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TL Mafia XXII - Page 20

Forum Index > TL Mafia
Post a Reply
Prev 1 18 19 20 21 22 90 Next
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
April 18 2010 17:34 GMT
#381
Oh yea, I'll be gone for about 3 hours :D
If you have any questions you'll have to wait ;P
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
April 18 2010 17:37 GMT
#382
On April 19 2010 02:34 Abenson wrote:
Oh yea, I'll be gone for about 3 hours :D
If you have any questions you'll have to wait ;P

WOO NOBODY CARES!
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
April 18 2010 18:16 GMT
#383
On April 19 2010 02:32 Abenson wrote:
Question to mod:
Does the game end the moment the mafia are all dead? Or must we wait until the assassins are dead as well.

Assassin
The Assassin is this game's third party candidate! Except for, there may be more than one? To complete his/her win objective, the Assassin is to find and kill all the other Assassins in the game. Assassins will be told in their role PMs how many Assassins there are in the game, but nobody beyond them will know. Assassins show up as Assassins to role checks. To clarify the Assassin's win objectives: The Assassin wins alone, and must complete his mission before the war between the town and the mafia ends. The Assassin counts toward the number of town-aligned people for counting town vs. mafia purposes.

Writerdamn, i was two days from retirement
nbtnbt5
Profile Joined March 2009
232 Posts
April 18 2010 18:54 GMT
#384
On April 19 2010 02:32 Abenson wrote:
Alright, I must admit I just simply skimmed through the thread. However, here is my thought on the whole "assassin and assassinated plan":
It is completely worthless and incredibly stupid.



What do we have to lose to try the plan out? It's not like we really having anything to base our lynchings on atm, and it seems like a reliable method of making the mafia take action.
Yellow: "Well boxer's kind of a tool like that, wanting to bunker rush me all the time but hiding it behind all that deception."
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
April 18 2010 18:55 GMT
#385
Abenson the assassins have to kill each other before the town-mafia conflict is decided.

I find myself inclined to agree with Zona at this point - it's more beneficial for assassins to play pro-town in the beginning - rather, assassins playing pro-town in the beginning is the CONSEQUENCE of them acting in their own best interests. Their actions should be geared towards prolonging the game as long as possible, which in the beginning of the game is pro-town (doing role-checks, killing scum) and towards the late game is maybe a little pro-mafia, more pro-themselves.

The number of assassins in the game also influences the kinds of actions they have. Mostly I've been thinking with the assumption that they have enough hits to take care of everyone else, or ~3 Assassins. If we had much more than 3, then we'd have a lot of rogue KP floating around which makes me inclined to think there aren't many vigis or DTs in the game, and that the assassins would have a much much larger role in affecting town policy once they're out of checks and kills.
once, not long ago, there was a moon here
Ace
Profile Blog Joined October 2002
United States16096 Posts
April 18 2010 19:05 GMT
#386
Playing pro-town is obviously what any role will want to do. Assassins only goals are to not get lynched/shot by avoiding attention and killing other assassins. They really don't have to worry about Town or Mafia winning until the game is somewhat close. With 8 Mafia in the game I'm pretty sure one of them is bound to have a clue and and lead a red to be lynched if need be.
Math me up, scumboi. - Acrofales
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
April 18 2010 20:06 GMT
#387
IMO the mafia will want to kill the assassins as well, as they basically increase the town's killing abilities before they go "pro-themselves"
IntoTheWow
Profile Blog Joined May 2004
is awesome32282 Posts
Last Edited: 2010-04-18 20:38:20
April 18 2010 20:35 GMT
#388
On April 18 2010 15:52 madnessman wrote:
Show nested quote +
On April 18 2010 08:16 IntoTheWow wrote:
harro evelyuan
LOL obvious mafia.


Mafia!?!! 8(





Voting an inactive seems the best option as someone else pointed out. Keep the most active playing, makes a more entertaining game.

Since I'm new at Mafia games (at least online), I've got a question.

What if the inactives play decisive roles? It kind of fucks up the balance right? Any previous experience here, where inactives left too little or too mania Mafia?


edit: It still seems best to vote an inactive, big list to choose from.

for now I'll pick RaGe since I can then brag on how I got him killed on IRC, but I'm open to suggestions!
Moderator<:3-/-<
Ace
Profile Blog Joined October 2002
United States16096 Posts
April 18 2010 20:42 GMT
#389
If you're inactive it doesn't matter if you have a good role. If you are inactive when the time comes to make a major contribution people won't listen because you haven't been doing much most of the game. Players that try to coast end up costing the town as we can currently see by activity levels.
Math me up, scumboi. - Acrofales
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
April 18 2010 20:42 GMT
#390
On April 19 2010 05:35 IntoTheWow wrote:
Show nested quote +
On April 18 2010 15:52 madnessman wrote:
On April 18 2010 08:16 IntoTheWow wrote:
harro evelyuan
LOL obvious mafia.


Mafia!?!! 8(





Voting an inactive seems the best option as someone else pointed out. Keep the most active playing, makes a more entertaining game.

Since I'm new at Mafia games (at least online), I've got a question.

What if the inactives play decisive roles? It kind of fucks up the balance right? Any previous experience here, where inactives left too little or too mania Mafia?


edit: It still seems best to vote an inactive, big list to choose from.

for now I'll pick RaGe since I can then brag on how I got him killed on IRC, but I'm open to suggestions!

Remember that you can't edit your posts. If you need to correct something, just post again (mafia forum is apparently where it is okay to double post ) ITW, for voting please visit this thread and vote in the fashion ##Vote [playername]

Writerdamn, i was two days from retirement
IntoTheWow
Profile Blog Joined May 2004
is awesome32282 Posts
April 18 2010 20:46 GMT
#391
On April 19 2010 05:42 Ace wrote:
If you're inactive it doesn't matter if you have a good role. If you are inactive when the time comes to make a major contribution people won't listen because you haven't been doing much most of the game. Players that try to coast end up costing the town as we can currently see by activity levels.


I see. That answers most of it.

What about previous experience, did you ever get too little townies because of inactivity?

On April 19 2010 05:42 flamewheel91 wrote:
Show nested quote +
On April 19 2010 05:35 IntoTheWow wrote:
On April 18 2010 15:52 madnessman wrote:
On April 18 2010 08:16 IntoTheWow wrote:
harro evelyuan
LOL obvious mafia.


Mafia!?!! 8(





Voting an inactive seems the best option as someone else pointed out. Keep the most active playing, makes a more entertaining game.

Since I'm new at Mafia games (at least online), I've got a question.

What if the inactives play decisive roles? It kind of fucks up the balance right? Any previous experience here, where inactives left too little or too mania Mafia?


edit: It still seems best to vote an inactive, big list to choose from.

for now I'll pick RaGe since I can then brag on how I got him killed on IRC, but I'm open to suggestions!

Remember that you can't edit your posts. If you need to correct something, just post again (mafia forum is apparently where it is okay to double post ) ITW, for voting please visit this thread and vote in the fashion ##Vote [playername]



Oops, I even read the rules, but somehow it slipped my mind. Old habits die hard.
Moderator<:3-/-<
Ace
Profile Blog Joined October 2002
United States16096 Posts
April 18 2010 20:50 GMT
#392
What do you mean by too little townies?
Math me up, scumboi. - Acrofales
Radfield
Profile Joined September 2009
Canada2720 Posts
April 18 2010 20:51 GMT
#393
Well, so far it seems like we have a ton of people either inactive or close to it. Given that we need a whopping 15 votes to lynch someone, we may need to start getting some names on the table. Lets start picking names and either those people start posting or we vote them out. Does this seem reasonable?


For reference, here is iNfuNdiBuLuM list of inactives(both TheLardyGooser and nbtnbt5 have recently posted, both in support of Bill Murray's wild assassin plan)

Roffles
nbtnbt5
krndandaman
Fishball
Elemenope
tree.hugger
rebirth of legend (but he posted a lot pregame too)
RaGe
Jadefist
TheLardyGooser
Caller (wtf mate)
love1another
jpak
Ace
Profile Blog Joined October 2002
United States16096 Posts
April 18 2010 20:56 GMT
#394
We can just lynch Caller since it's been shown when he doesn't post he's scum.
Math me up, scumboi. - Acrofales
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
April 18 2010 20:58 GMT
#395
On April 19 2010 05:56 Ace wrote:
We can just lynch Caller since it's been shown when he doesn't post he's scum.


I dont know. do you really think he'd expect to get away with the same thing for 2 games in a row?
LoL NA: MothLite == Steam: p0nd
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
April 18 2010 20:58 GMT
#396
Assassins will influence politics, trying to gear lynches in their favor against the ones they suspect to be assassins... Basically they will be the very annoying players that you can't really pin as scum or townie because they have double agendas. They may just appear confused or stupid, I mean they'd have to cook up some pretty elaborate schemes to sway the votes in the favor of someone they want killed if that person doesn't act like scum.

Its really pretty tiring trying to figure out who's what and who and why with such little information, and no clues -_- The only effect assassins have on the town is their votes and their influence, but lynching the right guy seems hard enough already, so if they do sway the vote we might just get a scum anyway... Should we really even be worrying about them? Their night kills, having only 2, will surely be spent on someone they truly believe to be an assassin, so as not to waste them, and the longer the game goes the closer the odds get to 50%. Those seems like good odds.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
IntoTheWow
Profile Blog Joined May 2004
is awesome32282 Posts
April 18 2010 20:58 GMT
#397
On April 19 2010 05:50 Ace wrote:
What do you mean by too little townies?


Let say the game starts, you have 30 townies, 8 mafia and other roles.

If you get 10 inactive people and all of them or 9 or 8 are townies, then you got yourself 20 townies vs 8 mafia (+ others). So the game shifts into the direction of the mafia since they have less things to go on, they have to get more suspicious of everyone and they have less time until they are all killed (unless I'm missing something).
Moderator<:3-/-<
Ace
Profile Blog Joined October 2002
United States16096 Posts
April 18 2010 21:05 GMT
#398
On April 19 2010 05:58 iNfuNdiBuLuM wrote:
Show nested quote +
On April 19 2010 05:56 Ace wrote:
We can just lynch Caller since it's been shown when he doesn't post he's scum.


I dont know. do you really think he'd expect to get away with the same thing for 2 games in a row?


I guess we'll find out when he starts posting.

@Osmoses: Thats what Vigilantes and Mad Hatters are for. Anyone playing the "I'm confused card" and still appears scummy AND useless probably deserves a bullet. The good thing is that Assassins have Detective powers so at some point they are going to help kill some scum.

@ITW: Yep. The game does boil down to 20 vs 8, but the problem is those 10 inactives are kind of just sitting around and they still count. Then you have issues where some of those people are information roles so them doing nothing is a major liability. So scum just coast along with the inactives because really - it's hard to lynch a guy for coasting when a bunch of other people are doing the same. So the town is screwed while the scum sit back cackling about the free ride.
Math me up, scumboi. - Acrofales
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 18 2010 21:07 GMT
#399
I really can't beleive BM's plan is getting support...

I suppose that BC is being true to word and staying behind the scenes a bit... at least he hasn't pushed his plan forward at all.

First day lynch has barely any chance of getting red, but it doesn't mean we shouldn't try. Lynching inactives is acceptableish... except that we start to forget the main purpose of the game... besides that there are way too many inactives to whittle away at. It seems that some people have decided that Bill Murray should be the first to go down tonight... I will support if necessary but I sort of question some of the newer players semi-blindlysupporting people. They will pop in just to say its a good plan and then speak nothing else of it. If you have supported something please say why you think its good, or what flaws it can possibly have.

I would encourage people to look more closely at those posters and see if anyone stands out. I know that a common defense will be that he/she's a newbie to Mafia but I think there are at least some of them that look suspicious.
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
April 18 2010 21:11 GMT
#400
On April 18 2010 15:20 TheLardyGooser wrote:
I knew Bill Murray was smart, but this plan seems fool proof. Being a fool and a total newwwb I can respect that.

Altair, please leave me be when the night comes

...what the hell...

I was going to "nobody cares" that post...but honestly I think voting will do a much better job.

Fishball...where are you...?
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
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