[S3 Worlds] Group Stage - Page 243
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onlywonderboy
United States23745 Posts
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wei2coolman
United States60033 Posts
On September 17 2013 00:54 onlywonderboy wrote: That game against OMG was a test of the strength of Faker's back, he really was the main reason they stayed in the game for so long. Even when he gets caught he makes amazing plays. The one where he gets caught in brush. He's able to get out and still do fucktons of damage. this is the one I'm talking about. | ||
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TheYango
United States47024 Posts
On September 17 2013 00:00 Nos- wrote: Apparently OMG's known for their aggressive early game, although there are others who can speak better on the subject than I can. From the few games I watched they do like to play rather aggro and end games early in the LPL, although I felt that's like all the teams in LPL OMG's general playstyle is to use Cool+Lovelin to open up the early game aggressively, with the 2 sidelanes as a stable foundation for their early development. Their early game will feel quite aggressive but from there they will typically try to slow-roll their lead. People actually overstate how aggressive OMG is--among the Chinese teams they tend to be among the safer and more conservative teams (iG and Royal are very aggressive, OMG and WE are comparatively conservative, and PE is somewhere in the middle). The main thing about OMG is that as a team they are very good at judging whether or not they can win fights--they will happily take fights they can win and disengage cleanly from fights they can't. So in stompy games it will seem like they are fighting a lot simply because the other team repeatedly gives them fights they know they can win. | ||
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LaM
United States1321 Posts
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wei2coolman
United States60033 Posts
On September 17 2013 00:58 TheYango wrote: OMG's general playstyle is to use Cool+Lovelin to open up the early game aggressively, with the 2 sidelanes as a stable foundation for their early development. Their early game will feel quite aggressive but from there they will typically try to slow-roll their lead. People actually overstate how aggressive OMG is--among the Chinese teams they tend to be among the safer and more conservative teams (iG and Royal are very aggressive, OMG and WE are comparatively conservative, and PE is somewhere in the middle). The main thing about OMG is that as a team they are very good at judging whether or not they can win fights--they will happily take fights they can win and disengage cleanly from fights they can't. So in stompy games it will seem like they are fighting a lot simply because the other team repeatedly gives them fights they know they can win. Lovelin's play after grabbing his doublebuffs at level 3 is so fucking HAM tho. I don't think I've seen anyone go so fucking deep. Also, you know DL is a boss on the analyst desk when reddit's front page is all about how great he is on the analyst desk. | ||
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oneofthem
Cayman Islands24199 Posts
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overt
United States9006 Posts
It can't be overstated that Cool was on his best champion, his comfort pick, Orianna. Faker was playing Gragas, a champion he's not even well known for, and yet Faker very convincingly won lane despite OMG winning every where else on the map. We'll see how Cool does against him in game 2. | ||
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wei2coolman
United States60033 Posts
On September 17 2013 01:03 oneofthem wrote: you guys think OMG actually designed that early level gank, or is it just a part of their regular routine? the early oracle was pretty effective and i think that's a part of the chinese meta. Early level ganks are just a trade mark of a good aggressive junglers, and just part of the Chinese gameplay in 2v1 lanes. I think the early oracles only works on something like lee sin, where he only needs madreds + boots + sightstone to do things. | ||
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overt
United States9006 Posts
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Kyrie
1594 Posts
with regards to early ganks, i'm not familiar enough with the lpl to make any claims, but ~3:30 3v1 dives with double buff were a fairly standard timing in both ogn and na lcs prior to tower buffs. the 3v1 would either kill the solo laner or force them out, allowing the effective trilane to push down the tower in one or two creep waves | ||
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wei2coolman
United States60033 Posts
On September 17 2013 01:10 Clinic wrote: with all the discussion going on based on the omg-skt game, it's interesting to note that lovelin's initial gank top resulted in the absolute best case outcome for omg. bengi was rotating top at roughly the same time, and had he arrived just a few seconds earlier, omg would have still have had a good chance of taking tower but probably not two kills and double buff. i'm inclined to attribute this razor thin timing advantage to luck rather than foresight on omg's part, so claims that skt needs to adjust their playstyle may be premature Even if they didn't grab the kill, they would have been able to snowball off tower advantage. Also, that lvl 3 timing to top lane is very standard stuff, I'm sure lovelin knew bengi was likely to be there. Also, recent tower armor buffs, makes the 3 minutes tower timing, very hard now. Even if you watch recent NA LCS after the tower buff, we saw much less of the 3v1 shenanigans, cuz even if you dived for you, it was unlikely you could continue grabbing turret without midlane/jungle rotating to top to stop you. Watch Vulcan vs Fnatic in regards to the toplane thing I was talking about. | ||
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TheYango
United States47024 Posts
On September 17 2013 01:05 overt wrote: I'm pretty sure someone said that Cool claimed Faker, "humiliated me." It can't be overstated that Cool was on his best champion, his comfort pick, Orianna. Faker was playing Gragas, a champion he's not even well known for, and yet Faker very convincingly won lane despite OMG winning every where else on the map. We'll see how Cool does against him in game 2. Ahri is Cool's comfort pick. Regionals skewed peoples' opinions because of how many games they played vs. Royal. Ori is the Fizz+Annie comp's kryptonite, while Ahri is near-unplayable against that comp. | ||
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wei2coolman
United States60033 Posts
On September 17 2013 01:17 TheYango wrote: Ahri is Cool's comfort pick. Regionals skewed peoples' opinions because of how many games they played vs. Royal. Ori is the Fizz+Annie comp's kryptonite, while Ahri is near-unplayable against that comp. Okay, seriously, how good is this fizz+annie comp i keep hearing about? Like, is this Royal's ace in their sleeve that's going to absolutely wreck everyone, except those who have played against it? | ||
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overt
United States9006 Posts
On September 17 2013 01:17 TheYango wrote: Ahri is Cool's comfort pick. Regionals skewed peoples' opinions because of how many games they played vs. Royal. Ori is the Fizz+Annie comp's kryptonite, while Ahri is near-unplayable against that comp. Thanks, I didn't know that! On September 17 2013 01:23 wei2coolman wrote: Okay, seriously, how good is this fizz+annie comp i keep hearing about? Like, is this Royal's ace in their sleeve that's going to absolutely wreck everyone, except those who have played against it? Before Chinese regionals it had never lost. At regionals OMG beat it once and lost to it every other time Royal Club ran it. Most teams just ban Annie against Royal Club but idk if international teams will know to do that or not. It's a really strong comp that works really well with the fact that Royal Club plays some damn aggressive. | ||
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Don_Julio
2220 Posts
On September 17 2013 01:09 overt wrote: Whoa, I just noticed while looking at teams on lolesports.com that C9 is scheduled to play Najin Black Sword on the 30th and Gama Bears is scheduled to play Royal Club the same day for seedings? When did they decide to do this? I was under the impression it was gonna be like last year and they'd just draw names. Really cool that Riot seems to actually plan on seeding them. This doesn't even make sense with the Quarters starting at the 23rd. | ||
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TheYango
United States47024 Posts
I saw Genja catching a lot of unnecessary flak for this item choice when Gambit played against Ozone (even from Doublelift, which was very disappointing). I discussed this in a fair amount of detail with Navi after, and we both concluded that for that particular game, with those particular champs, Triforce was the correct choice. Krepo actually had the right understanding of Triforce's strengths and weaknesses for Kog when he was discussing this at the analyst desk--he correctly noted that it should produce a notable lane advantage due to the superior buildup, and he also noted that Triforce produces an extremely weak 2nd item timing because there's no 2nd item timing that it pairs well with for Kog-maw. What Krepo missed was the key bit which is why the weakness of Triforce in this particular scenario is irrelevant. Consider what happens in a game with Vayne vs. Kog if Kog builds anything other than Triforce. When Vayne hits her BotRK timing, she has a solo-kill threat against Kog. Vayne at BotRK outduels BotRK Kog, IE Kog, or any other reasonable non-Triforce variation of Kog at that point in the game. Ult+BotRK forces summoners if they're up, and are a guaranteed kill if they're down. This puts immense pressure on Kog's ability to farm unless Kog's team commits 1+ people to camp Kog, which instead puts pressure on Kog's team's ability to contest objectives. Essentially, the fact that Triforce has a weak 2nd item timing is irrelevant because non-Triforce Kog gets his second item timing delayed by Vayne's solo kill pressure anyway. On the other hand, with Triforce's strong buildup, Kog hits his Triforce timing slightly earlier than Vayne's BotRK, can push enough of a farm advantage to avoid being out-dueled/solo-killed (admittedly this is in part because Triforce is such a stupidly strong item right now anyway), and actually can abuse this timing with his team to instead suppress Vayne's second item timing. On September 17 2013 01:27 overt wrote: Before Chinese regionals it had never lost. At regionals OMG beat it once and lost to it every other time Royal Club ran it. Most teams just ban Annie against Royal Club but idk if international teams will know to do that or not. It's a really strong comp that works really well with the fact that Royal Club plays some damn aggressive. Of note is the fact that in their losses with it, Royal LET OMG have Orianna, which they KNOW is a weakness of the comp. I'm not sure whether this was deliberate or not. But other than the WB finals set vs OMG, they banned Ori against any team they know has a strong Ori player, including every game vs. OMG in the finals. Also, the Gragas variations are fundamentally the same team comp even though they don't run Fizz, so its technically 2 losses to OMG with the comp. | ||
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overt
United States9006 Posts
On September 17 2013 01:30 Don_Julio wrote: This doesn't even make sense with the Quarters starting at the 23rd. Yeah, all I know is that lolesports has both games scheduled. RC vs Gama Bears C9 vs Najin | ||
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wei2coolman
United States60033 Posts
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TheYango
United States47024 Posts
On September 17 2013 01:34 wei2coolman wrote: What about BotRK as first item timing for Kog? It would have done just fine, and considering gold disparity + gold difference cost between botrk and trifroce, kog would have been a zeal up on vayne. The gold disparity would not have been as large building a BotRK because Cutlass is an inferior buildup compared to Phage+Zeal. | ||
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Sufficiency
Canada23833 Posts
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