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Active List of Mafia Games - Page 207

Forum Index > TL Mafia
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Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
February 19 2014 09:45 GMT
#4121
I really like the spreadsheet idea. I think establishing a template would be great to include in the OP's, especially after a game is over. As it is, it's rather a pain to look through a game to see the order of events (who died when and how and all the necessary links).

To be clear, I'm looking at this as an item the host uses to record the game as it goes, and after the game is over the completed thing is posted in the OP for everyone's viewing pleasure. That way someone can refer to it to see exactly how the game panned out. Of course, individuals can use this template for themselves for taking notes as they are playing the game.

I'd definitely be down for this, especially since some hosts *coughblazinghandcough* can get very lazy about updating their OP.


On the subject of themed games.

Recent attempts to fill up themed games have been met with resistance. And not just in the past few weeks but in the past few months on the whole. Most themed games where the player count is over 20 don't seem to fill to what the hosts want, which is problematic cause the setup usually demands numbers (as opposed to normal games where you can just start with a smaller number of players and balance accordingly).

Why is this happening? Probably mostly because we have a normal mini queue and clearly people always want to play those games. So the average player (who is not VE and can play in 5 games at once cause he does nothing at work) who only can afford to play in one game at a time will go for a normal game. Of course I'm just generalizing here based on what I've observed. That said I think we have run more games in the past 1.5 months than in any other 1.5 month period.

What should be done about this? I'm looking for ideas and suggestions here. Upfront my instinct says, let's just scrap the Themed game queue (and keep the mini themed game queue). Then, if you want to host a large themed game you make it pseudo invite-only. That is, you need to go out of your way to get at least a good chunk of players to play in your game ahead of time. Otherwise just forget about it. The issue here is that I'm inclined to believe that if the Themed queue gets scrapped then the Normal queue might get scrapped sooner or later, cause people will just want to play in the mini games and large games will become a thing of the past. I might be over-thinking this though. Alternatively we can just keep things the way they are. Put up the game, if there's no interest just move on to the next one.

On that note, there's space on the Normal Mini queue if someone wants to host.
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
Last Edited: 2014-02-19 18:06:00
February 19 2014 11:56 GMT
#4122
I can host a normal mini if someone wants to co-host and do everything for me.

Unless we at some point specified what a "normal" game is, because I don't agree with that.

Edit:

[M][N] I'm A Cop You Idiot Mafia 2

Open setup
Night start
7-8 players
Instant Majority
No strange roles

I haven't decided exactly which setup I want, I need to run through some play-through simulations of a vigilante variation to make sure it works. If it does it's probably a very fun setup to play.

Edit: and I need co-hosts. The usual caveats apply: ie: you will basically host the game for me, and you must be okay with looking up Arnold pictures all the time.
Computer says mafia
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
February 19 2014 12:46 GMT
#4123
On February 19 2014 18:45 Foolishness wrote:
I really like the spreadsheet idea. I think establishing a template would be great to include in the OP's, especially after a game is over. As it is, it's rather a pain to look through a game to see the order of events (who died when and how and all the necessary links).

To be clear, I'm looking at this as an item the host uses to record the game as it goes, and after the game is over the completed thing is posted in the OP for everyone's viewing pleasure. That way someone can refer to it to see exactly how the game panned out. Of course, individuals can use this template for themselves for taking notes as they are playing the game.

I'd definitely be down for this, especially since some hosts *coughblazinghandcough* can get very lazy about updating their OP.


On the subject of themed games.

Recent attempts to fill up themed games have been met with resistance. And not just in the past few weeks but in the past few months on the whole. Most themed games where the player count is over 20 don't seem to fill to what the hosts want, which is problematic cause the setup usually demands numbers (as opposed to normal games where you can just start with a smaller number of players and balance accordingly).

Why is this happening? Probably mostly because we have a normal mini queue and clearly people always want to play those games. So the average player (who is not VE and can play in 5 games at once cause he does nothing at work) who only can afford to play in one game at a time will go for a normal game. Of course I'm just generalizing here based on what I've observed. That said I think we have run more games in the past 1.5 months than in any other 1.5 month period.

What should be done about this? I'm looking for ideas and suggestions here. Upfront my instinct says, let's just scrap the Themed game queue (and keep the mini themed game queue). Then, if you want to host a large themed game you make it pseudo invite-only. That is, you need to go out of your way to get at least a good chunk of players to play in your game ahead of time. Otherwise just forget about it. The issue here is that I'm inclined to believe that if the Themed queue gets scrapped then the Normal queue might get scrapped sooner or later, cause people will just want to play in the mini games and large games will become a thing of the past. I might be over-thinking this though. Alternatively we can just keep things the way they are. Put up the game, if there's no interest just move on to the next one.

On that note, there's space on the Normal Mini queue if someone wants to host.

For the record, this is exactly why my LoL themed game filled up so quickly; because I knew there was hype and I had known generated interest beforehand. Now I'm not really sure if my game filled up during a time where themed games don't fill up anymore or it was the 'last of its kind,' but I agree that this is the kind of thing that should be done. It may simply be that people only like a specific type of game or are only interested in those hosted by specific players---the upcoming Catastrophe for example.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
February 19 2014 16:35 GMT
#4124
I personally just don't like big games, although the chances of me playing in one go up exponentially if it has an interesting setup (read: Themed). And by interesting setup, I mean something that offsets the "large game" aspect which pretty much means an overabundance of power roles and/or KP.

It would definitely be a shame if all the big games died out though
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
iamperfection
Profile Blog Joined February 2011
United States9642 Posts
February 19 2014 16:36 GMT
#4125
Greymist's game will fill up fast.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
February 19 2014 17:34 GMT
#4126
Big games dying out means I waited three months to host TL 66 for nothing
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
February 19 2014 17:36 GMT
#4127
On February 20 2014 02:34 [UoN]Sentinel wrote:
Big games dying out means I waited three months to host TL 66 for nothing

TL 69 is where it's at tho
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
February 19 2014 17:37 GMT
#4128
On February 20 2014 02:36 Sn0_Man wrote:
Show nested quote +
On February 20 2014 02:34 [UoN]Sentinel wrote:
Big games dying out means I waited three months to host TL 66 for nothing

TL 69 is where it's at tho

But 66 is like 666 except defective
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
February 19 2014 17:44 GMT
#4129
I'm in favor of scrapping the normal mini queue and only hosting large theme games.

*Runs from angry mob*
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Crossfire99
Profile Joined March 2011
United States1529 Posts
February 19 2014 17:45 GMT
#4130
On February 20 2014 01:36 iamperfection wrote:
Greymist's game will fill up fast.

Hopefully so. Aperture Mafia 2: Episode 2 took a little over three weeks to fill and I would consider that a game a lot of people really wanted to play. I think it's pretty much as Fool said, large Themed games are just taking a lot longer to fill nowadays if they fill "completely" at all.

I don't know what the solution is to this large game issue. Maybe make them 20ish players as opposed to the 30ish players they have been traditionally. I'm honestly considering doing that for my game because it seems like it might not get 30 players, but is has only been a week, so one can always hope.
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
February 19 2014 17:45 GMT
#4131
On February 20 2014 02:34 [UoN]Sentinel wrote:
Big games dying out means I waited three months to host TL 66 for nothing


The time has come

EXECUTE TL MAFIA 66
Crossfire99
Profile Joined March 2011
United States1529 Posts
February 19 2014 17:46 GMT
#4132
On February 20 2014 02:44 kitaman27 wrote:
I'm in favor of scrapping the normal mini queue and only hosting large theme games.

*Runs from angry mob*

Haha. I'd like that lol.
iamperfection
Profile Blog Joined February 2011
United States9642 Posts
February 19 2014 17:48 GMT
#4133
On February 20 2014 02:44 kitaman27 wrote:
I'm in favor of scrapping the normal mini queue and only hosting large theme games.

*Runs from angry mob*

Boo this man
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
February 19 2014 17:48 GMT
#4134
Normal mini games should be a privilege, rather than a right. If you want a normal mini to open up, you first have to suffer through Insane Sleeper Cell Pick Their Power World At War 5.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
Last Edited: 2014-02-19 17:50:23
February 19 2014 17:50 GMT
#4135
Yes

I want every game to be a Pick Their Power variation.
Please.

Normal mini games can go 'eff themselves, I already lose enough of them
iamperfection
Profile Blog Joined February 2011
United States9642 Posts
February 19 2014 17:51 GMT
#4136
On February 20 2014 02:48 kitaman27 wrote:
Normal mini games should be a privilege, rather than a right. If you want a normal mini to open up, you first have to suffer through Insane Sleeper Cell Pick Their Power World At War 5.

i always thought instead of banning people we should just force them to play caller games.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
LSB
Profile Blog Joined April 2010
United States5171 Posts
Last Edited: 2014-02-19 18:00:24
February 19 2014 17:54 GMT
#4137
What happen to large theme games not to be that popular? EDIT: Saw foolishness posts. Is there also just less players in TL mafia?
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
ShiaoPi
Profile Blog Joined October 2011
TAIWAN NUMBAH WAN5956 Posts
February 19 2014 18:03 GMT
#4138
On February 20 2014 02:54 LSB wrote:
What happen to large theme games not to be that popular? EDIT: Saw foolishness posts. Is there also just less players in TL mafia?


they just die and never start
LiquidDota Staff@TW_ShiaoPi
TL+ Member
thrawn2112
Profile Blog Joined June 2010
United States6918 Posts
February 19 2014 18:11 GMT
#4139
just pick the right flavor for your game and the /in's will come. that;s always been my strategy
"People think they know all these things about other people, and if you ask them why they think they know that, it'd be hard for them to be convincing." ES
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
February 19 2014 18:30 GMT
#4140
Or just promise to give nude pics to the Town/Mafia MVP.

You won't complain about TL Mafia performances again.
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