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Sengoku Mafia - Page 23

Forum Index > TL Mafia
Post a Reply
Prev 1 21 22 23 24 25 96 Next
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
Last Edited: 2010-11-15 22:03:59
November 15 2010 22:03 GMT
#441
hey good job on the map kingjames
sorry im gonna be a little slow but i will have updates tonight for sure and i will update the land counts by the names and make a smaller quick map for you guys.

kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
November 15 2010 22:13 GMT
#442
On November 16 2010 07:03 Coagulation wrote:
hey good job on the map kingjames
sorry im gonna be a little slow but i will have updates tonight for sure and i will update the land counts by the names and make a smaller quick map for you guys.



hehe, thanks, I didn't do a good job at all...

Also, for your smaller, quck map, could you make it so that each province is one solid colour instead of a gradient? I only have MS Paint so it was tedious trying to update it. =( Thanks, looking forward to it!

Who would sup with the mighty, must walk the path of daggers.
Ace
Profile Blog Joined October 2002
United States16096 Posts
November 15 2010 22:20 GMT
#443
You should be looking forward to hitting that defend button tonight
Math me up, scumboi. - Acrofales
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
November 15 2010 22:20 GMT
#444
On November 16 2010 06:12 kingjames01 wrote:
Here is the map from Night 1:
+ Show Spoiler +
[image loading]


Here is the updated map:
[image loading]

I just did a quick job. Hopefully Coagulation makes a better one soon. This will help us visualize what happened.


Alright, I thought I'd go through every Province and try to figure out their Night Actions:

  1. Attack 3

  2. Neutral
  3. Attack 8
  4. Attack 6
  5. Attack 12
  6. Neutral
  7. Attack 9
  8. Neutral


  9. Attack 7
  10. Attack 11
  11. Neutral



  12. Neutral
  13. Attack 17



  14. Attack 27

  15. Neutral
  16. Attack 27
  17. Attack 25



Who would sup with the mighty, must walk the path of daggers.
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
November 15 2010 22:22 GMT
#445
On November 16 2010 07:20 Ace wrote:
You should be looking forward to hitting that defend button tonight


Who are you addressing?

I fail to see how the plan for everyone to Defend during their Night 1 Action has helped us improve our odds against the mafia...
Who would sup with the mighty, must walk the path of daggers.
seRapH
Profile Blog Joined April 2009
United States9808 Posts
November 15 2010 23:03 GMT
#446
On November 16 2010 07:22 kingjames01 wrote:
Show nested quote +
On November 16 2010 07:20 Ace wrote:
You should be looking forward to hitting that defend button tonight


Who are you addressing?

I fail to see how the plan for everyone to Defend during their Night 1 Action has helped us improve our odds against the mafia...

It doesn't, because we (read: Ace) decided that we (read: Ace) can't trust every townie to go through with it.

LOOK AT THIS FACE, WOULD I LIE TO YOU.
[image loading]

Seriously though, I'm not too disappointed because this way is a bit more exciting (though way more dangerous).
boomer hands
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
November 15 2010 23:49 GMT
#447
That's what people in Kingmaker said.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
November 16 2010 00:38 GMT
#448
On November 16 2010 08:03 seRapH wrote:
Show nested quote +
On November 16 2010 07:22 kingjames01 wrote:
On November 16 2010 07:20 Ace wrote:
You should be looking forward to hitting that defend button tonight


Who are you addressing?

I fail to see how the plan for everyone to Defend during their Night 1 Action has helped us improve our odds against the mafia...

It doesn't, because we (read: Ace) decided that we (read: Ace) can't trust every townie to go through with it.

LOOK AT THIS FACE, WOULD I LIE TO YOU.
[image loading]

Seriously though, I'm not too disappointed because this way is a bit more exciting (though way more dangerous).


Well, obviously more players than just Ace attacked, as we can obviously see. Also, we don't know who attacked those people who defended.

And yes, this is more interesting. What's the point of playing a Risk game when everyone just defends and sits around? There is absolutely no fun in that and it pretty much defeats the nature of the game. That, and your plan wasn't even remotely "fail-safe".
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
zerroth
Profile Joined April 2010
Canada173 Posts
November 16 2010 02:17 GMT
#449
Isnt that Nao from LIAR GAME?
With no power, comes no responsibility.
BrownBear
Profile Joined March 2010
United States6894 Posts
November 16 2010 02:31 GMT
#450
Wow, shit went down night 1. So much for happy hold-hands-and-sing-Kum-Ba-Yah time.
SUNSFANNED
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
November 16 2010 03:21 GMT
#451
On November 16 2010 11:31 BrownBear wrote:
Wow, shit went down night 1. So much for happy hold-hands-and-sing-Kum-Ba-Yah time.


did you expect anything less
this is a bloodthirsty community when it comes to expanding.
Chezinu
Profile Blog Joined February 2008
United States7466 Posts
November 16 2010 03:58 GMT
#452
On November 16 2010 07:20 kingjames01 wrote:
Show nested quote +
On November 16 2010 06:12 kingjames01 wrote:
Here is the map from Night 1:
+ Show Spoiler +
[image loading]


Here is the updated map:
[image loading]

I just did a quick job. Hopefully Coagulation makes a better one soon. This will help us visualize what happened.


Alright, I thought I'd go through every Province and try to figure out their Night Actions:

  1. Attack 3

  2. Neutral
  3. Attack 8
  4. Attack 6
  5. Attack 12
  6. Neutral
  7. Attack 9
  8. Neutral
  9. Defended or no action

  10. Attack 7
  11. Attack 11
  12. Neutral



  13. Neutral
  14. Attack 17



  15. Attack 27

  16. Neutral
  17. Attack 27
  18. Attack 25





you can conclude that 10 defended or made no move at all since both 9 and 11 were taken over.Since they were taken by other players, He obviously didn't send aid.
lol, clueless in The Prism!
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
November 16 2010 04:00 GMT
#453
chezinu im coming for you.
Chezinu
Profile Blog Joined February 2008
United States7466 Posts
November 16 2010 04:03 GMT
#454
unless 10 attacked 11 and 11 attacked 10 and they canceled out? Does it work that way?
lol, clueless in The Prism!
Chezinu
Profile Blog Joined February 2008
United States7466 Posts
Last Edited: 2010-11-16 04:12:04
November 16 2010 04:11 GMT
#455
Hopefully town has a missionary so that we can attack other countries as a single faction. That would be cool... hint: If you are a missionary try converting the bigger countries because they are more likely to defend this round to keep their winnings. Plus, they would be a strong force to gain. Its a win win situation.
lol, clueless in The Prism!
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
November 16 2010 04:15 GMT
#456
On November 16 2010 12:58 Chezinu wrote:
Show nested quote +
On November 16 2010 07:20 kingjames01 wrote:
On November 16 2010 06:12 kingjames01 wrote:
Here is the map from Night 1:
+ Show Spoiler +
[image loading]


Here is the updated map:
[image loading]

I just did a quick job. Hopefully Coagulation makes a better one soon. This will help us visualize what happened.


Alright, I thought I'd go through every Province and try to figure out their Night Actions:

  1. Attack 3

  2. Neutral
  3. Attack 8
  4. Attack 6
  5. Attack 12
  6. Neutral
  7. Attack 9
  8. Neutral
  9. Defended or no action

  10. Attack 7
  11. Attack 11
  12. Neutral



  13. Neutral
  14. Attack 17



  15. Attack 27

  16. Neutral
  17. Attack 27
  18. Attack 25





you can conclude that 10 defended or made no move at all since both 9 and 11 were taken over.Since they were taken by other players, He obviously didn't send aid.


Actually, since Caller has implied the possibility of the existence of secret powers, 10 may have done something other than "Defend" or "Do Nothing".
Who would sup with the mighty, must walk the path of daggers.
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
November 16 2010 04:17 GMT
#457
On November 16 2010 13:03 Chezinu wrote:
unless 10 attacked 11 and 11 attacked 10 and they canceled out? Does it work that way?


Yes, I believe that this is one plausible scenario that would explain the observables.
Who would sup with the mighty, must walk the path of daggers.
ghrur
Profile Blog Joined May 2009
United States3786 Posts
November 16 2010 04:35 GMT
#458
On November 16 2010 13:03 Chezinu wrote:
unless 10 attacked 11 and 11 attacked 10 and they canceled out? Does it work that way?


Actually, I think that's the best explanation because Caller said 11's army was elsewhere.

Another thing to note, nothing happened with 18 nor 14. Now this brings up an interesting case. Let's start with 18 first:
Clearly 19 attacked 17... but why attack 17 when 18, a neutral territory, is right by? Furthermore, how did 17 get taken over without taking over 14?
Hmm, well, there are 3 actions possible for 17.
If they defended, yet were defeated, then obviously 19 and either 16 or 20 are mafia.
If they attacked, then they most likely attacked 14, but that didn't work because the attack canceled out with someone else (20). Obviously they aren't the same faction, so why would 20 be suspected of Mafia over 17? Because 19 attacked 17 instead of going after 18 indicating sureness in winning that battle. (Hmmm, idk if Caller reports stale-mated battles.)
I doubt 17 would assist someone unless they have a heavy PM circle going on.
However, what would be the MOST helpful would be if 15 claimed to us what they did.
If 15 attacked 18, 16 must've also attacked 18.
If 15 defended, then 16 COULDN'T have attacked 18, 19, NOR 13. 16 could've attacked 15 or 17. If 17, then he's mafia. If 15, then 20's mafia. Which means, if we can get a role claim from 2 of the three: 15, 16, and 20, we can most likely nail 2 mafias.
If 15 assisted, telling us who they assisted would help a lot as well.

Anyway, from what I can tell here, I'm guessing 19 is probably Mafia, 16 might be Mafia based on what 15 does, and 20 has a higher chance of being mafia than 16.

Btw, Batmania and Land of Preemptive Retaliation both seem to be eliminated now, do we get the player's name who were eliminated? Also, we seem to have 5 nations with 2 territories now (1&3, 4&8, 5&6, 11&13, and 17&19) Do these nations get to attack twice/defend twice/send aid twice or only once?
darkness overpowering
Veldril
Profile Joined August 2010
Thailand1817 Posts
November 16 2010 05:06 GMT
#459
Oh wow, so most people decide to attack anyway. I think defending would be safe for the first night but I guess not everyone agree with it...
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
November 16 2010 05:17 GMT
#460
I feel like that is a fairly thorough assessment ghrur.

I want to post more but my school's Internet shit out tonight, so I'm on my phone. I will try and be of more help tomorrow.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
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