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Sengoku Mafia - Page 25

Forum Index > TL Mafia
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Chezinu
Profile Blog Joined February 2008
United States7466 Posts
November 16 2010 08:11 GMT
#481
So far from reading Caller's post, TheGloriousKnee seems like the most ruthless kingdom.
lol, clueless in The Prism!
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
November 16 2010 08:14 GMT
#482
On November 16 2010 17:11 Chezinu wrote:
So far from reading Caller's post, TheGloriousKnee seems like the most ruthless kingdom.


On November 16 2010 05:12 Caller wrote:
Finally, the typical opportunists that ruled TheGloriousKnee ran into province 3, killing the men, raping the horses, and riding off on the women.


I don't know how much we can read into this. When I read it for the first time, I thought it was just for flavour.
Who would sup with the mighty, must walk the path of daggers.
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
November 16 2010 08:20 GMT
#483
Chezinu voted for seRapH. I can't seem to find an explanation...

Chezinu, care to share what you suspect?
Who would sup with the mighty, must walk the path of daggers.
DCLXVI
Profile Blog Joined August 2009
United States729 Posts
November 16 2010 08:21 GMT
#484
On November 16 2010 17:14 kingjames01 wrote:
Show nested quote +
On November 16 2010 17:11 Chezinu wrote:
So far from reading Caller's post, TheGloriousKnee seems like the most ruthless kingdom.


Show nested quote +
On November 16 2010 05:12 Caller wrote:
Finally, the typical opportunists that ruled TheGloriousKnee ran into province 3, killing the men, raping the horses, and riding off on the women.


I don't know how much we can read into this. When I read it for the first time, I thought it was just for flavour.

Well all of the other successful attacks (besides 19->17) included a note about how the other province's army was not around. This makes it sound like TGK had a gunpowder role as province 3 had it's men killed too
I can already see the ending
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
November 16 2010 08:26 GMT
#485
On November 16 2010 17:21 DCLXVI wrote:
Show nested quote +
On November 16 2010 17:14 kingjames01 wrote:
On November 16 2010 17:11 Chezinu wrote:
So far from reading Caller's post, TheGloriousKnee seems like the most ruthless kingdom.


On November 16 2010 05:12 Caller wrote:
Finally, the typical opportunists that ruled TheGloriousKnee ran into province 3, killing the men, raping the horses, and riding off on the women.


I don't know how much we can read into this. When I read it for the first time, I thought it was just for flavour.

Well all of the other successful attacks (besides 19->17) included a note about how the other province's army was not around. This makes it sound like TGK had a gunpowder role as province 3 had it's men killed too


Province 3 was a Neutral territory before TheGloriousKnee attacked.
Who would sup with the mighty, must walk the path of daggers.
annul
Profile Blog Joined June 2010
United States2841 Posts
November 16 2010 08:43 GMT
#486
by the way

"eliminated" territories are not always actually eliminated. read the rules.

communist nations with no territory can somehow be revived (?) as long as neutral land exists... and neutral land always has the possibility to be created (by simultaneous successful attacks)

guerillas can reclaim land they lost, and can do this at any time, evidently, under the rules. so for example if 17 was a guerilla, he could wait until like 10 days from now and then pop up and take 17 back, if i read the rules right

caller also says there are hidden roles ("may or may not be" = "there are", honestly) that might have death effects or abilities. we may also have roles that shift over time.
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
November 16 2010 08:48 GMT
#487
On November 16 2010 17:43 annul wrote:
by the way

"eliminated" territories are not always actually eliminated. read the rules.

communist nations with no territory can somehow be revived (?) as long as neutral land exists... and neutral land always has the possibility to be created (by simultaneous successful attacks)

guerillas can reclaim land they lost, and can do this at any time, evidently, under the rules. so for example if 17 was a guerilla, he could wait until like 10 days from now and then pop up and take 17 back, if i read the rules right

caller also says there are hidden roles ("may or may not be" = "there are", honestly) that might have death effects or abilities. we may also have roles that shift over time.


This game is hard. =(
Who would sup with the mighty, must walk the path of daggers.
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
November 16 2010 09:42 GMT
#488
Ya there is ALOT of shit that can happen.
Loanshark
Profile Blog Joined December 2008
China3094 Posts
November 16 2010 09:59 GMT
#489
Maybe the people who are close to those double provincers should attack them next night?
No dough, no go. And no mercy.
annul
Profile Blog Joined June 2010
United States2841 Posts
November 16 2010 10:22 GMT
#490
people need to read ghrur's post and someone else needs to claim.
Loanshark
Profile Blog Joined December 2008
China3094 Posts
November 16 2010 11:08 GMT
#491
On November 16 2010 13:35 ghrur wrote:
Show nested quote +
On November 16 2010 13:03 Chezinu wrote:
unless 10 attacked 11 and 11 attacked 10 and they canceled out? Does it work that way?


Actually, I think that's the best explanation because Caller said 11's army was elsewhere.

Another thing to note, nothing happened with 18 nor 14. Now this brings up an interesting case. Let's start with 18 first:
Clearly 19 attacked 17... but why attack 17 when 18, a neutral territory, is right by? Furthermore, how did 17 get taken over without taking over 14?
Hmm, well, there are 3 actions possible for 17.
If they defended, yet were defeated, then obviously 19 and either 16 or 20 are mafia.
If they attacked, then they most likely attacked 14, but that didn't work because the attack canceled out with someone else (20). Obviously they aren't the same faction, so why would 20 be suspected of Mafia over 17? Because 19 attacked 17 instead of going after 18 indicating sureness in winning that battle. (Hmmm, idk if Caller reports stale-mated battles.)
I doubt 17 would assist someone unless they have a heavy PM circle going on.
However, what would be the MOST helpful would be if 15 claimed to us what they did.
If 15 attacked 18, 16 must've also attacked 18.
If 15 defended, then 16 COULDN'T have attacked 18, 19, NOR 13. 16 could've attacked 15 or 17. If 17, then he's mafia. If 15, then 20's mafia. Which means, if we can get a role claim from 2 of the three: 15, 16, and 20, we can most likely nail 2 mafias.
If 15 assisted, telling us who they assisted would help a lot as well.

Anyway, from what I can tell here, I'm guessing 19 is probably Mafia, 16 might be Mafia based on what 15 does, and 20 has a higher chance of being mafia than 16.

Btw, Batmania and Land of Preemptive Retaliation both seem to be eliminated now, do we get the player's name who were eliminated? Also, we seem to have 5 nations with 2 territories now (1&3, 4&8, 5&6, 11&13, and 17&19) Do these nations get to attack twice/defend twice/send aid twice or only once?


You mean this post right?

Gonna quote to bump it.
No dough, no go. And no mercy.
Loanshark
Profile Blog Joined December 2008
China3094 Posts
November 16 2010 11:30 GMT
#492
Fact that red is first on the list indicates they probably got their province choices/name in fairly quickly and was around for the first draft of the map. From that we can assume they were also active in the early stages of the game. Probably not too helpful, but it's a start.

If Coagulation is in this game (other than making the map), maybe he decided to put his country first as red
No dough, no go. And no mercy.
annul
Profile Blog Joined June 2010
United States2841 Posts
November 16 2010 11:34 GMT
#493
yes i mean that post, specifically this part:

"Which means, if we can get a role claim from 2 of the three: 15, 16, and 20, we can most likely nail 2 mafias."

so 15 or 16 needs to speak up and we can start to lynch people.
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
November 16 2010 11:44 GMT
#494
On November 16 2010 20:30 Loanshark wrote:
Fact that red is first on the list indicates they probably got their province choices/name in fairly quickly and was around for the first draft of the map. From that we can assume they were also active in the early stages of the game. Probably not too helpful, but it's a start.

If Coagulation is in this game (other than making the map), maybe he decided to put his country first as red



i am playing
feel free to speculate my country.
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
November 16 2010 11:48 GMT
#495
also the colors i used for the names have zero correlation to factions/roles.
i picked the colors myself and i have zero idea what anyones role/factions are.
Loanshark
Profile Blog Joined December 2008
China3094 Posts
November 16 2010 12:55 GMT
#496
On November 16 2010 20:34 annul wrote:
yes i mean that post, specifically this part:

"Which means, if we can get a role claim from 2 of the three: 15, 16, and 20, we can most likely nail 2 mafias."

so 15 or 16 needs to speak up and we can start to lynch people.


Can you figure out who is who just by looking at the province names?

Cause I can't.
No dough, no go. And no mercy.
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
November 16 2010 12:59 GMT
#497
i have a pretty good idea on alot of them.
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
November 16 2010 12:59 GMT
#498
mine should be pretty obvious.
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
November 16 2010 13:37 GMT
#499
You are all pussies. If you are townie, try to get the most territories. Screw everyone else you don't know who they are. If you win town wins. I support the Ace propaganda.
Together but separate, like oatmeal
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
November 16 2010 15:18 GMT
#500
On November 16 2010 22:37 bumatlarge wrote:
You are all pussies. If you are townie, try to get the most territories. Screw everyone else you don't know who they are. If you win town wins. I support the Ace propaganda.


Yeah that's what I was thinking as well.

But then I read caller's post. He said that one nation cannot defend/attack twice if they have two territories.

So does this mean that if I were to get 2 territories, I can only defend one of them? And if I attack would both go undefended?

Because if so, then what's the point of bothering with 5 territories if you can lose 4 in one night?
Im not a n00b, I just play like one.
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