2008
United States5541 Posts
May 26 2012 15:31 GMT
#316
15 players. closed setup. all townie. only way to win is to not lynch twice in a row.
Haven't you heard? I'm not an ex-progamer. I'm not a poker player. I'm not an admin of the site. I'm mother fucking Rekrul.
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
May 26 2012 17:04 GMT
#317
On May 27 2012 00:31 chaoser wrote:
15 players. closed setup. all townie. only way to win is to not lynch twice in a row.

random night kills? town loses if they are ever only 6/8 left?

didn't igrok want to host an all town game at some point
http://i.imgur.com/M7t7egx.png
KharadBanar
Profile Joined February 2011
Austria463 Posts
May 26 2012 19:58 GMT
#318
Greymist/Hassy/Drazerk, if your Dota Mafia thing ever gets made:
Make sure you include Roshan as a bulletproof survivor who drops the Aegis of the Immortal (to a random person who voted for him) if he gets lynched :D
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
May 26 2012 21:12 GMT
#319
On May 22 2012 10:04 gonzaw wrote:
What about wills then?

I'm sure some of you guys played epicmafia and recognize them.
Each night every player can send a statement/post to the host, and if he were to die that night, his statement/post will be revealed to town in the Day Post as a "will".

I've hosted a game in UG with it and it worked alright (cops and shit could put the results of their checks there for instance, without having to worry about being around in the deadline to make their claims).

Yes, it's kind of specific, since anyone can make a will and they know it will be shown if they die, and it's not just like posting in the thread (where you don't know if you'll die or not), but it's a start and it's an already known and used game mechanic.


naaah wills/death notes only benefit town unless there are third parties, in which case they might possibly benefit mafia.

If there's no breadcrumbing then mafia fake claiming becomes harder.
Forumite
Profile Joined February 2011
Sweden3280 Posts
May 30 2012 08:30 GMT
#320
As a 3rd Party, town-friendly 3rd-party but still, in Mafia LV, I got to thinking, how much should selfish 3rd-party and traitor-roles change the way I balance the game? Should survivors be treated as just another townie when setting up the game, or are they a half townie, or should they be treated as scum when balancing? What about SKs and traitors?
:3
Prev 1 14 15 16 17 18 51 Next
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#115
Fjant vs Bly
Serral vs Shameless
RotterdaM1682
IndyStarCraft 247
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1682
IndyStarCraft 247
BRAT_OK 94
JuggernautJason70
CosmosSc2 25
StarCraft: Brood War
Britney 20596
EffOrt 864
Mini 458
Hyuk 133
Dewaltoss 120
ggaemo 111
Hyun 48
hero 48
firebathero 44
Pusan 29
[ Show more ]
ajuk12(nOOB) 8
NaDa 6
Shine 6
Dota 2
Gorgc7822
XaKoH 399
Counter-Strike
fl0m1659
Fnx 1165
byalli509
Heroes of the Storm
Liquid`Hasu279
MindelVK12
Other Games
gofns15531
FrodaN2304
Liquid`RaSZi1282
KnowMe817
qojqva784
B2W.Neo511
monkeys_forever287
C9.Mang0185
mouzStarbuck125
ArmadaUGS119
QueenE91
UpATreeSC53
Trikslyr52
Mew2King35
ZombieGrub13
Organizations
Other Games
gamesdonequick2813
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Adnapsc2 13
• intothetv
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 22
• 80smullet 14
• FirePhoenix6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota296
League of Legends
• imaqtpie1514
Other Games
• Shiphtur276
Upcoming Events
OSC
3h 7m
The PiG Daily
4h 7m
Maru vs Rogue
TBD vs Classic
herO vs Solar
ByuN vs Solar
Replay Cast
5h 7m
CranKy Ducklings
15h 7m
RSL Revival
15h 7m
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
16h 7m
Krystianer vs TriGGeR
Cure vs Rogue
SC Evo League
18h 7m
uThermal 2v2 Circuit
20h 7m
BSL
1d
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
1d 5h
[ Show More ]
Sparkling Tuna Cup
1d 15h
RSL Revival
1d 15h
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
1d 16h
BSL
2 days
Dewalt vs DragOn
Aether vs Jimin
GSL
2 days
Afreeca Starleague
2 days
Soma vs Leta
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
3 days
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Light vs Flash
Replay Cast
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-05-06
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.