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TL Mafia Idea Factory - Page 15

Forum Index > TL Mafia
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Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
May 16 2012 09:24 GMT
#281
Just play around it, I see no such rule needed, there are deadlines that are good for both europeans and amurrikanz depending on who's hosting, although I guess the australians and bluelightz can sometimes be screwed.

You don't _need_ that claim if you play well.
Computer says mafia
Acrofales
Profile Joined August 2010
Spain17987 Posts
May 16 2012 09:49 GMT
#282
Also, there are always advantages to being awake at the deadline, even if you can pre-post your claims. People suddenly appear looking stupidly scummy, people resurface with really townie reasons for their absense. Deadlines should be picked by the host in cooperation with the players to work as well as possible for the majority of the players.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
May 16 2012 10:00 GMT
#283
On May 16 2012 18:24 Palmar wrote:
Just play around it, I see no such rule needed, there are deadlines that are good for both europeans and amurrikanz depending on who's hosting, although I guess the australians and bluelightz can sometimes be screwed.

You don't _need_ that claim if you play well.


Stupid comment.
[15:15] <Palmar> and yes marv, you're a total hottie
Tunkeg
Profile Blog Joined October 2011
Norway1235 Posts
May 16 2012 12:22 GMT
#284
On May 16 2012 18:24 Palmar wrote:
Just play around it, I see no such rule needed, there are deadlines that are good for both europeans and amurrikanz depending on who's hosting, although I guess the australians and bluelightz can sometimes be screwed.

You don't _need_ that claim if you play well.


I agree that we can play mafia perfectly fine without such an option. And I agree that we can play mafia perfectly fine without a vig-claim secounds before day post. But I'd like the option, and I can see other cases where such an option would be nice.

It was just a suggestion, and not something I would force on every host. But maybe a host will try it out sometime.
zelblade
Profile Joined December 2011
Australia901 Posts
May 16 2012 14:22 GMT
#285
On May 16 2012 16:41 Tunkeg wrote:
I have a suggestion that I want in every game here. That is a closed envelope kind of option. What is this, and why do I want it?

What?
It is basicly a pm you send to the host(s), which you want them to post together with the day post. It is basicly a post made at the deadline, when you can't be around at the deadline.

Why?
TL Mafia is played with players from all around the world. And in nearly every game there will be people sleeping around the time of the deadlines. And no matter how seriously we play the game, we can't be expected to be awake in the middle of the night to be able to post near the deadline.

If you for instance roll Vigilante you might want to claim your shot as close to the deadline as possible. But if you go to bed 4 hours before the deadline a claim will be weaker (as in scum might just lynch you as they know you pretty much will be confirmed town after your shot) and sometimes cause your shot to fail. The strength of a role shouldn't be determined by which timezone you live in, and Vigilante is a role that are stronger if able to claim close to deadline.



I approve of this

I miss every deadline on weekdays

T_T
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
May 16 2012 16:29 GMT
#286
On May 16 2012 21:22 Tunkeg wrote:
Show nested quote +
On May 16 2012 18:24 Palmar wrote:
Just play around it, I see no such rule needed, there are deadlines that are good for both europeans and amurrikanz depending on who's hosting, although I guess the australians and bluelightz can sometimes be screwed.

You don't _need_ that claim if you play well.


I agree that we can play mafia perfectly fine without such an option. And I agree that we can play mafia perfectly fine without a vig-claim secounds before day post. But I'd like the option, and I can see other cases where such an option would be nice.

It was just a suggestion, and not something I would force on every host. But maybe a host will try it out sometime.


Maybe.

And it's possible that the reason I wouldn't like any such thing is that I don't like time-based mafia games in general. I like to think of it as a turn based game so I get mad when people attempt to do shit within the last moments of a phase. There is nothing I hate more than stupid shit like getting killed by a day vigilante before I wake up.

I would actually propose an alternate solution in forcing everyone to have submitted their actions 8 or 12 hours before the day post. That way you can freely claim whatever you want in the latter half of the night, and since all actions have been submitted neither party can change their actions to react to this kind of stuff.

In theory, both mafia and town have all the information they need to perform their actions once the lynch flips, so there is no need to give them 24 hours to act.
Computer says mafia
Tunkeg
Profile Blog Joined October 2011
Norway1235 Posts
May 16 2012 17:01 GMT
#287
On May 17 2012 01:29 Palmar wrote:
Show nested quote +
On May 16 2012 21:22 Tunkeg wrote:
On May 16 2012 18:24 Palmar wrote:
Just play around it, I see no such rule needed, there are deadlines that are good for both europeans and amurrikanz depending on who's hosting, although I guess the australians and bluelightz can sometimes be screwed.

You don't _need_ that claim if you play well.


I agree that we can play mafia perfectly fine without such an option. And I agree that we can play mafia perfectly fine without a vig-claim secounds before day post. But I'd like the option, and I can see other cases where such an option would be nice.

It was just a suggestion, and not something I would force on every host. But maybe a host will try it out sometime.


Maybe.

And it's possible that the reason I wouldn't like any such thing is that I don't like time-based mafia games in general. I like to think of it as a turn based game so I get mad when people attempt to do shit within the last moments of a phase. There is nothing I hate more than stupid shit like getting killed by a day vigilante before I wake up.

I would actually propose an alternate solution in forcing everyone to have submitted their actions 8 or 12 hours before the day post. That way you can freely claim whatever you want in the latter half of the night, and since all actions have been submitted neither party can change their actions to react to this kind of stuff.

In theory, both mafia and town have all the information they need to perform their actions once the lynch flips, so there is no need to give them 24 hours to act.


In fact this might be a better idea then my idea. Simply because the host don't get the burden of having to post the claims in his day post, and because you can spend the reminder of the night after actions are locked in a more constructive manner.
Forumite
Profile Joined February 2011
Sweden3280 Posts
May 16 2012 17:31 GMT
#288
I´m thinking about having an hour before the deadline as silent time where noone is allowed to post. This hour is there so that everything said during the night is known before the deadline for nightactions. It would be more like IRL-mafia, where noone talks during the night.
:3
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
Last Edited: 2012-05-16 17:45:40
May 16 2012 17:45 GMT
#289
silent night phase sounds good actually. completely fixes the problem.

edit: to clarify, I mean that once night post goes up, no one is allowed to post until next day phase.
Computer says mafia
Dirkzor
Profile Blog Joined June 2011
Denmark1944 Posts
May 16 2012 18:40 GMT
#290
On May 17 2012 02:31 Forumite wrote:
I´m thinking about having an hour before the deadline as silent time where noone is allowed to post. This hour is there so that everything said during the night is known before the deadline for nightactions. It would be more like IRL-mafia, where noone talks during the night.


An hour is to little for the purpose that Palmar is suggesting. I think that either the entire night should be silent or not at all.

Reason for that is that with timezones and such someone will miss something if you divide the night.
"HOW THE FUCK ARE YOU ON TOP AGAIN???? HOW DO YOU KEEP DOING THIS????" -Julmust (also, thats what she said)
ghost_403
Profile Joined September 2010
United States1825 Posts
May 16 2012 18:47 GMT
#291
On May 17 2012 02:45 Palmar wrote:
silent night phase sounds good actually. completely fixes the problem.

edit: to clarify, I mean that once night post goes up, no one is allowed to post until next day phase.


In that case, why wouldn't you just have a nightless game, like Werewolves II? I played scum that game, and it felt really rushed with the 48hr cycles. IMO, 48hrs is too short for a nightless day/night cycle, and 72hrs would be way too long. And no talking at night seems like it would be a waste of time. 48-23-1 sounds fine to me.
They say great science is built on the shoulders of giants. Not here. At Aperture, we do all our science from scratch, no hand holding. Step aside, REAL SCIENCE coming through.
HiroPro
Profile Joined March 2012
United States2624 Posts
May 16 2012 18:50 GMT
#292
Do you mean similar to how Aperture Mafia was?
Tunkeg
Profile Blog Joined October 2011
Norway1235 Posts
May 16 2012 18:52 GMT
#293
On May 17 2012 02:31 Forumite wrote:
I´m thinking about having an hour before the deadline as silent time where noone is allowed to post. This hour is there so that everything said during the night is known before the deadline for nightactions. It would be more like IRL-mafia, where noone talks during the night.


This suggestion is to avoid anyone claiming anything, and that is also ok. It depends on what kind of game you want, if you want to make it so that vigilante can't claim, but only breadcrumb, this is the way to go. If you want them to be able to claim every time, you go with my idea or palmars idea. And if you want them to work for it, you leave the games as they are
Radfield
Profile Joined September 2009
Canada2720 Posts
May 17 2012 22:50 GMT
#294
Traitor Game

Each Townie, at the beginning of the game is given a choice to be a townie or a traitor. There are scum in the game as per usual, though perhaps a slightly reduced amount and a reduced amount of KP.

Traitors win with scum, do not know who the scum team are and are immune to night hits from scum. They also may or may not have a check ability where they can find out if a player is a traitor/scum or a townie.

Townies all have special guns. Guns that only kill traitors. However, each townie only has 1 shot. If they miss, then they are out of bullets. If they successfully hit a traitor, then they get their bullet refunded and may shoot again. They may also get a special lategame one-time ability where they can shoot as many players as they like, but have to be right with every single name.


It's possible that townies could also shoot scum with their bullets. It's also possible that traitors should not be invulnerable to mafia night-hits.

Town wincon would probably be that they have to kill all scum and traitors.

Scum wincon I'm not sure, but probably just that they have to outnumber the townies(without including traitors).


Just a thought. It might be too hard to balance though.
Forumite
Profile Joined February 2011
Sweden3280 Posts
Last Edited: 2012-05-18 07:09:13
May 18 2012 07:08 GMT
#295
On May 18 2012 07:50 Radfield wrote:
Traitor Game

Each Townie, at the beginning of the game is given a choice to be a townie or a traitor. There are scum in the game as per usual, though perhaps a slightly reduced amount and a reduced amount of KP.

Traitors win with scum, do not know who the scum team are and are immune to night hits from scum. They also may or may not have a check ability where they can find out if a player is a traitor/scum or a townie.

Townies all have special guns. Guns that only kill traitors. However, each townie only has 1 shot. If they miss, then they are out of bullets. If they successfully hit a traitor, then they get their bullet refunded and may shoot again. They may also get a special lategame one-time ability where they can shoot as many players as they like, but have to be right with every single name.


It's possible that townies could also shoot scum with their bullets. It's also possible that traitors should not be invulnerable to mafia night-hits.

Town wincon would probably be that they have to kill all scum and traitors.

Scum wincon I'm not sure, but probably just that they have to outnumber the townies(without including traitors).


Just a thought. It might be too hard to balance though.

It sounds like a game of 2 teams where all the teammates are unknown, weird. Perhaps if there are some big advantage to being the smaller team. Information roles that identify teammates is a must. I wonder how it would work. Calling someone scum may get you lynched because you are anti-scum.
:3
Acrofales
Profile Joined August 2010
Spain17987 Posts
May 18 2012 07:45 GMT
#296
If everybody picks traitor, the game is over. If just the majority pick traitor then actual townies are basically the scum team without a QT while the true scum team are masoned townies.

I don't really know how you'd even start balancing this.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
May 18 2012 08:04 GMT
#297
I would play that shit just cause it would be hilarity

though indeed not balanced at all
Radfield
Profile Joined September 2009
Canada2720 Posts
Last Edited: 2012-05-18 10:47:54
May 18 2012 10:42 GMT
#298
Yeah, I have no idea how you'd balance it. Possibly you would have everyone in the game pick townie or traitor. Then depending on the results you would pick a scum team(who know each other) from the traitors, and assign them an appropriate KP.

The idea though is that each time a townie misfires, he loses his shot, but also confirms someone as town. Traitors have to play pro-town, because otherwise they will get capped by like 5 different players. Scum have to try to fire and not hit traitors, or else they can't pare down the townies.

It's possible that town needs some way to deal with the scum, and some form of medic protection. Perhaps if you target a townie with your shot, it turns into medic protection(though you still lose the shot).
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
May 18 2012 11:35 GMT
#299
On May 17 2012 03:47 ghost_403 wrote:
Show nested quote +
On May 17 2012 02:45 Palmar wrote:
silent night phase sounds good actually. completely fixes the problem.

edit: to clarify, I mean that once night post goes up, no one is allowed to post until next day phase.


In that case, why wouldn't you just have a nightless game, like Werewolves II? I played scum that game, and it felt really rushed with the 48hr cycles. IMO, 48hrs is too short for a nightless day/night cycle, and 72hrs would be way too long. And no talking at night seems like it would be a waste of time. 48-23-1 sounds fine to me.


Cause scum and powerroles need information from the flip to decide their next move.
Computer says mafia
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
Last Edited: 2012-05-18 11:37:07
May 18 2012 11:36 GMT
#300
On May 17 2012 03:47 ghost_403 wrote:
Show nested quote +
On May 17 2012 02:45 Palmar wrote:
silent night phase sounds good actually. completely fixes the problem.

edit: to clarify, I mean that once night post goes up, no one is allowed to post until next day phase.


In that case, why wouldn't you just have a nightless game, like Werewolves II? I played scum that game, and it felt really rushed with the 48hr cycles. IMO, 48hrs is too short for a nightless day/night cycle, and 72hrs would be way too long. And no talking at night seems like it would be a waste of time. 48-23-1 sounds fine to me.


48-23-1 is pointless, it's exactly the same as 48-24

seriously, playing mafia so much has made me forget about the edit button, sorry for two posts.
Computer says mafia
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