• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:18
CET 11:18
KST 19:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT10Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0224LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker15
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Weekly Cups (Feb 9-15): herO doubles up SpeCial on The Tasteless Podcast Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2) WardiTV Team League Season 10 PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
TvZ is the most complete match up Gypsy to Korea Ladder maps - how we can make blizz update them? Brood War inspired Terran vs Zerg cinematic – feed Which units you wish saw more use in the game?
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
ZeroSpace Megathread Diablo 2 thread Nintendo Switch Thread Corso Formazione Insegnanti Yoga What Game makes you happy and stress free?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1778 users

TL Mafia Idea Factory - Page 15

Forum Index > TL Mafia
Post a Reply
Prev 1 13 14 15 16 17 51 Next
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
May 16 2012 09:24 GMT
#281
Just play around it, I see no such rule needed, there are deadlines that are good for both europeans and amurrikanz depending on who's hosting, although I guess the australians and bluelightz can sometimes be screwed.

You don't _need_ that claim if you play well.
Computer says mafia
Acrofales
Profile Joined August 2010
Spain18216 Posts
May 16 2012 09:49 GMT
#282
Also, there are always advantages to being awake at the deadline, even if you can pre-post your claims. People suddenly appear looking stupidly scummy, people resurface with really townie reasons for their absense. Deadlines should be picked by the host in cooperation with the players to work as well as possible for the majority of the players.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
May 16 2012 10:00 GMT
#283
On May 16 2012 18:24 Palmar wrote:
Just play around it, I see no such rule needed, there are deadlines that are good for both europeans and amurrikanz depending on who's hosting, although I guess the australians and bluelightz can sometimes be screwed.

You don't _need_ that claim if you play well.


Stupid comment.
[15:15] <Palmar> and yes marv, you're a total hottie
Tunkeg
Profile Blog Joined October 2011
Norway1235 Posts
May 16 2012 12:22 GMT
#284
On May 16 2012 18:24 Palmar wrote:
Just play around it, I see no such rule needed, there are deadlines that are good for both europeans and amurrikanz depending on who's hosting, although I guess the australians and bluelightz can sometimes be screwed.

You don't _need_ that claim if you play well.


I agree that we can play mafia perfectly fine without such an option. And I agree that we can play mafia perfectly fine without a vig-claim secounds before day post. But I'd like the option, and I can see other cases where such an option would be nice.

It was just a suggestion, and not something I would force on every host. But maybe a host will try it out sometime.
zelblade
Profile Joined December 2011
Australia901 Posts
May 16 2012 14:22 GMT
#285
On May 16 2012 16:41 Tunkeg wrote:
I have a suggestion that I want in every game here. That is a closed envelope kind of option. What is this, and why do I want it?

What?
It is basicly a pm you send to the host(s), which you want them to post together with the day post. It is basicly a post made at the deadline, when you can't be around at the deadline.

Why?
TL Mafia is played with players from all around the world. And in nearly every game there will be people sleeping around the time of the deadlines. And no matter how seriously we play the game, we can't be expected to be awake in the middle of the night to be able to post near the deadline.

If you for instance roll Vigilante you might want to claim your shot as close to the deadline as possible. But if you go to bed 4 hours before the deadline a claim will be weaker (as in scum might just lynch you as they know you pretty much will be confirmed town after your shot) and sometimes cause your shot to fail. The strength of a role shouldn't be determined by which timezone you live in, and Vigilante is a role that are stronger if able to claim close to deadline.



I approve of this

I miss every deadline on weekdays

T_T
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
May 16 2012 16:29 GMT
#286
On May 16 2012 21:22 Tunkeg wrote:
Show nested quote +
On May 16 2012 18:24 Palmar wrote:
Just play around it, I see no such rule needed, there are deadlines that are good for both europeans and amurrikanz depending on who's hosting, although I guess the australians and bluelightz can sometimes be screwed.

You don't _need_ that claim if you play well.


I agree that we can play mafia perfectly fine without such an option. And I agree that we can play mafia perfectly fine without a vig-claim secounds before day post. But I'd like the option, and I can see other cases where such an option would be nice.

It was just a suggestion, and not something I would force on every host. But maybe a host will try it out sometime.


Maybe.

And it's possible that the reason I wouldn't like any such thing is that I don't like time-based mafia games in general. I like to think of it as a turn based game so I get mad when people attempt to do shit within the last moments of a phase. There is nothing I hate more than stupid shit like getting killed by a day vigilante before I wake up.

I would actually propose an alternate solution in forcing everyone to have submitted their actions 8 or 12 hours before the day post. That way you can freely claim whatever you want in the latter half of the night, and since all actions have been submitted neither party can change their actions to react to this kind of stuff.

In theory, both mafia and town have all the information they need to perform their actions once the lynch flips, so there is no need to give them 24 hours to act.
Computer says mafia
Tunkeg
Profile Blog Joined October 2011
Norway1235 Posts
May 16 2012 17:01 GMT
#287
On May 17 2012 01:29 Palmar wrote:
Show nested quote +
On May 16 2012 21:22 Tunkeg wrote:
On May 16 2012 18:24 Palmar wrote:
Just play around it, I see no such rule needed, there are deadlines that are good for both europeans and amurrikanz depending on who's hosting, although I guess the australians and bluelightz can sometimes be screwed.

You don't _need_ that claim if you play well.


I agree that we can play mafia perfectly fine without such an option. And I agree that we can play mafia perfectly fine without a vig-claim secounds before day post. But I'd like the option, and I can see other cases where such an option would be nice.

It was just a suggestion, and not something I would force on every host. But maybe a host will try it out sometime.


Maybe.

And it's possible that the reason I wouldn't like any such thing is that I don't like time-based mafia games in general. I like to think of it as a turn based game so I get mad when people attempt to do shit within the last moments of a phase. There is nothing I hate more than stupid shit like getting killed by a day vigilante before I wake up.

I would actually propose an alternate solution in forcing everyone to have submitted their actions 8 or 12 hours before the day post. That way you can freely claim whatever you want in the latter half of the night, and since all actions have been submitted neither party can change their actions to react to this kind of stuff.

In theory, both mafia and town have all the information they need to perform their actions once the lynch flips, so there is no need to give them 24 hours to act.


In fact this might be a better idea then my idea. Simply because the host don't get the burden of having to post the claims in his day post, and because you can spend the reminder of the night after actions are locked in a more constructive manner.
Forumite
Profile Joined February 2011
Sweden3280 Posts
May 16 2012 17:31 GMT
#288
I´m thinking about having an hour before the deadline as silent time where noone is allowed to post. This hour is there so that everything said during the night is known before the deadline for nightactions. It would be more like IRL-mafia, where noone talks during the night.
:3
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
Last Edited: 2012-05-16 17:45:40
May 16 2012 17:45 GMT
#289
silent night phase sounds good actually. completely fixes the problem.

edit: to clarify, I mean that once night post goes up, no one is allowed to post until next day phase.
Computer says mafia
Dirkzor
Profile Blog Joined June 2011
Denmark1944 Posts
May 16 2012 18:40 GMT
#290
On May 17 2012 02:31 Forumite wrote:
I´m thinking about having an hour before the deadline as silent time where noone is allowed to post. This hour is there so that everything said during the night is known before the deadline for nightactions. It would be more like IRL-mafia, where noone talks during the night.


An hour is to little for the purpose that Palmar is suggesting. I think that either the entire night should be silent or not at all.

Reason for that is that with timezones and such someone will miss something if you divide the night.
"HOW THE FUCK ARE YOU ON TOP AGAIN???? HOW DO YOU KEEP DOING THIS????" -Julmust (also, thats what she said)
ghost_403
Profile Joined September 2010
United States1825 Posts
May 16 2012 18:47 GMT
#291
On May 17 2012 02:45 Palmar wrote:
silent night phase sounds good actually. completely fixes the problem.

edit: to clarify, I mean that once night post goes up, no one is allowed to post until next day phase.


In that case, why wouldn't you just have a nightless game, like Werewolves II? I played scum that game, and it felt really rushed with the 48hr cycles. IMO, 48hrs is too short for a nightless day/night cycle, and 72hrs would be way too long. And no talking at night seems like it would be a waste of time. 48-23-1 sounds fine to me.
They say great science is built on the shoulders of giants. Not here. At Aperture, we do all our science from scratch, no hand holding. Step aside, REAL SCIENCE coming through.
HiroPro
Profile Joined March 2012
United States2624 Posts
May 16 2012 18:50 GMT
#292
Do you mean similar to how Aperture Mafia was?
Tunkeg
Profile Blog Joined October 2011
Norway1235 Posts
May 16 2012 18:52 GMT
#293
On May 17 2012 02:31 Forumite wrote:
I´m thinking about having an hour before the deadline as silent time where noone is allowed to post. This hour is there so that everything said during the night is known before the deadline for nightactions. It would be more like IRL-mafia, where noone talks during the night.


This suggestion is to avoid anyone claiming anything, and that is also ok. It depends on what kind of game you want, if you want to make it so that vigilante can't claim, but only breadcrumb, this is the way to go. If you want them to be able to claim every time, you go with my idea or palmars idea. And if you want them to work for it, you leave the games as they are
Radfield
Profile Joined September 2009
Canada2720 Posts
May 17 2012 22:50 GMT
#294
Traitor Game

Each Townie, at the beginning of the game is given a choice to be a townie or a traitor. There are scum in the game as per usual, though perhaps a slightly reduced amount and a reduced amount of KP.

Traitors win with scum, do not know who the scum team are and are immune to night hits from scum. They also may or may not have a check ability where they can find out if a player is a traitor/scum or a townie.

Townies all have special guns. Guns that only kill traitors. However, each townie only has 1 shot. If they miss, then they are out of bullets. If they successfully hit a traitor, then they get their bullet refunded and may shoot again. They may also get a special lategame one-time ability where they can shoot as many players as they like, but have to be right with every single name.


It's possible that townies could also shoot scum with their bullets. It's also possible that traitors should not be invulnerable to mafia night-hits.

Town wincon would probably be that they have to kill all scum and traitors.

Scum wincon I'm not sure, but probably just that they have to outnumber the townies(without including traitors).


Just a thought. It might be too hard to balance though.
Forumite
Profile Joined February 2011
Sweden3280 Posts
Last Edited: 2012-05-18 07:09:13
May 18 2012 07:08 GMT
#295
On May 18 2012 07:50 Radfield wrote:
Traitor Game

Each Townie, at the beginning of the game is given a choice to be a townie or a traitor. There are scum in the game as per usual, though perhaps a slightly reduced amount and a reduced amount of KP.

Traitors win with scum, do not know who the scum team are and are immune to night hits from scum. They also may or may not have a check ability where they can find out if a player is a traitor/scum or a townie.

Townies all have special guns. Guns that only kill traitors. However, each townie only has 1 shot. If they miss, then they are out of bullets. If they successfully hit a traitor, then they get their bullet refunded and may shoot again. They may also get a special lategame one-time ability where they can shoot as many players as they like, but have to be right with every single name.


It's possible that townies could also shoot scum with their bullets. It's also possible that traitors should not be invulnerable to mafia night-hits.

Town wincon would probably be that they have to kill all scum and traitors.

Scum wincon I'm not sure, but probably just that they have to outnumber the townies(without including traitors).


Just a thought. It might be too hard to balance though.

It sounds like a game of 2 teams where all the teammates are unknown, weird. Perhaps if there are some big advantage to being the smaller team. Information roles that identify teammates is a must. I wonder how it would work. Calling someone scum may get you lynched because you are anti-scum.
:3
Acrofales
Profile Joined August 2010
Spain18216 Posts
May 18 2012 07:45 GMT
#296
If everybody picks traitor, the game is over. If just the majority pick traitor then actual townies are basically the scum team without a QT while the true scum team are masoned townies.

I don't really know how you'd even start balancing this.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
May 18 2012 08:04 GMT
#297
I would play that shit just cause it would be hilarity

though indeed not balanced at all
Radfield
Profile Joined September 2009
Canada2720 Posts
Last Edited: 2012-05-18 10:47:54
May 18 2012 10:42 GMT
#298
Yeah, I have no idea how you'd balance it. Possibly you would have everyone in the game pick townie or traitor. Then depending on the results you would pick a scum team(who know each other) from the traitors, and assign them an appropriate KP.

The idea though is that each time a townie misfires, he loses his shot, but also confirms someone as town. Traitors have to play pro-town, because otherwise they will get capped by like 5 different players. Scum have to try to fire and not hit traitors, or else they can't pare down the townies.

It's possible that town needs some way to deal with the scum, and some form of medic protection. Perhaps if you target a townie with your shot, it turns into medic protection(though you still lose the shot).
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
May 18 2012 11:35 GMT
#299
On May 17 2012 03:47 ghost_403 wrote:
Show nested quote +
On May 17 2012 02:45 Palmar wrote:
silent night phase sounds good actually. completely fixes the problem.

edit: to clarify, I mean that once night post goes up, no one is allowed to post until next day phase.


In that case, why wouldn't you just have a nightless game, like Werewolves II? I played scum that game, and it felt really rushed with the 48hr cycles. IMO, 48hrs is too short for a nightless day/night cycle, and 72hrs would be way too long. And no talking at night seems like it would be a waste of time. 48-23-1 sounds fine to me.


Cause scum and powerroles need information from the flip to decide their next move.
Computer says mafia
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
Last Edited: 2012-05-18 11:37:07
May 18 2012 11:36 GMT
#300
On May 17 2012 03:47 ghost_403 wrote:
Show nested quote +
On May 17 2012 02:45 Palmar wrote:
silent night phase sounds good actually. completely fixes the problem.

edit: to clarify, I mean that once night post goes up, no one is allowed to post until next day phase.


In that case, why wouldn't you just have a nightless game, like Werewolves II? I played scum that game, and it felt really rushed with the 48hr cycles. IMO, 48hrs is too short for a nightless day/night cycle, and 72hrs would be way too long. And no talking at night seems like it would be a waste of time. 48-23-1 sounds fine to me.


48-23-1 is pointless, it's exactly the same as 48-24

seriously, playing mafia so much has made me forget about the edit button, sorry for two posts.
Computer says mafia
Prev 1 13 14 15 16 17 51 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 161
ProTech25
StarCraft: Brood War
GuemChi 3181
Sea 2890
PianO 1653
Bisu 1140
Larva 393
BeSt 196
Horang2 191
Stork 174
Mini 142
Pusan 136
[ Show more ]
firebathero 92
Mong 79
Sacsri 77
Last 66
Backho 63
ajuk12(nOOB) 59
Zeus 46
Shinee 37
JulyZerg 35
scan(afreeca) 33
Rush 30
910 25
NaDa 25
ggaemo 23
ZergMaN 19
Purpose 18
Free 18
GoRush 15
Bale 13
Terrorterran 9
SilentControl 8
Noble 7
Dota 2
XaKoH 590
Counter-Strike
olofmeister748
Stewie2K506
kRYSTAL_51
edward22
Other Games
Liquid`RaSZi833
Happy236
Fuzer 149
Mew2King110
Trikslyr21
Organizations
Counter-Strike
PGL16153
Other Games
gamesdonequick687
StarCraft: Brood War
UltimateBattle 157
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco126
• iopq 13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt1009
• HappyZerGling135
Upcoming Events
WardiTV Winter Champion…
1h 42m
Replay Cast
13h 42m
PiG Sty Festival
22h 42m
Maru vs Bunny
Classic vs SHIN
The PondCast
23h 42m
KCM Race Survival
23h 42m
WardiTV Winter Champion…
1d 1h
OSC
1d 1h
Replay Cast
1d 13h
PiG Sty Festival
1d 22h
Clem vs Percival
Zoun vs Solar
Epic.LAN
2 days
[ Show More ]
Replay Cast
2 days
PiG Sty Festival
2 days
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
2 days
Epic.LAN
3 days
Replay Cast
3 days
PiG Sty Festival
3 days
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
3 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

C-League Week 31
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PiG Sty Festival 7.0
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.