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Harry Potter and the Deathly Hallows Mafia - Page 9

Forum Index > TL Mafia
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Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
June 22 2010 01:39 GMT
#161
On June 22 2010 08:24 zeks wrote:
I don't see the new mayor/pardoners making the same mistake as the last game (being flamewheel's XXVI game) and being way too pro town. Mafia (sorry don't like typing Death Eaters) needs to be aggressive early on or they'll get fucked eventually. Thus I'm more inclined to pick a conservative posting townie like Radfield or Amber.

I haven't read up on many of the older mafia games besides XXVI and XXVII...so I really have limited knowledge of everyones play style besides the recent game I played in XXVI. The only thing I notice is Ludwig being the only player from XXVI/XXVII that was mafia.

side note: the Traitor screams Lucius Malfoy to me.

Wasn't there a list of all the characters in the game? Did we remove that now?

I'm personally on board with either Radfield or Amber[Light] as well. Both have seemed to reason out legitimate opinions, but not too farfetched ideas that could possibly lead to a massive landslide. I personally think a more conservative approach to things will lead to the safest play possible. As for Amber[Light]'s second approach, I think it's a decent one, only if everyone approaches it in the same manner. If you have a couple stragglers not on board, then everything goes down the drain, and huge casualties will occur.

Side Note: Traitor screams Severus Snape. Lucius Malfoy has always been a Death Eater. Snape's intentions were never clear until the seventh book really. But we never know, cause we don't have a list.
God Bless
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
June 22 2010 01:52 GMT
#162
Not too relevant, but wasn't Snape a good guy in the end?

But in the 6th book everyone thought he was an ass.
zeks
Profile Blog Joined September 2007
Canada1068 Posts
June 22 2010 01:56 GMT
#163
On June 22 2010 08:56 Amber[LighT] wrote:
I'm trying to think of the best possible way for us to win as a town..

Right now there are a lot of spells that can be used, and a bunch of spells mixed with roles that can really mess everything up. If I'm reading the rules right the mayor/pardoner positions are actually not as safe as one would hope. If the bus driver is in fact a DE role then that could cause trouble for us (If I am elected I could be swapped with another player and the DE could target the other player, thus killing me without going through any bodyguards.)

Possibility No. 1:
With that said it might not be worth it to have the DT's potentially waste a check on someone who's able to be killed so easily....Now we don't know how many DT's we have in this game... but maybe they should focus on checking out the nominators first. Then we have role blockers... I'm not entirely sure what we should do with these guys. It might be smart (depending on how many we have) to have them block inactive players first and each day rotate who gets role blocked.

Possibility No. 2:
I'm also half-considering the role claiming idea just so we can see what spells we have at our disposal. This would make the bus drivers role pretty weak if we know what our firepower is like, and perhaps we can get aggressive fast. We would need to rally all of the medics and the roleblockers to create a test field to see who can do what. In a game of 20 people there are 4 guaranteed death eaters... and if we all role claim they may attempt to spread out their roles. This is going to require a VERY active town to pull off, and we need to be unified. Also if you're a stump maybe the best thing to do is to role claim AFTER the election is over. This will then assist in organizing lists of townies and we can immediately eliminate you from our searches (please don't let there be more than one actual stump).

I'm really just throwing possible ideas out. I've been sitting here for about 20 minutes trying to think of the best possible strategy, and really what's going on here is an all-out spell brawl. It may be best to unify our efforts so we don't end up piling our spells, and keeping the information out in the open in a game without PM's might be the best idea.



Not sure if this has been mentioned yet...

The thing is with the roleclaim we'll be claiming with our NAMES and not our roles. Names are all unique so mafia would have to claim a town-aligned name. Even after roleclaiming with names no one will know who has what power - ie. the example of Dumbledore with Expelliarmus, I mean I guess even Ron Weasley could have Avada Kedavra by that chain of logic - tougher for mafia to hit our strong powers. As long as we don't role claim with our powers it should be okay.

Thus I dont think we should look past a roleclaiming strategy....also I'm open for suggestions and any flaws to my idea.
"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
June 22 2010 02:04 GMT
#164
Would it be of use though to roleclaim with names if we didn't know the associated powers though?
Thegilaboy
Profile Blog Joined October 2009
United States2018 Posts
June 22 2010 02:07 GMT
#165
On June 22 2010 11:04 Subversion wrote:
Would it be of use though to roleclaim with names if we didn't know the associated powers though?


Might cause the Mafia to slip us as they would have to make up different identities that are good people in Harry Potter. Any inconsistencies or doubles would point towards suspicion.
zeks
Profile Blog Joined September 2007
Canada1068 Posts
June 22 2010 02:09 GMT
#166
1. We'll see what kind of names the mafia claim.
2. They might mess up and overlap
3. Timing of the roleclaims

I wasn't hoping to answer your question, but I figured the mafia would figure that out eventually so no harm done by telling you.
"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
johnnyspazz
Profile Joined April 2009
Taiwan1470 Posts
June 22 2010 02:33 GMT
#167
On June 22 2010 08:03 Hesmyrr wrote:\
Btw, johnnyspazz, that could somewhat be interpreted as buddying, nor I wonder the wiseness of nominating currently afk player just because of his willingness to break the setup, especially when 25-player setup and 20-player setup is fundamentally different.

I'm not really sure what you mean by this, I thought YellowInk would have a plan since he was already thinking of ways to make the game easier for town before it even started. I had no idea he was going to be afk.
"The big difference between sex for money and sex for free is that sex for money usually costs a lot less." -Brendan Behan
johnnyspazz
Profile Joined April 2009
Taiwan1470 Posts
June 22 2010 02:44 GMT
#168
On June 22 2010 08:56 Amber[LighT] wrote:
Right now there are a lot of spells that can be used, and a bunch of spells mixed with roles that can really mess everything up. If I'm reading the rules right the mayor/pardoner positions are actually not as safe as one would hope. If the bus driver is in fact a DE role then that could cause trouble for us (If I am elected I could be swapped with another player and the DE could target the other player, thus killing me without going through any bodyguards.)

It's true that bodyguards are a little less useful thanks to Bus Drivers, but I remember that mafia aligned Drivers can't exactly communicated with the mafia team. I think your hypothetical situation will never happen in this setup if the Driver can't communicate with other mafia. I think mayor/pardoner is a lot safer than you think. We also have to remember we have both Bodyguards and Aurors. I don't think mafia would ever risk attacking mayor/pardoner since it's 50/50 if they get protected and mafia's identity is revealed.

Do you think it's better to have blues or greens as elected officials? I would prefer power roles elected.
"The big difference between sex for money and sex for free is that sex for money usually costs a lot less." -Brendan Behan
Jugan
Profile Blog Joined July 2009
United States1566 Posts
June 22 2010 02:44 GMT
#169
Isn't running for minister of magic risky? It says your character must be 18 or over, and so it could possibly narrow down on list of people you could be...
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
johnnyspazz
Profile Joined April 2009
Taiwan1470 Posts
June 22 2010 02:46 GMT
#170
On June 22 2010 11:09 zeks wrote:
1. We'll see what kind of names the mafia claim.
2. They might mess up and overlap
3. Timing of the roleclaims

I wasn't hoping to answer your question, but I figured the mafia would figure that out eventually so no harm done by telling you.

Since BM is letting us name claim, I highly doubt there will be any double name claims. I think it would make this game way too easy for town.
"The big difference between sex for money and sex for free is that sex for money usually costs a lot less." -Brendan Behan
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
Last Edited: 2010-06-22 02:47:05
June 22 2010 02:46 GMT
#171
--- Nuked ---
johnnyspazz
Profile Joined April 2009
Taiwan1470 Posts
June 22 2010 02:46 GMT
#172
On June 22 2010 11:44 Jugan wrote:
Isn't running for minister of magic risky? It says your character must be 18 or over, and so it could possibly narrow down on list of people you could be...

BM changed the rules before the game started.
"The big difference between sex for money and sex for free is that sex for money usually costs a lot less." -Brendan Behan
zeks
Profile Blog Joined September 2007
Canada1068 Posts
June 22 2010 02:48 GMT
#173
On June 22 2010 11:46 johnnyspazz wrote:
Show nested quote +
On June 22 2010 11:09 zeks wrote:
1. We'll see what kind of names the mafia claim.
2. They might mess up and overlap
3. Timing of the roleclaims

I wasn't hoping to answer your question, but I figured the mafia would figure that out eventually so no harm done by telling you.

Since BM is letting us name claim, I highly doubt there will be any double name claims. I think it would make this game way too easy for town.


What I mean is the mafia can't claim their real name they'd have to make a fake one.
"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
Jugan
Profile Blog Joined July 2009
United States1566 Posts
June 22 2010 03:04 GMT
#174
Oh we should vote me for mayor then :D
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
johnnyspazz
Profile Joined April 2009
Taiwan1470 Posts
June 22 2010 03:06 GMT
#175
On June 22 2010 12:04 Jugan wrote:
Oh we should vote me for mayor then :D

lol...
"The big difference between sex for money and sex for free is that sex for money usually costs a lot less." -Brendan Behan
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
June 22 2010 03:07 GMT
#176
On June 22 2010 11:48 zeks wrote:
Show nested quote +
On June 22 2010 11:46 johnnyspazz wrote:
On June 22 2010 11:09 zeks wrote:
1. We'll see what kind of names the mafia claim.
2. They might mess up and overlap
3. Timing of the roleclaims

I wasn't hoping to answer your question, but I figured the mafia would figure that out eventually so no harm done by telling you.

Since BM is letting us name claim, I highly doubt there will be any double name claims. I think it would make this game way too easy for town.


What I mean is the mafia can't claim their real name they'd have to make a fake one.


True, which means they'd have to wait for everyone else to post first if they didn't want to risk a double-claim. Would it be impossible to try and co-ordinate a time that everyone roleclaims at the same time?

Mafia may try sabotage this by claiming other plans for that time, but that would cast suspicion. However, hoping that everyone can be on at the same time may be unrealistic anyway.
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
June 22 2010 03:10 GMT
#177
On June 22 2010 12:04 Jugan wrote:
Oh we should vote me for mayor then :D

You gonna save us all? Or are you just a puppet like Thicknesse was in Book 7? =O

Anyways, name claiming sounds fine for now, but I fear it won't really do anything. There are a lot of obscure characters in HP that Mafia can nameclaim. But for now, it's better than nothing since they could slip and give an invalid character or one that's already occupied or whatnot.
God Bless
zeks
Profile Blog Joined September 2007
Canada1068 Posts
June 22 2010 03:14 GMT
#178
Off for the night. Hopefully we'll have more input on this - don't want to throw my name out yet.
"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
DCLXVI
Profile Blog Joined August 2009
United States729 Posts
June 22 2010 03:30 GMT
#179
The nominate a player strategy looks good in theory, but it seems that either people are inactive or do not know enough about each other to nominate players. I personally could only recommend YellowInk, but since he is inactive he may not be the best choice right now. The more experienced players need to step up and nominate people soon else we get two candidates for two roles.

I am not sure what everyone plans to get out of a mass name claim. As jonnyspazz pointed out, it would be unfair for the DEs not to have a safe name list. Any sort of name claiming would not be able to reveal them, and we would only give them hints to our blue roles (dumbledore probably has a spell.)
I can already see the ending
LaXerCannon
Profile Joined October 2008
Canada558 Posts
June 22 2010 03:31 GMT
#180
I never thought of just name claiming! I think it's a brilliant idea; some of the more famous characters should be a lock for town assuming no doubles as mafia has to invent obscure ones.
Just keep swimming
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